Difference between revisions of "AIM-54A Phoenix"

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=== Effective damage ===
 
=== Effective damage ===
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<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -->
 
The AIM-54 is equipped with a 60 kg TNT warhead, capably of destroying targets with wide proximity fuze.
 
The AIM-54 is equipped with a 60 kg TNT warhead, capably of destroying targets with wide proximity fuze.
  
 
=== Comparison with analogues ===
 
=== Comparison with analogues ===
Compared to the 2nd longest range missile in the game, [[AIM-7F Sparrow]], the Phoenix has much longer range, but sacrifices maneuverability heavily.
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<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' -->
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Compared to the 2nd longest range missile in the game, [[AIM-7F Sparrow]], the Phoenix has much longer range, but sacrifices manoeuvrability heavily.
  
 
== Usage in battles ==
 
== Usage in battles ==
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<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' -->
 
While taking more than 2 of these missiles isn't recommended in regular RB maps, an F-14 pilot can climb to about 5000 meters after take off and launch at any target it sees, preferably high altitude targets. Backing up to their team right after. In EC maps, this missile can be launched in groups to different targets at very long ranges by F-14 pilots.
 
While taking more than 2 of these missiles isn't recommended in regular RB maps, an F-14 pilot can climb to about 5000 meters after take off and launch at any target it sees, preferably high altitude targets. Backing up to their team right after. In EC maps, this missile can be launched in groups to different targets at very long ranges by F-14 pilots.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''-->
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<!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Has Active Radar Homing (ARH) seeker, which gives it fire and forget capability
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* Has an active radar homing (ARH) seeker, which gives it fire-and-forget capability
* Can reach ranges that no other weapon system in the game can reach, if high enough in altitude can hit targets beyond 50 kilometers
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* Can reach ranges that no other weapon system in the game can reach, if high enough in altitude can hit targets beyond 50 km
 
* Extremely fast at high altitudes after some acceleration
 
* Extremely fast at high altitudes after some acceleration
 
* Can be launched in TWS, which gives target no radar lock notification until the missile goes pitbull
 
* Can be launched in TWS, which gives target no radar lock notification until the missile goes pitbull
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'''Cons:'''
 
'''Cons:'''
  
* Can only pull 16G's, anybody paying attention can easily dodge by changing directions
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* Can only pull 16Gs, anybody paying attention can easily dodge by changing directions
 
* Only usable in long ranges, won't even track in close ranges  
 
* Only usable in long ranges, won't even track in close ranges  
 
* Extremely heavy, it takes a lot of time to reach the speeds that its effective at  
 
* Extremely heavy, it takes a lot of time to reach the speeds that its effective at  
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== Media ==
 
== Media ==
[[File:Main-qimg-da2accce68514d48ef71ea51426dbda1.jpg|thumb]]
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
[[File:E0ENjfnWQAMDynz.jpg|thumb]]
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;Images
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<gallery mode="packed-hover"  heights="200">
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File:YAIM-54A Phoenix missile with F-14A Tomcat in 1973.jpg
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File:F-14 VF-111 launching Phoenix 1991.jpg
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</gallery>
  
 
== See also ==
 
== See also ==

Revision as of 20:15, 21 July 2022

Description

The AIM-54A Phoenix is an American active radar homing missile. It was introduced in Update "Danger Zone". The AIM-54A Phoenix is the first active-radar homing missile to be introduced in War Thunder.

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 447 kg
Guidance ARH+IOG+DL
Signal CW
Lock range 16 km
Launch range 150 km
Maximum speed 4.3 M
Maximum overload 16 G
Missile guidance time 100 secs
Explosive mass 60.54 kg TNTeq

Effective damage

The AIM-54 is equipped with a 60 kg TNT warhead, capably of destroying targets with wide proximity fuze.

Comparison with analogues

Compared to the 2nd longest range missile in the game, AIM-7F Sparrow, the Phoenix has much longer range, but sacrifices manoeuvrability heavily.

Usage in battles

While taking more than 2 of these missiles isn't recommended in regular RB maps, an F-14 pilot can climb to about 5000 meters after take off and launch at any target it sees, preferably high altitude targets. Backing up to their team right after. In EC maps, this missile can be launched in groups to different targets at very long ranges by F-14 pilots.

Pros and cons

Pros:

  • Has an active radar homing (ARH) seeker, which gives it fire-and-forget capability
  • Can reach ranges that no other weapon system in the game can reach, if high enough in altitude can hit targets beyond 50 km
  • Extremely fast at high altitudes after some acceleration
  • Can be launched in TWS, which gives target no radar lock notification until the missile goes pitbull
  • Has decently wide proximity radius which the missile can explode

Cons:

  • Can only pull 16Gs, anybody paying attention can easily dodge by changing directions
  • Only usable in long ranges, won't even track in close ranges
  • Extremely heavy, it takes a lot of time to reach the speeds that its effective at
  • May lose track right after the launch if TWS lock is lost

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92) · AIM-120A · AIM-120B · Fakour-90 · Sedjeel
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D · AGM-65E2 · AGM-65G · AGM-65L
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · AIM-9L/I Sidewinder · Flz Lwf 63 · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S · Spike-LR II
SAM  Roland
Naval SAM  Strela-2M
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E) · R-77
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L · S-25LD
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM · R-Darter
AGM  AGM-65E · AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3 · AAM-4
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-5EII · PL-7 · PL-8 · PL-12 · SD-10(A) · TY-90
AGM  AKD-9 · AKD-10 · Fire Snake 90A · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A · MAA-1 Piranha
AGM  AGM-65H · CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR II
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral · MICA-EM
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M) · RB 99
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75 · RB 75T
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3 · Derby
ATGM  Spike-LR II
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile