Difference between revisions of "R-3R"

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== Description ==
 
== Description ==
[[File:R-3R.png|thumb|x250px|R-3Rs mounted on the [[MiG-21SMT]]]]
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[[File:R-3R.png|thumb|left|350px|R-3Rs mounted on the [[MiG-21SMT]]]]
 
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{{Break}}
 
The '''R-3R''' (K13R, AA-2B 'Atoll') is a Soviet semi-active radar homing (SARH) air-to-air missile.
 
The '''R-3R''' (K13R, AA-2B 'Atoll') is a Soviet semi-active radar homing (SARH) air-to-air missile.
  
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=== Effective damage ===
 
=== Effective damage ===
Warhead has a TNT equivalent explosive mass of 8.8 kg which is usually sufficient to destroy targeted aircraft that come within the fuse detonation range with one hit. It does however have the lowest explosive mass of any radar guided missile in game.
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Warhead has a TNT equivalent explosive mass of 8.8 kg which is usually sufficient to destroy targeted aircraft that come within the fuse detonation range with one hit. It does however have the lowest explosive mass of any radar guided missile in-game.
  
=== Comparison with analogues''.'' ===
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=== Comparison with analogues ===
The R-3R is equipped with an identical warhead to that found on the R-3S
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The R-3R is equipped with an identical warhead to that found on the R-3S.
  
 
== Usage in battles ==
 
== Usage in battles ==
As with other radar missiles, acquiring stable radar lock is easiest at higher altitude. The R-3R preforms best at and above 2000m however it can lock on to an enemy above you even at low altitude should you pitch up steeply to avoid ground clutter. Due to the missiles relatively low speed of mach 1.7 long range intercepts are unreliable as the missile will struggle to intercept before running out of burn time. One good remedy to this issue is to pick up higher altitude targets with your radar and approach from head on either level or slightly below the enemy's altitude. Spool up the missile but do not fire from further than 5 km out as missile lock can be intermittent beyond this. When fired in a head on between 5 to 1.25 km the missile has a significant chance of successful intercept if you maintain radar lock with the target and they fail to make significant evasive action. Missiles fired in a head on close in at much greater relative speeds thus little time is provided to evade.
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As with other radar missiles, acquiring stable radar lock is easiest at higher altitude. The R-3R performs best at and above 2,000 m, however it can lock onto an enemy above you even at low altitude should you pitch up steeply to avoid ground clutter. Due to the missile's relatively low speed of mach 1.7, long-range intercepts are unreliable as the missile will struggle to intercept before running out of fuel. One good remedy to this issue is to pick up higher altitude targets with your radar and approach from head-on either level or slightly below the enemy's altitude. Spool up the missile but do not fire from further than 5 km out as missile lock can be intermittent beyond this. When fired in a head-on between 5 to 1.25 km, the missile has a significant chance of successful intercept if you maintain radar lock with the target and they fail to make significant evasive action. Missiles fired in a head-on close in at much greater relative speeds thus little time is provided to evade.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Capable of hitting targets at lower altitudes if lock can be attained
 
* Capable of hitting targets at lower altitudes if lock can be attained
 
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* Spools up quickly and tracks fast enough to hit targets in a head-on even when fired at ranges just over 1 km
* Spools up quickly and tracks fast enough to hit targets in a head on even when fired at ranges just over 1 km
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* Uncaged seeker with large firing arc after locking target
* uncaged seeker with large firing arc after locking target.
 
 
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Relatively low 10G overload compared to other air to air missiles at br and all other radar missiles
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* Relatively low 10G overload compared to other air-to-air missiles and all other radar missiles
 
 
 
* Relatively slow intercept speed
 
* Relatively slow intercept speed
 
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* Smallest warhead of all radar guided air-to-air missiles
* Smallest warhead of all radar guided air to air missiles available to jets
 
 
* Low launch overload limit
 
* Low launch overload limit
 
*
 
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the article about the variant of the weapon;''
 
* ''reference to the article about the variant of the weapon;''
 
* ''references to approximate analogues by other nations and research trees.''
 
* ''references to approximate analogues by other nations and research trees.''
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== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the weapon;''
 
* ''encyclopedia page on the weapon;''

Revision as of 13:37, 15 November 2020

This page is about the semi-active radar homing missile R-3R. For the infrared homing version, see R-3S.

Description

R-3Rs mounted on the MiG-21SMT


The R-3R (K13R, AA-2B 'Atoll') is a Soviet semi-active radar homing (SARH) air-to-air missile.

Vehicles equipped with this weapon

General info

Tell us about the tactical and technical characteristics of the missile.

Effective damage

Warhead has a TNT equivalent explosive mass of 8.8 kg which is usually sufficient to destroy targeted aircraft that come within the fuse detonation range with one hit. It does however have the lowest explosive mass of any radar guided missile in-game.

Comparison with analogues

The R-3R is equipped with an identical warhead to that found on the R-3S.

Usage in battles

As with other radar missiles, acquiring stable radar lock is easiest at higher altitude. The R-3R performs best at and above 2,000 m, however it can lock onto an enemy above you even at low altitude should you pitch up steeply to avoid ground clutter. Due to the missile's relatively low speed of mach 1.7, long-range intercepts are unreliable as the missile will struggle to intercept before running out of fuel. One good remedy to this issue is to pick up higher altitude targets with your radar and approach from head-on either level or slightly below the enemy's altitude. Spool up the missile but do not fire from further than 5 km out as missile lock can be intermittent beyond this. When fired in a head-on between 5 to 1.25 km, the missile has a significant chance of successful intercept if you maintain radar lock with the target and they fail to make significant evasive action. Missiles fired in a head-on close in at much greater relative speeds thus little time is provided to evade.

Pros and cons

Pros:

  • Capable of hitting targets at lower altitudes if lock can be attained
  • Spools up quickly and tracks fast enough to hit targets in a head-on even when fired at ranges just over 1 km
  • Uncaged seeker with large firing arc after locking target

Cons:

  • Relatively low 10G overload compared to other air-to-air missiles and all other radar missiles
  • Relatively slow intercept speed
  • Smallest warhead of all radar guided air-to-air missiles
  • Low launch overload limit

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the weapon;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile