Difference between revisions of "Update "Direct Hit""

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* Ki-100/100-II, Ki-96/102/108 – A bug has been fixed that led to an overestimated maximum engine speed.
 
* Ki-100/100-II, Ki-96/102/108 – A bug has been fixed that led to an overestimated maximum engine speed.
* Ki-61/100 (all series) — Aerodynamics of the airframe has been completely reworked. Stall speed, take off and landing speed have been reduced. Controllability at low and mid speeds have been improved. Landing gear extension speed reduced to 250 km/h, available speed of switching flaps to landing position reduced to 230 km/h (all changes applied after the test reports). Optimal horizontal speed for climbing, climb and speed haven't changed. See the aircraft passport for details.
+
* Ki-61/100 (all series) — Aerodynamics of the airframe has been completely reworked. Stall speed, take off and landing speed have been reduced. Controllability at low and mid speeds have been improved. Landing gear extension speed reduced to 250 kph, available speed of switching flaps to landing position reduced to 230 kph (all changes applied after the test reports). Optimal horizontal speed for climbing, climb and speed haven't changed. See the aircraft passport for details.
 
* I-185 (all series) — Effect of rebalancing of the aircraft at full throttle (slight nose pulling down effect at full control mode) has been specified. Operations of a propeller group at low and mid throttle have been specified.
 
* I-185 (all series) — Effect of rebalancing of the aircraft at full throttle (slight nose pulling down effect at full control mode) has been specified. Operations of a propeller group at low and mid throttle have been specified.
 
* Tu-2 (all series) - Adjusted according to passports. Fuel distribution among tanks has been adjusted.The moments of inertia depending on the amount of fuel, weapons, ammunition, etc. have been specified. The thermodynamics of engines has been improved and refined. Improved aircraft aerodynamics at high flight speeds. Airplane take-off and roll-off are adjusted according to the airplane flight manual and test reports
 
* Tu-2 (all series) - Adjusted according to passports. Fuel distribution among tanks has been adjusted.The moments of inertia depending on the amount of fuel, weapons, ammunition, etc. have been specified. The thermodynamics of engines has been improved and refined. Improved aircraft aerodynamics at high flight speeds. Airplane take-off and roll-off are adjusted according to the airplane flight manual and test reports

Latest revision as of 09:00, 6 June 2023

Wallpaper UpdateDirectHit.jpg

Update "Direct Hit" (changelog) was introduced on 7 September 2021. This update is notable for the introduction of guided bombs, ship fire control systems, and an updated test drive map for ground vehicles.

Msg-info.png Though the update numbering has been dropped since Update "Starfighters", the game version is still present in-game to indicate the update as 2.9

Contents

New vehicles

Aircraft

USA

Germany

  • BV 138C-1 (Made by the player as part of the revenue share program)
  • He 111 H-16 (Added a detailed cockpit made by the player as part of the revenue share program)

USSR

Britain

Japan

China

Italy

France

Sweden

Ground vehicles

USA

Germany

USSR

Britain

Japan

China

Italy

Sweden

Naval fleet

USA

Germany

USSR

Britain

Japan

Italy

Helicopters

USA

  • YAH-64 (squadron vehicle)
  • AH-1F (detailed cockpit has been added)

Germany

USSR

  • Мi-24D (detailed cockpit has been added)

Japan

France

New locations and missions

  • Aircraft missions:
    • New alternate history mission of Operation Honolulu.
  • New location for ground battles Spaceport.
  • New location for ground battles Breslau.

Location and mission updates

  • Aircraft missions:
    • A complete reworked version of Operation Dover, including updated logic and moving the mission to the ranked airfield system.
    • A complete reworked version of Operation Krymsk, alternative history, including updated logic and moving the mission to the ranked airfield system
    • Moving of the alternative history missions "Afghanistan", "Berlin", "Guam" and "Spain" to the ranked airfield system and updating of the mission logic to the new format.
    • Changes in the mission Operation Ruhr. Logic update. Addition of ground vehicle presets: now on different ranks there will be different vehicles in the columns. Mission design changes for better balance.

Enduring Confrontation

  • The amount of HP for bombing bases has been reduced for all mode missions.
  • Sicily
    • Changes to location to better accommodate the airfields.
    • Changes to positions of roads to avoid intersection with airfields.
    • New possible locations for airfields.
    • Number of simultaneously active bases for bombing has been increased to five.
    • Number of available base positions has been doubled.
  • Zhengzhou 46
    • Changes to location to better accommodate the airfields.
    • Changes to positions of roads to avoid intersection with airfields
    • Switching the mission to the new logic.
    • New possible locations for airfields.
    • Number of simultaneously active bases for bombing has been increased to five.
    • Number of available base positions has been doubled.
    • Mission's size has been increased from 7x7 to 8x8 squares.
  • Zhengzhou
    • Changes to location to better accommodate the airfields.
    • Changes to positions of roads to avoid intersection with airfields
    • Switching the mission to the new logic.
    • New possible locations for airfields.
    • Number of simultaneously active bases for bombing has been increased to five.
    • Number of available base positions has been doubled.
    • Mission's size has been increased from 7x7 to 8x8 squares
  • Afghanistan and Vietnam
    • Changes to location to better accommodate the airfields.
    • Changes to positions of roads to avoid intersection with airfields
    • Switching the mission to the new logic.
    • Mission's size has been increased to 128x128 km.
    • Number of simultaneously active bases for bombing has been increased to five.
    • Number of available base positions has been doubled.
    • Mission's size has been increased from 7x7 to 8x8 squares
  • Sector Montmedy
    • Changes to location to better accommodate the airfields.
    • Changes to positions of roads to avoid intersection with airfields
    • Switching the mission to the new logic.
    • New possible locations for airfields.
    • Number of simultaneously active bases for bombing has been increased to five.
    • Number of available base positions has been doubled.
    • Mission's size has been increased from 7x7 to 8x8 squares

Ground Vehicle model, damage model, characteristic and weaponry changes:

  • T-62M-1 - ammo capacity has been increased from 40 to 42 rounds. Source: Танк Т-62М. Дополнение к техническому описанию и инструкции по эксплуатации танка Т-62, 1987.
  • BMP-3 - Main and auxiliary armament layout has been modelled similar to the BMD-4. The 30mm gun is now considered the main gun, and the 100mm as auxiliary.
  • M60 AMBT - The parameters and ammunition load of the 25 mm LW25 cannon have been clarified. The muzzle velocity has been changed from 800 to 400 m/sec. HE-DP shell has been added to the ammunition load. Source: 43rd Annual Armament Systems: Gun and Missile Systems Symposium 21 – 24 April 2008, Development of LW25 Family of Ammunition
  • M48 Super - The commander's thermal imager has been removed due to its physical absence on the specified unit.
  • M42 Contraereo - The power supply scheme of automatic cannons has been changed from magazines with 12 rounds to belts with 160 rounds. Total ammunition load is now 640 rounds. Source: Il Carrista d'Italia", №274
  • SK-105A2, JaPz. K A2 - neutral gear turn has been added.
  • Begleitpanzer 57 - weight has been increased from 28,5 to 30 tons; engine power has been increased from 600 to 720 hp. Source.
  • Olifant Mk.2, TTD - ESS module has been added.
  • Ratel 20 - 20mm gun feed has been specified. Now a player is able to choose from two ammo belts ready to fire.
  • Rooikat ZA-35 - weight has been increased from 26,5 to 32 tons; horizontal aiming speed has been reduced from 90 to 45 degrees per second. Source: Kentron Gun Systems, ZA-35 brochure / Armed Forces November 19991
  • MARS 15 - a bug with missing autocorrection with the laser rangefinder data has been fixed.
  • ARL-44 - gun depression angle has been reduced from -10 to -5 degrees. Source.
  • ARL-44 (ACL-1) - OR Mle.44 AP shell characteristics have been specified. Weight has been reduced from 6,5 to 6,4 kg. Velocity has been increased from 700 to 715 m/s with corresponding changes to the armour penetration. Source.
  • Tiger E, Tiger H1, Brummbar, VK4501, Heavy Tank №6, Tiger Animal - Armour of the driver's observation devices has been redesigned. The parts have been transferred to volumetric armour and a separate section of optics has been added and the height of the viewing slot has been reduced.
  • Jagdtiger - Armour on the gun mantlet has been reworked and has been changed to volumetric armour.
  • Tiger II (P) - Armour on the gun mantlet has been reworked and has been changed to volumetric armour.
  • Tiger II (P), Tiger II (H), Tiger II (H) Sla.16, Tiger II (H) (10.5cm KwK) - The armour on the ball machine gun mount has been reworked and has been changed to volumetric armour.
  • Сenturion mk.3, Strv 81 (RB 52) (UK), Sho`t Kal Dalet, Caernarvon, Strv 81, Strv 81 (RB 52), Сenturion mk.5/1 - Armour on the gun mantlet has been reworked and has been changed to volumetric armour.
  • Сhieftain Mk.3, Сhieftain Mk.5, Chieftain Mk.10 - Turret armour has been changed to volumetric armour.
  • Vickers Mk.7 - The filler for the hull's combined armour has been changed to volumetric armour.
  • XM-1 (GM), XM-1 (Chrysler) - The filler for the hull's combined armour has been changed to volumetric armour.
  • Leopard 2PL - The filler for the hull's combined armour and turret has been changed to volumetric armour.
  • Т-55АМ-1, Т-62М-1 - The filler for the turret's combined armour has been changed to volumetric armour.
  • Ariete - Add-on armour War Kit has been changed to volumetric armour.
  • Leclerc S1, Leclerc S2 - Side screens with combined armour have been changed to volumetric armour.
  • Lvkv 9040C, Strf 9040C - Combined screens have been changed to volumetric armour.
  • Сhallenger Mk.2, Сhallenger Mk.3 - Combined frontal armour has been converted to volumetric armour.
  • Сhallenger 2, Сhallenger 2 (2F) - Combined frontal armour has been converted to volumetric armour.
  • Ikv 91, Ikv 91-105 - Commander's sight has been added.
  • ZPRK 2S6, OTOMATIC, FlaRakRad, FlaRakPz 1 - Optical air target tracking mode has been added.
  • T25 - Vertical stabilizer has been removed. The reason for the removal is that the first pilot prototype of the tank was equipped with this stabilizer. The tank in the game is the second pilot prototype to which the stabilizer wasn't installed. Source.
  • Nb.Fz - Horizontal guidance speed has been changed from 8 to 15 degrees per second. Source.
  • STB-1 - Fire rate of the 10,5 cm gun has been changed from 7 to 9 shots per minute in accordance with the other similar guns (L7A3). M393A2 (HESH) has been replaced by Type 75 (HESH) and will be now available by default. M456 (HEAT-FS) - is no longer available for use on this tank.
  • Comet, Comet Iron Duke - Fire rate has been changed from 10.2 to 8.1 rounds per minute. Source.
  • Leopard 2PL, 2A4, 2A5, 2A6, Strv 121, 122, 122 PLSS - Vertical guidance speed has been changed from 20 to 40 degrees per second. Source: 12cm kanon strv 121/122 Skjuttabeller - FMV, 2003,
  • T-72B, T-72B (1989), Т-72B3 - Gun declination angle has been changed from -6,22 to -5,67 degrees.
  • Source: Танк Т-72Б, Техническое описание и инструкция по эксплуатации, 1995.
  • Dicker Max - Fire rate has been changed from 4,6 to 6 shots per minute (balancing change).
  • Sturer Emil - Fire rate has been changed from 3,3 to 4 shots per minute (balancing change).
  • AMX-13 FL-11 - Fire rate has been changed from 8 to 10 shots per minute. Source.
  • Type 89 - Type 79 ASM researchable ATGM has been added to the ammunition. APCR shell has been deleted from the ammunition. DM23 shell is now the default one. The power supply scheme for the cannon has been changed. Now it will be on the same scheme as the Begleitpanzer 57 or Strf 9040
  • Centurion Mk.1, Mk.3, Strv 81 (SS11), Mk.10, AVRE, Mk.5/1, Action X, FV4202, FV221, Strv 81, Strv 101 - Gunner sight magnification has been changed from variable 4.9-6.0х to constant 6х.
  • Source: Pamphlet №15, Centurion, 1964, Royal Armoured Corps Training / S.Dunstan, Modern Combat Vehicles: Centurion.
  • T95, T28 - The sight magnification has been changed from 8x to the default sight. Source.
  • Toldi IIA - The masses and accordingly the penetration values of the following shells have been clarified: Source.
    • 36M: 0,9 kg -> 0,965 kg
    • 43M: 0,9 kg -> 1,05 kg
  • TOW-2B — Damage type from the cumulative jet has been replaced with an impact core. Armour penetration has been changed from 430 to 100 mm. Beyond armour effect has been significantly increased.
  • Char 25t - Cannon model and used ammunition have been refined. Previously used shells have been replaced by 90 mm American shells: Source.
    • T33 - base
    • M71A1 - HE
    • M82 - Researchable on the 3rd modification rank.
  • Destabilization of the APFSDS round has been added after impacting side modules of the heavy ERA (Kontakt 5, Relikt). Destabilization of the round significantly improves armour durability against hit effect at course angles ± 20...25 degrees.
  • The ESS (engine smoke generating system) mechanics operation has been clarified. Now it is impossible to use smoke screens by using ESS modification when the engine has been destroyed.
  • The armour parameters for gun barrels on ground vehicles where the values differed from those previously announced in the Major Update "Ixwa Strike" have been fixed.
  • Parameters for single shot smoke mortars have been clarified. Calibre for American and British vehicles - 50 mm (2in) and for German - 91 mm has been clarified. Reloading time of 5 seconds for mortars has been added: M24 (all), AMX-13 M24, Crusader Mk.II (all), M4A3 (105) (all), M4 Tipo IC, Sherman Vc (all), Challenger, AEC Mk.II, Crusader Mk.III, SARC MkVI (2pdr), SARC MkVI (6pdr), Valentine Mk.I, M4A2, M4 748 (a), Grant I, T18E2, Panther Dauphine, Flakpanzer 341, Jagdpanzer IV, Panther II, Jagdpanther (all), Jagdtiger, Panzer IV/70, Panzer IV/70 A, Pz.IV J, Maus, Tiger II (H), Tiger II (10.5 KwK), Tiger II (H) Sla, Tiger II (P), Tiger E, Panther A, Panther F, Panther G, E100, T-V
  • Physically correct tracks have been added for:
  • France:
    • AMX-13 (SS.11)
    • AMX-13 DCA 40
    • AMX-13 (FL11)
    • AMX-13-90
    • AMX-13 (HOT)
    • AMX-13-M24
  • China:
    • ZTZ99-II
    • ZTZ99-III
  • USSR:
    • BT-5
    • RBT-5
    • BT-7
    • BT-7A (F-32)
    • BT-7M
    • T-64A (1971)
    • T-64B
    • T-72B3
    • T-90A
    • 2S25
  • USA:
    • M1A1 HC
    • LVT(A)(1)
  • Sweden:
    • Pbv 301
  • The animation for shell ejection has been added for the following ground vehicles:
    • M56
    • Panzerjager I
    • Marder III/III ausf H
    • 8,8 cm Flak 37 sfl
    • Dicker Max
    • Sturer Emil
    • Nashorn
    • Waffentrager
    • Marder A1-/A3
    • SdKfz 6/2
    • Su-76M
    • Yag-10
    • GAZ-AA DShK
    • GAZ-AA 72-K
    • ZIS-12 94-KM
    • ZIS-43
    • Ho-Ni
    • Na-To
    • AS-42
    • 90/52 M41M
    • Breda 501
    • R3 T20 FA-HS
    • CCKW 353 AA
    • Lorraine 37L
    • Pvkv II
    • Strv M42 DT
    • Lvtdgb m/40
    • L-62 ANTI II
    • VEAK 40
    • Falcon

Aircraft and helicopter model, damage model, characteristic and weaponry changes:

Weaponry

  • MiG-23M - Weapon preset with 2х R13М1 and 4х R-60 has been added to the suspended weaponry.
  • A.109EOA-2, AB 205 A-1 - Moved from the "Attack Helicopter" class to "Utility Helicopter" class.
  • Me 410 A-1, Me 410 B-1 - A bug because of which you could install 250 and 500 kg bombs right away without modification research, has been fixed.
  • B-24D-25-CO - Preset with 4х 2000 lb AN-M66A2 bombs has been added to the suspended weaponry.
  • DB-3B - 45-36АН torpedo has been added to the suspended weaponry.
  • Harrier GR.1, Harrier GR.3, AV-8A - A bug that caused the wing part to hang in the air in some cases when it was torn off, has been fixed.
  • A-26B-10 - 37 mm M4 cannon has been replaced by 37 mm M9 cannon.
  • Scimitar F.Mk.1 - A bug that caused the wrong name for 25 lb. AP Mark II rockets to be displayed in the modification menu has been fixed.
  • SB2C - Amount of the ammunition for the defensive turret has been changed from 2000 to 1000 rounds per barrel.
  • AH-64D - AIM-92 missiles have been removed from the normal presets and added to the suspended weaponry presets.
  • AH-1Z - AIM-9L missiles have been removed from the normal presets and added to the suspended weaponry presets.
  • AH-64DJP - AIM-92 missiles have been removed from the normal presets and added to the suspended weaponry presets.
  • AH-Mk1 Apache - Starstreak missiles have been removed from the normal presets and added to the suspended weaponry presets.
  • 37-mm М4 cannon - Belt with air ammunition has been added.
  • FAB-500 М-62 - The type of explosive mass has been changed TNT to TGAF-5. The weight of the explosive mass has been changed from 325 to 213 kg.
  • FAB-250 M-62 - The weight of the explosive mass has been changed from 149 to 100 kg.
  • 2000-fn AN-M66A2 - The type of the explosive mass has been changed from Amatol to Tritonal.
  • 500-fn AN-M64A - The weight of the explosive mass has been changed from 119.7 to 121 kg.
  • Mk.M1 540-lb— The weight of the explosive mass has been changed from 87.1 to 105.23 kg (Air Publication 1661B, Volume 1 - Bombs / OP 1665, British Explosive Ordnance, pag 29).
  • MK 4 MOD 0 gun pod - The weight of the suspended gun pod has been changed from 109 to 630 kg.
  • MiG-21SMT, MiG-21 MF - SPS-141 flare block has been added.
  • Jaguar A - Flare blocks have been added.
  • MiG-21SMT, MiG-21 MF — ECM module with flares has been added.
  • Jaguar A — Flares have been added.
  • AV-8A — Presets with flares have been added.
  • F8U-2 — Flares have been added.
  • F-4EJ — AIM-9J missiles have been changed to AIM-9P.
  • Ar 234 B-2 — Modification required for 500 kg bombs has been added.
  • Ar 234 С-3 — Modification required for 500 kg bombs has been added. Ammo belts modification has been moved to tier II.
  • A32A — chaff pods have been added.
  • F-4E — AIM-7E-2 missile has been added
  • MiG-23M — R-60 missiles have been replaced with R-60М along with a change of modification for research (if the modification has already been researched, the replacement will occur automatically)

Other

  • The display of icons in the modification menu has been fixed according to the suspended armament for the aircraft - Z 1007 bis (all series), Su-6 (all series), PB4Y-2, B-24D, A-26 (all series), H8K (all series), PV-2D, A-4 (all series), S.O 4050 Vautour (all series), AD-4 (all series), Saab 105G
  • FAB-500sv - A bug due to which the full name of the bomb wasn't indicated in some presets has been fixed.
  • GSh-23L — The composition for ammunition belts on the GSh-23L twin cannon have been changed.
  • MiG-21SMT, MiG-23M, MiG-27M, Su-17M2, Mi-24P (Germany), Mi-24P, Mi-24V, Mi-35M — S-24 rockets have been replaced with the S-24B.
  • Helicopter target trackers, IR and TV seekers will now be able to see the hulls of destroyed ground vehicles
  • Р-60, Р-60М - The interval between launch and inclusion in the control loop of the homing head has been clarified. 0.5 sec -> 0.35 sec

Flight Model changes:

  • Ki-100/100-II, Ki-96/102/108 – A bug has been fixed that led to an overestimated maximum engine speed.
  • Ki-61/100 (all series) — Aerodynamics of the airframe has been completely reworked. Stall speed, take off and landing speed have been reduced. Controllability at low and mid speeds have been improved. Landing gear extension speed reduced to 250 kph, available speed of switching flaps to landing position reduced to 230 kph (all changes applied after the test reports). Optimal horizontal speed for climbing, climb and speed haven't changed. See the aircraft passport for details.
  • I-185 (all series) — Effect of rebalancing of the aircraft at full throttle (slight nose pulling down effect at full control mode) has been specified. Operations of a propeller group at low and mid throttle have been specified.
  • Tu-2 (all series) - Adjusted according to passports. Fuel distribution among tanks has been adjusted.The moments of inertia depending on the amount of fuel, weapons, ammunition, etc. have been specified. The thermodynamics of engines has been improved and refined. Improved aircraft aerodynamics at high flight speeds. Airplane take-off and roll-off are adjusted according to the airplane flight manual and test reports
  • D.520 - Flight model has been completely updated according to the current capabilities of the physical model. Polars of wings, fuselage, fin and propeller blades have been recalculated and refined. The moments of inertia have been clarified.
  • AH-1, UH-1 (all series) - overshoot and reverse roll while leveling in horizontal has been fixed for mouse control mode (with manual roll disabled).
  • Jaguar GR.1, Jaguar A, MiG-23M - mouse control has been improved; improved aircraft behavior after elevators or spoilers detach; introduced a more detailed simulation of the elevators with differential deviation and variable throttle transfer ratio from the stick to the elevators.

Naval fleet model, damage model, characteristic and weaponry changes:

Naval weaponry:

  • Weapon control - a Fire direct system has been added on all large artillery ships - stereoscopic rangefinders, director control towers, artillery directors that take the necessary measurements are separated into independent modules. Modules in the fire control rooms that create fire solution calculations have been added. Binoculars have been reworked.
  • IJN Settsu - Incorrect designation for the 6.5mm machine guns in the vehicle card have been corrected.
  • Fairmile C (312) - Number on the used ammunition for aft 40mm "2 pdr Rolls Royce" cannon has been corrected.
  • USS Wyoming — Maximum speed has been changed to 21 knots.
  • Parizhskaya Kommuna — HE shell has been added for research at the 4th modification level
  • 305mm semi AP round (1911) (Imperatritsa Mariya, Poltava) speed drop dynamics have been fixed (made equal to the AP round). Armour piercing values at mid and long ranges have been changed.
  • Poltava - firing sectors of the second and the fourth gun of the main calibre have been increased.
  • USS New Orleans, USS Northampton, USS Pensacola, USS Portland - name of main calibre guns have been corrected.
  • RN Aviere - torpedo type has been changed
  • IJN Ikoma - 533mm torpedo launcher has been changed to 457mm.
  • IJN Ikoma, IJN Settsu - display of ammo capacity of the auxiliary guns has been fixed.
  • S-38b, S-38 - display of ammo capacity of the 20mm guns has been fixed

Naval modifications and crew skills:

  • All ships and boats, in accordance with their classes, receive corrected parameters for smoke screens - launch position, size and time of the effect. Previously, smoke screens might appear in the middle of the hull or far behind
  • USS Wyoming — Class B 305mm default HE round has been added. The AP round had been moved to the research tier I.

Naval characteristics, physics and damage model:

  • The shockwave effect on artillery rigs of the open type or with open shields has been fixed. Explosions that occur close to such a unit can disable its calculation with a shockwave.
  • The display of the components inside the hull on large ships has been fixed.
  • HMS Peacock - Searching radar has been added.
  • USS Northampton - Davits interfering with the third main calibre turret will be now removed in the battle.
  • HMS Liverpool - Armour material of the shell cellars of the main calibre turrets has been corrected.
  • Syonan - Size of the commander's bridge has been reduced.
  • HMS Southampton, HMS Liverpool, HMS Belfast - Number, shape and location of the fuel tanks, boiler rooms and engine rooms have been corrected.
  • USS Northampton - Location of the auxiliary cellar has been fixed.
  • USS Trenton, USS Raleigh - The shape of the main calibre turret's armour and 20mm Oerlikon's shields have been fixed.
  • Nurnberg, Koln, Leipzig - The shape of frontal armor plates of the main calibre turrets has been fixed.
  • Thunderbolt (PT-556) - The display of the missing 20mm armour shields on the "Oerlikon Mk.II" bow cannon has been removed.
  • USS Northampton — Form and position of the fuel tanks have been fixed.
  • HMS Southampton —Form of the deckhouse armour has been fixed.
  • RN Attilio Regolo, RN Commandanti Medaglie d'Oro — torpedo max speed with enabled modification "Torpedo mode" has been reduced.
  • RN Etna — Radar has been added

Naval Visual models and visual parts:

  • Z32 - Elevator model of the forward main calibre turret has been added.
  • USS Candid - The absence of the gun barrel of the main calibre turret in the X-Ray view has been fixed.
  • Z20 Karl Galster - Models of armour shields of 20-mm units have been corrected.
  • RN Zara, RN Pola - Damaged ship condition that caused the hangar cover to disappear at the front part of the ship has been fixed.
  • RN Pola — Missing mooring stanchions have been added
  • HMS Jervis - Flag animation has been fixed.
  • IJN Satsuki - The original unique camouflage has been returned.
  • Leipzig — A bug with the visual model of the damaged ship which caused the flag to hang in the air has been fixed
  • The zones of possible decoration placements have been expanded

Interface

  • Possibility of hiding coal bunkers in X-Ray mode in the hangar has been added.
  • Anti-torpedo bulges and coal bunkers of an enemy ship now disappear in the hit camera after their destruction

Economy and research

  • Ju 88 A-1 / Ju 88 A-4 moved to rank II.
  • He 111 H-6 / He 111 H-16 grouped.
  • HMS Montgomery - Will become unavailable for purchase after 21st of September

Customization

  • The standard camouflage for postwar Japanese ground vehicles has been changed
    • Default one-tone camo has been changed
    • Two-color and multi color camouflages have been corrected (patterns and color correction)
    • Requirements to get one tone post war camo have been reduced
    • New summer and fall camos have been added, both available for completing tasks or Golden Eagles.
  • Forest camouflage of Soviet tanks has been fixed.
  • The bushes decorations from the "Camouflage" section have been updated. The shape and volume have been changed and colour correction has been done.
  • New bush decorations have been added to the "Camouflage" section: pine, olive, autumn wood, banana leaves, straw.
  • New player icons for modern aviation have been added.

Interface

  • The reticle in the binoculars has been reworked in naval battles.
  • The interface elements in naval vessels' binoculars have been changed. Part of the unimportant information has been removed or moved under the horizontal reticle scale.
  • The rangefinder range is now tied to the selecting frame on targets in the naval RB.
  • The corrected range is now tied to the target selecting frame in the naval RB. The value shows only the correction entered relative to the rangefinder range.
  • The central cursor circle is hidden in the ship's binoculars.
  • Target selection frame has been reworked.

Game mechanics

  • Fire control system mechanics have been added to Naval battles. It is the new system for aiming, target acquisition and aiming correction. Fire control system consists of several modules, which can be found on larger ships in different combinations:
    • Fire control room - usually located within a ship's hull under the bow superstructure deep below the waterline, or in the superstructure itself. Specific ships may have up to two fire control rooms. This module is responsible for fire solution calculations based on data received from rangefinders and fire directors to correct aiming at acquired targets. If a ship lacks a fire control room, but has rangefinders or director control towers, fire solution calculations are made by the bridge.
    • Rangefinders - are located on different levels of the superstructure and in main calibre turrets. Rangefinders measure distance to an enemy ship.
    • Director Control Tower (DCT) - located in the superstructure top and sides in special towers. The DCT is responsible for measuring the target's distance, bearing and speed.

When the system is operating, all modules are intact, (particularly including the fire control room), a player has to lock on target, wait for the calculation to complete and fire a ranging shot. After that, the lead marker appears on the water surface in AB, or in RB, a convergence marker in binoculars

  • Turret markers have been reworked for naval battles. Status of each turret is pinned at the screen's bottom.
    • Turret is broken - red circle.
    • Turret is in the dead zone - grey circle.
    • Turret is ready to fire - green circle.
    • Overheat is in process - red filler inside the circle indicator.
    • Reload is in process - green filler inside the circle indicator.
    • Turret is aiming - the circle is dimmed.
  • A projectile drop marker has been added to the ship's binoculars. This marker shows up-to-date information about the averaged place of shells falling both horizontally and in range.

Graphical

  • Nvidia DLSS supersampling has been updated to version 2.2. The update improves image quality, as well as reduces artefacts and ghosting, especially in low light conditions
  • An option has been added for choosing the resolution to display textures on dynamic effects created with particles
  • Visual effects of large calibre round hits (from 80 to 480 mm) have been increased for all surfaces.
  • Visual effects of shells hitting the water have been reworked for all shells.
  • Visual effects of explosions of torpedoes, depth charges and mines have been reworked. Differences in the visual appearance of an underwater explosion depending on the amount of explosive have been added.
  • Visual effects of explosions of different types have been reworked for coastal and bluewater fleets.
  • Visual effects of fires of different types have been reworked for coastal and bluewater fleets.
  • Splash effects have been added for ship hulls collision with waves.
  • Assets disappear when moving out from the player now equal for all (not depending on graphics settings).

Sound

  • The sounds of all machine guns and automatic cannons of ground vehicles, ships and aircraft have been reworked. The principle of formation of the sounds of rapid-fire guns have been changed in order to more adequately and realistically sound the high rate of fire.
  • The engine sounds of the ground vehicles have been reworked so that the engine RPM better reflects the load falling on it. The RPM changes more noticeably when driving uphill, shifting gears, slipping, etc. Also the power in the area of low frequencies has been added.
  • Maximum volume of the engine of the player's vehicle has been increased.
  • Game volume settings have been reseted with the update release to the values at which the game mix has been configured.
  • Volumes of sounds of material under tracks and wheels of ground vehicles are now independent of volume of the player's engine.
  • All sounds of surfaces under tracks and wheels of player's ground vehicles have been reworked. Also new types of surfaces have been added. Now there is water, earth, sand, snow, concrete (asphalt, paving stones), liquid mud, and ice (frozen ponds).
  • Aircraft of the Phantom type now have authentic engine sounds.

Smaller updates that came afterwards

08.09.2021 (2.9.0.17)

  • A bug has been fixed where players couldn't see the "Attention to the map" marker on the minimap during a battle.
  • A bug has been where an afterburner flame looked black in ULQ settings.
  • A bug has been fixed that prevented a vehicle's pop-up menu displaying in the test drive window whilst using a gamepad.
  • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
  • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
  • The display of ground units at low heights has been fixed for weapons with TV seekers.
  • IS-7 — a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
  • Vickers Mk.3 — vignette in the gunner's sight has been fixed, field of view has been widened. .
  • Pe-8 — separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
  • AV-8A — a bug with the display of the flares block has been fixed in the preset "Flares/chaff x240".
  • MiG-27M — The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
  • ZTZ99-III — reduced armour durability of the hull's front in comparison to the ZTZ99-II has been fixed (report).
  • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III — Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
  • Type 79 ASM — Elevation above the line of sight in flight has been added.
  • ZSU-37-2 — Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
  • HMS Peacock — Radar has been added to the X-Ray view.
  • Churchill I — A bug with reverse track rotation has been fixed.
  • Aviation SB mode now requires Easy Anti-Cheat enabled.
  • In air SB sessions, created by players, now disabled bots will change to missing or exited players.
  • A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
  • A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode
  • F-104G (Italy) — The AIM-9J has been added to the weaponry list. The AIM-9B modification has been moved to rank II, LAU-10/A to rank III. A preset with 2хAIM-9B is now available without modification research by default.
  • F-104S — The AIM-9J has been added to the weaponry list. The AIM-7E modification has been moved to rank II. The LAU-10/A modification no longer requires research. The AIM-9B modification has been moved to rank III
  • F-8E — A Preset with 2х AIM-9C and 2x AIM-9D has been added.
  • Tu-1 — Material and armour glass thickness in the nose section of the cockpit has been fixed.
  • Conditions for obtaining some achievements and the rewards for completing them have been changed. This will not affect the reward of achievements already received and the progress of partially completed ones. The full list of changed achievements:
  • * Miscellaneous — Custom-built
  • * Miscellaneous — Path of perfection
  • * Miscellaneous — Fully Equipped
  • * Miscellaneous — Rearmament
  • * Miscellaneous — Proved as Improved
  • * Crew — Expert
  • * Research — Only the Stars Are Higher
  • * Aircraft — Can't Catch Me!
  • * Tanks — Victory machine
  • * Fleet — Flagship
  • Incorrect display of fuel has been corrected, that mistakenly depended on the connection quality.
  • A bug has been fixed where AI aircraft in Test Drive spawned with low initial speed where they stalled and crashed.
  • A bug has been fixed that in some cases led to a client crash on downloading the hangar on Nvidia graphic cards.
  • B-29 (USA) nuke carrier - in ground RB, the incorrect respawn type "Bombers" has been removed.

Sound

  • A bug has been fixed with the overly loud sound of the Begleitpanzer's gun and the British 40mm QF.2 gun, as well as the 57mm ZiS-4 gun from the gunner's view.
  • The overly loud sound of the rotary barrel gear on the M61 gun (M163 SPAAG) has been fixed.
  • A bug has been fixed with the missing sound of the naval gun chase camera for the first 4 seconds of flight.
  • The overly quiet sound of the beginning of an artillery barrage has been fixed.
  • A bug has been fixed where the sound of the M230 guns of the Apache series of helicopters didn't depend on the rate of fire.

10.09.2021 (2.9.0.21)

  • Inverted border and fill colors on the player nicknames have been fixed on the lighting scheme of player nameplates.
  • A bug has been fixed where in some cases autocannon fire might cause the damage indicator to appear on a player's own aircraft.
  • A bug has been fixed that made aircraft contacts at distances between 2.8 and 4.6 km blurred and almost invisible in the air .
  • User created rooms have been removed from the air SB room list. Now they are divided by nation presets, together with matchmaker created rooms.
  • In the air SB room list, a new checkbox has been added - "Show supported only", which allows the hiding of all rooms unavailable for the selected aircraft and gaming nation, including those for all squad mates.
  • A bug that caused the progress bar for some tasks to be displayed incorrectly has been fixed.
  • EC-665 Tiger HAD, EC-665 Tiger HAP — A bug with increased number of rounds for the 30 mm GIAT M781 cannon has been changed from 450 to 750 when using the MAW (missile approach warning system) modification.
  • AD-2 Skyraider — Aircraft armour has been fixed. Steel armour plate behind the engine has been added.

Sound

  • Aircraft are now more audible from the ground.
  • The volume of the collision of ground vehicles with obstacles has been slightly increased.
  • A bug where some mechanization sounds were missing in the aircraft cockpit has been fixed.
  • A bug that sometimes caused enemy/allied aircraft cannons to fire silently has been fixed.
  • A bug where sometimes the engine sounds of enemy/allied aircraft were missing has been fixed.
  • A bug that might interrupt landing sounds of the gear touching the ground has been fixed.
  • A bug that could cause the sound of water splashing when enemy/allied ground vehicles respawned has been fixed.
  • The sounds of water splashing for enemy/allied vehicles have been changed.
  • Track sounds of player and enemy/allied vehicles have been slightly increased in volume.

13.09.2021 (2.9.0.26)

  • A bug has been fixed where the LMB was unable to interact with the interface in the hangar after leaving a battle or watching a replay in full screen mode with a hidden interface.
  • F-104S, Ju 288 C, B18B — a bug has been fixed where wingtip vortices and aerobatic smoke was displayed from the aircraft's centre.

PlayStation

  • A bug has been fixed with a client crash after extended play.

VR

  • Incorrect zooming has been fixed for the PIMAX headsets PIMAX (report).

14.09.2021 (Server update)

  • The terms for the "Invite a friend" program have been changed. Now, to achieve a first stage reward (70,000 SL), an invited friend has to achieve rank III in air/ground forces. Stage II reward (300,000 SL, 100 GE) is granted for rank V; Stage III (2,500 GE) for rank VII. Requirements for naval forces' progress remains unchanged.

15.09.2021 (2.9.0.33 (2.9.0.31 — Xbox, Playstation))

Improvements and fixes

  • A bug has been fixed when, if a voluminous shell hits a cross section area of 3 or 4 armoured elements, a shell didn't form fragments after penetrating the armour.
  • A bug has been fixed where, when switching from commander's sight to binoculars with "Save direction while switching current trigger" option enabled, the view in binoculars was directed to the east.
  • A bug has been fixed that resulted in locking on enemies nearby the selected one with the "Automatic target lock" option enabled in Naval battles.
  • A bug has been fixed that resulted in incorrect range correction at nearer distances in Naval battles: rotating down in some cases increased correction, rotating up decreased it.
  • A bug has been fixed with missing grass on any graphic presets available on the Linux version.

Ground vehicle model, damage model, characteristic and weaponry changes:

  • Chieftain Mk.10, Striker - "Late two tone" camo is now available for completing tasks, similar to other later British ground vehicles.
  • ZSU-37-2 - NVD has been added for driver and commander.
  • Type 87 - "Adjustment of fire"module has been added.
  • M41A1 (SDF) - aiming speed of the anti-aircraft machine gun has been increased and brought in line with that of the M41A1 in the US branch (report)
  • Type 60 ATM - crew number has been corrected in the info card. (report)
  • Leopard 2K - rubber-fabric mudguards have been added to the damage model.
  • Сromwell V (RP-3) - incorrect rocket depletion order in xray mode has been fixed.
  • Merkava Mk.3D - description of the bulkhead between engine and combat compartments has been corrected.
  • Vickers Mk.3 - gun depression angles over the engine compartment have been reduced.
  • MLRS sight crosshairs have been specified after changes to the ballistic characteristics of rockets (devblog)
  • 25mm M791 - initial velocity for the the M242 gun has been specified.

Aircraft model, damage model, characteristic and weaponry changes

  • Pe-8 - icons in the secondary weaponry menu have been corrected for 100 kg bombs.
  • Wfr.Gr.21 - explosives type display has been fixed in the info card.
  • Hunter F.6 - the display of the protection caps on the empty rocket launchers for the twin SRAAM weapon preset have been fixed.
  • AH-64DJP - the display of the launchers of the AIM-92 missiles have been fixed.
  • Yak-30 - armoured backseat has been added.

Fleet model, damage model, characteristic and weaponry changes

  • LÉ Orla - traverse speed of the main calibre turret has been fixed.
  • Clemson type destroyers - AI shooting at aerial targets has been fixed. Parameters of the remote fuse for the 76mm HE remote fuse rounds have been corrected.
  • HMS Armada, HMAS Tobruk - a bug has been fixed where 40mm mountings remained at maximum elevation.

Flight model changes

  • AH-1z - improved throttle response and revs recovery with increasing propeller pitch.
  • Scout AH.Mk.1, Wasp HAS.Mk.1 - the roll has been fixed when increasing speed in arcade battles
  • Do 217 (all series) - a bug has been fixed with incorrect position of wheels on the front landing gear.
  • Tu-1 - a bug with incorrect fuel loading has been fixed.
  • MiG-23, MiG-27 - a dead zone in the yaw channel has been reduced when the automatic controls system is operating in the stabilization or damping mode

16.09.2021 (2.9.0.36)

Improvements

  • A warning message when the BR of the squad player's vehicles differs from the BR of the squad leader's vehicles has been added when queuing.
  • Display of the actual BR of a player's vehicles or squad's vehicles in the queue window has been improved. The numbers are now more visible.
  • Display of an aircraft's contacts has been improved and the distance of their appearance has been increased. This simplifies visual search and detection of the aircraft at medium and long range as well as against the surface background.

Fixes

  • Incorrect fuel load when entering a battle in an aircraft has been fixed for some cases where the change of the fuel amount and the appearance of the aircraft didn't match the selection in the respawn window (report, report 2, report 3).
  • A bug that caused the selected rocket detonation distance settings not to be applied, but to use presets of another aircraft in the setup, has been fixed.
  • A bug where the visual display of aircraft contacts in the sky depended on turning on or off the radar has been fixed.
  • A bug has been fixed with a hydroplane or flying boat with an aerial spawn point may be spawned on the ground far from the airfield in EC missions.
  • Kh-25 missile — a bug has been fixed with the missing laser guiding indicator.
  • AGM-65 missile — missing target lock indicator has been fixed .
  • A bug has been fixed with heat sources that could not be rendered in the TVD with the very high resolution effects option enabled.
  • A bug has been fixed with the hit camera, when the torpedoed ship might be displayed incorrectly or with missing modules.
  • F-8E FN now has authentic radar without IRST.
  • Notch sector for AIM-7 and R-23R has been increased.
  • The maximum range of non-tracking target illumination with a fighter radar (due to radar sidelobes) has been decreased.
  • Head-on target detection has been increased, low altitude tail-on target detection has been decreased for the Pulse-Doppler mode of the F-4K and F-4M FGR2 radars. Detection range has been slightly decreased for impulse mode.
  • Pulse-Doppler mode is chosen by default for Saab 37 Viggen and F-4EJ KAI radars.

17.09.2021 (2.9.0.38)

  • A bug with the armour analyzation mode, where armour plates of the same thickness would display with different colours, has been fixed.
  • A bug which would allow aircraft to land successfully in shallow water without breaking their landing gear has been fixed.
  • A bug that caused the AIM-9J missile to not lock onto targets in SB mode without activation of the AGM-65's missile camera has been fixed.

22.09.2021 (2.9.0.52 (2.9.0.48 - Xbox, Playstation))

Improvements and fixes

  • A bug has been fixed with the missing helicopter speed indicator if the "Indicated air speed" option is set to "IAS".
  • A torpedo reload indicator has been fixed in Naval AB for the vessels with on board reloading torpedo launchers (report).
  • A bug has been fixed which in some cases prevented "Damage to naval targets" achievement progress .
  • Incorrect ballistic calculator on helicopters has been fixed for the second and subsequent respawns.
  • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 — a bug with the quick reload of the main ammo belt has been fixed.
  • HMS Norfolk — a bug with a constantly rotating port (left) torpedo launcher has been fixed.
  • A bug has been fixed that prevented item purchase or opening in the inventory while using a cursor with gamepad.
  • AIM-7 — a bug has been fixed where the missile was unable to lock on to MiG-23M and MiG-27M aircraft. The missile lock indicator didn't turn red, the missile self-destructed in midair after the launch.
  • MiG-23M — now being spawned at supersonic speeds will mean these aircraft have the wings 100% swept.
  • Mi-24V — certain missing textures in the cockpit have been restored.
  • Mi-35, Ka-50 — rear-view mirrors in the cockpit have been fixed.
  • STB-1 — ammo rack position has been corrected (report).
  • BMP-2 — the position of the IR searchlight has been corrected.
  • B17G — front turret has been fixed.
  • Buccaneer S.1 — animation of the ailerons has been fixed.
  • A bug has been fixed with missing snow on vegetable 3D decorations while playing in winter locations.
  • A rare client crash after changing account has been fixed.
  • The azimuth scale at the top of the screen has been removed for aircraft equipped with a radar.

Ground vehicle model, damage model, characteristic and weaponry changes:

  • STB-1 — ammo rack position has been corrected (report).
  • BTR-152А — the number of forward and reverse gears has been increased, gear values have been specified. Source: Руководство по материальной части и эксплуатации БТР-152В, 1957 год.
  • ARL-44, ARL-44 (ACL-1) — the number of forward and reverse gears has been increased, gear values have been specified. (report).
  • Leclerc S1, Leclerc S2 — the gear values have been specified. A bug with a slow pivot neutral gear turns has been fixed (report).
  • Abrams (all series) — gear values have been specified. Source: AGT 1500 POWERPACK IMPROVEMENT PROJECT (M1 TMEPS) CONTRACT NUMBER DAAE07-87-C-R006 J. Edwards and R. Brayer General Dynamics Land Systems Div. March 1991 // Propulsion System Performance Simulation (PS**2) Computer Simulation to Evaluate Tank-Automotive Engine and Transmission Performance A User's Guide September 1988.
  • 9M133, 9M133FM-3 — a bug has been fixed where the optronic countermeasures were able to affect the missiles. Control type has been changed to the laser-beam.
  • TAM-2C — zoom has been added to the sight; sight magnification has been changed from x12 to separate magnifications x3-x10 (report).
  • VFM5 — sight magnification has been specified from x12 to x10 (report).
  • T-72B (1989) — a bug has been fixed with missing layers of cast armour in the turret in x-ray mode.
  • Leopard 2K — the incorrect display of 20mm gun horizontal and vertical aiming speed in x-ray mode has been fixed.
  • MAUS, E100 — a bug with different aiming speeds in the main and auxiliary guns has been fixed.
  • IS-7 — a bug has been fixed where it was impossible to repair AA and rear machine guns.
  • Strv 103-0, Strv 103A, Strv 103C — duplicate drive controls have been added for the second driver/loader.
  • ZPRK 2S6 — a bug has been fixed that prevented the IR lock and track system to lock on target at distances over 8,000 meters.
  • 9P157 — a bug with infinite radar field repair has been fixed.
  • Vickers Mk.3 — aiming angles at the sides of engine compartment has been specified; a gun will no longer cross the hull elements.
  • M1A1HC - aiming angles of the 7.62mm AA MG have been specified; machine gun will no longer cross the ARCM searchlight.
  • Roland 1, FlaRakPz 1, FlaRakRad - The name of the radar in X-Ray view has been clarified.
  • Gepard - The name of the radar in X-Ray view has been clarified.
  • B1 Bis, B1 Ter - Driver now has control of the 75mm cannon.
  • HVAP/APCR — The template for the formation of secondary fragments behind the armour has been improved. For medium and large-calibre high-velocity armour-piercing and armour-piercing composite rigid shells, the number of fragments and their destructive power have been increased.

Naval forces model, damage model, characteristic and weaponry changes:

  • Falling shell marker - The ability to disable the falling shell marker has been added. You can find it in settings:
  • * Options > Main parameters > Naval Battle Settings > Highlight targeting point
  • Lead marker on weapon control - Indication of the distance correction with the lead maker has been fixed. Now it indicates more accurately whether you should aim closer or farther relative to the enemy ship.
  • Realistic aiming in AB has been fixed - When switching in the settings menu to realistic aiming in AB, shooting is now identical to shooting in RB.
  • Poltava - Angles for traverse in the aft main calibre turrets have been extended.

Aircraft model, damage model, characteristic and weaponry changes:

  • MiG-27M - The opening of some presets of the suspended weaponry without researching the relevant modifications has been fixed.
  • F-8E - Incorrect display of the icons of suspended weaponry for some presets with the AIM -9C missiles has been fixed.
  • Il-10 (all modifications) - Separate bomb drop for bomb weaponry has been added.
  • A32A - Incorrect displaying of the icons of suspended weaponry for some presets with the m/50 and m/61 bombs has been fixed.
  • Er-2 (ACh-30B) (all modifications) - Incorrect display of the icons of suspended weaponry for some presets with the 250kg and 500kg bombs has been fixed.
  • A-4E - Full name of the aircraft has been added to the vehicle card.
  • F-5 (all modifications) - Tearing off of the different wing parts where some elements of the aircraft structure and suspended weaponry were left hanging in the air has been fixed.

Sound

  • Now, when slowing down game speed (in replays, for example) the speed of sounds slows accordingly, i.e. frequency and duration of sounds increases or decreases. Works for a change of speed range 0.25x - 4x.

23.09.2021 (2.9.0.56)

Aircraft model, damage model, characteristic and weaponry changes

  • MiG-27M - Additional countermeasure blocks (chaff, flares) have been added. A preset with 2хR-13M1 no longer requires research of the R-13M modification and is available as default. Combined presets with R-13M1 missiles still need to have the researched R-13M modification.
  • A-5C - 750 pounds M117 bombs, blocks with Type-130 rockets, additional wing pylons and combined presets with new weapons have been added to suspended weaponry. Presets have been adjusted to reflect the addition of the new pylons.
  • F-5A (China) - Countermeasure blocks (chaff, flares), a radar warning reciver (RWR) and related modifications have been added.
  • F-5C - Radar warning reciver (RWR) has been added.
  • F-5E — A bug which would cause the radar sighting area to shift away from the center has been fixed (report).

27.09.2021 (2.9.0.58)

  • T-72A, T-72AV (TURMS-T), Т-72B, Т-72B (1989), Т-72B3 — a bug where the spring wasn't attached to the machine guns has been fixed.
  • The incorrect display of the compass on some vehicles has been fixed.
  • An issue of a freeze with a following crash after a few minutes in battle on the Mac version has been fixed.
  • The third crew slot has been removed from the reward for completion of basic training.
  • The cost of the "Talisman" modification on reserve vehicles has been increased from 80 to 190 GE.
  • Dynamic campaign achievements "Free Swinging" and "Fun with Friends" have been removed. Rewards for the previously completed achievements will not be revoked.

29.09.2021 (2.9.0.62)

  • Toldi IIA — missing effects of barrel break and damaged track have been restored.
  • Airfield AA guns will no longer stop firing at damaged enemy aircraft that are still able to fight.
  • The incorrect display of contacts at greater distances in SB mode has been fixed.
  • Minimal size of contacts while playing at high resolution has been fixed.
  • A bug that sometimes caused the game to close with the error; "Unknown file version (mac_app.zip)" after updating via Steam, has been fixed.

Aircraft model, damage model, characteristic and weaponry changes:

  • Ki-84 ko, Ki-84 ko (China), Ki-84 otsu, Ki-84 hei — the thickness of the armoured headrest has been increased from 6mm to 13mm (report).
  • Saab A32A — separate drop has been added for 120 and 250 kg bombs.
  • H8K2, H8K3 — a bug has been fixed where the upper turret was able to fire through the fuselage.
  • IL-10, IL-10 (1946), IL-10 (1946) China — firing angles in the turret have been corrected, the ammo capacity of the UBT and B-20 machine guns have been corrected from 300 to 150 rounds. Separate launch has been added for 82mm and 132mm rockets.
  • Su-6 (AM-42), Su-6 (M-71F) — firing angles in the turret have been corrected.

Naval forces model, damage model, characteristic and weaponry changes

  • USS Omaha, USS Raleigh, USS Detroit — the traverse angles on the casement main calibre guns have been increased.
  • IJN Yubari — year of modernization has been changed to 1944.
  • Köln F220, Lübeck F224 — a bug with absent overheating in the 100mm guns has been fixed.
  • HMS Norfolk — aiming angles of the 1st and 3rd main calibre turrets have been changed.

30.09.2021 (Server update)

05.10.2021 (2.9.0.75)

  • Information regarding guided flight time has been added to the cards for air guided missiles.
  • A bug that might cause coloured circles in the sky in battles has been fixed.

Sound

  • A bug which caused an inability for the volume of ground vehicles' wheels/tracks on different surfaces to be adjusted has been fixed.
  • Cockpit vibration sounds while in first person view have been reworked and will now be more distinctive when the aircraft is overloaded.
  • A bug which caused there to be no sound when landing gears touched down upon the ground in third person view has been fixed.

06.10.2021 (2.9.0.83 (2.9.0.79 - Xbox, Playstation))

  • The crosshair shift when switching to the commander's camera has been fixed.
  • Incorrect display of smoke and fire on specific graphic presets has been fixed.
  • The playback of the video in the tutorial mission will no longer cause an FPS drop.
  • A bug has been fixed where an enabled Japanese Microsoft IME keyboard would cause a switch to hiragana instead of Latin by default.
  • BV 138 C-1 — a bug with the display of the water surface in the bomb sight has been fixed.
  • New icons for the respawn points have been added.
  • Camo preview has been added to the "Skins" tab of the user profile card.
  • The missile info card now has data on the time of controlled flight, jamming resistance of the ATGM guiding optical channel, as well as guaranteed launch distance of the ATGM ( an attainable distance under any atmospheric conditions affordable). Availability of the laser-beam control channel now indicated for ATGMs based on ground vehicles.

Ground vehicle model, damage model, characteristic and weaponry changes

  • Challenger 2 (2F) — durability of combined armour has been specified.
  • Challenger 2, Challenger 2 (2F) — aiming angles of the AA machine gun have been specified to avoid firing through the commander's sight.
  • Type 16 — camera position has been corrected. A bug has been fixed where the vehicle might disappear at certain angles of the camera view.
  • Type 16, Dardo, Centauro I 105, Centauro I 105R, Centauro I 120 — a bug has been fixed with the display of bulkheads in xray mode with the armour view disabled (report).
  • ZBD86 — a bug has been fixed with the simultaneous view of different types of ATGMs in xray mode.
  • T-64B, T-72A, T-72AV (TURMS-T), T-72B, T-72B (1989), T-72B3 — description of the turret armour has been corrected in xray mode. The values order has been changed to "from the lowest to the highest". A bug with missing cast armour in the armour description has been fixed .
  • TAM 2IP — a bug with missing overpressure damage to the crew has been fixed.

Aircraft model, damage model, characteristic and weaponry changes

  • Ju 87 G-1, Ju 87 G-2 — a bug has been fixed where parts of the cannons remain in the air when the wings have detached.
  • MiG-21MF — a bug has been fixed where parts of the wings remain in the air after the wings have detached.
  • MiG-21MF, MiG-21SMT — a bug has been fixed where the airbrake might pass through a suspended flare container.
  • Attacker FB.1, Attacker FB.2 — the flap limitation has been added when using suspended armament.
  • Saab A32A — a bug has been fixed where chaff was added to the 12xM/49 rockets preset.
  • IL-2 (all series) — a separate launching of the 82mm and 32mm rockets has been added.
  • Saab A21A-3 — a separate bomb drop has been added for the 50kg bombs.

Naval forces model, damage model, characteristic and weaponry changes

  • Pr.1204 — damage to the turrets with the vessel heaving has been fixed.
  • IJN Mutsuki, 120 mm/45 3rd Year Type — armour piercing and ballistics of shells Type 1 and Type 0 has been corrected.
  • Characteristics of the Italian W.200/450X5,75 torpedo have been corrected: max distance has been increased to 8 km.
  • Maxim Gorkiy - the parameters of explosions in the ammo stowages have been corrected. Explosion and fire in the auxiliary calibre ammo stowage does not lead to a guarantee of vessel destruction.

13.10.2021 (2.9.0.92 (2.9.0.91 — Xbox, Playstation))

Ground vehicle model, damage model, characteristic and weaponry changes

  • М60 AMBT — bugs in the visual display of damage on the physically correct tracks have been fixed.
  • Pansarbil M/40 — the priority order of the crew switching places has been corrected.
  • M247 — magnification of the commander's sight has been specified (report).
  • Strv 103 (A,C,0) — a bug with vertical aiming while firing from the binocular view has been fixed.
  • The display of the view sector has been removed on the vehicle selection screen after a vehicle has been lost in battle.

Aircraft model, damage model, characteristic and weaponry changes

  • Buccaneer S.1 — drop order of the 6x 1000 lbs bombs has been fixed (report).
  • J35A Draken — a bug has been fixed where parts of the wings remain in the air after the wings have detached (report).
  • F6F-5N, F-86K, CL-13 Mk.4, P-47D-30 (China) — the full name has been added to the aircraft's card.
  • Yak-38, Yak-38М, F-8E, F-5C — the display of icons in the secondary weapons menu has been corrected.
  • The ability to brake when the landing gear has detached has been fixed.

Naval forces model, damage model, characteristic and weaponry changes

  • VAS 201 — characteristics of the W.200/450X5,75 torpedo have been fixed (maximum range has been increased to 8 km).
  • HMS Armada — a bug has been fixed that caused the 40mm gun to stick at the top aiming point.

Other

  • Performance drop has been fixed when observing destroyed ground vehicles in ground battles.
  • The yellow border of the selected spawn point on the map is no longer covered by markers.
  • HUD info in the top left corner has been restored in replays (report).

18.10.2021 (2.9.0.101)

  • A bug which would cause weather effects (such as fog) not to display while in the cockpit view of aircraft with rear view mirrors, while the player was also using the old video card support mode, has been fixed
  • A bug which allowed a tank to fire with a broken breech, after its barrel was repaired, has been fixed
  • The display of sky gradients has been improved for the "Movie" graphics preset.

20.10.2021 (2.9.0.107 (2.9.0.106 — Xbox, Playstation))

Armoured vehicles

  • A bug has been fixed that prevents the display of camouflage decorations in the commander's sight in SB mode.
  • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 — a bug with reloading with external ammo belts has been fixed.
  • Type 93 — the list of available channels has been fixed in the description of the NVD module.
  • Begleitpanzer 57 — a bug has been fixed where in certain cases the commander's gun override might not be available (report).

Aircraft

  • A bug has been fixed with a missing trail from low level aircraft on the water's surface in replays.

Other fixes

  • The "Final Blow" battle award now operates correctly.
  • A delay in switching between commander's sight to the gunner's sight has been fixed (rерort).

Playstation

  • FPS drop when firing from a ground vehicle with the hit camera enabled has been fixed.


Updates
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