Difference between revisions of "Matra Super 530F"
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* {{Specs-Link|mirage_f1c}} | * {{Specs-Link|mirage_f1c}} | ||
* {{Specs-Link|mirage_f1ct}} | * {{Specs-Link|mirage_f1ct}} | ||
+ | * {{Specs-Link|mirage_f1c_200}} | ||
+ | * {{Specs-Link|mirage_2000c_s4}} | ||
* {{Specs-Link|mirage_2000c_s5}} | * {{Specs-Link|mirage_2000c_s5}} | ||
+ | * {{Specs-Link|mirage_2000_5f}} | ||
+ | * {{Specs-Link|mirage_4000}} | ||
== General info == | == General info == | ||
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| '''Maximum speed''' || 4.5 M | | '''Maximum speed''' || 4.5 M | ||
|- | |- | ||
− | | '''Maximum overload''' || | + | | '''Maximum overload''' || 20 G |
|- | |- | ||
| '''Missile guidance time''' || 60 secs | | '''Missile guidance time''' || 60 secs | ||
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=== Effective damage === | === Effective damage === | ||
− | ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' | + | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' --> |
+ | The missile carries a 10 kg TNTe warhead, meaning it can destroy any target in the fighter or the attacker role and definitely causes critical damage to heavier targets. The missile detonation is triggered by a proximity fuse, so no direct hit is necessary. | ||
=== Comparison with analogues === | === Comparison with analogues === | ||
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== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> | ||
− | The 530F missile's purpose is to intercept high-altitude targets or for head-on attacks. Unfortunately, because the missile uses Pulse signal, the missile will always track any type of chaff that will be deployed. Combined with it being a SARH missile, it can be tricky to sneak up on targets. The best way to use this missile is to target aircraft that have no countermeasures, or in situations such as a head-on, launching the missile at very close range, hoping that the missile hits the target before it can react in time with its high acceleration and speed. The missile can also be used in engaging AI targets for extra points if getting both missiles off the rails are difficult against other players. Both F1C and F1CT radars are subpar and it can be tricky to use combined with the decent radars both aircraft get. The Mirage 2000C is a bit more forgiving with its better radar, but the missile will still let you down | + | The 530F missile's purpose is to intercept high-altitude targets or for head-on attacks. Unfortunately, because the missile uses Pulse signal, the missile will always track any type of chaff that will be deployed. Combined with it being a SARH missile, it can be tricky to sneak up on targets. The best way to use this missile is to target aircraft that have no countermeasures, or in situations such as a head-on, launching the missile at very close range, hoping that the missile hits the target before it can react in time with its high acceleration and speed. The missile can also be used in engaging AI targets for extra points if getting both missiles off the rails are difficult against other players. Both F1C and F1CT radars are subpar and it can be tricky to use combined with the decent radars both aircraft get. The Mirage 2000C is a bit more forgiving with its better radar, but the missile will still let you down if any chaff is deployed while tracking a target. |
=== Pros and cons === | === Pros and cons === | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
+ | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' |
Latest revision as of 16:33, 20 October 2024
This page is about the French air-to-air missile Matra Super 530F. For the other version, see Matra Super 530D. |
Contents
Description
The Matra Super 530F is a French semi-active radar-homing air-to-air missile, it was introduced in Update "Wind of Change".
Vehicles equipped with this weapon
General info
Missile characteristics | |
---|---|
Mass | 245 kg |
Guidance | SARH |
Signal | Pulse |
Lock range | 25 km |
Launch range | 40 km |
Maximum speed | 4.5 M |
Maximum overload | 20 G |
Missile guidance time | 60 secs |
Explosive mass | 10.37 kg TNTeq |
Effective damage
The missile carries a 10 kg TNTe warhead, meaning it can destroy any target in the fighter or the attacker role and definitely causes critical damage to heavier targets. The missile detonation is triggered by a proximity fuse, so no direct hit is necessary.
Comparison with analogues
- Matra Super 530D - Successor to this variant, featuring CW signal, and better performance.
Usage in battles
The 530F missile's purpose is to intercept high-altitude targets or for head-on attacks. Unfortunately, because the missile uses Pulse signal, the missile will always track any type of chaff that will be deployed. Combined with it being a SARH missile, it can be tricky to sneak up on targets. The best way to use this missile is to target aircraft that have no countermeasures, or in situations such as a head-on, launching the missile at very close range, hoping that the missile hits the target before it can react in time with its high acceleration and speed. The missile can also be used in engaging AI targets for extra points if getting both missiles off the rails are difficult against other players. Both F1C and F1CT radars are subpar and it can be tricky to use combined with the decent radars both aircraft get. The Mirage 2000C is a bit more forgiving with its better radar, but the missile will still let you down if any chaff is deployed while tracking a target.
Pros and cons
Pros:
- Excellent tracking
- Great manoeuvrability
- High G overload
- High flight speed
Cons:
- Will always track chaff due to its pulse signal
- Missile capabilities can be limited by radar
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.