Difference between revisions of "Hurricane Mk.I/L FAA M"
(→Flight performance) |
(Tag: Visual edit) |
||
Line 9: | Line 9: | ||
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | + | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->'''Hurricane Mk I/L''' is a bit more sluggish in movement and turning than its brethren the [[Spitfire (Family)]] but is not an plane to take lightly because its not as agile as the [[Spitfire (Family)]] it's still a very manouverable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manouverbility makes it a plane to be wary of when facing it in combat. It's manouverbility and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold it's own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters. |
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
Line 67: | Line 67: | ||
=== Survivability and armour === | === Survivability and armour === | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | + | *6.35 mm Steel - Armour plate in front of the control panel | |
+ | *12.7 mm Steel - Armour plate behind pilot seat/headrest | ||
+ | *38 mm Bulletproof glass - Armoured windscreen | ||
== Armaments == | == Armaments == | ||
Line 80: | Line 82: | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | + | The strong, sturdy wings on the Hurricane make for an excellent gun platform for pilots. So whilst it may lack the punch of cannons or heavier machine guns, you will find the Hurricane's agility and ability to put accurate fire on targets to be in your favour. The standard "Hawker" style wide track landing gear present on most, if not all of their monoplane fighters is, of course, found on the Hurricane Mk I/L as well, making this aircraft much more appealing to newer players when landing due to its stability. | |
+ | In combat the Hurricane Mk I/L allows pilots to engage almost any aircraft comfortably. Many of the fighters you will face do not have the agility to outmanoeuvre the Hurricane, which will only be surpassed by any biplanes or Japanese fighters you may face. Lone fighter-bombers, attackers, heavy fighters and bombers should also present little threat to the Hurricane as its 8 machine guns provide a dense spread of fire at a fast rate, whilst the rigidity and durability of the airframe will cope with the return fire of the opposing aircrafts' gunners. | ||
+ | |||
+ | The Hurricane Mk.I have eight .303 calibre machine guns, four in each wing. However, unlike the [[Spitfire Mk Ia|Spitfire]], the Hurricane's guns are all in a single group, so it provides a better firing platform than the Spitfire by allowing its firepower to be concentrated. | ||
+ | |||
+ | Hurricane's armament distribution: | ||
+ | [] | ||
+ | ---IIII-[]-IIII--- | ||
+ | [] | ||
+ | [] | ||
+ | ---- | ||
+ | [[Spitfire Mk Ia|Spitfire]]'s armament distribution: | ||
+ | [] | ||
+ | -I-II-I-[]-I-II-I- | ||
+ | [] | ||
+ | [] | ||
+ | ---- | ||
+ | For Realistic and Simulator Battles, the rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. ''Trigger discipline'' is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom & Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier. | ||
+ | ====Counter-tactics====<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)--> | ||
+ | |||
+ | Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude. | ||
+ | |||
+ | When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the [[Bf 109 E-3|Bf 109]], [[MiG-3-34|MiG-3]], [[LaGG-3-8]], [[P-36G]] and even attackers like the [[IL-2 (1941)|IL-2]] are effective at boom and zoom tactics on the Hurricane. | ||
+ | |||
+ | Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The [[I-16 (Family)|I-16]] will definitely challenge the Hurricane and so will the Japanese [[Ki-27 otsu]] and [[A5M4]]. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed. | ||
=== Manual Engine Control === | === Manual Engine Control === | ||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 136: | Line 162: | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | '' | + | '''Pros:''' |
+ | |||
+ | *Exceptional manoeuvrability, on par with biplanes | ||
+ | *Very high number of guns | ||
+ | *Plenty of ammo | ||
+ | *Takes off very quickly | ||
+ | *Perfect for dog fighting | ||
+ | *Quick reload speeds for MGs (Arcade only) | ||
+ | *Quite good at Boom & Zoom once altitude is achieved | ||
+ | *Half of Tracer belt is AP-I ammunition | ||
+ | |||
+ | '''Cons:''' | ||
+ | |||
+ | *Slower than most planes in its rank (especially at higher altitudes) | ||
+ | *Still only .303 (7.7 mm) MG's | ||
+ | *Dives do not accelerate the plane quickly | ||
+ | *Does not have a particularly good roll rate | ||
+ | *Machine guns can run out of ammo quickly without trigger discipline (critical for realistic and simulator battles) | ||
+ | *Not very good against larger bombers | ||
− | |||
* | * | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
* | * | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | ' | + | Whilst the iconic Supermarine Spitfire is commonly associated with the RAF's role in the Battle of Britain, its stablemate and fellow frontline fighter at the time is often overlooked. The rugged and reliable Hawker Hurricane, first flown in November of 1935, claimed some 60% of the RAF's aerial victories in the summer of 1940 above Britain against the Luftwaffe's [[Bf 109 E-3|Bf 109 E]], [[Bf 110 (Family)|Bf 110]], [[He 111 (Family)|He 111]], [[Ju 87 (Family)|Ju 87]], [[Ju 88 (Family)|Ju 88]] and [[Do 17 (Family)|Do 17]] types to name a few. |
+ | Sydney Camm, who designed the Hurricane, based it off the successes of the Hawker Fury biplane and when placed side by side, the family resemblance is clear to see. As the Hurricane was an evolution of the Fury, so too was its Rolls-Royce Merlin V-12 power plant, derived from the Fury's Rolls-Royce Kestrel engine. Entering service in December 1937 with No.111 Squadron the Hurricane soon spread to many frontline squadrons across the RAF's theatres of operation. Many of the RAF's leading pilots and squadrons in the Battle of Britain owe their success to the Hurricane Mk I, such as the Czechoslovakian No.310 Squadron based initially at RAF Duxford in 1940 or the famous Polish No.303 Squadron who ended the battle with 126 destroyed, 13 probable and 9 damaged during the Battle of Britain. | ||
+ | |||
+ | === '''Notable pilots''' === | ||
+ | [[File:Douglas_Bader_profile.jpg|thumb|none|220px|'''[[User:U64962917#Bader, Douglas R.S.B.|Douglas Bader]]''' flew the '''Hurricane Mk I''' during 1940 as the squadron commander of No. 242 Squadron, shooting down several German Ju 88, Do 17 and Bf 110 aircraft.|link=https://wiki.warthunder.com/File:Douglas_Bader_profile.jpg]] | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
Line 157: | Line 205: | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 166: | Line 215: | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' |
Revision as of 20:58, 14 September 2020
Contents
Description
The Hurricane Mk.I/L FAA M is a premium gift rank II British fighter with a battle rating of 2.7 (AB), 2.3 (RB), and 2.0 (SB). It was introduced during Update "Raining Fire" in honour of the 80th Anniversary of the Battle of Britain.
General info
Flight performance
Hurricane Mk I/L is a bit more sluggish in movement and turning than its brethren the Spitfire (Family) but is not an plane to take lightly because its not as agile as the Spitfire (Family) it's still a very manouverable plane and a good dogfighter, having a top speed of 550km/h makes it not the fastest fighter of its BR, but combined with its manouverbility makes it a plane to be wary of when facing it in combat. It's manouverbility and Speed is not the greatest, it can feel a bit sluggish at low speed and can lock up quite easily at high speed, but when it's at an average speed it can perform very well for a plane, it can hold it's own against enemies. Its Strength is that it can get up to a decently speed and it can turn very well compared to other some of the other nations fighters.
Characteristics | Max Speed (km/h at 3,962 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 502 | 487 | 10700 | 15.9 | 16.4 | 7.4 | 7.4 | 350 |
Upgraded | 550 | 525 | 14.7 | 15.0 | 16.0 | 10.9 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
660 | 320 | 285 | 235 | 200 | ~12 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 370 | < 250 | < 380 | > 410 |
Survivability and armour
- 6.35 mm Steel - Armour plate in front of the control panel
- 12.7 mm Steel - Armour plate behind pilot seat/headrest
- 38 mm Bulletproof glass - Armoured windscreen
Armaments
Offensive armament
The Hurricane Mk.I/L FAA M is armed with:
- 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)
Usage in battles
The strong, sturdy wings on the Hurricane make for an excellent gun platform for pilots. So whilst it may lack the punch of cannons or heavier machine guns, you will find the Hurricane's agility and ability to put accurate fire on targets to be in your favour. The standard "Hawker" style wide track landing gear present on most, if not all of their monoplane fighters is, of course, found on the Hurricane Mk I/L as well, making this aircraft much more appealing to newer players when landing due to its stability.
In combat the Hurricane Mk I/L allows pilots to engage almost any aircraft comfortably. Many of the fighters you will face do not have the agility to outmanoeuvre the Hurricane, which will only be surpassed by any biplanes or Japanese fighters you may face. Lone fighter-bombers, attackers, heavy fighters and bombers should also present little threat to the Hurricane as its 8 machine guns provide a dense spread of fire at a fast rate, whilst the rigidity and durability of the airframe will cope with the return fire of the opposing aircrafts' gunners.
The Hurricane Mk.I have eight .303 calibre machine guns, four in each wing. However, unlike the Spitfire, the Hurricane's guns are all in a single group, so it provides a better firing platform than the Spitfire by allowing its firepower to be concentrated.
Hurricane's armament distribution:
[] ---IIII-[]-IIII--- [] [] ----
Spitfire's armament distribution:
[] -I-II-I-[]-I-II-I- [] [] ----
For Realistic and Simulator Battles, the rate of fire and the subsequent lack of ammo are an important issue to keep in mind. It is easy to deplete the entire ammo with a long burst. Trigger discipline is the key here! Furthermore, the Hurricane's heavy weight, due to its old-fashioned tube chassis (unlike the more modern Spitfire with its nutshell chassis design), results in good vertical energy retention, allowing the plane to perform Boom & Zoom manoeuvres with great success. Utilise them as the standard form of fighting in both modes, as unlike in Arcade, regaining energy and speed after a turn fight takes rather long, leaving you vulnerable to fighters who didn't join the conflict earlier.
Counter-tactics
Countering the Hurricane almost completely depends on what kind of plane you are flying. If you see a Hurricane there are three things to remember: It is extremely good at turning, very durable and it has 8 machine guns, which despite their small calibre are extremely deadly. It will be able to place you in its crosshairs very quickly and saturate you with rounds. The Hurricane Mk I/L is not without its weaknesses, however. It isn't particularly fast, doesn't dive very well and performs poorly at high altitude.
When countering the Hurricane, you must take these strengths and weaknesses into account and also your own. If your plane is faster than the Hurricane but does not turn as well, you should boom and zoom, diving on the Hurricane from altitude and strafing it as you speed by. In a successful attempt, you will destroy the Hurricane in one pass. However, if you miss or only cause minor damage you may need to make another pass. In no situation should you try to turn fight the Hurricane at this stage. You will bleed energy and it will easily out turn and destroy you. Instead, you should use the speed gained in the dive to climb away, leaving the Hurricane behind. When you have achieved an appropriate altitude and speed you can then turn back and make another pass. This kind of manoeuvre takes patience but is worth it when it comes to fighting the Hurricane. Impatience will only get you out-paced by the Hurricane and shot down. If you want to have a higher success rate with boom and zoom tactics, it is good to choose a well-armed plane. Something with cannons or high calibre machine guns should suffice. Planes like the Bf 109, MiG-3, LaGG-3-8, P-36G and even attackers like the IL-2 are effective at boom and zoom tactics on the Hurricane.
Some planes can also turn fight the Hurricane. Most biplanes should have equal or better turning capabilities than the Hurricane. An inexperienced/impatient Hurricane pilot may try to out turn a biplane, usually resulting in disaster. However, biplanes are slower. They will often find experienced Hurricane pilots performing tactics like the above-mentioned boom and zoom where the Hurricane can use its higher speed to climb away after a pass. There are also some monoplanes that can out turn a Hurricane. The I-16 will definitely challenge the Hurricane and so will the Japanese Ki-27 otsu and A5M4. However, similar to biplanes, they are slow and in the case of the Japanese very poorly armed.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Not controllable Not auto controlled |
Controllable Auto control available |
Combined | Not controllable 1 gear |
Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage repair | Radiator | Offensive 7 mm | |
II | Airframe | |||
III | Wings repair | Engine | New 7 mm MGs | |
IV | Engine injection | Cover | ||
This is a premium vehicle: all modifications are unlocked on purchase |
Pros and cons
Pros:
- Exceptional manoeuvrability, on par with biplanes
- Very high number of guns
- Plenty of ammo
- Takes off very quickly
- Perfect for dog fighting
- Quick reload speeds for MGs (Arcade only)
- Quite good at Boom & Zoom once altitude is achieved
- Half of Tracer belt is AP-I ammunition
Cons:
- Slower than most planes in its rank (especially at higher altitudes)
- Still only .303 (7.7 mm) MG's
- Dives do not accelerate the plane quickly
- Does not have a particularly good roll rate
- Machine guns can run out of ammo quickly without trigger discipline (critical for realistic and simulator battles)
- Not very good against larger bombers
Cons:
History
Whilst the iconic Supermarine Spitfire is commonly associated with the RAF's role in the Battle of Britain, its stablemate and fellow frontline fighter at the time is often overlooked. The rugged and reliable Hawker Hurricane, first flown in November of 1935, claimed some 60% of the RAF's aerial victories in the summer of 1940 above Britain against the Luftwaffe's Bf 109 E, Bf 110, He 111, Ju 87, Ju 88 and Do 17 types to name a few.
Sydney Camm, who designed the Hurricane, based it off the successes of the Hawker Fury biplane and when placed side by side, the family resemblance is clear to see. As the Hurricane was an evolution of the Fury, so too was its Rolls-Royce Merlin V-12 power plant, derived from the Fury's Rolls-Royce Kestrel engine. Entering service in December 1937 with No.111 Squadron the Hurricane soon spread to many frontline squadrons across the RAF's theatres of operation. Many of the RAF's leading pilots and squadrons in the Battle of Britain owe their success to the Hurricane Mk I, such as the Czechoslovakian No.310 Squadron based initially at RAF Duxford in 1940 or the famous Polish No.303 Squadron who ended the battle with 126 destroyed, 13 probable and 9 damaged during the Battle of Britain.
Notable pilots
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
Britain premium aircraft | |
---|---|
Fighters | Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520 |
▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA | |
Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe | |
Typhoon Mk Ib · MB.5 | |
Twin-engine fighters | Hornet Mk.I · Whirlwind P.9 |
Jet fighters | Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison |
Strike aircraft | ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4 |
Harrier GR.1 · Strikemaster Mk.88 | |
Bombers | ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II |