Difference between revisions of "F-86F-2"

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(Made the info more pertinent to the present-day war thunder as this page was written like 5 years ago, also provided more specific playstyle for the F2)
(Edits)
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 20 mm FMC T-160 cannons, nose-mounted (115 rpg = 460 total) 4.62 seconds of firing time
+
* 4 x 20 mm FMC T-160 cannons, nose-mounted (115 rpg = 460 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
In Jet RB, speed is life, and doubly so for sabres. First thing that should be done after takeoff is gaining at least 1000 km/h IAS in level flight and assessing your MM. If you are in a downtier, staying on the deck is advisible as you will be one of the fastest planes in the game. Focus on killing anyone who can match or exceed your speed and then kill everyone else. In an uptier gain 1-2km of altitude and play an assasin type role. Make it your mission to kill out of position players while using the threat of your one-shot potential to dissuade enemies from attacking you and nearby teammates. Maintaining at least 800 km/h is very important because of the sabre's comparatively poor handling at lower speed compared to MiGs, G91s, and the like. High speed passes are the main tactic, avoid prolonged dogfights which bleed your speed unless absolutely necessary, as the plane's mid to low speed handling and terrible acceleration leaves something to be desired against some of its more nimble opposition. The plane's biggest strength and its specialty are the four T-160 revolver cannons it carries. These guns are simply the best in their class, and none of the F-2's contemporaries can boast such a powerful and easy to utilize gun platform. What this means is that the F-2 is an excellent aircraft for punishing other players' mistakes, no matter how small. One note about the guns is that the low firing time demands trigger patience. If you're struggling with ammo conservation, focus on lining up your shots and firing 10-15 rounds accurately at a target rather than hosing half your ammo load for the chance at a crit. The guns will be kind to you if you use them properly. F-2 pilots should always be on the offensive whenever possible to take advantage of the plane's huge impact on the battlefield. By continually maintaining a high energy state and eliminating out of position targets, the F-2 can dominate entire lobbies even in full uptiers.
+
In Jet RB, speed is life, and doubly so for sabres. First thing that should be done after takeoff is gaining at least 1,000 km/h IAS in level flight and assessing the match. If in a downtier, staying on the deck is advisable as you will be one of the fastest planes in the battle. Focus on anyone who can match or exceed your speed and then move on to everyone else once there are no other threats. In an uptier, gain 1-2 km of altitude and play an assasin type role. Make it your mission to kill out of position players while using the threat of your one-shot potential to dissuade enemies from attacking you and nearby teammates. Maintaining at least 800 km/h is very important because of the Sabre's comparatively poor handling at lower speed compared to MiGs, G91s, and the like. High speed passes are the main tactic, avoid prolonged dogfights which bleed your speed unless absolutely necessary, as the plane's mid to low speed handling and terrible acceleration leaves something to be desired against some of its more nimble opposition.
 +
 
 +
The plane's biggest strength and its specialty are the four T-160 revolver cannons it carries. These guns are simply the best in their class, and none of the F-2's contemporaries can boast such a powerful and easy to utilize gun platform. What this means is that the F-2 is an excellent aircraft for punishing other players' mistakes, no matter how small. One note about the guns is that the extreme fire rate demands trigger patience. If you're struggling with ammo conservation, focus on lining up your shots and firing 10-15 rounds accurately at a target rather than hosing half your ammo load for the chance at a crit. The guns will be kind to you if you use them properly. F-2 pilots should always be on the offensive whenever possible to take advantage of the plane's huge impact on the battlefield. By continually maintaining a high energy state and eliminating out of position targets, the F-2 can dominate entire lobbies even in full uptiers.
  
 
===Radars===
 
===Radars===
 
<!--{{main|AN/APG-30}}-->
 
<!--{{main|AN/APG-30}}-->
The F-86F-2 is equipped with an AN/APG-30 range finding radar, located in the nose of the aircraft. However, this radar does not actually work and the interface is cosmetic for all intents and purposes.
+
The F-86F-2 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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* Very fast roll rate
 
* Very fast roll rate
 
* Very accurate high-velocity cannons with huge fire density
 
* Very accurate high-velocity cannons with huge fire density
* Excels overall at high-speed maneuvers, good for snapshots
+
* Excels overall at high-speed manoeuvres, good for snapshots
 
* Good rate of turn in the horizontal
 
* Good rate of turn in the horizontal
 
* Good zooming ability
 
* Good zooming ability
* Can take ordinance(Almost never recommended, though it is nice to have the utility)
+
* Can take ordnance (almost never recommended, though it is nice to have the utility)
* Phenomenal high speed retention
+
* Phenomenal high speed energy retention
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low firing time of 4.62 seconds
+
* Low firing time of 4.62 seconds total
* Wings easier to rip when boosters equipped
+
* Poor low speed acceleration
* Poor low speed acceleration in downtiers, terrible acceleration period in uptiers
+
* Even when spaded, the guns have terrible spread
* Even when spaded, the guns have terrible spread(can be a pro sometimes, but is wholly dependent on whether or not you have good aim)
 
  
 
== History ==
 
== History ==
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== Media ==
 
== Media ==
https://www.youtube.com/watch?v=L5yWvv3X-kk
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
{{Youtube-gallery|L5yWvv3X-kk|'''9.0 Is Finally Revived! - F-86F-2 Sabre Gameplay''' - ''DEFYN''}}
  
 
== See also ==
 
== See also ==

Revision as of 07:44, 21 August 2021

Rank VI USSR | Premium | Golden Eagles
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This page is about the American jet fighter F-86F-2. For other variants, see F-86 (Family).
F-86F-2
f-86f-2.png
GarageImage F-86F-2.jpg
360://https://wiki.warthunder.com/images/6/6f/Cockpit_f-86f-2.jpg
F-86F-2
AB RB SB
9.0 8.7 9.0
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The F-86F-2 Sabre is a rank VI American jet fighter with a battle rating of 9.0 (AB/SB) and 8.7 (RB). It was introduced in Update 1.35.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 106 km/h
Turn time24 s
Max altitude14 700 m
EngineGeneral Electric J47-GE-27
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,095 1,089 14700 24.7 25.9 38.8 35.9 750
Upgraded 1,115 1,106 23.6 24.0 56.5 46.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 590 550 350 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
General Electric J47-GE-27 1 5,570 kg 243 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 7m fuel 20m fuel 26m fuel
1,150 kg Axial-flow turbojet 5,927 kg 6,569 kg 6,866 kg 9,530 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 7m fuel 20m fuel 26m fuel MTOW
Stationary 2,626 kgf N/A 0.44 0.40 0.38 0.28
Optimal 2,626 kgf
(0 km/h)
N/A 0.44 0.40 0.38 0.28

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear350 km/h
  • 6.35 mm steel - in front of cockpit
  • 12.7 mm steel - behind pilot
  • 38 mm bulletproof glass - armoured windscreen
  • 20 mm steel pilot's headrest

Modifications and economy

Repair costBasic → Reference
AB3 250 → 4 358 Sl icon.png
RB9 442 → 12 661 Sl icon.png
SB10 098 → 13 541 Sl icon.png
Total cost of modifications120 600 Rp icon.png
192 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 380 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods jet compressor.png
Compressor
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mods booster.png
New boosters
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods jet engine.png
Engine
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods g suit.png
G-suit
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
510 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mods armor cover.png
Cover
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
510 Ge icon.png
Mods ammo.png
t_160_belt_pack
Research:
8 100 Rp icon.png
Cost:
13 000 Sl icon.png
320 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Research:
9 100 Rp icon.png
Cost:
14 000 Sl icon.png
360 Ge icon.png
Mod arrow 0.png
Mods weapon.png
t_160_new_gun
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mods pilon bomb.png
M117
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
13 000 Rp icon.png
Cost:
21 000 Sl icon.png
510 Ge icon.png

Armaments

Offensive armament

Ammunition460 rounds
Fire rate1 500 shots/min
Main article: FMC T-160 (20 mm)

The F-86F-2 is armed with:

  • 4 x 20 mm FMC T-160 cannons, nose-mounted (115 rpg = 460 total)

Suspended armament

List of setups (3)
Setup 18 x HVAR rockets
8 x HVAR rockets
Setup 22 x 750 lb M117 cone 45 bomb
Setup 32 x 1000 lb AN-M65A1 Fin M129 bomb

The F-86F-2 can be outfitted with the following ordnance:

  • Without load
  • 16 x HVAR rockets
  • 2 x 1,000 lb AN-M65A1 Fin M129 bombs (2,000 lb total)

Usage in battles

In Jet RB, speed is life, and doubly so for sabres. First thing that should be done after takeoff is gaining at least 1,000 km/h IAS in level flight and assessing the match. If in a downtier, staying on the deck is advisable as you will be one of the fastest planes in the battle. Focus on anyone who can match or exceed your speed and then move on to everyone else once there are no other threats. In an uptier, gain 1-2 km of altitude and play an assasin type role. Make it your mission to kill out of position players while using the threat of your one-shot potential to dissuade enemies from attacking you and nearby teammates. Maintaining at least 800 km/h is very important because of the Sabre's comparatively poor handling at lower speed compared to MiGs, G91s, and the like. High speed passes are the main tactic, avoid prolonged dogfights which bleed your speed unless absolutely necessary, as the plane's mid to low speed handling and terrible acceleration leaves something to be desired against some of its more nimble opposition.

The plane's biggest strength and its specialty are the four T-160 revolver cannons it carries. These guns are simply the best in their class, and none of the F-2's contemporaries can boast such a powerful and easy to utilize gun platform. What this means is that the F-2 is an excellent aircraft for punishing other players' mistakes, no matter how small. One note about the guns is that the extreme fire rate demands trigger patience. If you're struggling with ammo conservation, focus on lining up your shots and firing 10-15 rounds accurately at a target rather than hosing half your ammo load for the chance at a crit. The guns will be kind to you if you use them properly. F-2 pilots should always be on the offensive whenever possible to take advantage of the plane's huge impact on the battlefield. By continually maintaining a high energy state and eliminating out of position targets, the F-2 can dominate entire lobbies even in full uptiers.

Radars

The F-86F-2 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Very fast roll rate
  • Very accurate high-velocity cannons with huge fire density
  • Excels overall at high-speed manoeuvres, good for snapshots
  • Good rate of turn in the horizontal
  • Good zooming ability
  • Can take ordnance (almost never recommended, though it is nice to have the utility)
  • Phenomenal high speed energy retention

Cons:

  • Low firing time of 4.62 seconds total
  • Poor low speed acceleration
  • Even when spaded, the guns have terrible spread

History

The "Gun Val" Project

As is well-known, most F-86 Sabre fighters of the USAF that joined the Korean War had six AN/M3 12.7 mm machine guns as their basic weapon configuration against enemy aircraft. Although the experience of the European battlefield during World War II showed that an average of 300 12.7 mm bullets could shoot down an enemy aircraft, the US pilots found that sometimes their 12.7 mm machine guns couldn't easily shoot down enemy MiG fighters even when they scored many hits on them. Though there were also many F-86 fighters that successfully returned to the airfield when they were hit by the 23 mm or 37 mm cannon of the MiG-15 fighter, there was no doubt that the USAF needed a new airborne weapon to replace the aged 12.7 mm machine gun.

Although the USAF had successfully introduced the M24A1 20 mm cannon, the Air Force's version of the Navy's AN/M3 20 mm cannon, on the Convair B-36 Peacemaker strategic bomber, they don't want to simply introduce the old 20 mm cannon to the F-86F Sabre fighter because its rate of fire (700-800 rounds per minute) was found unsuitable for modern air combat. Therefore, a research project named "Gun Val" was established on April 3rd 1951 to find out the most suitable cannon which could be incorporated into current Sabre fighter and the incoming Century Series aircraft. (Other aircraft such as F-94B, F-84F, and F-89C also participated in the Gun Val program).

North American Aviation Company delivered four F-86E-10 and six F-86F-1 Sabre fighters to Air Material Command to test the newly developed T-160 20×102 mm cannon. The T-160 cannon was a single-barreled revolver cannon which was an imitation of the captured German MG213C 20 mm revolver cannon, the latter had been transported to the USA in 1946. Thanks to the cooperation of Springfield Arsenal and the Illinois Institute of Technology, the initial development work of the T-160 cannon was finished in the early 1950s, and it was put into the production line in June 1951. It was a gas-operated, belt-fed, electrically fired weapon, the cannon was capable of firing electrically primed ammunition at a rate of 1,500 rounds per minute and developed a muzzle velocity of 3,250 feet per second. There were five types of 20×102 mm cartridges available for the T-160 cannon, including M55A1 and M55A2 ball, M53 Armour-piercing Incendiary and M56 High-Explosive Incendiary ammunition.

F-86F-3 armed with Oerlikon cannons.

Another cannon joining the competition with the T-160 cannon was the Oerlikon 206 RK 20 mm cannon which was also a revolver gun, capable of firing electrically primed ammunition at the rate of 1,650 rounds per minute and a muzzle velocity of 3,500 feet per second which were both higher than T-160 cannon.

The 10 Sabre fighters fitted with four T-160 cannons were called F-86F-2 while two Sabre fighters with four Oerlikon 206 RK cannons were called F-86F-3. As for the F-86F-3, the USAF didn't receive any of them until April 1954, and the final test report, finished in February 1955, outlined that the Oerlikon 206 RK cannon had lots of problems that needed to be solved before it entered into service, such as poor round dispersion of the gun and installation problems. Though the company claimed that these problems could be solved in the future, at that time the M39 revolver cannon had been put into mass production many years ago, so not surprisingly that the Oerlikon program was canceled in the end.

As a comparison, those ten F-86F-2 fighters equipped with T-160 cannon were much luckier. Apart from the cannon, all F-86F-2 fighters were fitted with new 6-3 wing, and both the original A-4 gun/rocket/bomb calculating sight and the AN/APG-30 ranging radar remained. After the initial test was done, Lieutenant Colonel Peterson who was the project officer of Gun Val program at that time decided to take eight F-86F-2 fighters to Korea aboard the USS Windham Bay for combat trials in December 1952.

All the F-86F-2 fighters were assigned to the 335th FIS of 4th Fighter Wing at Kimpo, and only six aircraft were ever actually in Korea at any one time. When they arrived at Kimpo, these F-86F-2 fighters were re-painted as other original F-86F Sabre fighter such as the black and yellow FEAF ID bands and yellow and black tail stripe. Ground crews also painted the third gun port on the nose under the two 20 mm muzzle to make them looks indistinguishable with the original machine gun-armed F-86F Sabre fighter. Apart from that, the commander of F-86F-2 team was changed to Colonel Garrison, but Peterson was still stayed there as a contractor technician with other three contractor technicians and five assigned pilots.

The combat trial began in January 1953, though it was discovered that the cannon gas from the 20 mm cannon may cause a compressor stall which was very dangerous for both plane and its pilot, including one accident when Major Moorehead fired his 20 mm cannon in a long burst during one mission and caused the engine stop working, though he was able to restart the engine, the problem appeared again later. But even with the Sabre pilots only using two cannons at a time to avoid the problem, they still fired almost 10,900 rounds in combat, engaged MiG fighters in 41 missions and successfully shot down six of them (3 MiG fighters were probably destroyed and 13 MiG fighters damaged) with two F-86F-2 were damaged (one's intake was hit by the 37 mm shell and another one's wing was hit by the 23 mm shell), but unfortunately Captain Moore's plane suffered a flame-out accident followed by turbine failure on 30th April 1953, so he had to bail out in the end.

F-86H with M39 cannons, the successor of T-160 and the Gun Val project.

To solve these problems, Peterson not only sent the report to the test center, but also found a way to simply solve the problem: a simple horseshoe clip installed in the blast tube of the cannon broke up the cannon gas before it could enter the intake. The Gun Val combat trial program was finished on May 1953, and in order to completely solve the cannon gas problem, the engineers of North American Aviation company invented a C-shaped plate which could effectively dissipated the cannon gas, this solution was finally adopted for operational use on the late version of F-86H fighter with four M39 cannons.

Inspire by the success of the Gun Val program, USAF finally decided to accept the T-160 cannon as its next-generation air-combat weapon and renamed it as M39 20 mm cannon. The first operational fighter equip with M39 cannon was North American Aviation F-86H-5 Sabre fighter in mid 1950s, then it became the standard internal weapon on both North American Aviation F-100 Super Sabre fighter, McDonnell F-101A Voodoo long-range escort fighter and Northrop F-5 fighter.

Media

See also

Related development
  • Canadair Sabre (those Sabres manufactured with the designator "CL")
  • North American F-86A/F
  • North American F-86D Sabre
  • North American F-100 Super Sabre
  • North American FJ-4 Fury
Aircraft of comparable role, configuration and era

External links


North American Aviation
Fighters 
P-51A  P-51 · P-51A
P-51C  P-51C-10
P-51D  P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30
P-51H  P-51H-5-NA
Twin-engine fighters  F-82E
Jet fighters  F-86A-5 · F-86F-2 · F-86F-25 · F-86F-35 · F-100D
Strike aircraft  A-36 · PBJ-1H · PBJ-1J
  FJ-4B · FJ-4B VMF-232
Bombers  B-25J-1 · B-25J-20
Export/Licence  ▂B-25J-30 · ␗B-25J-30
  ▄Mustang Mk IA · F-6C-10-NA · ␗P-51C-11-NT · ␗P-51D-20 · J26 David · J26 · P-51D-20-NA · ␗P-51K
  F-86F-30 ▅ · ␗F-86F-30 · F-86F-40 ▅ · F-86F-40 JASDF▅ · ␗F-86F-40
  ◄F-86K · ▄F-86K (Italy) · ▄F-86K (France)
  ␗F-100A · ▄F-100D · ␗F-100F
Captured  ▅P-51C-11-NT
  Canadair Limited license-built the F-86 as the CL-13 for use in Canada and export to Europe.
  Fiat license-built the F-86K for the Italian Air Force though another 120 NAA built F-86Ks were also sold to the Italians.
See Also  Mitsubishi Heavy Industries · Canadair Limited · Fiat Aviation

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B