Difference between revisions of "FJ-4B"
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{{About | {{About | ||
− | | about = | + | | about = American strike aircraft '''{{PAGENAME}}''' |
| other | | other | ||
− | | usage-1 = the | + | | usage-1 = the gift version |
| link-1 = FJ-4B VMF-232 | | link-1 = FJ-4B VMF-232 | ||
− | | usage-2 = other | + | | usage-2 = other aircraft of the family |
| link-2 = F-86 (Family) | | link-2 = F-86 (Family) | ||
}} | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=fj_4b | |code=fj_4b | ||
− | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}} | + | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}} |
|cockpit=cockpit_fj_4b.jpg | |cockpit=cockpit_fj_4b.jpg | ||
}} | }} | ||
− | |||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | In the early 1950s, the US Navy realized during the Korean War that their straight-wing fighters were inferior to the swept-wing [[MiG-15 (Family)|MiG-15s]]. Since the F7U and F9F fighters were still under development, the Navy looked elsewhere for a suitable swept-wing stop-gap fighter, eventually settling on the Air Force's [[F-86 (Family)|F-86 Sabre]]. Modifications were carried to make it compatible with aircraft carriers, including a stronger nose-wheel strut, all-moving flying tail without dihedral, outer wing panels folded upward and the windscreen was modified to aid the pilot's visibility. This version of the aircraft was designated as the FJ-2 Fury. The FJ-3 subsequently included a more powerful engine and improved and strengthened wings allowing both greater manoeuvrability and heavier ordnance payloads. The '''FJ-4''' was a more aggressive approach, with a much thinner wing and skin which was milled from solid alloy plates allowing for more strength, durability, and aerodynamics. As the FJ-4 was built to be an all-weather interceptor, it required a considerable amount of fuel for operations and contained 50% more fuel than the FJ-3. Also, due to the stronger wing of this fighter, a total of six underwing stations were available allowing for more carrying capacity. | |
− | |||
− | In the early 1950s, the US Navy realized during the Korean War that their straight-wing fighters were | ||
− | |||
− | The FJ- | ||
− | + | Introduced in [[Update 1.79 "Project X"]], the {{PAGENAME}} is a solid multi-role aircraft which can fight air-to-air combat, ground-pound, or both. The fighter features four 20 mm autocannons and then can outfit several different ordnance to its underwing stores. Bomb loadouts range from 250, 500, 1,000 or 2,000 lb bombs effectively targeting from vehicles and pillboxes all the way up to bases. FFAR Mighty Mouse rockets make short work of ground targets, but also can be deadly against any of the bomber aircraft it may intercept. The {{PAGENAME}} can also sport either two or four AIM-9B Sidewinder missiles, increasing its effectiveness in air-to-air combat. However, unlike its [[FJ-4B VMF-232|event counterpart]], it does not have access to the AGM-12B Bullpup guided air-to-ground missiles. | |
− | |||
− | |||
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
− | <!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''--> | + | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> |
− | The FJ-4B's flight performance is a bit sluggish. | + | The FJ-4B's flight performance is a bit sluggish. Due to the weight of the airframe, it has poor acceleration compared to other aircraft at 9.0. The FJ-4B is not a very fast aircraft, at most you will see 880 km/h at sea level. It is not recommended to climb vertically in this aircraft, what is recommended is to build up speed at sea level then zoom climb up to your desired altitude. |
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
! colspan="2" | Max Speed<br>(km/h at 152 m) | ! colspan="2" | Max Speed<br>(km/h at 152 m) | ||
Line 43: | Line 36: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | 1,058 || 1, | + | | 1,058 || 1,027 || rowspan="2" | {{Specs|ceiling}} || 32.5 || 33.3 || 28.1 || 26.2 || rowspan="2" | 750 |
|- | |- | ||
! Upgraded | ! Upgraded | ||
Line 72: | Line 65: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 600 || 575 || 435 || ~10 || ~4 |
|- | |- | ||
|} | |} | ||
Line 93: | Line 86: | ||
|- | |- | ||
! colspan="2" | Engine name || Number | ! colspan="2" | Engine name || Number | ||
− | ! colspan="3" | | + | ! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel) |
|- | |- | ||
| colspan="2" | Wright J65-W-16A || 1 | | colspan="2" | Wright J65-W-16A || 1 | ||
− | | colspan="3" | 6, | + | | colspan="3" | 6,799 kg || colspan="3" | 299 kg/m<sup>2</sup> |
|- | |- | ||
! colspan="3" | Engine characteristics | ! colspan="3" | Engine characteristics | ||
− | ! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br | + | ! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight |
|- | |- | ||
! Weight (each) || colspan="2" | Type | ! Weight (each) || colspan="2" | Type | ||
Line 105: | Line 98: | ||
|- | |- | ||
| 1,270 kg || colspan="2" | Axial-flow turbojet | | 1,270 kg || colspan="2" | Axial-flow turbojet | ||
− | | 7, | + | | 7,576 kg || 7,831 kg || 8,346 kg || 9,120 kg || 9,389 kg || 12,700 kg |
|- | |- | ||
− | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | + | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} |
! colspan="6" | Thrust to weight ratio @ 0 m (100%) | ! colspan="6" | Thrust to weight ratio @ 0 m (100%) | ||
|- | |- | ||
Line 113: | Line 106: | ||
! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW | ! 15m fuel || 20m fuel || 30m fuel || 45m fuel || 50m fuel || MTOW | ||
|- | |- | ||
− | | ''Stationary'' || 3, | + | | ''Stationary'' || 3,410 kgf || N/A |
− | | 0. | + | | 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.27 |
|- | |- | ||
− | | ''Optimal'' || 3, | + | | ''Optimal'' || 3,410 kgf<br>(0 km/h) || N/A |
− | | 0. | + | | 0.45 || 0.44 || 0.41 || 0.37 || 0.36 || 0.27 |
|- | |- | ||
|} | |} | ||
Line 146: | Line 139: | ||
Like many of the contemporary fighters of the time, the {{PAGENAME}} was considered a ''gunslinger'' fighter. Fighter aircraft were flying much faster than aircraft a few years earlier and needed to have more manoeuvrability than ever before, one way to do this was to remove the guns from the wings and mount them in the fuselage. For the F4-J, wing-mounted guns would not work due to the fuel tanks already outfitted there. All four 20 mm Browning-Colt Mk12 cannons were mounted in the nose of the aircraft around the air intake for the engine. The benefits for mounting them here are huge, not only does it keep the centre of gravity tight, but it also relieves the pilot of having to set any convergence for them. | Like many of the contemporary fighters of the time, the {{PAGENAME}} was considered a ''gunslinger'' fighter. Fighter aircraft were flying much faster than aircraft a few years earlier and needed to have more manoeuvrability than ever before, one way to do this was to remove the guns from the wings and mount them in the fuselage. For the F4-J, wing-mounted guns would not work due to the fuel tanks already outfitted there. All four 20 mm Browning-Colt Mk12 cannons were mounted in the nose of the aircraft around the air intake for the engine. The benefits for mounting them here are huge, not only does it keep the centre of gravity tight, but it also relieves the pilot of having to set any convergence for them. | ||
− | For the pilot in the heat of battle, the less they have to remember and do allows them to focus more on the situation at hand and shooting down enemy aircraft (or evade if you are being shot at). Without having to calculate convergence, the pilot is free to fire from effectively 0 m - | + | For the pilot in the heat of battle, the less they have to remember and do allows them to focus more on the situation at hand and shooting down enemy aircraft (or evade if you are being shot at). Without having to calculate convergence, the pilot is free to fire from effectively 0 m - 800 m and know the rounds will fly true. This allows the {{PAGENAME}} pilot to pummel enemy aircraft within a few hundred meters or attempt to take pilot-sniping shots at longer ranges. The clustering of the four cannons allows for some serious damage to be inflicted especially if it connects with critical components such as an engine, oil/water cooler, pilot, control surfaces or even a wing. Due to the nature of this aircraft and the reduced ammunition load, the pilot must make every shot count or else they will be frequently waiting for a reload or heading back to base to reload. |
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | |||
− | |||
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
+ | |||
+ | {| class="wikitable" style="text-align:center" width="100%" | ||
+ | |- | ||
+ | ! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6 | ||
+ | | rowspan="9" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div> | ||
+ | |- | ||
+ | ! [[LDGP Mk 81 (250 lb)|250 lb LDGP Mk 81]] bombs | ||
+ | | 1 || 1 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | ! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs | ||
+ | | 1 || 1 || 1 || 1 || 1 || 1 | ||
+ | |- | ||
+ | ! [[LDGP Mk 83 (1,000 lb)|1,000 lb LDGP Mk 83]] bombs | ||
+ | | || 1 || || || 1 || | ||
+ | |- | ||
+ | ! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs | ||
+ | | || 1 || || || 1 || | ||
+ | |- | ||
+ | ! [[FFAR Mighty Mouse]] rockets | ||
+ | | 19 || 19 || 19 || 19 || 19 || 19 | ||
+ | |- | ||
+ | ! [[Zuni Mk32 Mod 0 ATAP]] rockets | ||
+ | | 4 || 4 || 4 || 4 || 4 || 4 | ||
+ | |- | ||
+ | ! [[AIM-9B Sidewinder]] missiles | ||
+ | | 1 || 1 || || || 1 || 1 | ||
+ | |- | ||
+ | | colspan="7" | Maximum permissible loadout weight: 2,675 kg<br>Maximum permissible wing load: 1,337 kg<br>Maximum permissible weight imbalance: 1,000 kg | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{Navigation-Start|Default weapon presets}} | ||
+ | {{Navigation-First-Simple-Line}} | ||
* Without load | * Without load | ||
+ | * 2 x AIM-9B Sidewinder missiles | ||
+ | * 4 x AIM-9B Sidewinder missiles | ||
+ | * 114 x FFAR Mighty Mouse rockets | ||
+ | * 24 x Zuni Mk32 Mod 0 ATAP rockets | ||
* 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total) | * 6 x 250 lb LDGP Mk 81 bombs (1,500 lb total) | ||
* 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total) | * 6 x 500 lb LDGP Mk 82 bombs (3,000 lb total) | ||
* 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total) | * 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total) | ||
− | |||
* 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total) | * 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total) | ||
− | + | {{Navigation-End}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | In battle, you are a support aircraft or a ground attack aircraft. | + | In battle, you are a support aircraft or a ground attack aircraft. When being a support aircraft, your job is to bait the enemy into getting low and slow, which makes it easier for your allies to come and clean up the enemy. Since you don't retain energy very well and you have poor acceleration, try to always manoeuvre with the enemy and if possible, shoot down enemy aircraft. When using it as a ground attack aircraft you have many options. The recommended loadout is either is 114 FFAR Mighty Mouse Rockets, or the 76 FFAR Mighty Mouse Rockets and two AIM-9B sidewinders. It is recommended that you attack primary ground targets like pillboxes and artillery positions. It is not recommended to carry bombs on this aircraft as you do not have the bomb load to take out an enemy base. Try to fly as low as possible to avoid being detected by the enemy. If attacked by enemy aircraft, turn into your opponent as this will not give them a firing solution. In Ground RB, you are one of the most heavily armed ground attackers for its tier, although in this game mode enemy tanks will require more than one rocket in order to be knocked out. |
The {{PAGENAME}} is an all-weather fighter/interceptor which includes multi-role capabilities also deeming it a fighter-bomber. While initially built for the Navy, this fighter saw most of its action with the US Marines and thus needed to be a multi-role aircraft which could combat both air and ground targets in support of US Marine operations. | The {{PAGENAME}} is an all-weather fighter/interceptor which includes multi-role capabilities also deeming it a fighter-bomber. While initially built for the Navy, this fighter saw most of its action with the US Marines and thus needed to be a multi-role aircraft which could combat both air and ground targets in support of US Marine operations. | ||
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* Equipped with a tailhook, allowing for carrier landings if necessary | * Equipped with a tailhook, allowing for carrier landings if necessary | ||
− | * High top speed (can reach up to 1,100 | + | * High top speed (can reach up to 1,100 km/h) |
− | * | + | * Effective air brakes |
− | * Capable of carrying a vast array of | + | * Capable of carrying a vast array of ordnance including 2 x 2,000 lb bombs and up to 114 Mighty Mouse unguided rockets |
− | * Can equip air-to-air missiles | + | * Can equip 4 AIM-9B air-to-air missiles |
'''Cons:''' | '''Cons:''' | ||
− | * | + | * Hydra rockets relatively ineffective in high-rank battles except on soft targets |
− | * Low acceleration, easily run-down by | + | * Low acceleration, easily run-down by competing aircraft |
− | * | + | * Below-average manoeuvrability |
− | * Quite sluggish, especially when carrying | + | * Quite sluggish, especially when carrying ordnance |
+ | * Guns suffer from very bad dispersion when not upgraded | ||
== History == | == History == | ||
Line 237: | Line 260: | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | <gallery mode="packed" heights="200"> | + | |
− | File:GarageImage FJ-4B.jpg|FJ-4B as seen here in the hangar with the standard stock | + | ;Skins |
− | File:GarageImage FJ-4B VMF-232.jpg|Event FJ-4B sporting the camouflage of the VMF-232 "Red Devils" Squadron | + | |
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=fj_4b Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:GarageImage FJ-4B.jpg|FJ-4B as seen here in the hangar with the standard stock camouflage | ||
+ | File:GarageImage FJ-4B VMF-232.jpg|Event FJ-4B sporting the camouflage of the VMF-232 "Red Devils" Squadron | ||
</gallery> | </gallery> | ||
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<!-- ''Paste links to sources and external resources, such as:'' | <!-- ''Paste links to sources and external resources, such as:'' | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | |||
* ''other literature.'' --> | * ''other literature.'' --> | ||
Latest revision as of 21:29, 19 May 2024
This page is about the American strike aircraft FJ-4B. For the gift version, see FJ-4B VMF-232. For other aircraft of the family, see F-86 (Family). |
Contents
Description
In the early 1950s, the US Navy realized during the Korean War that their straight-wing fighters were inferior to the swept-wing MiG-15s. Since the F7U and F9F fighters were still under development, the Navy looked elsewhere for a suitable swept-wing stop-gap fighter, eventually settling on the Air Force's F-86 Sabre. Modifications were carried to make it compatible with aircraft carriers, including a stronger nose-wheel strut, all-moving flying tail without dihedral, outer wing panels folded upward and the windscreen was modified to aid the pilot's visibility. This version of the aircraft was designated as the FJ-2 Fury. The FJ-3 subsequently included a more powerful engine and improved and strengthened wings allowing both greater manoeuvrability and heavier ordnance payloads. The FJ-4 was a more aggressive approach, with a much thinner wing and skin which was milled from solid alloy plates allowing for more strength, durability, and aerodynamics. As the FJ-4 was built to be an all-weather interceptor, it required a considerable amount of fuel for operations and contained 50% more fuel than the FJ-3. Also, due to the stronger wing of this fighter, a total of six underwing stations were available allowing for more carrying capacity.
Introduced in Update 1.79 "Project X", the FJ-4B is a solid multi-role aircraft which can fight air-to-air combat, ground-pound, or both. The fighter features four 20 mm autocannons and then can outfit several different ordnance to its underwing stores. Bomb loadouts range from 250, 500, 1,000 or 2,000 lb bombs effectively targeting from vehicles and pillboxes all the way up to bases. FFAR Mighty Mouse rockets make short work of ground targets, but also can be deadly against any of the bomber aircraft it may intercept. The FJ-4B can also sport either two or four AIM-9B Sidewinder missiles, increasing its effectiveness in air-to-air combat. However, unlike its event counterpart, it does not have access to the AGM-12B Bullpup guided air-to-ground missiles.
General info
Flight performance
The FJ-4B's flight performance is a bit sluggish. Due to the weight of the airframe, it has poor acceleration compared to other aircraft at 9.0. The FJ-4B is not a very fast aircraft, at most you will see 880 km/h at sea level. It is not recommended to climb vertically in this aircraft, what is recommended is to build up speed at sea level then zoom climb up to your desired altitude.
Characteristics | Max Speed (km/h at 152 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1,058 | 1,027 | 14700 | 32.5 | 33.3 | 28.1 | 26.2 | 750 |
Upgraded | 1,107 | 1,090 | 30.2 | 31.0 | 42.8 | 35.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1166 | 435 | 600 | 575 | 435 | ~10 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 750 | < 690 | < 680 | N/A |
Engine performance
Engine | Aircraft mass | |||||||
---|---|---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||||
Wright J65-W-16A | 1 | 6,799 kg | 299 kg/m2 | |||||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||||
Weight (each) | Type | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 50m fuel | ||
1,270 kg | Axial-flow turbojet | 7,576 kg | 7,831 kg | 8,346 kg | 9,120 kg | 9,389 kg | 12,700 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (100%) | |||||||
Condition | 100% | WEP | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 50m fuel | MTOW |
Stationary | 3,410 kgf | N/A | 0.45 | 0.44 | 0.41 | 0.37 | 0.36 | 0.27 |
Optimal | 3,410 kgf (0 km/h) |
N/A | 0.45 | 0.44 | 0.41 | 0.37 | 0.36 | 0.27 |
Survivability and armour
- 60 mm Bulletproof glass in front of the pilot.
- 12.7 mm Steel plate behind the pilot.
The FJ-4B fighter has minimal armour to save weight, which allowed for more fuel tanks to be installed. The armour on the aircraft is limited to a 12.7 mm steel plate behind the pilot's seat and a 60 mm bulletproof glass in the windscreen of the aircraft. This armour protection at best will help the pilot survive a pilot snipe, however, it will not do anything to protect the fuel tanks and jet engine which are all vulnerable to gun, rocket and missile fire.
Modifications and economy
Armaments
Offensive armament
The FJ-4B is armed with:
- 4 x 20 mm Browning-Colt Mk12 Mod 3 cannons, nose-mounted (144 rpg = 576 total)
Like many of the contemporary fighters of the time, the FJ-4B was considered a gunslinger fighter. Fighter aircraft were flying much faster than aircraft a few years earlier and needed to have more manoeuvrability than ever before, one way to do this was to remove the guns from the wings and mount them in the fuselage. For the F4-J, wing-mounted guns would not work due to the fuel tanks already outfitted there. All four 20 mm Browning-Colt Mk12 cannons were mounted in the nose of the aircraft around the air intake for the engine. The benefits for mounting them here are huge, not only does it keep the centre of gravity tight, but it also relieves the pilot of having to set any convergence for them.
For the pilot in the heat of battle, the less they have to remember and do allows them to focus more on the situation at hand and shooting down enemy aircraft (or evade if you are being shot at). Without having to calculate convergence, the pilot is free to fire from effectively 0 m - 800 m and know the rounds will fly true. This allows the FJ-4B pilot to pummel enemy aircraft within a few hundred meters or attempt to take pilot-sniping shots at longer ranges. The clustering of the four cannons allows for some serious damage to be inflicted especially if it connects with critical components such as an engine, oil/water cooler, pilot, control surfaces or even a wing. Due to the nature of this aircraft and the reduced ammunition load, the pilot must make every shot count or else they will be frequently waiting for a reload or heading back to base to reload.
Suspended armament
The FJ-4B can be outfitted with the following ordnance:
1 | 2 | 3 | 4 | 5 | 6 | ||
---|---|---|---|---|---|---|---|
250 lb LDGP Mk 81 bombs | 1 | 1 | 1 | 1 | 1 | 1 | |
500 lb LDGP Mk 82 bombs | 1 | 1 | 1 | 1 | 1 | 1 | |
1,000 lb LDGP Mk 83 bombs | 1 | 1 | |||||
2,000 lb LDGP Mk 84 bombs | 1 | 1 | |||||
FFAR Mighty Mouse rockets | 19 | 19 | 19 | 19 | 19 | 19 | |
Zuni Mk32 Mod 0 ATAP rockets | 4 | 4 | 4 | 4 | 4 | 4 | |
AIM-9B Sidewinder missiles | 1 | 1 | 1 | 1 | |||
Maximum permissible loadout weight: 2,675 kg Maximum permissible wing load: 1,337 kg Maximum permissible weight imbalance: 1,000 kg |
Default weapon presets | |
---|---|
|
Usage in battles
In battle, you are a support aircraft or a ground attack aircraft. When being a support aircraft, your job is to bait the enemy into getting low and slow, which makes it easier for your allies to come and clean up the enemy. Since you don't retain energy very well and you have poor acceleration, try to always manoeuvre with the enemy and if possible, shoot down enemy aircraft. When using it as a ground attack aircraft you have many options. The recommended loadout is either is 114 FFAR Mighty Mouse Rockets, or the 76 FFAR Mighty Mouse Rockets and two AIM-9B sidewinders. It is recommended that you attack primary ground targets like pillboxes and artillery positions. It is not recommended to carry bombs on this aircraft as you do not have the bomb load to take out an enemy base. Try to fly as low as possible to avoid being detected by the enemy. If attacked by enemy aircraft, turn into your opponent as this will not give them a firing solution. In Ground RB, you are one of the most heavily armed ground attackers for its tier, although in this game mode enemy tanks will require more than one rocket in order to be knocked out.
The FJ-4B is an all-weather fighter/interceptor which includes multi-role capabilities also deeming it a fighter-bomber. While initially built for the Navy, this fighter saw most of its action with the US Marines and thus needed to be a multi-role aircraft which could combat both air and ground targets in support of US Marine operations.
- Ground attack
The FJ-4B has a wide variety of options for ground attack operations, especially in War Thunder. Stock aircraft are limited in the munitions they can carry, however as the pilot progresses, heavier ordnance becomes available. For this aircraft, there are choices between 250, 500, 1,000 and 2,000 lb bombs. The choice of bombs to be used depends on the map being played and the targets available on that map. For maps with many smaller targets such as light/medium tanks, trucks and anti-aircraft batteries, it is best to use the 250 lb bombs from lower altitudes, whereas when you begin to encounter targets with heavier armour they will require the larger bombs. When base attacking, it is best to utilise the 1,000 and 2,000 lb bombs.
Rockets, while listed as "Folding-Fin Aerial Rockets" can be effectively used against ground targets, predominantly clusters of vehicles or aircraft landing on runways to repair or during domination matches. Since the rockets are unguided, the pilot will typically need to fire off a salvo (+5) of rockets to chance at least one hits the target, however, due to the situation, it would not be improper to fire off 10 or more to ensure a hit. With 114 FFAR rockets, the FJ-4B will have plenty to spare, don't hesitate to use them as the pilot going down in flames with almost a full load of rockets is probably kicking themselves for not using more.
- Air interceptor
The FJ-4B was initially built as an interceptor and has the tools to do just that. In combination with the four autocannons, there are options to equip the FFAR rockets which can effectively be used against larger and slower aircraft such as bombers. Mighty Mouse rockets while small and unguided (aim, fire and forget) may seem to be a less effective choice, never underestimate them in large groups. When going against bombers, FFAR rockets can be highly effective, especially since they only need to explode close to the target and still can cause damage. Since the FJ-4B can carry 114 of these rockets, they are more effective when fired in large groups or salvos. This reasoning is due to the unguided nature of the rockets, it may be easy for a target aircraft to avoid one or two, however, if 10 or more are fired, chances are the evading aircraft may actually manoeuvre into the flight path of one of the rockets.
For direct air-to-air combat, the FJ-4B has the option to outfit the coveted AIM-9B Sidewinder missiles. These missiles were the missiles of choice for pilots in the Vietnam War as they had a higher rate of success compared to the Sparrow and other missiles used. While not a 100% guarantee to destroy an enemy aircraft after fired, they will usually cause the pilot immediately take evasive manoeuvres which at times may include energy haemorrhaging turns which may set up the aircraft an easy target for the FJ-4's autocannons.
- Multi-role fighter/bomber/interceptor
In regards to some maps, it is not always clear what the targets will be or if the match will end up fighter or bomber heavy. For this, there are several suspended armament load-outs which will cater to both bombing and aerial attack to include rockets/missiles, bombs/missiles and lots of bombs and missiles. Since the 20 mm autocannons are part of the offensive armament package, all loadout versions will include these weapons.
Radars
The FJ-4B is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
AN/APG-30 - Rangefinding radar | |||
---|---|---|---|
Maximum Tracking Range |
Minimum Tracking Range |
Azimuth Tracking Angle |
Elevation Tracking Angle |
2,750 m | 300 m | ±9° | ±9° |
Pros and cons
Pros:
- Equipped with a tailhook, allowing for carrier landings if necessary
- High top speed (can reach up to 1,100 km/h)
- Effective air brakes
- Capable of carrying a vast array of ordnance including 2 x 2,000 lb bombs and up to 114 Mighty Mouse unguided rockets
- Can equip 4 AIM-9B air-to-air missiles
Cons:
- Hydra rockets relatively ineffective in high-rank battles except on soft targets
- Low acceleration, easily run-down by competing aircraft
- Below-average manoeuvrability
- Quite sluggish, especially when carrying ordnance
- Guns suffer from very bad dispersion when not upgraded
History
The FJ-4 was the fourth modification of the Fury - the naval version of the F-86 Sabre, serving primarily with the USMC. Being initially conceived as an all-weather interceptor, the FJ-4 Fury had to incorporate several design changes compared to the previous fighter version in order to fulfill this new role. The most notable change was the increase in range and the installation of new, thinner wings with an increased surface area. To achieve the range increase, the aircraft underwent several structural changes which reduced its weight and allowed for additional fuel tanks to be installed. Additionally, a more powerful Wright J65-W-16A engine, producing 7,700 lbf of thrust, was installed on the production versions. Following successful test flights, production of the FJ-4 commenced in 1955 with first units entering service with the Navy in 1956. Over 150 FJ-4 Fury interceptors were built.
Wishing to increase the strike capabilities of the new FJ-4, engineers of the North American company went back to the drawing board and once more applied several changes to the design, creating the FJ-4B. The FJ-4B version most notably featured a strengthened wing, offering an increased payload by adding two additional hardpoints to each wing, bringing the total up from two to six. Furthermore, the aircraft received air brakes under the aft of the fuselage, making dive bombing and landing easier. Of the original order for 221 FJ-4 Fury interceptors, the last 71 were modified into the FJ-4B fighter-bomber version. An additional order for 151 FJ-4B Furies followed in April 1956, bringing the total of produced FJ-4Bs up to 222. Both the interceptor and fighter-bomber version of the FJ-4 served with the Navy and USMC until the early 1960s, before being phased out of active service and moved to the Naval Air Reserve. The FJ-4 was the last modification of the Fury and among the last mass-produced variants of the Sabre lineage.
- From Devblog
Media
- Skins
- Images
See also
- Related development
- Canadair Sabre (those Sabres manufactured with the designator "CL")
- North American F-86A/F
- North American F-86D Sabre
- North American F-100 Super Sabre
- North American FJ-4 Fury
- Aircraft of comparable role, configuration and era
- Dassault Super Mystère
- Grumman F-9 Cougar
- Hawker Hunter
- Lavochkin La-15
- Mikoyan-Gurevich MiG-15
- Mikoyan-Gurevich MiG-17
- Saab J29 Tunnan
External links
North American Aviation | |
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Fighters | |
P-51A | P-51 · P-51A |
P-51C | P-51C-10 |
P-51D | P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 |
P-51H | P-51H-5-NA |
Twin-engine fighters | F-82E |
Jet fighters | F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D |
Strike aircraft | A-36 · PBJ-1H · PBJ-1J |
FJ-4B · FJ-4B VMF-232 | |
Bombers | B-25J-1 · B-25J-20 |
Export/Licence | ▂B-25J-30 · ␗B-25J-30 |
▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K | |
F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40 | |
◄F-86K · ▄F-86K (Italy) · ▄F-86K (France) | |
␗F-100A · ▄F-100D · ␗F-100F | |
Captured | ▅P-51C-11-NT |
Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe. | |
Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians. | |
See Also | Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation |
USA jet aircraft | |
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Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |