|This page is about the American 75 mm-armed attacker aircraft PBJ-1H. For the other variant, see PBJ-1J. For other vehicles of the family, see B-25 (Family).|
The PBJ-1H is a rank III American attacker with a battle rating of 4.0 (AB/RB) and 4.3 (SB). It was introduced in Update 1.41.
The PBJ-1H is U.S. Navy variant of the B-25 which was operated by the U.S. Marine Corps as a ground attacker. This aircraft is a powerful ground strafing machine and due to the weapons package built-in, it can be viewed as a gunship. With eight 12.7 mm machine guns and a 75 mm cannon, most light ground targets such as AAA positions and Artillery positions can be destroyed. The 75 mm T13E1 cannon is similar to the 75 mm M3 on the Sherman tank and shares its powerful support capability. With Armored Targets belt loaded, it can knock out light pillboxes with ease and greater accuracy than bombs in Realistic and Simulator modes. It is even effective against light and medium tanks, although the low fire rate makes it less than ideal for strafing several targets in a short target window. It is recommended to use the virtual cockpit view to aim the main gun. The 12.7 mm guns should be mainly utilized against "soft" targets such as Armored Cars, AAA and Artillery positions, and the 75 mm Gun against hardened targets such as light pillboxes and tanks. That said, the concentrated MG fire can also be used to destroy light pillboxes (with practice), though will require significant ammo usage to do so.
Despite armament differences, the airframe of the PBJ is still that of the B-25. While this means that it will have a relatively large number of defensive weapons, it also means that it is relatively sluggish compared to other close-support aircraft. It also presents a relatively large and slow-moving, though semi-well-defended target. Beware all variants of the Bell P-39 Airacobra, P-63 Kingcobra, P-47 Thunderbolt, all variants of the Me 410s and the Yak-9T; these aircraft can destroy your aircraft without much difficulty, whereas you will have a difficult time expending numerous 12.7 mm rounds trying to knock them out of the sky or off your tail.
This aircraft has several weaknesses in which the pilot must be aware of which could be exploited by attacking aircraft. First, the twin rudders in the tail section create gunner dead zones. The rudders will prevent the side gunners and to an extent the dorsal gunner from firing on an enemy attacking from the shadow of either of these two spots. The tail gunner should be able to neutralize this weakness as long as he has not been knocked out. The underside of the aircraft is especially vulnerable as there is no ventral turret and the tail gunner, side gunners only have a limited downward angle in which they can shoot, so it may be best to fly as low as possible in certain circumstances. Even with the great fire-power utilized on this aircraft, the pilot's best bet will be to operate under fighter cover when possible.
Other differences from the B-25 are the smaller bomb payload, attacker spawn location (lower altitude than bombers) and the lack of a bomb-sight view for precision bombing.
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
| Max Speed
(km/h at 4,390 m)
| Max altitude
| Turn time
| Rate of climb
| Max Speed
(km/h at 4,390 m)
|Max altitude (meters)||Turn time (seconds)|| Rate of climb
|Take-off run (meters)|
|Combat flap||Take-off flap||Landing flap||Air brakes||Arrestor gear|
| Wing-break speed
| Gear limit
| Combat flap
|Max Static G|
|< 300||< 270||< 350||> 240|
|Optimal altitude||100% Engine power||WEP Engine power|
|524 m||3,000 hp||3,339 hp|
|Optimal altitude||100% Engine power||WEP Engine power|
|3,700 m||2,700 hp||3,005 hp|
Survivability and armour
- 8 mm Steel - Lower nose armour plate
- 8 mm Steel - Pilot and Co-pilot's seats
- 9.5 mm Steel - Fore cockpit armour plate
- 9.5 mm Steel - Side armour cockpit plates
- 9.5 mm Steel - Cockpit rear plate
- 9.5 mm Steel - Dorsal gunner aft plate
- 6.35 mm Steel - Side gunners armour plate x 2
- 9.5 mm Steel - Tail gunner protective armour plate
- 12 mm Bulletproof glass - Dorsal gunner turret
- 38 mm Bulletproof glass - Tail gunner canopy
Rugged, sturdy, though, the PBJ-1H is all of those things. Featuring crew armour protection that outclasses the B-17 Flying Fortress in a handier, smaller design, the PBJ-1 is a tough nut to crack and even harder to devoid of the crew. Calibres above 20 mm are a must for a quick kill, otherwise, the PBJ-1H will repay in kind. Forgoing all defence is good, but all offence, too? It is called overkill, of the pursuit fighter.
The two Wright R-2600 air-cooled radial engines are themself hard to destroy and with dropped payload, the PBJ will just keep flying on a single damaged one. Denying under armed fighters the ability to lethally cripple it. Yet this aircraft has got one downside: Fuel tanks. While present in all planes, the armour, crew and bomb bay take up all the fuselage. Leaving only space in the wings. A common cause of the crash is hence a fire and thus a structural failure of the wing spar.
The PBJ-1H is armed with:
- 1 x 75 mm T13E1 cannon (21 rounds)
- 4 x 12.7 mm Browning M2 machine gun, nose-mounted (400 rpg = 1,600 total)
- 4 x 12.7 mm Browning M2 machine gun, cheek-mounted (400 rpg = 1,600 total)
The PBJ-1H can be outfitted with the following ordinance:
- Without load
- 12 x 100 lb AN-M30A1 bombs (1,200 lb total)
- 8 x 250 lb AN-M57 bombs (2,000 lb total)
- 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
The PBJ-1H is defended by:
- 2 x 12.7 mm Browning M2 machine gun, dorsal turret (400 rpg = 800 total)
- 2 x 12.7 mm Browning M2 machine gun, ventral turret (600 rpg = 1,200 total)
- 1 x 12.7 mm Browning M2 machine gun, 2 x beam turret (250 rpg)
Usage in battles
Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Manual Engine Control
|Controllable||Not controllable||Not controllable||Not controllable||Separate||Not controllable||Not controllable|
|I||Fuselage Repair||Radiator||Protective Vest||Offensive 12 mm||SBC-25|
|II||Compressor||Airframe||New 12 mm MGs||MBC-25|
|III||Wings Repair||Engine||Turret 12 mm||Offensive 75 mm|
|IV||Engine Injection||Cover||New 12 mm MGs (turret)||New 75 mm Cannons|
Pros and cons
- Immense firepower in the form of eight 12.7 mm machine guns and a 75 mm cannon in the nose
- Excellent defensive firepower, utilizing most of the B-25's gun positions
- Durable airframe which can withstand numerous hits before going down
- Tricycle landing gear makes takeoff and landing easier
- 75 mm AP-T shells have 50g of explosive filler, so side-shots into vehicles are mostly one-shot eliminations
- 75 mm cannon fires so slow that it is usually impossible to destroy more than 2 tanks when passing over a convoy
- Recoil from 75 mm cannon will literally yank the entire plane's nose off-target
- Default belt for 75mm cannon alternates between HE and APT shells, giving mixed results
- Payload is limited compared to B-25 Mitchell and configured as a dive bomber rather than a level bomber
- Performance is sluggish at best
- Twin tails create a blind spot for gunners, a trait carried by the B-25 family
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
Excellent additions to the article would be video guides, screenshots from the game, and photos.
- Aircraft of comparable role, configuration and era
- de Haviland Mosquito
- Douglas DB-7 and its many derivatives (such as A-20G)
- Douglas A-26 Invader
- Tupolev Tu-2
- Other B-25 variants in-game
- B-25J-1 - In-game early version of B-25J, one less nose-mounted machine gun compared to J-20.
- B-25J-20 - Very little difference between the J-1 and J-20, an additional nose-mounted machine gun, slight armour difference.
- B-25J-30 (Chinese lend-lease) - Virtually same as J-20 variant.
- B-25J-30 (Soviet lend-lease) - Same as Chinese lend-lease version with the exception it utilises Soviet bombs.
- PBJ-1J - U.S. Marine variant - Identical to PBJ-1H in-flight characteristics and bomb loadout, no 75 mm cannon, a total of 12 nose-mounted machine guns. Lower service ceiling, reduced bomb load compared to J-1, J-20 and J-30 variants, increased armour around the cockpit.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the aircraft;
- other literature.
|North American Aviation|
|Attackers||A-36 · PBJ-1H · PBJ-1J|
|Fighters||P-51 · P-51A · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA · F-82E|
|Bombers||B-25J-1 · B-25J-20|
|Jet Fighters||FJ-4B · FJ-4B VMF-232 · F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D|
|Export||␗B-25J-30 · ▂B-25J-30 · J26 · ▄Mustang Mk IA · ␗P-51D-20 · ␗P-51K|
|␗F-86F-30 · F-86F-30 ▅ · F-86F-40 ▅ · F-86F-40 JASDF▅ · F-86K (Italy) · F-86K (France) · ␗F-100A · ▄F-100D|
|The North American Aviation allowed Canadair Limited to license-build the F-86 as the CL-13 for use in Canada and to export to Europe.|
|Douglas||A-20G-25 · A-26B-10 · A-26B-50 · A2D-1 · AD-2 · AD-4|
|North American||A-36 · PBJ-1H · PBJ-1J|
|Other||AM-1 · XA-38|
|Hydroplanes||OS2U-1 · OS2U-3|