Difference between revisions of "GATR"
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== Description == | == Description == | ||
− | ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' | + | <!-- ''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.'' --> |
+ | The GATR ('''G'''uided '''A'''dvanced '''T'''actical '''R'''ocket) is an Israeli semi-active laser homing missile. It features a semi-armour piercing warhead, which will make short work of any vehicle with rifle calibre protection. In-game, its closest analogue is the American [[APKWS II (M282)]], which served as a basis for this missile and is effectively succeeded by it. | ||
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
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== General info == | == General info == | ||
− | ''Tell us about the tactical and technical characteristics of the missile.'' | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | This rocket features a semi-armour piercing warhead with semi-active laser homing guidance. This in effect means, that targets you fire on with a laser warning system, such as the [[2S38]] will get an advance warning, whenever you target them. It is not recommended turning off the laser temporarily as the rocket has a high angle of attack and needs the extra guidance time. | ||
+ | |||
+ | It also has a somewhat weak motor, necessitating some lead depending on range and target movement. This is due to the rocket's small size of 70 mm. It doesn't feature a sustainer and therefore flies the majority of its flight time through inertia alone. This means target tracking at longer ranges will be inconsistent. Moving closer to the battlefield is advised. | ||
=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | The semi-armour piercing warhead will be an effective asset to pilots who can quickly identify and distinguish targets. It can penetrate only the lightest of armour designs and will in fact lose armour penetration depending on the range (and therefore inertia) the rocket hits the target with. The GATR will also lose penetration depending on angle of impact and flight time. However, if the rocket is able to penetrate the target, it will with very high likelihood overpressure it. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | + | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> |
+ | Its closest analogues are the [[APKWS II (M282)]] and the Turkish [[CIRIT]] guided rockets. | ||
+ | |||
+ | [[APKWS II (M282)]]: The GATR features the same penetration profile as the semi-armour piercing APKWS II variant. The two feature the same warhead and diameter, as they are closely related. The main differentiator in-game is the seeker head, which is able to track the laser designator at up to 8 km rather than 5 km. However, this will result in extremely long flight times and needs to be properly led, with very little feedback from the rocket (besides the hotkey for "tracking camera: bomb"). The use-cases of both of these rockets is exactly the same. The GATR is also more responsive, featuring a slightly higher G-load factor, allowing it turn better than its older sibling. | ||
+ | |||
+ | [[CIRIT]]: The CIRIT rocket features a much better penetration profile with a similar seeker head, giving it the ability to be much more lethal at similar ranges against a broader range of targets. While this still excludes most MBTs at conventional angles, it will include a greater variety of light vehicles, such as the better-protected German light vehicles. However, the CIRIT does not turn as responsively as the GATR, as its flight model is more closely related to the APKWS II. All in all, the main trade-off is more consistent target penetration for a slightly worse flight model, albeit at a much lower BR-range than the GATR. | ||
== Usage in battles == | == Usage in battles == | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
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* | * | ||
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== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the article about the variant of the weapon;'' | * ''reference to the article about the variant of the weapon;'' | ||
* ''references to approximate analogues by other nations and research trees.'' | * ''references to approximate analogues by other nations and research trees.'' | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Latest revision as of 09:17, 26 May 2024
Contents
Description
The GATR (Guided Advanced Tactical Rocket) is an Israeli semi-active laser homing missile. It features a semi-armour piercing warhead, which will make short work of any vehicle with rifle calibre protection. In-game, its closest analogue is the American APKWS II (M282), which served as a basis for this missile and is effectively succeeded by it.
Vehicles equipped with this weapon
General info
This rocket features a semi-armour piercing warhead with semi-active laser homing guidance. This in effect means, that targets you fire on with a laser warning system, such as the 2S38 will get an advance warning, whenever you target them. It is not recommended turning off the laser temporarily as the rocket has a high angle of attack and needs the extra guidance time.
It also has a somewhat weak motor, necessitating some lead depending on range and target movement. This is due to the rocket's small size of 70 mm. It doesn't feature a sustainer and therefore flies the majority of its flight time through inertia alone. This means target tracking at longer ranges will be inconsistent. Moving closer to the battlefield is advised.
Effective damage
The semi-armour piercing warhead will be an effective asset to pilots who can quickly identify and distinguish targets. It can penetrate only the lightest of armour designs and will in fact lose armour penetration depending on the range (and therefore inertia) the rocket hits the target with. The GATR will also lose penetration depending on angle of impact and flight time. However, if the rocket is able to penetrate the target, it will with very high likelihood overpressure it.
Comparison with analogues
Its closest analogues are the APKWS II (M282) and the Turkish CIRIT guided rockets.
APKWS II (M282): The GATR features the same penetration profile as the semi-armour piercing APKWS II variant. The two feature the same warhead and diameter, as they are closely related. The main differentiator in-game is the seeker head, which is able to track the laser designator at up to 8 km rather than 5 km. However, this will result in extremely long flight times and needs to be properly led, with very little feedback from the rocket (besides the hotkey for "tracking camera: bomb"). The use-cases of both of these rockets is exactly the same. The GATR is also more responsive, featuring a slightly higher G-load factor, allowing it turn better than its older sibling.
CIRIT: The CIRIT rocket features a much better penetration profile with a similar seeker head, giving it the ability to be much more lethal at similar ranges against a broader range of targets. While this still excludes most MBTs at conventional angles, it will include a greater variety of light vehicles, such as the better-protected German light vehicles. However, the CIRIT does not turn as responsively as the GATR, as its flight model is more closely related to the APKWS II. All in all, the main trade-off is more consistent target penetration for a slightly worse flight model, albeit at a much lower BR-range than the GATR.
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
Cons:
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.