Fairmile H LCS(L)(2)

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Fairmile H LCS(L)(2)
uk_fairmile_lcs_l_h_mk2.png
GarageImage Fairmile H LCS(L)(2).jpg
Fairmile H LCS(L)(2)
AB RB SB
2.3 2.3 2.3
Research:36 000 Specs-Card-Exp.png
Purchase:140 000 Specs-Card-Lion.png
Show in game

Description

The Fairmile H LCS(L)(2) is a rank III British motor gun boat with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Main fire tower65 / 60 / 65 mm
Hull6 mm (steel)
Superstructure6 mm (steel)
Number of section4
Displacement116 t
Crew25 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB37 / 19 km/h
RB28 / 14 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 37 19
RB/SB Stock ___ ___
Upgraded 28 14

Modifications and economy

Repair costBasic → Reference
AB1 180 → 1 513 Sl icon.png
RB1 550 → 1 988 Sl icon.png
Total cost of modifications37 600 Rp icon.png
82 800 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training39 000 Sl icon.png
Experts140 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 150 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
150 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
240 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
4 100 Rp icon.png
Cost:
9 000 Sl icon.png
320 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
150 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
4 100 Rp icon.png
Cost:
9 000 Sl icon.png
320 Ge icon.png
Mods ammo.png
20 mm HE magazines
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
150 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 200 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods ammo.png
20 mm AP magazines
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
Shot Mk.8
Research:
1 400 Rp icon.png
Cost:
3 100 Sl icon.png
110 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
240 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 100 Rp icon.png
Cost:
6 800 Sl icon.png
240 Ge icon.png
Mods ship art support.png
Artillery Support
Research:
4 100 Rp icon.png
Cost:
9 000 Sl icon.png
320 Ge icon.png

Armament

Primary armament

Turret57 mm 6pdr QF Mk.V cannon
Ammunition170 rounds
Vertical guidance-12° / 20°
Main article: 6pdr QF Mk.V (57 mm)

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

2 х Turret20 mm/70 Oerlikon Mark V autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

Turret2 x 12.7 mm Vickers Mk.V machine gun
Ammunition4000 rounds
Belt capacity200 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Special armament

TurretOrdnance ML 4.2-inch mortar
Ammunition50 rounds

Mortars, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Fairmile Marine Company
Motor Launch (ML) 
Fairmile A  Fairmile A (ML100)
Fairmile B  Fairmile B (ML345)
Motor Torpedo/Gun Boat (MTB/MGB) 
Fairmile C  Fairmile C (312) · Fairmile C (332)
Fairmile D  Fairmile D (601) · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001)
Landing Craft Support (LCS) 
Fairmile H  Fairmile H LCS(L)(2)

Britain boats
Motor torpedo boats  Brave Borderer · Dark Aggressor · Dark Aggressor TD · Fairmile D (617) · Fairmile D (697) · Fairmile D (5001) · MTB-1(1)
  MTB-1(2) · MTB Vosper · MTB Vosper(2)
Motor gun boats  Dark Adventurer · Fairmile A (ML100) · Fairmile B (ML345) · Fairmile C (312) · Fairmile C (332) · Fairmile D (601) · Fairmile H LCS(L)(2)
  MGB-61 · MGB-75 · SGB Grey Fox · SGB Grey Goose
Gunboats  HMS Spey