Difference between revisions of "Matra R550 Magic 1"
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[[File:WeaponImage Matra R550 Magic 1.png|thumb|left|420px|The Matra R550 Magic 1 missile (scale is approximate)]] | [[File:WeaponImage Matra R550 Magic 1.png|thumb|left|420px|The Matra R550 Magic 1 missile (scale is approximate)]] | ||
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− | The Matra R.550 Magic 1 is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|IR homing air-to-air missile]] that was intended to replace the AIM-9s in French Army service. It was introduced in [[update "Starfighters"]] | + | The Matra R.550 Magic 1 is a French [[Air-to-air_missiles#Infrared_homing_.28heat-seeking.29_missiles|IR homing air-to-air missile]] that was intended to replace the AIM-9s in French Army service. It was introduced in [[update "Starfighters"]]. |
=== Vehicles equipped with this weapon === | === Vehicles equipped with this weapon === | ||
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== General info == | == General info == | ||
<!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> | <!-- ''Tell us about the tactical and technical characteristics of the missile.'' --> | ||
− | The R.550 Magic is the most capable missile currently at War Thunder, with boasting | + | The R.550 Magic is the most capable missile currently at War Thunder, with boasting 30 G overload and resistance to G overload when launching, make it the most deadly missile at top tier when use correctly. It is to be noted that the Magic is a very light missile, with only two seconds of boost time. The missiles comes equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after end of boost time, limiting the missile range. |
The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres. | The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres. | ||
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=== Effective damage === | === Effective damage === | ||
<!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -> | <!-- ''Describe the type of damage produced by this type of missile (high explosive, splash damage, etc)'' -> | ||
− | Having a warhead containing 6 kg of HBX explosive (9.6 kg TNT equivalent), it guarantees the destruction of enemy vital parts such as engine, tail section, wings, etc | + | Having a warhead containing 6 kg of HBX explosive (9.6 kg TNT equivalent), it guarantees the destruction of enemy vital parts such as engine, tail section, wings, etc. The explosive charge is enerally enough to deal with any fighter/attacker with a single hit, but the proximity fuse is very sensible, and the missile can explode far enough from the target, only provoking a critical hit. |
=== Comparison with analogues === | === Comparison with analogues === | ||
<!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | <!-- ''Give a comparative description of missiles that have firepower equal to this weapon.'' --> | ||
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* [[R-60]] - A soviet short range IR missile with excellent overload performance but poor booster capability | * [[R-60]] - A soviet short range IR missile with excellent overload performance but poor booster capability | ||
== Usage in battles == | == Usage in battles == | ||
− | ''The Magic is mounted on the Mirage series of | + | <!-- ''Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)'' --> |
+ | ''The Magic is mounted on the Mirage series of aircraft, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of "off-boresight" shooting of the missile. This fact is important in close range engagements and dogfight.'' | ||
− | Overall, the Matra 550 Magic missile is to be used as a close encounter | + | Overall, the Matra 550 Magic missile is to be used as a close encounter platform. Firing the weapon on an enemy at a distance of more than 2 km yields poor results, especially if the target is fleeing at high speed. Under 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic, but the missile onboard computers are pretty resistant to flares seductions. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot. |
=== Pros and cons === | === Pros and cons === | ||
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== History == | == History == | ||
− | + | 'Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' | |
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== Media == | == Media == | ||
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;Images | ;Images | ||
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<gallery mode="packed-hover" heights="150"> | <gallery mode="packed-hover" heights="150"> | ||
Image:R550 Magic - Mirage IIIC.png|<small>R.550 Magic seen on Mirage IIIC</small> | Image:R550 Magic - Mirage IIIC.png|<small>R.550 Magic seen on Mirage IIIC</small> | ||
+ | Image:Magic I.png|<small>The Matra 550 Magic 1 missile. Note the size and number of control surfaces, and the lack of thrust vectoring in the missile's rocket motor nozzle.</small> | ||
</gallery> | </gallery> | ||
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== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
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* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' | * ''other literature.'' | ||
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[[Category:Suspended armaments]] | [[Category:Suspended armaments]] | ||
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Revision as of 10:18, 8 March 2021
Contents
Description
The Matra R.550 Magic 1 is a French IR homing air-to-air missile that was intended to replace the AIM-9s in French Army service. It was introduced in update "Starfighters".
Vehicles equipped with this weapon
General info
The R.550 Magic is the most capable missile currently at War Thunder, with boasting 30 G overload and resistance to G overload when launching, make it the most deadly missile at top tier when use correctly. It is to be noted that the Magic is a very light missile, with only two seconds of boost time. The missiles comes equipped with large and numerous control surfaces, ensuring high manoeuvrability throughout the flight time. The price of these big control surfaces is a high drag, with the weapon decelerating quickly after end of boost time, limiting the missile range.
The weapon enable time is 0.5 second, meaning the missile will accelerate straight for half a second before starting manoeuvres.
Effective damage
- R-60 - A soviet short range IR missile with excellent overload performance but poor booster capability
Usage in battles
The Magic is mounted on the Mirage series of aircraft, being extremely well integrated, and slavable to the aircraft's radar. Meaning that if the Mirage's Cyrano radar is locked on an enemy aircraft, enabling the missile seeker will immediately activate the missile seeker's gimbals, and the seeker will orientate itself in the direction of the locked target. Allowing a certain capability of "off-boresight" shooting of the missile. This fact is important in close range engagements and dogfight.
Overall, the Matra 550 Magic missile is to be used as a close encounter platform. Firing the weapon on an enemy at a distance of more than 2 km yields poor results, especially if the target is fleeing at high speed. Under 1.5 km mark, the hit is nearly assured. Note that the use of flares is an effective countermeasure against the Magic, but the missile onboard computers are pretty resistant to flares seductions. Concerning off-boresight shoots, sending away the weapon over 1-1.2 km is not advised, because the trajectory correction needed for an off-boresight shoot is higher that a standard shoot.
Pros and cons
Pros:
- Great turning capability
- Can be slaved onto the radar
- High resistance against flare decoys
- Can launch in any G condition
Cons:
- Poor low speed turning capability, easy to dodge if launched close to target
History
'Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
- Images
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the article about the variant of the weapon;
- references to approximate analogues by other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.