Difference between revisions of "AIM-7C Sparrow"
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== General info == | == General info == | ||
− | <!-- Tell us about the tactical and technical characteristics of the missile. -->The {{PAGENAME}} is a SARH guided missile with a 15G overload and is the earliest version of the AIM-7 found in-game. | + | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> |
+ | The {{PAGENAME}} is a SARH guided missile with a 15G overload and is the earliest version of the AIM-7 found in-game. | ||
=== Effective damage === | === Effective damage === | ||
− | <!-- Describe the type of damage produced by this type of missile (high explosive, splash damage, etc) | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
− | + | The {{PAGENAME}} contains enough explosive to devastate any target. In most cases, this missile will instantly destroy any plane on contact. | |
− | |||
=== Comparison with analogues === | === Comparison with analogues === | ||
− | + | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | |
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== Usage in battles == | == Usage in battles == | ||
− | <!-- Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc) | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
− | + | Using the {{PAGENAME}} can be quite tricky as it requires many variables to align for proper tracking. As with many other AIM-7 Sparrows, the missile has a 1.5 second tracking delay upon launch, which can make leading a target difficult. Due to this and the missile's average G overload tolerance, it is generally best to use this from 4-5 km away on slow moving, high altitude targets who will give the missile ample time to track. However, some success can also be found in head-on engagements when launched from a 5-6 km distance to the target. | |
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− | + | === Pros and cons === | |
+ | <!-- ''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.'' --> | ||
'''Pros:''' | '''Pros:''' | ||
* All aspect guidance | * All aspect guidance | ||
− | * | + | * Matchmaking can result in games where many opponents do not have RWR or chaff countermeasures |
'''Cons:''' | '''Cons:''' | ||
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* Requires a constant radar lock | * Requires a constant radar lock | ||
* Generally does not work at low altitude due to early radar systems | * Generally does not work at low altitude due to early radar systems | ||
− | * Has a 1.5 second delay after launch before it begins tracking | + | * Has a 1.5-second delay after launch before it begins tracking |
− | * | + | * Quite short range, making the optimal launch window small |
* Will sometimes completely fail to track, even under optimal circumstances | * Will sometimes completely fail to track, even under optimal circumstances | ||
Revision as of 14:55, 25 January 2022
Contents
Description
The AIM-7C Sparrow is an American semi-active radar-homing air-to-air missile. It was introduced in Update "Starfighters".
Vehicles equipped with this weapon
General info
The AIM-7C Sparrow is a SARH guided missile with a 15G overload and is the earliest version of the AIM-7 found in-game.
Effective damage
The AIM-7C Sparrow contains enough explosive to devastate any target. In most cases, this missile will instantly destroy any plane on contact.
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
Using the AIM-7C Sparrow can be quite tricky as it requires many variables to align for proper tracking. As with many other AIM-7 Sparrows, the missile has a 1.5 second tracking delay upon launch, which can make leading a target difficult. Due to this and the missile's average G overload tolerance, it is generally best to use this from 4-5 km away on slow moving, high altitude targets who will give the missile ample time to track. However, some success can also be found in head-on engagements when launched from a 5-6 km distance to the target.
Pros and cons
Pros:
- All aspect guidance
- Matchmaking can result in games where many opponents do not have RWR or chaff countermeasures
Cons:
- Requires a constant radar lock
- Generally does not work at low altitude due to early radar systems
- Has a 1.5-second delay after launch before it begins tracking
- Quite short range, making the optimal launch window small
- Will sometimes completely fail to track, even under optimal circumstances
History
The AIM-7C Sparrow was the first missile produced in the US Armed Forces' 3rd generation of Sparrow missiles. Despite being a 3rd generation missile, it was the first fully operational Sparrow missile, as the previous generations contained only prototypes that were never used in live service. At the time, it was designated AAM-N-6, and entered service in 1958. It would keep this name until 1963 when the Air Force and Navy agreed on standardized naming conventions for their missiles. However, due to its short-range only 2,000 units were ever produced, and it was quickly replaced by the AIM-7D in 1959.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.