Difference between revisions of "Spike-LR2MR"

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(Introduction, Statitics and Playstyle)
 
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== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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The Spike-LR2 (Long Range 2) is an ATGM (Anti-tank guided missile) found on the [[Vilkas]] and the [[KF41|KF41 Lynx]]. The Spike can also be used as a Surface-to-Air missile against enemy aircraft, especially helicopter.
  
 
=== Vehicles equipped with this weapon ===
 
=== Vehicles equipped with this weapon ===
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== General info ==
 
== General info ==
''Tell us about the tactical and technical characteristics of the missile.''
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{| class="wikitable"
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! colspan="2" |Missile characteristics
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|-
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|'''Mass'''
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|13 kg
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|-
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|'''Guidance'''
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|IR
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|-
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|'''Lock range'''
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|20 km
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|-
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|'''Maximum speed'''
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|180 m/s
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|-
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|'''Missile guidance time'''
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|35 secs
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|-
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|'''Explosive mass'''
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|1.27 kg TNTe
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|-
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|'''Armour penetration'''
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|700 mm
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|-
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|'''Fuse delay'''
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|0.4 m
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|-
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|'''Fuse sensivity'''
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|0.01 mm
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|}
  
 
=== Effective damage ===
 
=== Effective damage ===
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== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''
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The LR2 is best to be used as a long-range missile against distant enemy tanks and helicopters. If used at tanks that are closer than 300m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles often barely have any armour.
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If you want to use the LR2 against enemy aircraft, it is best to search for helicopters since those are barely manuverable. When you want to missile an incoming plane, you have to time the launch correctly, to get the best chances for a kill. A plane that is already close to the battlefield is most likely going to see the launched Spike-LR2 and will evade it with ease (either by flaring or outmanouvering as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting aircraft that are on their way to the battlefield. Since the missile has long guidance time, it can be shot at distant planes. But keep in mind, that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss.
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 +
All in all it is best to use the Spike-LR2 against light tanks and IFVs that are further away. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Slow flight speed
 
* Slow flight speed
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* Rarely detroys a tank first-hit
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==

Latest revision as of 11:09, 27 April 2024

Description

The Spike-LR2 (Long Range 2) is an ATGM (Anti-tank guided missile) found on the Vilkas and the KF41 Lynx. The Spike can also be used as a Surface-to-Air missile against enemy aircraft, especially helicopter.

Vehicles equipped with this weapon

General info

Missile characteristics
Mass 13 kg
Guidance IR
Lock range 20 km
Maximum speed 180 m/s
Missile guidance time 35 secs
Explosive mass 1.27 kg TNTe
Armour penetration 700 mm
Fuse delay 0.4 m
Fuse sensivity 0.01 mm

Effective damage

Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)

Comparison with analogues

Give a comparative description of missiles that have firepower equal to this weapon.

Usage in battles

The LR2 is best to be used as a long-range missile against distant enemy tanks and helicopters. If used at tanks that are closer than 300m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles often barely have any armour.

If you want to use the LR2 against enemy aircraft, it is best to search for helicopters since those are barely manuverable. When you want to missile an incoming plane, you have to time the launch correctly, to get the best chances for a kill. A plane that is already close to the battlefield is most likely going to see the launched Spike-LR2 and will evade it with ease (either by flaring or outmanouvering as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting aircraft that are on their way to the battlefield. Since the missile has long guidance time, it can be shot at distant planes. But keep in mind, that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss.

All in all it is best to use the Spike-LR2 against light tanks and IFVs that are further away. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.

Pros and cons

Pros:

  • Fire-and-forget guidance
  • Tandem warhead

Cons:

  • Slow flight speed
  • Rarely detroys a tank first-hit

History

Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />.

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the article about the variant of the weapon;
  • references to approximate analogues by other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Missiles
USA 
AAM  AIM-54A Phoenix · AIM-54C Phoenix · ATAS (AIM-92)
Sparrow  AIM-7C · AIM-7D · AIM-7E · AIM-7E-2 · AIM-7F · AIM-7M
Sidewinder  AIM-9B · AIM-9C · AIM-9D · AIM-9E · AIM-9G · AIM-9H · AIM-9J · AIM-9L · AIM-9M · AIM-9P
AGM  AGM-22 · APKWS II (M151) · APKWS II (M282) · BGM-71D TOW-2
Bullpup  AGM-12B Bullpup · AGM-12C Bullpup
Hellfire  AGM-114B Hellfire · AGM-114K Hellfire II
Maverick  AGM-65A · AGM-65B · AGM-65D
ATGM  LOSAT/MGM-166A
TOW  BGM-71 · BGM-71A · BGM-71B · BGM-71C
SAM  FIM-92 Stinger · MIM-72 · MIM146
Naval SAM  RIM-24A
Germany 
AAM  AIM-9B FGW.2 Sidewinder · Flz Lwf 63/80
AGM  9M14M Malyutka · Flz Lwf LB 82 · HOT-1 · HOT-2 TOW · HOT-3 · PARS 3 LR
AShM  AS.34 Kormoran
ATGM  HOT-K3S
SAM  Roland
USSR 
AAM  9M39 Igla · R-3R · R-3S · R-13M1 · R-23R · R-23T · R-24R · R-24T · R-27ER(1) · R-27ET(1) · R-27R(1) · R-27T(1) · R-60 · R-60M · R-60MK · R-73(E)
AGM  9K127 Vikhr · 9M17M Falanga · 9M120 Ataka · 9M120-1 Ataka
  Kh-23M · Kh-25 · Kh-25ML · Kh-29L · Kh-29T · Kh-29TE · Kh-29TD · Kh-66 · S-25L
ATGM  3M7 · 9M14 · 9M113 Konkurs · 9M114 Shturm · 9M123 Khrizantema · 9M133 · 9M133FM3 · 9M133M-2
SAM  95Ya6 · 9M311 · 9M311-1M · 9M331 · 9M37M
Naval SAM  Volna-M
Britain 
AAM  Fireflash · Firestreak · Red Top · Skyflash · Skyflash SuperTEMP · SRAAM
AGM  AS.12 · ZT-6 Mokopa
AShM  AJ.168
ATGM  BAe Swingfire · MILAN · MILAN 2 · ZT3
SAM  Starstreak
Japan 
AAM  AAM-3
AGM  Ki-148 I-Go Model 1B
ATGM  Type 64 MAT · Type 79 Jyu-MAT
SAM  Type 81 SAM-1C · Type 91
China 
AAM  PL-2 · PL-5B · PL-5C · PL-7 · PL-8 · TY-90
AGM  AKD-9 · AKD-10 · HJ-8A · HJ-8C · HJ-8E · HJ-8H
ATGM  302 · HJ-73 · HJ-73E · HJ-9 · QN201DD · QN502CDD
SAM  HN-6
Italy 
AAM  Aspide-1A
AGM  CIRIT · L-UMTAS · Spike ER
ATGM  Spike-LR2MR
Naval AShM  Nettuno
SAM  Mistral SATCP
France 
AAM  AA-20 Nord · Matra R511 · Matra R530 · Matra R530E · Matra Super 530D · Matra Super 530F · Matra R550 Magic 1 · Matra R550 Magic 2 · Mistral
AGM  9M14-2 Malyutka-2 · AS-20 Nord · AS-30 Nord · AS-30L Nord · HOT-1 · HOT-2 TOW · HOT-3 · Spike ER
ATGM  HOT · SS.11
SAM  Roland · VT1
Sweden 
AAM  RB24 · RB24J · RB71 · RB 74 · RB 74(M)
AGM  Rb05A · RB 53 Bantam · RB 55B Heli TOW · RB 55C Heli TOW · RB 75
ATGM  Rbs 55 · Rbs 56
SAM  Rbs 70
Israel 
AAM  Shafrir · Shafrir 2 · Python 3
ATGM  Spike-MR
  AAM = Air-to-Air Missile   AGM = Air-to-Ground Missile   AShM = Anti-Ship Missile   ATGM = Anti-Tank Guided Missile (Ground mounts)   SAM = Surface-to-Air Missile