Difference between revisions of "AGM-65G"
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+ | * {{Specs-Link|f_16am_block_15_mlu_belgium}} | ||
* {{Specs-Link|f_16c_block_50}} | * {{Specs-Link|f_16c_block_50}} | ||
+ | * {{Specs-Link|av_8b_plus}} | ||
* {{Specs-Link|harrier_gr7}} | * {{Specs-Link|harrier_gr7}} | ||
+ | * {{Specs-Link|saab_jas39c_south_africa}} | ||
+ | * {{Specs-Link|av_8b_plus_italy}} | ||
* {{Specs-Link|saab_jas39c_hungary}} | * {{Specs-Link|saab_jas39c_hungary}} | ||
− | * | + | * {{Specs-Link|saab_jas39c}} |
+ | * {{Specs-Link|f-4f_kws_lv}} | ||
== General info == | == General info == | ||
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Compared to the AGM-65D, the AGM-65G offers more consistent damage. While both missiles are extremely precises and can knock out an MBT in a single hit, the AGM-65G's penetrating explosive warhead is unaffected by Explosive Reactive Armor, which is extremely prevalent at top tier. This makes the AGM-65G more reliable against the targets of top tier. | Compared to the AGM-65D, the AGM-65G offers more consistent damage. While both missiles are extremely precises and can knock out an MBT in a single hit, the AGM-65G's penetrating explosive warhead is unaffected by Explosive Reactive Armor, which is extremely prevalent at top tier. This makes the AGM-65G more reliable against the targets of top tier. | ||
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== Usage in battles == | == Usage in battles == |
Revision as of 09:20, 20 September 2024
This page is about the American air-to-ground missile AGM-65G. For other versions, see AGM-65 (Family). |
Contents
Description
The AGM-65G is an American IR-guided air-to-ground missile. It is similar to the AGM-65D but trades the HEAT warhead for a semi-armour-piercing high-explosive (SAP-HE) warhead.
Vehicles equipped with this weapon
General info
Missile Characteristics | |
---|---|
Mass | 303.45 kg |
Guidance | IR |
Lock range | 20 km |
Launch range | 23 km |
Maximum speed | 0.9 M |
Missile guidance time | 105 secs |
Maximum allowed rocket release speed | 1.4 M |
Explosive type | PBXN-110 |
Explosive mass | 39 kg |
TNT equivalent | 49.92 kg |
Warhead type | SAP-HE |
Armour penetration | 122 mm |
Effective damage
The AGM-65G's damage is devastating. The AGM-65G's ~50 kg warhead penetrates the target before detonating. This maximizes damage to internal components and prevents the explosion from being nullified by the in-game bug that sometimes occurs when a target is hit directly with a bomb. Combined with its pinpoint accuracy, the AGM-65G effectively guarantees destruction of the target
Comparison with analogues
Compared to the AGM-65D, the AGM-65G offers more consistent damage. While both missiles are extremely precises and can knock out an MBT in a single hit, the AGM-65G's penetrating explosive warhead is unaffected by Explosive Reactive Armor, which is extremely prevalent at top tier. This makes the AGM-65G more reliable against the targets of top tier.
Missile Characteristics | AGM-65A | AGM-65B | AGM-65D | AGM-65E | AGM-65E2 | AGM-65G | AGM-65H | AGM-65L |
---|---|---|---|---|---|---|---|---|
Mass (kg) | 210.47 | 227 | 291.21 | 303.45 | 226.8 | 291.21 | ||
Guidance | TV | TV+IR | Laser | IR | TV | Laser | ||
Maximum speed (M) | 0.9 | |||||||
Missile guidance time (secs) | 105 | |||||||
Firing/launch range (km) | 23 | |||||||
Lock range (km) | - | - | 20 | - | - | 20 | - | - |
Explosive mass (kg) | 51.19 | 39 | 51.19 | 39 | ||||
Explosive type | Comp. B | PBXN-110 | Comp. B | PBXN-110 | ||||
TNT equivalent (kg) | 39.08 | 49.92 | 39.08 | 49.92 | ||||
Warhead type | HEAT | SAP-HE | HEAT | SAP-HE | ||||
Armour penetration (mm) | 830 | 122 | 830 | 122 | ||||
Maximum allowed rocket release speed (M) | 1.4 |
Usage in battles
Describe situations when you would utilise this missile in-game (vehicle, pillbox, base, etc)
Pros and cons
Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.
Pros:
Cons:
History
Examine the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/History" (example: https://wiki.warthunder.com/(Weapon-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.