M-17

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Rank 4 Japan
IJN Mikuma Pack
M-17
Research:120 000 Specs-Card-Exp.png
Purchase:360 000 Specs-Card-Lion.png
Show in game

Description

The M-class, M-17 is a rank IV German sub-chaser with a battle rating of 3.3 (AB/RB/SB). It was introduced in Update "Direct Hit".

General info

Survivability and armour

Armourfront / side / back
Citadel15 / 15 / 0 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section5
Displacement874 t
Crew84 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB51 / 19 km/h
RB34 / 13 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 51 19
RB/SB Stock ___ ___
Upgraded 34 13

Modifications and economy

Repair costBasic → Reference
AB2 740 → 3 493 Sl icon.png
RB4 120 → 5 253 Sl icon.png
Total cost of modifications166 900 Rp icon.png
260 800 Sl icon.png
Talisman cost1 900 Ge icon.png
Crew training100 000 Sl icon.png
Experts360 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces620 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 250 / 100 % Sl icon.png
184 / 184 / 184 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods ship venting.png
Ventilation
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods he frag base fuse tank.png
105mm_germany_skc32_navy_base_fuse_he_ammo_pack
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
20 mm HET magazines
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods he frag dist fuse ship.png
105mm_germany_skc32_navy_dist_fuse_he_ammo_pack
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
20 mm APT magazines
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
6 200 Rp icon.png
Cost:
9 800 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
8 300 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mod arrow right 0.png
Mods naval mine.png
Mines
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png

Armament

Primary armament

2 х Turret10.5 cm SK C/32 cannon
Ammunition100 rounds
Vertical guidance-10° / 70°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Additional armament

Setup 14 x WBG depth charge
Setup 230 x EMC moored contact mine
Setup 34 x WBG depth charge
2 x EMC moored contact mine
Main articles: WBG depth charge, EMC mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany sub-chasers
M-17 · M-802