Skyflash
Contents
Description
The Skyflash is a medium-range, semi-active radar-homing air-to-air missile developed from the American AIM-7E-2 Sparrow missile. It was introduced in Update "Direct Hit".
Vehicles equipped with this weapon
General info
Tell us about the tactical and technical characteristics of the missile.
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
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Usage in battles
The Skyflash missile offers improved versatility for the Phantom FGR.2 and Phantom FG.1 compared to the AIM-7E. With a 25G overload, the Skyflash can reliably engage, track, and defeat targets flying defensively even at close range and lower altitudes. It also features faster target acquisition, allowing the player to launch during limited engagement windows. This allows the Skyflash to engage targets flying at high speeds and oblique angles, a feat the AIM-7E struggles to perform. Coupled with pulse-doppler radars such as the AN/APG-59 on the British Phantoms, the Skyflash is among the first SARH missiles capable of being reliably used in very low altitude dogfights while retaining the long-range effectiveness of the original Sparrow at high altitude.
Pros and cons
Pros:
- All-weather
- All-aspect
- Begins tracking right off the rail
- Good manoeuvrability allows engagement of agile targets at ranges as close as 2 to 4 km
- High supersonic top speed
Cons:
- Can sometimes fail to track
- Radar lock must be maintained for the entire duration of the missile's flight
- Missile potential can be limited by radars with no look-down/shoot-down (LD/SD) capability
History
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template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
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See also
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- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
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- topic on the official game forum;
- other literature.