Difference between revisions of "Spike-LR II"
m (U38088265 moved page Spike-LR2MR to Spike-LR II: Renamed in 2.39) |
(Added vehicle PUMA VJTF to list of vehicles that can use Spike LR II) (Tag: Visual edit) |
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− | The Spike-LR2 (Long Range 2) is an | + | The Spike-LR2 (Long Range 2) is an ATGM (Anti-tank guided missile) found on the [[Vilkas]], PUMA VJTF, and the [[KF41|KF41 Lynx]]. The Spike can also be used as a Surface-to-Air missile against enemy aircraft, especially helicopter. |
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
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=== Effective damage === | === Effective damage === | ||
− | + | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | |
=== Comparison with analogues === | === Comparison with analogues === | ||
− | + | ''Give a comparative description of missiles that have firepower equal to this weapon.'' | |
== Usage in battles == | == Usage in battles == | ||
<!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--> | <!--''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)''--> | ||
− | The | + | The LR2 is best to be used as a long-range missile against distant enemy tanks and helicopters. If used at tanks that are closer than 300 m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles barely have any armour. |
− | + | If you want to use the LR2 against enemy aircraft, it is best to search for helicopters since those are barely manoeuvrable. When you want to use the missile against an incoming plane, you have to time the launch correctly to get the best chances for a hit. A plane that is already close to the battlefield is most likely going to see the launched Spike-LR2 and will evade it with ease (either by flaring or outmanoeuvring as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting aircraft that are on their way to the battlefield. Since the missile has long guidance time, it can be used to shoot at distant planes. But keep in mind that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss. | |
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− | + | All in all it is best to use the Spike-LR2 against light tanks and IFVs that are further away. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it. | |
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− | All in all it is best to use the Spike-LR2 against light tanks and IFVs | ||
=== Pros and cons === | === Pros and cons === | ||
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* Fire-and-forget guidance | * Fire-and-forget guidance | ||
* Tandem warhead | * Tandem warhead | ||
− | |||
'''Cons:''' | '''Cons:''' | ||
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== See also == | == See also == | ||
+ | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | * | + | * ''reference to the article about the variant of the weapon;'' |
− | * | + | * ''references to approximate analogues by other nations and research trees.'' |
== External links == | == External links == |
Revision as of 16:03, 24 September 2024
Contents
Description
The Spike-LR2 (Long Range 2) is an ATGM (Anti-tank guided missile) found on the Vilkas, PUMA VJTF, and the KF41 Lynx. The Spike can also be used as a Surface-to-Air missile against enemy aircraft, especially helicopter.
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Calibre | 110 mm |
Projectile mass | 13 kg |
Maximum speed | 180 m/s |
Guidance | IR |
Lock range | 20.00 km |
Missile guidance time | 35 secs |
Explosive mass | 1.27 kg TNTe |
Fuse sensitivity | 0.01 mm |
Fuse delay | 0.4 m |
Armour penetration | 700 mm |
Effective damage
Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)
Comparison with analogues
Give a comparative description of missiles that have firepower equal to this weapon.
Usage in battles
The LR2 is best to be used as a long-range missile against distant enemy tanks and helicopters. If used at tanks that are closer than 300 m, the missile is going to miss. Furthermore, if the missile hits an enemy tank, it is most likely to only do critical damage to the tank instead of destroying it. So it is best to use the Spike-LR2 against light tanks, IFVs and SPAAs, as these vehicles barely have any armour.
If you want to use the LR2 against enemy aircraft, it is best to search for helicopters since those are barely manoeuvrable. When you want to use the missile against an incoming plane, you have to time the launch correctly to get the best chances for a hit. A plane that is already close to the battlefield is most likely going to see the launched Spike-LR2 and will evade it with ease (either by flaring or outmanoeuvring as the LR2 doesn't have a high G-overload). With that being said you should focus on unsuspecting aircraft that are on their way to the battlefield. Since the missile has long guidance time, it can be used to shoot at distant planes. But keep in mind that the LR2 is relatively slow, so it will take the missile a while to get to the target. If the enemy aircraft notices it in this time and takes immediate actions to counter it, the Spike is most likely also going to miss.
All in all it is best to use the Spike-LR2 against light tanks and IFVs that are further away. If you want to use the missile against aircraft, you should really focus on incoming helicopters rather than planes because those (as mentioned before) will most likely be able to evade it.
Pros and cons
Pros:
- Fire-and-forget guidance
- Tandem warhead
Cons:
- Slow flight speed
- Rarely destroys a tank first-hit
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.