Vautour IIA IDF/AF

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the premium jet bomber Vautour IIA IDF/AF. For other versions, see Vautour (Family).
Vautour IIA IDF/AF
so_4050_vautour_2a_iaf.png
GarageImage Vautour IIA IDFAF.jpg
ArtImage Vautour IIA IDFAF.jpg
Vautour IIA IDF/AF
Show in game

Description

The Vautour IIA IDF/AF is a premium gift rank V French jet bomber with a battle rating of 9.7 (AB) and 9.0 (RB/SB). It was introduced in Update 1.87 "Locked On" as a premium pack in the Gaijin store and was removed from the store with the introduction of the Update "Winged Lions".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 100 km/h
Turn time32 s
Max altitude15 000 m
Engine2 х SNECMA Atar 101E3
TypeJet
Cooling systemAir
Take-off weight21 t

The Vautour has decent manoeuvrability (for a bomber), but you shouldn't be turning with anything to begin with. Where this plane really shines is the acceleration owing to the two powerful engines in the underling nacelles and the heavy air frame. Which makes it amazing in the vertical. But since you can't have everything, the wings will break in prolonged >7g manoeuvres. Essentially you don't want to do any insane manoeuvres, and risk getting sent back to the hanger.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,093 1,091 15000 32.6 33.2 43.0 41.1 900
Upgraded 1,106 1,100 31.4 32.0 62.7 52.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1166 425 584 564 463 ~7 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 480 < 620 < 590 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
SNECMA Atar 101E3 2 11,000 kg 316 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 27m fuel
950 kg Axial-flow turbojet 11,974 kg 13,388 kg 14,213 kg 21,000 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 27m fuel MTOW
Stationary 3,293 kgf N/A 0.55 0.49 0.46 0.31
Optimal 3,595 kgf
(1,100 km/h)
N/A 0.60 0.54 0.51 0.34

Survivability and armour

Crew1 person
Speed of destruction
Structural1 166 km/h
Gear425 km/h
  • 2 mm steel behind rearmost fuel tank
  • 2 mm steel in the rear fuselage
  • 3 mm steel surrounding the pilot
  • 6 mm steel in front of pilot's controls
  • 13.5 mm steel in front of pilot's controls
  • 13.5 mm steel headrest
  • 50 mm bulletproof in front of pilot
  • Self-sealing fuel tanks (4 in the fuselage, 1 in each wing)

This thing can take quite a lot of punishment before going down due to the bomber's damage model.

Modifications and economy

Repair cost
AB4 300 Sl icon.png
RB4 900 Sl icon.png
SB10 000 Sl icon.png
Crew training10 000 Sl icon.png
Experts590 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces1 550 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 70 / 160 / 320 % Sl icon.png
Talisman.png 2 × 202 / 202 / 202 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods g suit.png
G-suit
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
aden_belt_pack
Mod arrow 1.png
Mods pilon rocket.png
Matra T10 140
Mod arrow 0.png
Mods pilon bomb.png
250/50 G.P.
Mod arrow 0.png
Mods pilon rocket.png
Matra T10 151
Mod arrow 0.png
Mods pilon bomb.png
360/50 G.P.
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Mods pilon block rocket.png
Matra SNEB
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Mods air to air missile.png
Shafrir

Armaments

Offensive armament

Ammunition400 rounds
Fire rate1 200 shots/min
Main article: DEFA 551 (30 mm)

The Vautour IIA IDF/AF is armed with:

  • 4 x 30 mm DEFA 551 cannons, nose-mounted (100 rpg = 400 total)

Suspended armament

List of setups (23)
Setup 110 x 100/50 kg G.P. bomb
Setup 26 x 100/50 kg G.P. bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 36 x 100/50 kg G.P. bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 46 x 100/50 kg G.P. bomb
76 x SNEB type 23 rocket
Setup 510 x 250/50 kg G.P. bomb
Setup 66 x 250/50 kg G.P. bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 76 x 250/50 kg G.P. bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 86 x 250/50 kg G.P. bomb
76 x SNEB type 23 rocket
Setup 910 x 360/50 kg G.P. bomb
Setup 106 x 360/50 kg G.P. bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 116 x 360/50 kg G.P. bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 126 x 360/50 kg G.P. bomb
76 x SNEB type 23 rocket
Setup 136 x 500/50 G.P. bomb
Setup 142 x 500/50 G.P. bomb
12 x T10 140 rocket
12 x T10 140 rocket
Setup 152 x 500/50 G.P. bomb
12 x T10 151 rocket
12 x T10 151 rocket
Setup 162 x 500/50 G.P. bomb
76 x SNEB type 23 rocket
Setup 1712 x T10 140 rocket
12 x T10 140 rocket
Setup 1812 x T10 151 rocket
12 x T10 151 rocket
Setup 1976 x SNEB type 23 rocket
Setup 204 x Shafrir air-to-air missiles
Setup 216 x 250/50 kg G.P. bomb
4 x Shafrir air-to-air missiles
Setup 222 x 500/50 G.P. bomb
4 x Shafrir air-to-air missiles
Setup 236 x 360/50 kg G.P. bomb
4 x Shafrir air-to-air missiles

The Vautour IIA IDF/AF can be outfitted with the following ordnance:

  • 10 x 100/50 kg G.P. bombs (1,000 kg total)
  • 6 x 100/50 kg G.P. bombs + 24 x T10 140 rockets (600 kg total)
  • 6 x 100/50 kg G.P. bombs + 24 x T10 151 rockets (600 kg total)
  • 6 x 100/50 kg G.P. bombs + 76 x SNEB type 23 rockets (600 kg total)
  • 10 x 250/50 kg G.P. bombs (2,500 kg total)
  • 6 x 250/50 kg G.P. bombs + 24 x T10 140 rockets (1,500 kg total)
  • 6 x 250/50 kg G.P. bombs + 24 x T10 151 rockets (1,500 kg total)
  • 6 x 250/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,500 kg total)
  • 10 x 360/50 kg G.P. bombs (3,600 kg total)
  • 6 x 360/50 kg G.P. bombs + 24 x T10 140 rockets (2,160 kg total)
  • 6 x 360/50 kg G.P. bombs + 24 x T10 151 rockets (2,160 kg total)
  • 6 x 360/50 kg G.P. bombs + 76 x SNEB type 23 rockets (2,160 kg total)
  • 6 x 500/50 kg G.P. bombs (3,000 kg total)
  • 2 x 500/50 kg G.P. bombs + 24 x T10 140 rockets (1,000 kg total)
  • 2 x 500/50 kg G.P. bombs + 24 x T10 151 rockets (1,000 kg total)
  • 2 x 500/50 kg G.P. bombs + 76 x SNEB type 23 rockets (1,000 kg total)
  • 24 x T10 140 rockets
  • 24 x T10 151 rockets
  • 76 x SNEB type 23 rockets
  • 4 x Shafrir missiles
  • 4 x Shafrir missiles + 6 x 250/50 kg G.P. bombs (1,500 kg total)
  • 4 x Shafrir missiles + 2 x 500/50 kg G.P. bombs (1,000 kg total)
  • 4 x Shafrir missiles + 6 x 360/50 kg G.P. bombs (2,160 kg total)

Usage in battles

  1. The regular "rush the base and run away" style that all Jet bombers can do and excel at. There's nothing wrong with this, but it's not where the Vautour excels.
  2. Ignore all the other payloads and load up on missiles. This arguably the more interesting way to play, but there are risks involved as well. i.e. having the whole enemy team pick the Vautour as a priority target.

If you take the missiles, here's how you want to play it:

Look for high altitude dots , these usually mean other jet bombers or the odd Tu-4. The missiles are not that effective at a range greater then 1 km. The farther that missiles are fired, the greater the chance of the locked-on enemy have in evading the missile. On the off hand that the first missile misses, the Vautour has four of them so a follow-up shot is an encouraged option.

Once in a while, look around and support your team, especially the teammates that are engaging the enemy. If an ally has an enemy at their tail, work around towards the enemy's rear and fire off a missile to take care of them. This can be beneficial if a long chain of alternating enemy and ally fighters have gotten together as each of them try to hit the fighter at their front and evade the fighter at their tail. If able to pounce on these chains, come in from the very rear and take out the very last enemy fighter in this chain. This will either cause the chain to break-up, potentially freeing up pressure on your allies, or the chain will continue without noticing the Vautour's presence. In the latter case, continue towards the next enemy and take them out one-by-one.

Once all missiles are expended, switch to the guns, which are powerful enough to take care of any enemies unfortunate to be in front of them. However, high-speeds will cause the controls to be less responsive, so fine-manoeuvring for these gun-runs may be difficult. If the gun pass misses, itch up and use the Vautour's amazing vertical energy retention to reset and try again. Usually the guns don't get much use as the missiles will completely over shadow them.

Overall this plane destroys people who don't pay attention and or make bad plays. The most effective way to lock it down is to simply look back every now and then, just to make sure nothing's behind you.

Enemies of note

F-100's: These things will out speed you and outmanoeuvre you in the vertical. If one happens to latch onto your 6, drag him away from his friends and force him to overshoot. Then assuming the reversal was successful, throw a missile at them. Most F-100 may not be aware that the Vautour has missiles, and so firing off a missile can destroy the F-100 while it is supersonic.

Vautours: The Vautour's great performance means its greatest enemy is going to be itself. Be especially wary on maps like Hokkaido where there's thick cloud cover. They have a tendency to come out of nowhere, destroy you and retreat back into the cloud cover like some air-borne monster.

Pros and cons

Pros:

  • Normally able to reach bombing points before being intercepted
  • Good top speed, able to keep up with fighters at its rank
  • Good energy retention
  • Versatile, has access to a wide range of ordnance including air-to-air missiles
  • Great guns

Cons:

  • Poor manoeuvrability
  • Vulnerable to missiles, has difficulty dodging them
  • Transonic and supersonic aircraft can easily match your speed
  • Shafrir missiles are only slightly better than AIM-9Bs
  • Missiles have a very limited range, 2.5 km optimal range
  • No bombing sight
  • Unguided rockets are inaccurate

History

The French Vautour twin-engine bomber had been produced in three variants between 1956 and 1959. In 1960, after four years in service, the French Armee de l'Air divested itself of its 25 surviving Vautour II-A single seat ground attack planes, along with its 40 II-B two-seater bombers, selling them to Israel, which kept them in service until the 1970s.

Media

Skins
Videos

See also

Other vehicles of similar configuration and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


SNCA SO (Société nationale des constructions aéronautiques du sud-ouest)
Fighters  S.O.8000 Narval
Jet Bombers  S.O.4050 Vautour IIA · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN
Export  Vautour IIA IDF/AF · Vautour IIA · Vautour IIN

France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage F1C · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE · Etendard IVM · Jaguar A
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN

France premium aircraft
Fighters  D.371 H.S.9 · Pallier's D.510 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · F-6C-10-NA
  M.B.152C1 · ▄Yak-3 · Challe's ▄Yak-9T · NC.900 · S.O.8000 Narval
Jet fighters  Milan
Strike aircraft  ▄AD-4NA · F-84F IAF
Jet bombers  Vautour IIA IDF/AF · S.O.4050 Vautour IIN