AH-1F

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RANK 6 USA
"APACHE" | AH-64A Peten
This page is about the American attack helicopter AH-1F. For other versions, see AH-1 (Family).
AH-1F
ah_1f.png
GarageImage AH-1F.jpg
AH-1F
AB RB SB
9.7 9.7 9.7
Research:390 000 Specs-Card-Exp.png
Purchase:1 000 000 Specs-Card-Lion.png
Show in game

Description

The AH-1F is a rank VI American attack helicopter with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Flight performance

Max speed
at 1 000 m277 km/h
Max altitude3 475 m
EngineLycoming Engines T53-L-703 turboshaft
Power1 300 hp
Take-off weight5 t

The AH-1F has a single turboshaft T53-L-703 power plant, which provides up to 1800 shp (transmission limited to 1290) & 210 kgf with a mass of 350 kg. This turboshaft engine is able to push the AH-1F to speeds in excess of 277 km/h whilst carrying wing mounted armaments.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 258 247 3475
Upgraded 288 277

Survivability and armour

IRCM
Protects against IR-guided missiles
Crew2 people
Speed of destruction
Structural450 km/h
Gear420 km/h

The AH-1F is an armoured attack helicopter offering protection to the crew and engine:

  • Composite boron carbide seat enclosures, for both of the crew, with a thickness of 20 mm.
  • A steel seat, which offers a thickness of 12 mm for the pilot only.
  • Steel plate covers, offering 12 mm of thickness over the turboshaft engine.

The AH-1F compensates with its small and nimble size compared to the Mi-24 Hind's which are incredibly well armoured but are huge and slow in comparison. However, the AH-1F does not protect all of its critical components, such as: fuel tanks, transmission, propeller shaft & control surfaces with armour plating. Nor does it have armoured glass installed around the cockpit.

Modifications and economy

Repair costBasic → Reference
AB3 370 → 4 859 Sl icon.png
RB5 010 → 7 224 Sl icon.png
SB4 700 → 6 777 Sl icon.png
Total cost of modifications292 000 Rp icon.png
858 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training290 000 Sl icon.png
Experts1 000 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 280 / 370 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
19 000 Rp icon.png
Cost:
56 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
44 000 Sl icon.png
310 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
15 000 Rp icon.png
Cost:
44 000 Sl icon.png
310 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
19 000 Rp icon.png
Cost:
56 000 Sl icon.png
400 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
16 000 Rp icon.png
Cost:
47 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
15 000 Rp icon.png
Cost:
44 000 Sl icon.png
310 Ge icon.png
Mods armor cover.png
Cover
Research:
32 000 Rp icon.png
Cost:
94 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
t_160_belt_pack
Research:
19 000 Rp icon.png
Cost:
56 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods weapon.png
t_160_new_gun
Research:
16 000 Rp icon.png
Cost:
47 000 Sl icon.png
330 Ge icon.png
Mods rocket.png
M200A1
Research:
16 000 Rp icon.png
Cost:
47 000 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods counterMeasures.png
IRCM
Research:
16 000 Rp icon.png
Cost:
47 000 Sl icon.png
330 Ge icon.png
Mods gunpods.png
Gun pod M18A1
Research:
15 000 Rp icon.png
Cost:
44 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods atgm heli preset.png
TOW
Research:
15 000 Rp icon.png
Cost:
44 000 Sl icon.png
310 Ge icon.png
Mod arrow 0.png
Mods weapon.png
M163_Minigun_new_gun
Research:
32 000 Rp icon.png
Cost:
94 000 Sl icon.png
670 Ge icon.png
Mods atgm heli preset.png
TOW 4
Research:
32 000 Rp icon.png
Cost:
94 000 Sl icon.png
670 Ge icon.png

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night
Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs)
Icon RedXCross.png Icon GreenCheckmark.png Icon RedXCross.png

Offensive armament

Ammunition750 rounds
Fire rate1 500 shots/min
Main article: M197 (20 mm)

The AH-1F is armed with:

  • 1 x 20 mm M197 cannon, -mounted (750 rpg)

Suspended armament

Number of setups11
List of setups
Setup 128 x FFAR Mighty Mouse rockets
Setup 276 x FFAR Mighty Mouse rockets
Setup 32 x 7.62 mm M134 Minigun machine gun
(ammunition: 3 000 rounds)
Setup 42 x 7.62 mm M134 Minigun machine gun
(ammunition: 3 000 rounds)
14 x FFAR Mighty Mouse rockets
Setup 52 x 7.62 mm M134 Minigun machine gun
(ammunition: 3 000 rounds)
38 x FFAR Mighty Mouse rockets
Setup 64 x BGM-71С Improved TOW missiles
Setup 78 x BGM-71С Improved TOW missiles
Setup 84 x BGM-71С Improved TOW missiles
38 x FFAR Mighty Mouse rockets
Setup 98 x BGM-71С Improved TOW missiles
38 x FFAR Mighty Mouse rockets
Setup 104 x BGM-71С Improved TOW missiles
2 x 7.62 mm M134 Minigun machine gun
(ammunition: 3 000 rounds)
Setup 118 x BGM-71С Improved TOW missiles
2 x 7.62 mm M134 Minigun machine gun
(ammunition: 3 000 rounds)

The AH-1F can be outfitted with the following ordnance:

  • Without load
  • 28 x FFAR Mighty Mouse rockets
  • 76 x FFAR Mighty Mouse rockets
  • 2 x 7.62 mm M134 Minigun machine guns (1,500 rpg = 3,000 total)
  • 2 x 7.62 mm M134 Minigun machine guns + 14 x FFAR Mighty Mouse rockets
  • 2 x 7.62 mm M134 Minigun machine guns + 38 x FFAR Mighty Mouse rockets
  • 4 x BGM-71C Improved TOW missiles
  • 8 x BGM-71C Improved TOW missiles
  • 38 x FFAR Mighty Mouse rockets + 4 x BGM-71C Improved TOW missiles
  • 38 x FFAR Mighty Mouse rockets + 8 x BGM-71C Improved TOW missiles
  • 2 x 7.62 mm M134 Minigun machine guns + 4 x BGM-71C Improved TOW missiles
  • 2 x 7.62 mm M134 Minigun machine guns + 8 x BGM-71C Improved TOW missiles

Usage in battles

When playing the AH-1F, select the helipad which is in the ideal tactical location for your playstyle. Climb to around 1500 meters, find a target, then descend on to them. It is critically important that you engage them from the rear of side. This way, it reduces their awareness of you, since they will be looking forward, this will help you by making the adversary become disoriented when attacked. This will give you a stealthy advantage, like a ninja. Advancing onto the target, come in as fast as possible, then slow down quickly, by raising the noise of the helicopter up. When slowed down, Engage the sight stabilizer and fire the tow missile and guide it onto the target.

If the target starts moving, rolling or starts trying to evade, keep the missile on the target and adjust to what your adversary is doing. Until you see an explosion, the target going down in flames whilst the reward and notification are showing up.

If out of the range, the missile will self-detonate and could give your position away, if your adversary looks around.

Msg-important.png Remember, you only have around one and a half miles before the missiles will detonate by themselves, so you can only carry either 4 or 8 BG-71 Tow missiles at a time.

To overcome this, with enough time spent playing with the BG-71 missiles, you will be able to determine when you are within range based on your experience. This also applies to any other type of missile in the game too.

When engaging in Close quarters combat with other helicopters, the biggest threats are air-to-air missiles. Since the AH-1F only offers limited protection against them with countermeasures with its IRCM module. This means you need to stay alert, active & on the lookout for fast moving dots. If you see a small fast dot heading towards you, make very sharp abrupt turns, change height at the same time while turning and rolling.

Msg-warning.png These are the biggest threats to you in battle, since they can carry air-to-air missiles.
Msg-important.png Do keep in mind that you may be able to shoot down missiles with the installed 20 mm triple rotary M197 cannon.

When engaging other helicopters, the triple barrel rotary cannon makes short work of any adversary. Make sure to load it with the air target belt, aim for critical elements of the rival helicopters such as cockpit, engine and fuel tanks. Now if you have equipped your helicopter with the additional 2 x M134 miniguns 7.62 mm machine guns, Bring your target in front of you and open fire. They will obliterate the target and send it smoking to the ground, they have up to 3000 rounds in total. That's 1,500 Rounds per mini gun, in addition to the 750 cannon rounds for the M197, that is potentially up to 3,750 rounds!

Ground forces

Playing the AH-1F in ground forces, it is recommended to load up the 8x BG-71 Tow missiles & 38x FFAR Might mouse missiles. The BG-71 will give you the penetration at range in order to terminate tankers and with safety from the Anti-Aircraft Missile equipped anti-air vehicles. It is a wise tactic that Anti-Aircraft Missile equipped anti-air vehicles to be terminated first. Then once terminated, move into the battlefield and dominate the tanks with the 38 x FFAR Might mouse missiles, which can cause a lot of damage and could potentially terminate up to 38 tanks with well-placed shots.

The ideal tactic is to utilise the helicopter and the terrain. Such as maps which have forests and lots of tree lines, stay low over the trees and select your targets based on the threat to yourself first, then the impact to the team.

For example, if you have seen no enemy SPAA vehicles or other helicopters, climb in height, hover, then fire one or two missiles. Then quickly break off the hover and move to another part of the map, this way it allows you to stay undetected, remain stealthy and become a major threat to the enemy team.

Handling radar and Surface to Air missiles, when an enemy missile equipped SPAA is achieving a lock on, you will be notified with red arrows on the screen saying radar. To break the lock start rolling, gaining speed and the arrows will go away. If you are not successful, keep a close watch around the helicopter. At this, you will see white smoke coming from the ground, make very sharp abrupt turns. Change height at the same time while turning and rolling to avoid the missile.

Msg-info.png Keep a close watch out for airplanes and other attack helicopters!

Pros and cons

Pros:

  • 20 mm gun performs better against heavy armour than the 7.62 mm minigun
  • Great manoeuvrability
  • Very agile, with secondary load outs installed
  • Great acceleration, very quick
  • Good secondary weapon loadout

Cons:

  • No flares
  • Cannot equip air-to-air missiles
  • 3 km range on its air-to-ground missiles

History

The AH-1F was born as the last iteration of the single engine variant of the Cobra helicopters. The development of this model can be traced back to the AH-1Q Huey Cobra, which was basically an AH-1G with several systems attached to it, such as the XM65 TOW missile subsystem (which allowed it to operate the BGM-71 TOW), M73 reflex sight and a Telescopic Sight Unit (TSU). All 92 of the AH-1Q's were AH-1G's that had been modified. After this model was tested, it was determined that the helicopters lacked the horsepower to perform NOE flight and a few upgrades such as a new more powerful T53-L-703 engine with a 1800 hp output, and several electronic changes were made to it. By this moment, it was known as AH-1S (Mod) or Modified. Eventually, all of the AH-1Q's were reworked and updated to AH-1S (Mod) or later variants.

The AH-1S had also several modernizations, known as "Step" modernizations. The AH-1S Step I (Also known as AH-1P) modernization program with the upgrades listed above, and a new cockpit that included composite materials to enhance protection. The AH-1S Step 2 (Also known as AH-1E) introduced the Enhanced Cobra Armament System (ECAS), which included the 20 mm M197 rotary cannon, fitted into a M97A1 turret system.

The AH-1F Included both the Step I and II upgrades, alongside upgrades on its armament system, a laser rangefinder, an IR suppressor mounted on the engine exhaust, and a IR dazzler, mounted on top of the engine. One Prototype Model 249, a AH-1S with a 4 bladed main rotor system, was created to be sold to US Army as an armed scout for the Apache Helicopter with advanced sighting systems that could also carry Hellfire missiles but was not purchased. The Model 249 was also offered to Germany as a proposed Attack helicopter but was also not purchased.

Media

Images
Skins
Videos

See also

Related development
Aircraft of comparable role, configuration and era
  • Agusta A129 Mangusta

External links


Bell Aircraft Corporation
Aircraft 
Fighters  P-39N-0 · P-39Q-5
  P-400
  P-63A-10 · P-63A-5 · P-63C-5 · ␠Kingcobra
Jet Fighters  P-59A
Export  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 · ▄P-63C-5
Helicopters 
Attack  AH-1F · AH-1G · AH-1Z
Utility  UH-1B · UH-1C · UH-1C XM-30
Export / Licensed  ▅UH-1B · ▀UH-1D
  ▅AH-1S early · ▅AH-1S · ▅AH-1S Kisarazu
See Also  Fuji Heavy Industries

USA helicopters
Attack  AH-1F · AH-1G · AH-1Z · AH-64A · AH-64A Peten · AH-64D · H-34
Utility  UH-1B · UH-1C · UH-1C XM-30