Difference between revisions of "Bf 109 G-14"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.47 "Big Guns"]].
 
Just like its predecessors, the G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, it's increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
 
 
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.
 
 
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.
 
 
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.
 
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
Just like its predecessors, the G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, it's increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.
  
 
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** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
** 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 
** 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
 +
 +
When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.
 +
 +
Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.
 +
 +
Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon '''can't''' and can only be changed from the hangar.
  
 
=== Suspended armament ===
 
=== Suspended armament ===

Revision as of 20:43, 4 May 2021

RANK 5 FRANCE
Somua SM PACK
This page is about the German fighter Bf 109 G-14. For other versions, see Bf 109 (Family).
bf-109g-14.png
GarageImage Bf 109 G-14.jpg
Bf 109 G-14
AB RB SB
5.7 5.3 5.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Bf 109 G-14 is a rank IV German fighter with a battle rating of 5.7 (AB), 5.3 (RB), and 5.0 (SB). It was introduced in Update 1.47 "Big Guns".

General info

Flight performance

Max speed
at 5 500 m674 km/h
Turn time20 s
Max altitude11 500 m
EngineDaimler-Benz DB-605AM
TypeInline
Cooling systemWater
Take-off weight4 t

Just like its predecessors, the G-14 should generally be utilized as an energy fighter/ Boom and Zoomer. While it's fairly more manoeuvrable than other Bf 109's, it's increased agility should be used for maintaining high speed and energy than dog fighting, which even the G-14 is only passable at best. Due to its excellent energy retention and climb rate, it is exceptionally good at stall fighting, since many fighters will not be able to keep up with its climb rate, giving it the opportunity to put overconfident pilots in vulnerable situations.

Characteristics Max Speed
(km/h at 5,500 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 642 619 11500 21.2 22.0 16.3 16.3 325
Upgraded 712 674 19.5 20.0 29.7 21.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 437 408 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 390 < 390 < 470 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,800 m 1,110 hp 1,536 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h
  • 60 mm Bulletproof glass in front and rear of the cockpit.
  • 4-8 mm Steel plates on pilot seat.
  • 10 mm Steel plates around pilot's head.
  • 21 mm Steel plate on the rear of the fuel tank, with 4 mm plates surrounding it on other sides.

Modifications and economy

Repair costBasic → Reference
AB2 376 → 3 212 Sl icon.png
RB5 518 → 7 460 Sl icon.png
SB7 723 → 10 441 Sl icon.png
Total cost of modifications47 400 Rp icon.png
86 300 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 210 / 440 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods new engine.png
Engine
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods armor cover.png
Cover
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods ammo.png
mg131_belt_pack
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods napalm fire bomb.png
Flamm C 250
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
180 Ge icon.png
Mods weapon.png
mg131_new_gun
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mods cannon.png
MK 108 cannon
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mg15120_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods ammo.png
mk108_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods gunpods.png
R6 modification
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods weapon.png
mg15120_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods weapon.png
mk108_new_gun
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png
Mods gunpods.png
R5 modification
Research:
3 100 Rp icon.png
Cost:
5 600 Sl icon.png
290 Ge icon.png

Armaments

Offensive armament

Ammunition200 rounds
Fire rate700 shots/min
Ammunition600 rounds
Fire rate900 shots/min

The Bf 109 G-14 is armed with:

  • A choice between two presets:
    • 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)
    • 1 x 30 mm MK 108 cannon, nose-mounted (65 rpg) + 2 x 13 mm MG 131 machine guns, nose-mounted (300 rpg = 600 total)

When it comes to selecting armament, it is largely dependent on the role the pilot intends to fulfil. Equipping bombs should generally only be considered as a last resort or when air cover is sufficient to facilitate tactical bombing. The very potent 30 mm cannon and gun pods should generally only be done if there is a significant threat from enemy bombers and heavy fighters. Keep in mind that while the 30 mm shells pack a high explosive filling, their muzzle velocity and ballistic coefficient results in a slow and fairly inaccurate shell. If chasing after enemy fighters, with a minimal profile exposed, it is not unusual to see 30 mm shells doing minimal damage to wings due to not detonating. Ideally, the 30 mm should only be fired against large frame aircraft from angles at which they expose the most of the plane's frame to ensure a detonation within the airframe. Keep also in mind that the Mk 108 only carries 65 rounds of ammo for the centre-mounted cannon, and 35 per gun pod, making trigger pulls very costly (especially considering its fire rate). As for belt selections for the Mk 108, it should generally be anything but the default belt due to the higher content of minegeschoß shells, beyond that it is personal preference since the difference is only cosmetic.

Adding the twin 20 mm MG 151 gun pods will substantially increase the G-14's fighting potential and longevity against other enemy fighters, due to carrying a total of 250 extra rounds. Additionally, the 20 mm's ballistic trajectory is very similar to the 13 mm machine guns, allowing for firing both weapons simultaneously at an enemy target. However keep in mind that the gun pods will run out of ammunition faster than the centre-mounted one, so if it happens, it is usually a good indication of when it is time to head back to reload, as not much ammo will usually remain in the centre mounted one afterwards. As for belts, it should generally be stealth or air targets, since every other belt option either sacrifices explosive content and contains more tracer rounds in exchange for better ground attack capabilities which are very poor even with the armoured targets belt.

Finally, keep in mind it is possible to carry both 13 mm, 20 mm, and 30 mm weaponry, however, due to the 30 mm's aforementioned poor ballistic properties, it should be mapped to fire on a different button. Also remember that while gun pods can be swapped while on the airfield in game, the centre-mounted cannon can't and can only be changed from the hangar.

Suspended armament

List of setups (4)
Setup 11 x 250 kg SC250JA bomb
Setup 21 x Flam C 250 incendiary bomb
Setup 32 x 30 mm MK 108 cannon (secondary) (ammunition: 70 rounds)
Setup 42 x 20 mm MG 151 cannon (secondary) (ammunition: 270 rounds)

The Bf 109 G-14 can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 2 x 30 mm MK 108 cannons, wing-mounted (gunpods) (35 rpg = 70 total)
  • 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)

Usage in battles

The Bf 109 G-14 is similar to the other 109's in terms of playstyle, having a few tweaked upgrades making it better than its predecessors and a similar ability like the Bf 109 G-10 to change its 20 mm nose cannon for a 30 mm one makes it have a different range of possibility to use the G-14 compared to the other 109's. The Bf 109 are dedicated fighters but can but used in a lot of roles in battles ranging from fighter role to bomber role, even though it got limited options on the latter choice it can be proven useful at them all.

The G-14 can either use a single MG 151 (20 mm) or MK 108 (30 mm) option when heading to battle, depending on what target is in mind, also being able to increase its firepower a lot with either 2 x extra 20 mm or 30 mm gun pods. But equipping these pods is trading speed and manoeuvrability for firepower, which can be great in certain situations but its a well paid off trade when doing hit and runs on enemy targets increasing the successfullness of destroying the enemy aircraft. Even though it excelles in a fighter role there is still enemy fighters to be aware of like P-51H-5-NA, Spitfire F Mk 22 and I-225 which can in experienced hands prove lethal to the G-14.

G-14 can also be equipped with a single 250 kg bomb it can with accuracy drop on unsuspecting ground targets with high precision, making 109's efficient at close air support in ground battles. But can also be a huge benefit in destroying AI grounds during air matches in case friendly bombers or attackers are destroyed and there is only medium or heavy targets left which the 30 mm or 20 mm can't make a dent on. This is where the SC250JA (250 kg) come in handy and with an experienced player can become a deadly dive bomber both in air and ground battles.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Outstandingly high climb rate
  • Great dive speed
  • Strong acceleration in straight line using WEP
  • Powerful and accurate armament of up to 3 x 20/30 mm cannons with mounted gondolas.
  • Nose mounted armament are beginner friendly to aim
  • Additional 20/30 mm cannon gondolas don't impact performance that much
  • Fires Minengeschoß shells
  • In comparison to the G6, improved all around performance due to lighter weight while retaining same engine
  • In comparison to the G2 good rear visibility
  • The most manoeuvrable rank IV Bf 109 in War Thunder, due to its lower wing-loading
  • Outstanding energy retention

Cons:

  • Although plane has good acceleration, its top speed is rather mediocre
  • Its performance drops significantly when WEP is off
  • Not very manoeuvrable (compresses at high speeds and relatively high wing-loading hampers low speed manoeuvrability)
  • Very bad compression
  • The standard, single 20 mm armament is lacking vs. heavy armoured targets
  • Belt options for the 20 mm MG151 outside of stealth or air targets serve little purpose
  • 30 mm Mk 108 cannons are ill-suited for anything but attacking bombers
  • The RIP Speed is @ 790 kph which makes power dives impossible
  • Many allied aircraft are faster in a straight line
  • Relatively low ammo count
  • Cockpit visibility, especially backwards, by far is not as good as in the Fw 190s or most allied fighters
  • Needs all performance upgrades to shine
  • Outside of a single 250 kg bomb, the G-14 does not have anything to attack armoured ground targets beyond armoured cars
  • Prone to severe turning when taking off in Sim due to the huge engine torque

History

In 1943, the Bf 109 G-6 entered service, while its performance was less than stellar, its worth derived from the ability to be easily modified into dedicated fighter bomber, high altitude interceptor or reconnaissance. likewise, great care was taken to make sure the G6 could fit heavy armament for attacking bombers, which were beginning to appear in force over Germany, and the shortcoming of the Fw 190s at high altitude became increasingly apparent.

In 1944, the RLM, wishing to standardize fighter production, approved the Bf 109 G-14, which essentially a standardized version of the 109, with all improvements found on late production G-6's, including an enlarged vertical tail surface, a new canopy and Flettner tabs, for better control at higher speeds. to easy construction, it had a non-retracting tail wheel, and the distinctive bulges on the upper cowling, which housed the breechblocks of the machine guns.

In addition, the new G-14 was fitted with a DB605ASM engine. itself a heavily modified engine also used in the early G-6. It features water-methanol injection and an enlarged supercharger which is taken directly off a DB506, meaning the engine has better performance at high altitude, while conversely, it has less output at lower altitudes.

Serving alongside the 109 G-10 and K-4 in the later stages of the war, it proved to be a less than stellar performer, being outperformed by the newest types the Western Allies brought into service. However, it performed admirably in its role, and with a good pilot, was more than a match for the large majority of the Allied aircraft.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2