M16 MGMC (Japan)

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the SPAA M16 MGMC (Japan). For other half-track vehicles based on the M3, see M3 Half-Track (Family).
▅M16 MGMC
▅M16 MGMC
AB RB SB
2.3 2.3 2.3
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Multiple Gun Motor Carriage M16 is a rank II Japanese SPAA with a battle rating of 2.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Hull4 / 4 / 4
Turret12 / 12 / 12
Crew3 people
Visibility80 %

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 6.35 mm (31°) Hood front
12.7 mm (31°) Driver port
6.35 mm 6.35 mm N/A
Turret 12.7 mm N/A N/A N/A

Notes:

  • Suspension bogies are 10 mm thick, suspension wheels are 15 mm thick, and tracks are 7 mm thick. Front wheels provide 2 mm armour.

Mobility

Speedforward / back
AB80 / 11 km/h
RB and SB73 / 10 km/h
Number of gears8 forward
2 back
Weight8.6 t
Engine power
AB282 hp
RB and SB148 hp
Power-to-weight ratio
AB32.8 hp/t
RB and SB17.2 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 80 11 8.6 210 282 24.42 32.79
Realistic 73 10 131 148 15.23 17.21

Modifications and economy

Repair costBasic → Reference
AB370 → 476 Sl icon.png
RB320 → 411 Sl icon.png
SB590 → 759 Sl icon.png
Total cost of modifications6 920 Rp icon.png
9 380 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces110 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 30 / 50 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
70 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
310 Rp icon.png
Cost:
420 Sl icon.png
60 Ge icon.png
Mods new tank break.png
Brake System
Research:
310 Rp icon.png
Cost:
420 Sl icon.png
60 Ge icon.png
Mods new tank filter.png
Filters
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
80 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods new tank engine.png
Engine
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png
Mods tank tool kit.png
Parts
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
70 Ge icon.png
Mods extinguisher.png
FPE
Research:
310 Rp icon.png
Cost:
420 Sl icon.png
60 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_API_ammo_pack
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
70 Ge icon.png
Mod arrow 0.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
350 Rp icon.png
Cost:
480 Sl icon.png
70 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_AP_ammo_pack
Research:
310 Rp icon.png
Cost:
420 Sl icon.png
60 Ge icon.png
Mod arrow 0.png
Mods aa cannon.png
Adjustment of Fire
Research:
310 Rp icon.png
Cost:
420 Sl icon.png
60 Ge icon.png
Mods tank ammo.png
12mm_usa_M2HB_APIT_ammo_pack
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
430 Rp icon.png
Cost:
590 Sl icon.png
80 Ge icon.png
Mods art support.png
Artillery Support
Research:
750 Rp icon.png
Cost:
1 000 Sl icon.png
150 Ge icon.png

Armaments

Main armament

Ammunition4 800 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Vertical guidance-10° / 90°
Main article: M2HB (12.7 mm)
12.7 mm M2HB (x4) Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 4,800 (200) 576 -10°/+90° ±180° N/A 52.8 73.1 88.8 98.2 104.5 18.20 16.10 14.84 14.00
Realistic 35.7 42.0 51.0 56.4 60.0

Ammunition

  • Common: API-T · I · AP · API-T
  • API: API-T · AP-I · API-T
  • AP: AP · AP · API-T
  • APIT: API-T
Penetration statistics
Belt Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Common 31 30 26 22 18 15
API 30 29 24 20 16 13
AP 31 30 26 22 18 15
APIT 30 29 24 20 16 13
Belt details
Belt Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APIT API-T 929 0.04 N/A N/A N/A 47° 56° 65°

Ammo racks

Ammo racks of the M16 MGMC (Japan)
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
24 12 (+12) (+24) Yes

Notes:

  • Although there are 24 ammo boxes, only 10 are modeled including 4 loaded on the machine guns.
  • Since there are four .50 M2HB machine guns, each reload will load 4 ammo boxes onto the guns with each box containing 200 rounds.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Strong machine guns that can shred aircraft with a well-aimed burst
  • Good mobility; accelerates quickly, fast on flat ground, and can turn in place unlike wheeled SPAA
  • Fast turret traverse allows for easily tracking any aircraft
  • Decently accurate while moving
  • Machine guns can knock out some open-topped or lightly armoured vehicles

Cons:

  • Any armament above light machine guns (<7.92mm) poses a threat
  • Vulnerable to explosive rounds and bombs dropped by aircraft due to it being open top
  • Very light, cannot pull or tow most friendly vehicles
  • Can easily be taken out by an aircraft with one well-aimed pass; the entire crew is exposed
  • Cannot turn on the spot well, as it is a half-track

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Radar SPAAG  Type 87
Missile SPAA  Type 93
USA  ▅M16 MGMC · ▅M19A1 · ▅M42