Difference between revisions of "Hornet Mk.I"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} British twin-engine fighter {{Battle-rating}}. It was introduced in [[Update "Hot Tracks"]].
+
The de Havilland Hornet was a twin engine fighter developed by the de Havilland Company as a high altitude long range interceptor at the end of WWII. The Hornet saw most of its action in the colonies of the Pacific, its long range allowed it to cover large areas of sea and land in areas without proper infrastructure or services to maintain large fleets of aircraft. The Hornet Mk.I was the first variant of the Hornet with 60 units built. A total of 383 Hornets were built between all variants in the span of 5 years (1945-1950). It served in the Royal Air Force and Royal Navy from 1946 to 1956.
 +
 
 +
It was introduced in [[Update "Hot Tracks"]]. The Hornet Mk.I represents the beginning of the end of British propeller aircraft. An earlier model of the tech tree [[Hornet Mk.III]] with a lighter airframe and the same engines, but lacking the "150 octane fuel" of the Mk.III, the Mk.I attains slightly more agility than its successor. With four fearsome 20 mm Hispano Mk.V cannons all mounted under the nose of the aircraft, it possesses the ability to shred apart whatever is unfortunate enough to fall within its sights. Able to climb and fight at high altitudes with a focus on energy fighting with only a lightly noticeable reduction in power that the Mk.III possesses. For any pilot willing to put the time in, this aircraft will provide a terrifying force in any battle, even ground scenarios with its ability to carry suspended armaments and armour piercing 20 mm rounds.
  
 
== General info ==
 
== General info ==
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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
For pilots who loved the Mosquito, the Hornet is a dream come true. As a descendant of the [[Mosquito FB Mk VI]], it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow managed to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, reaching easily over 600 km/h in level flight at 4,000 m, insane climb rate, and excellent manoeuvrability for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents it faces. Being a predecessor to the regular tech-tree variant Hornet Mk.III, its flight performance is slightly worse but barely noticeable.
+
For pilots who loved the Mosquito, the Hornet is a dream come true. As a descendant of the [[Mosquito FB Mk VI]], it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow manages to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability, and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, reaching easily over 600 km/h in level flight at 4,000 m, insane climb rate, and excellent manoeuvrability for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents it faces. Being a predecessor to the regular tech-tree variant [[Hornet Mk.III]], its flight performance is slightly worse but barely noticeable.
  
 
The consideration in buying this plane should rely on the experience already gathered with other twin-engined fighters, although when flying this plane is mastered, it's excellent at grinding out the British prop-ranks.
 
The consideration in buying this plane should rely on the experience already gathered with other twin-engined fighters, although when flying this plane is mastered, it's excellent at grinding out the British prop-ranks.
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{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 5,791 m)
+
! colspan="2" | Max speed<br>(km/h at 5,791 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
The pilot in the Hornet Mk.I is very well protected as propeller planes go, with armour both in front and behind the pilot providing layered protection to aim to make 'pilot sniping' much more difficult, even having spaced layers of steel behind to insure against penetrating rounds from tailing aircraft.
 +
 +
The Hornet Mk.I is built tough but with critical weaknesses in the layout of its internal components, the tail is almost entirely bereft of vital parts, only the rudder and tail controls being of significance meaning many rounds that do not break them will simply pass through with little damage. However a head-on or strike to the wings will result in a downed or seriously crippled aircraft with coolers, fuel, spars, and engines all packed tightly together. Pilots should exercise caution when engaging enemies that can strike head-on or above/below the hornet during positioning.
  
 
* 38 mm bulletproof glass - armoured windscreen
 
* 38 mm bulletproof glass - armoured windscreen
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=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
 +
 +
As a premium aircraft, all modifications are unlocked upon purchase.
  
 
== Armaments ==
 
== Armaments ==
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* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)
 
* 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)
 +
 +
The Mk.V Hispanos are a successor to the venerable and fearsome Hispano Mk.II's found on the Spitfires. With a fast fire rate and a comfortable ammunition load of 190 rpg, the trigger time afforded to the pilot is enough to allow adjusting for lead or harassing lighter aircraft without worrying overmuch about running dry. The ammunition available has an excellent air belt that is recommended at all times with a mixture of Armour-piercing Incendiary ammunition and High explosive incendiary shells. While a ground belt is available, it only provides up to 36 mm of penetration in ideal conditions which will not be adequate for most ground vehicles encountered at its BR. The air belt will still reliably destroy SPAA and light vehicles and be on hand for enemy aircraft who may engage.
 +
 +
All the guns are mounted beneath the chin of the Hornet Mk.I allowing for accurate and easy to lead fire with little if no need for convergence.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
 
{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. Mk.IV (500 lb)|M.C. Mk.I (1,000 lb)|AP Mk I|AP Mk II|RP-3}}
 
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! !! width="7%" | 1 !! width="7%" | 2 !! width="7%" | 3 !! width="7%" | 4 !! width="7%" | 5 !! width="7%" | 6
 +
| rowspan="6" width="30%" | <div class="ttx-image">[[File:Hardpoints_{{PAGENAME}}.png]]</div>
 +
|-
 +
! [[G.P. Mk.IV (500 lb)|500 lb G.P. Mk.IV]] bombs
 +
| || || 1* || 1* || ||
 +
|-
 +
! [[M.C. Mk.I (1,000 lb)|1,000 lb M.C. Mk.I]] bombs
 +
| || || 1* || 1* || ||
 +
|-
 +
! [[AP Mk I]] rockets
 +
| 2 || 2* || || || 2* || 2
 +
|-
 +
! [[AP Mk II]] rockets
 +
| 2 || 2* || || || 2* || 2
 +
|-
 +
! [[RP-3]] rockets
 +
| 2 || 2* || || || 2* || 2
 +
|-
 +
| colspan="8" | * Bombs on hardpoints 3/4 cannot be equipped in conjunction with rockets on adjacent hardpoints
 +
|-
 +
|}
 +
 +
{{Navigation-Start|Default weapon presets}}
 +
{{Navigation-First-Simple-Line}}
  
 
* Without load
 
* Without load
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
 
 
* 8 x AP Mk I rockets
 
* 8 x AP Mk I rockets
 
* 8 x AP Mk II rockets
 
* 8 x AP Mk II rockets
 
* 8 x RP-3 rockets
 
* 8 x RP-3 rockets
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk I rockets (1,000 lb total)
+
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
* 2 x 500 lb G.P. Mk.IV bombs + 4 x AP Mk II rockets (1,000 lb total)
+
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
* 2 x 500 lb G.P. Mk.IV bombs + 4 x RP-3 rockets (1,000 lb total)
+
{{Navigation-End}}
* 2 x 1,000 lb M.C. Mk.I bombs + 4 x AP Mk I rockets (2,000 lb total)
+
 
* 2 x 1,000 lb M.C. Mk.I bombs + 4 x AP Mk II rockets (2,000 lb total)
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The secondary loadout is very standard fare for the British aviation tree, a mid of 500 and 1000 lb 'dumb' bombs made available with AP and RP-3 rockets which experienced British pilots will have had many encounters with at this point. A mixture can be taken as the pilot wishes; owing to the role of the Hornet Mk.I it is not advisable to carry such in an air battle setting due to the performance impact and the presence of dedicated bomber craft. However, in ground RB the Hornet can strike at errant ground vehicles to assist its team before turn to maintain air superiority once its payload is spent.
* 2 x 1,000 lb M.C. Mk.I bombs + 4 x RP-3 rockets (2,000 lb total)
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 +
The bomb payloads will be ample to knock out most if not all enemy ground vehicles the Hornet may encounter, the rockets may struggle greatly at its BR due to a maximum of only 100 mm of armour penetration from the AP Mk II rockets.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Being a twin-engine fighter, it handles rather poorly when compared to single-engined fighters. It should not be expected to outmanoeuvre enemies, therefore you should really rely on your speed and try to keep you energy advantage. It might be possible to lure enemies into various manoeuvres where the excellent acceleration can be used to your advantage. If you have any experience from similar fighters like the [[Hornet Mk.III]] or any [[Mosquito (Family)|Mosquito]], you can heavily use that to you advantage. Because the Hornet is an all-wooden construction, its ripping speed and maximum wing overload is rather low compared to other fighters.
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Being a twin-engine fighter, it handles rather poorly when compared to single-engined fighters. It should not be expected to outmanoeuvre enemies, therefore you should really rely on your speed and try to keep your energy advantage. It might be possible to lure enemies into various manoeuvres where the excellent acceleration can be used to your advantage. If you have any experience from similar fighters like the [[Hornet Mk.III]] or any [[Mosquito (Family)|Mosquito]], you can heavily use that to your advantage. Because the Hornet is an all-wooden construction, its ripping speed and maximum wing overload is rather low compared to other fighters.
  
When engaging fighters, a BnZ-playstyle should be used. One shouldn't commit to turning with the engaged enemy, because almost every plane, even light bombers will outturn you. The 4x Hispano Mk.Vs mounted in the front of the plane with an ammo pool of 190 rounds per gun, provide excellent firepower. The Hornet should be flown near friendlies because even when it can't get its guns on target, the enemy planes need to evade the bullets, therefore being an easy target to get picked off by allied planes nearby.
+
When engaging fighters, a BnZ-playstyle should be used. One shouldn't commit to turning with the engaged enemy, because almost every plane, even light bombers will outturn you. The 4 x Hispano Mk.Vs mounted in the front of the plane with an ammo pool of 190 rounds per gun provide excellent firepower. The Hornet should be flown near friendlies because even when it can't get its guns on target, the enemy planes need to evade the bullets, therefore being an easy target to get picked off by allied planes nearby.
  
 
Because of its excellent climb rate, the Hornet can also be used as a bomber hunter. In his role, the main focus should lie on getting altitude to engage bombers from above, with far more speed than them. Do not try to spray your guns whilst being near the rear of the bomber, instead focus on one wing, then disengage after you've stricken the bomber.
 
Because of its excellent climb rate, the Hornet can also be used as a bomber hunter. In his role, the main focus should lie on getting altitude to engage bombers from above, with far more speed than them. Do not try to spray your guns whilst being near the rear of the bomber, instead focus on one wing, then disengage after you've stricken the bomber.
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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[[File:HornetPhoto.jpg|thumb|Hornet Mk.III in flight]]
 +
The Hornet was developed by de Havilland after their success with the DH.98 Mosquito, also a twin engine aircraft but for strike missions. The development of the Hornet was a private venture of the company rather than a contract or an interest of the military in the concept. The development of the Hornet started after 1941 and concentrated in producing a long range fighter, this was designated DH.103. The aircraft was meant to be operated against the Japanese Empire in the Pacific Theatre.
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 +
The first prototype was ready in 1944 and that same year it conducted its first flight piloted by Geoffrey de Havilland Jr. A second prototype was built after that, being more similar to what would be the final version of the aircraft having provision for a pair of 200-gallon drop tanks and a pair of 1,000 lbs bombs on hard points underneath the wings. The RAF was interested in this new long range fighter, and once the production line for the Hornet was set and done, an order for 60 units was placed of the F.1 variant. These units were delivered by February 28, 1945.
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 +
Further variants of the Hornet were developed, but the most iconic one was the Sea Hornet. This variant was created with the idea of serving in aircraft carriers. This idea was possible thanks to the Hornet having good low speed handling and visibility for landings. Several modifications were made to the design, including a reinforcement of the lower rear fuselage, slotted flaps for better flaps down performance, catapult assisted takeoff compatibility with one forged steel catapult bridle hooks fitted below each wing close to the fuselage. However the most important modifications were the foldable wings, this was essential since the Hornet was a large fighter, and occupied a lot of space in storage.
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 +
Other variants were also produced, with some experimental ones fitting a search radar in the nose of the aircraft. However several reconnaissance versions were produced, some of which included photo-reconnaissance.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=hornet_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=hornet_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
  
* ''reference to the series of the aircraft;''
+
;Related development
* ''links to approximate analogues of other nations and research trees.''
+
* [[Hornet Mk.III]]
 +
 
 +
;Aircraft of similar configuration or role
 +
* [[F7F-1]]
 +
* [[Ki-83]]
  
 
== External links ==
 
== External links ==

Latest revision as of 20:30, 4 July 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the premium British twin-engine fighter Hornet Mk.I. For the regular version, see Hornet Mk.III.
Hornet Mk.I
hornet_mk1.png
GarageImage Hornet Mk.I.jpg
Hornet Mk.I
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

The de Havilland Hornet was a twin engine fighter developed by the de Havilland Company as a high altitude long range interceptor at the end of WWII. The Hornet saw most of its action in the colonies of the Pacific, its long range allowed it to cover large areas of sea and land in areas without proper infrastructure or services to maintain large fleets of aircraft. The Hornet Mk.I was the first variant of the Hornet with 60 units built. A total of 383 Hornets were built between all variants in the span of 5 years (1945-1950). It served in the Royal Air Force and Royal Navy from 1946 to 1956.

It was introduced in Update "Hot Tracks". The Hornet Mk.I represents the beginning of the end of British propeller aircraft. An earlier model of the tech tree Hornet Mk.III with a lighter airframe and the same engines, but lacking the "150 octane fuel" of the Mk.III, the Mk.I attains slightly more agility than its successor. With four fearsome 20 mm Hispano Mk.V cannons all mounted under the nose of the aircraft, it possesses the ability to shred apart whatever is unfortunate enough to fall within its sights. Able to climb and fight at high altitudes with a focus on energy fighting with only a lightly noticeable reduction in power that the Mk.III possesses. For any pilot willing to put the time in, this aircraft will provide a terrifying force in any battle, even ground scenarios with its ability to carry suspended armaments and armour piercing 20 mm rounds.

General info

Flight performance

Max speed
at 5 791 m756 km/h
Turn time25 s
Max altitude11 500 m
EngineRolls-Royce Merlin 131
TypeInline
Cooling systemWater
Take-off weight9 t

For pilots who loved the Mosquito, the Hornet is a dream come true. As a descendant of the Mosquito FB Mk VI, it maintains many similarities to its older brother, namely an all-wooden construction and the iconic de Havilland tail design. However, the Hornet somehow manages to improve on the already excellent Mosquito platform, increasing speed, manoeuvrability, and armament while reducing overall aircraft proportions. From takeoff and into its flight, the Hornet is an overall smooth operator with brutal speed, reaching easily over 600 km/h in level flight at 4,000 m, insane climb rate, and excellent manoeuvrability for a twin-engined fighter. However, it's still a twin-engined fighter which means it can still be outmanoeuvred by most single-engined opponents it faces. Being a predecessor to the regular tech-tree variant Hornet Mk.III, its flight performance is slightly worse but barely noticeable.

The consideration in buying this plane should rely on the experience already gathered with other twin-engined fighters, although when flying this plane is mastered, it's excellent at grinding out the British prop-ranks.

Characteristics Max speed
(km/h at 5,791 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 716 696 11500 26.4 27.5 19.1 19.1 500
Upgraded 804 756 24.0 25.0 34.3 25.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
826 324 370 356 287 ~9 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 420 < 390 < 450 > 324

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear324 km/h

The pilot in the Hornet Mk.I is very well protected as propeller planes go, with armour both in front and behind the pilot providing layered protection to aim to make 'pilot sniping' much more difficult, even having spaced layers of steel behind to insure against penetrating rounds from tailing aircraft.

The Hornet Mk.I is built tough but with critical weaknesses in the layout of its internal components, the tail is almost entirely bereft of vital parts, only the rudder and tail controls being of significance meaning many rounds that do not break them will simply pass through with little damage. However a head-on or strike to the wings will result in a downed or seriously crippled aircraft with coolers, fuel, spars, and engines all packed tightly together. Pilots should exercise caution when engaging enemies that can strike head-on or above/below the hornet during positioning.

  • 38 mm bulletproof glass - armoured windscreen
  • 12.7 mm steel plate in front of cockpit
  • 12.7 mm steel plate behind pilot
  • 2 x 3mm steel box behind the cockpit
  • All fuel is stored in the wings
  • All critical components are in the front of the aircraft, with only tail controls in the rear

Modifications and economy

Repair cost
AB1 941 Sl icon.png
RB4 871 Sl icon.png
SB6 353 Sl icon.png
Crew training10 000 Sl icon.png
Experts320 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces1 050 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 240 / 480 % Sl icon.png
Talisman.png 2 × 172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods ammo.png
hispano_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
HMBC mk.2
Mod arrow 1.png
Mods weapon.png
hispano_mk5_new_gun
Mods pilon rocket.png
GRC mk.8
Mod arrow 0.png
Mods pilon bomb.png
HLBC mk.2
Mods pilon rocket.png
HRC mk.9
Mod arrow 0.png
Mods pilon rocket.png
HRC mk.8

As a premium aircraft, all modifications are unlocked upon purchase.

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Hornet Mk.I is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, chin-mounted (190 rpg = 760 total)

The Mk.V Hispanos are a successor to the venerable and fearsome Hispano Mk.II's found on the Spitfires. With a fast fire rate and a comfortable ammunition load of 190 rpg, the trigger time afforded to the pilot is enough to allow adjusting for lead or harassing lighter aircraft without worrying overmuch about running dry. The ammunition available has an excellent air belt that is recommended at all times with a mixture of Armour-piercing Incendiary ammunition and High explosive incendiary shells. While a ground belt is available, it only provides up to 36 mm of penetration in ideal conditions which will not be adequate for most ground vehicles encountered at its BR. The air belt will still reliably destroy SPAA and light vehicles and be on hand for enemy aircraft who may engage.

All the guns are mounted beneath the chin of the Hornet Mk.I allowing for accurate and easy to lead fire with little if no need for convergence.

Suspended armament

The Hornet Mk.I can be outfitted with the following ordnance:

1 2 3 4 5 6
Hardpoints Hornet Mk.I.png
500 lb G.P. Mk.IV bombs 1* 1*
1,000 lb M.C. Mk.I bombs 1* 1*
AP Mk I rockets 2 2* 2* 2
AP Mk II rockets 2 2* 2* 2
RP-3 rockets 2 2* 2* 2
* Bombs on hardpoints 3/4 cannot be equipped in conjunction with rockets on adjacent hardpoints
Default weapon presets
  • Without load
  • 8 x AP Mk I rockets
  • 8 x AP Mk II rockets
  • 8 x RP-3 rockets
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)

The secondary loadout is very standard fare for the British aviation tree, a mid of 500 and 1000 lb 'dumb' bombs made available with AP and RP-3 rockets which experienced British pilots will have had many encounters with at this point. A mixture can be taken as the pilot wishes; owing to the role of the Hornet Mk.I it is not advisable to carry such in an air battle setting due to the performance impact and the presence of dedicated bomber craft. However, in ground RB the Hornet can strike at errant ground vehicles to assist its team before turn to maintain air superiority once its payload is spent.

The bomb payloads will be ample to knock out most if not all enemy ground vehicles the Hornet may encounter, the rockets may struggle greatly at its BR due to a maximum of only 100 mm of armour penetration from the AP Mk II rockets.

Usage in battles

Being a twin-engine fighter, it handles rather poorly when compared to single-engined fighters. It should not be expected to outmanoeuvre enemies, therefore you should really rely on your speed and try to keep your energy advantage. It might be possible to lure enemies into various manoeuvres where the excellent acceleration can be used to your advantage. If you have any experience from similar fighters like the Hornet Mk.III or any Mosquito, you can heavily use that to your advantage. Because the Hornet is an all-wooden construction, its ripping speed and maximum wing overload is rather low compared to other fighters.

When engaging fighters, a BnZ-playstyle should be used. One shouldn't commit to turning with the engaged enemy, because almost every plane, even light bombers will outturn you. The 4 x Hispano Mk.Vs mounted in the front of the plane with an ammo pool of 190 rounds per gun provide excellent firepower. The Hornet should be flown near friendlies because even when it can't get its guns on target, the enemy planes need to evade the bullets, therefore being an easy target to get picked off by allied planes nearby.

Because of its excellent climb rate, the Hornet can also be used as a bomber hunter. In his role, the main focus should lie on getting altitude to engage bombers from above, with far more speed than them. Do not try to spray your guns whilst being near the rear of the bomber, instead focus on one wing, then disengage after you've stricken the bomber.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Excellent armament
  • Very good climb rate
  • Very fast, especially at high altitude

Cons:

  • Poor roll and turn rates
  • Wooden frame is vulnerable to fires and damage dealt from enemies
  • Easily catches fire, the wings are littered with fuel tanks

History

Hornet Mk.III in flight

The Hornet was developed by de Havilland after their success with the DH.98 Mosquito, also a twin engine aircraft but for strike missions. The development of the Hornet was a private venture of the company rather than a contract or an interest of the military in the concept. The development of the Hornet started after 1941 and concentrated in producing a long range fighter, this was designated DH.103. The aircraft was meant to be operated against the Japanese Empire in the Pacific Theatre.

The first prototype was ready in 1944 and that same year it conducted its first flight piloted by Geoffrey de Havilland Jr. A second prototype was built after that, being more similar to what would be the final version of the aircraft having provision for a pair of 200-gallon drop tanks and a pair of 1,000 lbs bombs on hard points underneath the wings. The RAF was interested in this new long range fighter, and once the production line for the Hornet was set and done, an order for 60 units was placed of the F.1 variant. These units were delivered by February 28, 1945.

Further variants of the Hornet were developed, but the most iconic one was the Sea Hornet. This variant was created with the idea of serving in aircraft carriers. This idea was possible thanks to the Hornet having good low speed handling and visibility for landings. Several modifications were made to the design, including a reinforcement of the lower rear fuselage, slotted flaps for better flaps down performance, catapult assisted takeoff compatibility with one forged steel catapult bridle hooks fitted below each wing close to the fuselage. However the most important modifications were the foldable wings, this was essential since the Hornet was a large fighter, and occupied a lot of space in storage.

Other variants were also produced, with some experimental ones fitting a search radar in the nose of the aircraft. However several reconnaissance versions were produced, some of which included photo-reconnaissance.

Media

Skins

See also

Related development
Aircraft of similar configuration or role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


De Havilland Aircraft Company Limited
Fighters  Hornet Mk.I · Hornet Mk.III · Mosquito FB Mk VI · Mosquito FB Mk XVIII
Jet fighters  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Export  Mosquito FB.Mk.26 ·Vampire FB 52A(Italy) · ▄Vampire FB 52A(Finland) · A28B

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520
  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA
  Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe
  Typhoon Mk Ib · MB.5
Twin-engine fighters  Hornet Mk.I · Whirlwind P.9
Jet fighters  Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison
Strike aircraft  ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4
  Harrier GR.1 · Strikemaster Mk.88
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II