Difference between revisions of "Yak-9T"

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{{Specs-Card|code=yak-9t}}
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{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the French version
 +
| link-1 = Challe's Yak-9T (France)
 +
| usage-2 = other versions
 +
| link-2 = Yak-9 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=yak-9t
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''Yakovlev Yak-9T''' was the second variant of the [[Yak-9 (Family)|Yak-9 fighter aircraft family]]. Instead of the usual 20 mm ShVAK cannon, it was armed with a 37 mm Nudelman-Suranov NS-37 cannon with 30 rounds. To compensate for the heavier nose, the cockpit was shifted backwards by 0.4 m. Poor quality control resulted in many oil and coolant leaks from the cannon recoil during test firing, which were solved during the prototype testing stage. Recoil and limited ammunition availability necessitated precise aiming with two- or three-round bursts. The Yak-9T was widely used against enemy ships on the Black Sea and tanks on various fronts (the cannon could penetrate up to 40 mm armour from 500 m), but it was also effective against enemy aircraft (a single cannon hit was usually enough to tear apart the aircraft airframe). Yak-9T had a significant morale impact on the opponent. It was extremely popular among flight crews, owing to its formidable weaponry and excellent flight performance. The aircraft was mass-manufactured from March 1943 to June 1945, and a total of 2,748 aircraft were produced. Flight experiments were carried out on the Central Front in August 1943 by the 16VA ("Vozdushnaya Armia" - Air Army).
  
[[File:GarageImage_Yak-9T.jpg|420px|thumb|left]]
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Introduced in the Open Beta Test prior to Update 1.27, the Yak-9T is an anti-tank variant with a 37 mm Nudelman-Suranov NS-37 gun capable of firing armour-piercing ammunition that can readily penetrate tank roof armour while diving. Since the ammo capacity is limited to 30 rounds due to the increased weight of the weapon, precise aiming is essential. It is advisable to fire only in short bursts, as continuous firing reduces accuracy and quickly overheats the cannon barrel. This, paired with the Yak-9 fighter aircraft family's superb low-altitude performance, will undoubtedly make the Yak-9T an excellent close-air support plane in the hands of an experienced player.
{{break}}
 
The '''Yak-9T''' is a Rank III Soviet fighter with a battle rating of 3.7 (AB), 4.3 (RB), and 4.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
 
! colspan="8" | Characteristics
+
Like other Yak fighters, the {{PAGENAME}} has excellent low altitude performance but has abysmal high altitude performance due to the lack of turbo or superchargers incorporated with the engine. When it comes to manoeuvring, the {{PAGENAME}} has a strong rudder allowing for wingovers, hammerheads or other manoeuvres which utilise a rudder kick.  The rudder used in combination with the aircraft turning decreases the turning radius allowing it into a tighter spiral, typically creating an advantage during small dogfights and skirmishes. The turn rate on the Yak 9T is far superior to the majority of aircraft in its BR making it suitable for vertical turn fighting. While the {{PAGENAME}} has an average climb rate for fighters at its battle rating, it may struggle to reach bomber altitude, but will still be an easy target for enemy fighters patrolling the upper elevations. Energy retention for the {{PAGENAME}} is decent, though caution is necessary around enemy fighters such as the German Fw 190 which has a more significant energy retention advantage.
|-
+
 
! colspan="8" | ''Stock''
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{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
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! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
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! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
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! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ? || ? || 10,500 || ??.? || ??.? || ??.? || ??.? || 368
+
! Stock
 +
| 578 || 559 || rowspan="2" | {{Specs|ceiling}} || 18.8 || 19.5 || 13.7 || 13.5 || rowspan="2" | 366
 
|-
 
|-
! colspan="8" | ''Upgraded''
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! Upgraded
|-
+
| 611 || 593 || 17.2 || 18.0 || 18.5 || 16.0
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || 10,500 || ??.? || ??.? || ?.? || ?.? || ?
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
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==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| || || ✓ || X || X    <!-- ✓ -->
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| X || X || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
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{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
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! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
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! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
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! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 680 || 320 || 410 || ~20 || ~15
+
| 683 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || N/A || 280 || ~12 || ~9
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
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! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 380? || < 420 || < 490 || > 270
+
| < 380 || < 420 || < 490 || > 340
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
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{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
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<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
+
 
! colspan="3" | Setting 1
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Comparable to other contemporary fighters, the {{PAGENAME}} has proper protection due to the placement of armour protection and bulletproof glass. While the armour protection serves mostly to protect the pilot, the way the aircraft systems are situated, the vulnerable areas are decently protected.  Since the {{PAGENAME}} has excellent pilot protection, it is unlikely that a pilot snipe should occur.  Due to strengthened structure and centralizing of the critical components, it is a real possibility for a skilled pilot to clip an enemies plane with a wingtip and remain unscathed, either slicing the enemy's wing or disabling a propeller. Though the {{PAGENAME}} does have fuel tanks located in the wings, they are self-sealing; however, that does not preclude them from catching on fire.
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 700 m || 1,260 hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,900 m || 1,175 hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* 64 mm Bulletproof glass in cockpit front
 
* 64 mm Bulletproof glass in cockpit front
 
* 64 mm Bulletproof glass pilot's headrest
 
* 64 mm Bulletproof glass pilot's headrest
* 8 mm Steel plate in the pilot's seat.
+
* 8 mm Steel plate in the pilot's seat
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|NS-37 (37 mm)|Berezin UB (12.7 mm)}}
 
{{main|NS-37 (37 mm)|Berezin UB (12.7 mm)}}
  
The Yak-9T is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
 
* 1 x 37 mm NS-37 cannon, nose-mounted (30 rpg)
 
* 1 x 37 mm NS-37 cannon, nose-mounted (30 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
 
* 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)
  
<!--=== Suspended armament ===
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== Usage in battles ==
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
[[File:Cockpit_Yak-9.jpg|thumbnail|right|The Yak-9T's instrument panel.]]
 +
The Yakovlev 9T or Yak-9T as it is most popularly referred to in-game, being the most popular of the Yak-9 variants, is best played differently depending on the situation the pilot finds themselves in.
  
=== Defensive armament ===
+
To begin, don't set any gun convergence. Since this aircraft only has 2 guns, a 37 mm in the middle of the engine and a 12.7mm Berezin UB to the side of it (though not enough to the side to need convergence). If you set convergence, it will actually tilt the 37mm to one side and throw off your aim.
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
 
-->
+
After this, take off and make sure that you take off and immediately climb. A twenty-degree angle may be too much to handle depending on the upgrades purchased on the aircraft, so a fifteen-degree climb is recommended. With it, the pilot keeps much-needed speed and agility. Altitude advantage over your opponent is always preferred, and most pilots of the rank that the Yak-9T fights do not choose to climb over 2,000 m (6,561 ft). A good altitude to climb to is 3,000 m (9,842 ft). In this way, altitude advantage is achieved. Be advised this will not always be the case and some enemies will climb above you. If this happens, try to make them bleed energy until they are slower than you and turn fight them.
== Usage in the battles ==
+
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
At high altitude, the Yak-9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. The Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be unable to give chase due to the low energy retention of their lightweight aircraft. The Yak-9T comes equipped with flaps, it is critical you use them, as performance is greatly increased in a turn-fight with them extended.
[[File:Cockpit_Yak-9.jpg|thumbnail|right|The Yak-9T's instrument panel.]]
+
 
The Yakovlev 9-T or Yak-9 as it is most popularly referred to in game, being the most popular of the Yak 9 variants, is best played differently depending on the situation the pilot finds themselves in.  
+
The Yak-9T and all Yak's suffer from a constant engine overheat, properly watching this temperature is critical because if let go too long, the engine will die and the Yak falls fast. Keep eyes on temp at all times. The best advice is to keep the throttle at 90% or lower when not in combat. The Yak-9T is best suited to colder maps if on a hot map, gain altitude and cruise at 85-90% throttle.
  
To begin, make sure that you take off and '''immediately''' climb. A twenty degree angle may be too much to handle depending on the amount of upgrades purchased on the aircraft, so a fifteen degree climb is recommended. With it, the pilot keeps much needed speed and agility. altitude advantage over your opponent is '''always''' preferred, and most pilots of the tier that the Yak 9T fights, do not choose to climb over 2,000 m (6,561 ft) A good altitude to climb to is 3,000 m (9,842 ft) In this way altitude advantage is achieved. Be advised this will not '''always''' be the case and some enemies will climb above you, if this happens, try to make them bleed energy until they are slower than you and turn fight them.  
+
The Yak-9T is also famed for its ability to crack open tanks with its cannon - in air battles, it can penetrate even heavy tanks from the back. If you are going to attempt this, load Ground Targets belts (if you only have default belts, half the shells aren't armour-piercing and won't be able to penetrate tanks), look for some tanks and start shooting them, though you must shoot from behind with heavy and medium tanks. Try to avoid convoys going down roads, as those usually have AA vehicles and the longer you loiter over then the higher chance of being hit, developing oil and/or water leaks, and having to return to base. Ammo conservation is the name of the game here, as you only have 30 rounds for the cannon. If you want to only fire your machine gun, the key is "1" by default, and for the cannon it's "2". If you are attacking soft targets the machine gun (loaded with Ground Targets ammunition) may be better and less of a waste of ammo, roughly a dozen shots can be enough. Likewise, your machine gun is useless for attacking medium and heavy tanks, so only fire the cannon when you attack those.
  
At high altitude, the Yak 9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. They Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be '''unable''' to give chase due to low energy retention of their lightweight aircraft. The Yak-9T comes equipped with '''flaps''', it is critical''' you use them, as performance is greatly increased in a turn-fight with them extended.  
+
In Ground RB, the Yak is also quite feared, being able to penetrate most if not all tanks at its BR, providing you aim for behind. Your small size combined with your relatively high speed makes you difficult to shoot down for AA vehicles, and your pilot does have bulletproof glass around and some armour plating behind the pilot, making pilot snipes unlikely.
  
The Yak 9T and all Yak's suffer from constant engine overheat, properly watching this temperature is critical, because if let go too long, the engine will die and the Yak falls fast. Keep eyes on temp at all times. Best advice is to keep throttle at 90% or lower when not in combat. The Yak-9T is best suited to colder maps, if on a hot map, gain altitude and cruise at  85-90% throttle.
+
=== Manual Engine Control ===
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 12 mm
 
|-
 
| II
 
| Compressor
 
| Airframe
 
| New 12 mm MGs
 
 
|-
 
|-
| III
+
! Oil !! Water !! Type
| Wing Repair, Engine
 
|
 
| Offensive 37 mm
 
 
|-
 
|-
| IV
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>2 gears || Not controllable
|  
 
| Cover
 
| Offensive 37 mm Cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Cannon is powerful
+
 
* 37 mm has reasonably high rate of fire for it's caliber
+
* 37 mm has a reasonably high rate of fire for its calibre
* Decent maneuverability
+
* The 37 mm is powerful, good for disabling or destroying bombers
* Cannon can knock out medium tanks with several hits in the side or rear.
+
* The 37 mm is also very good in Ground RB in disabling vehicles
 +
* Berezin UB machine gun is hard-hitting
 +
* Decent manoeuvrability
 +
* Cannon can knock out medium tanks with several hits in the side or rear
 +
* Good energy retention
 +
* Outperforms most contemporary fighters at lower altitudes (under 4,000 m)
  
 
'''Cons:'''
 
'''Cons:'''
* Once the 37 mm runs out of ammo you have a single 50. Cal MG
+
 
 +
* Once the 37 mm runs out of ammo you have a single .50 cal machine gun
 
* 37 mm has high recoil
 
* 37 mm has high recoil
* 37 mm is fairly inaccurate even in short bursts.
+
* 37 mm is fairly inaccurate even in short bursts
* Lousy high-altitude performance.
+
* Lousy high-altitude performance
 +
* Not very fast
 +
* Low rip speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.
 +
 
 +
The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.
 +
 
 +
The Yak-9T variant, for instance, had an incredibly powerful 37 mm NS-37 cannon firing through the propeller hub. Due to the length of the gun barrel, the pilot's seat had to be moved 40 cm aft, and the airframe was strengthened. The variant carried 30 to 32 cannon shells, as well as 200-220 rounds for the synchronized UB machine gun. Salvo weight for the variant was a whopping 3.74 kg (8.24 lbs). The 37 mm gun allowed for fire at increased ranges, up to 1,200 yards against bomber formations, and 500-600 yards against single non-manoeuvring bombers. The Yak-9T was also successful against ground targets. Armour-piercing shells, fired from 500 yards at an angle of 45 degrees, could penetrate 30 mm of armour. In late 1943, the Yak-9T was used in an anti-shipping role in the Black Sea. A total of 2,748 Yak-9s were built between March 1943 and June 1945.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=yak-9t Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|ObEcMPqFBbE|'''The Shooting Range #259''' - ''Tips & Tricks'' section at 08:09 discusses the {{PAGENAME}}.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/109517-yakovlev-yak-9t/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Yakovlev}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 02:14, 1 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the Soviet fighter Yak-9T. For the French version, see Challe's Yak-9T (France). For other versions, see Yak-9 (Family).
Yak-9T
yak-9t.png
GarageImage Yak-9T.jpg
Yak-9T
AB RB SB
3.7 4.0 4.0
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Yakovlev Yak-9T was the second variant of the Yak-9 fighter aircraft family. Instead of the usual 20 mm ShVAK cannon, it was armed with a 37 mm Nudelman-Suranov NS-37 cannon with 30 rounds. To compensate for the heavier nose, the cockpit was shifted backwards by 0.4 m. Poor quality control resulted in many oil and coolant leaks from the cannon recoil during test firing, which were solved during the prototype testing stage. Recoil and limited ammunition availability necessitated precise aiming with two- or three-round bursts. The Yak-9T was widely used against enemy ships on the Black Sea and tanks on various fronts (the cannon could penetrate up to 40 mm armour from 500 m), but it was also effective against enemy aircraft (a single cannon hit was usually enough to tear apart the aircraft airframe). Yak-9T had a significant morale impact on the opponent. It was extremely popular among flight crews, owing to its formidable weaponry and excellent flight performance. The aircraft was mass-manufactured from March 1943 to June 1945, and a total of 2,748 aircraft were produced. Flight experiments were carried out on the Central Front in August 1943 by the 16VA ("Vozdushnaya Armia" - Air Army).

Introduced in the Open Beta Test prior to Update 1.27, the Yak-9T is an anti-tank variant with a 37 mm Nudelman-Suranov NS-37 gun capable of firing armour-piercing ammunition that can readily penetrate tank roof armour while diving. Since the ammo capacity is limited to 30 rounds due to the increased weight of the weapon, precise aiming is essential. It is advisable to fire only in short bursts, as continuous firing reduces accuracy and quickly overheats the cannon barrel. This, paired with the Yak-9 fighter aircraft family's superb low-altitude performance, will undoubtedly make the Yak-9T an excellent close-air support plane in the hands of an experienced player.

General info

Flight performance

Max speed
at 4 000 m593 km/h
Turn time18 s
Max altitude10 000 m
EngineKlimov VK-105PF
TypeInline
Cooling systemWater
Take-off weight3 t

Like other Yak fighters, the Yak-9T has excellent low altitude performance but has abysmal high altitude performance due to the lack of turbo or superchargers incorporated with the engine. When it comes to manoeuvring, the Yak-9T has a strong rudder allowing for wingovers, hammerheads or other manoeuvres which utilise a rudder kick. The rudder used in combination with the aircraft turning decreases the turning radius allowing it into a tighter spiral, typically creating an advantage during small dogfights and skirmishes. The turn rate on the Yak 9T is far superior to the majority of aircraft in its BR making it suitable for vertical turn fighting. While the Yak-9T has an average climb rate for fighters at its battle rating, it may struggle to reach bomber altitude, but will still be an easy target for enemy fighters patrolling the upper elevations. Energy retention for the Yak-9T is decent, though caution is necessary around enemy fighters such as the German Fw 190 which has a more significant energy retention advantage.

Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 578 559 10000 18.8 19.5 13.7 13.5 366
Upgraded 611 593 17.2 18.0 18.5 16.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
683 320 N/A N/A 280 ~12 ~9
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 380 < 420 < 490 > 340

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear320 km/h

Comparable to other contemporary fighters, the Yak-9T has proper protection due to the placement of armour protection and bulletproof glass. While the armour protection serves mostly to protect the pilot, the way the aircraft systems are situated, the vulnerable areas are decently protected. Since the Yak-9T has excellent pilot protection, it is unlikely that a pilot snipe should occur. Due to strengthened structure and centralizing of the critical components, it is a real possibility for a skilled pilot to clip an enemies plane with a wingtip and remain unscathed, either slicing the enemy's wing or disabling a propeller. Though the Yak-9T does have fuel tanks located in the wings, they are self-sealing; however, that does not preclude them from catching on fire.

  • 64 mm Bulletproof glass in cockpit front
  • 64 mm Bulletproof glass pilot's headrest
  • 8 mm Steel plate in the pilot's seat

Modifications and economy

Repair costBasic → Reference
AB892 → 1 132 Sl icon.png
RB1 957 → 2 485 Sl icon.png
SB2 883 → 3 661 Sl icon.png
Total cost of modifications19 900 Rp icon.png
32 800 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
50 / 130 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
110 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
110 Ge icon.png
Mods compressor.png
Compressor
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
125 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
145 Ge icon.png
Mods new engine.png
Engine
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
145 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
125 Ge icon.png
Mods armor cover.png
Cover
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
270 Ge icon.png
Mods ammo.png
ub_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
110 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ub_new_gun
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
125 Ge icon.png
Mods ammo.png
ns37_belt_pack
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
145 Ge icon.png
Mod arrow 0.png
Mods weapon.png
ns37_new_gun
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
270 Ge icon.png

Armaments

Offensive armament

Ammunition30 rounds
Fire rate260 shots/min
Ammunition200 rounds
Fire rate996 shots/min

The Yak-9T is armed with:

  • 1 x 37 mm NS-37 cannon, nose-mounted (30 rpg)
  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (200 rpg)

Usage in battles

The Yak-9T's instrument panel.

The Yakovlev 9T or Yak-9T as it is most popularly referred to in-game, being the most popular of the Yak-9 variants, is best played differently depending on the situation the pilot finds themselves in.

To begin, don't set any gun convergence. Since this aircraft only has 2 guns, a 37 mm in the middle of the engine and a 12.7mm Berezin UB to the side of it (though not enough to the side to need convergence). If you set convergence, it will actually tilt the 37mm to one side and throw off your aim.

After this, take off and make sure that you take off and immediately climb. A twenty-degree angle may be too much to handle depending on the upgrades purchased on the aircraft, so a fifteen-degree climb is recommended. With it, the pilot keeps much-needed speed and agility. Altitude advantage over your opponent is always preferred, and most pilots of the rank that the Yak-9T fights do not choose to climb over 2,000 m (6,561 ft). A good altitude to climb to is 3,000 m (9,842 ft). In this way, altitude advantage is achieved. Be advised this will not always be the case and some enemies will climb above you. If this happens, try to make them bleed energy until they are slower than you and turn fight them.

At high altitude, the Yak-9T is best suited to energy fighting, which means using the Yak's good energy retention to zoom at an opponent, shoot at them, and then climb up and turn back to your opponent and give chase. The Yak at mid to low altitude is best suited to turn-fighting against all nations except for the Japanese. If facing the Japanese, use the same energy fight tactics as stated above, as Japanese planes will be unable to give chase due to the low energy retention of their lightweight aircraft. The Yak-9T comes equipped with flaps, it is critical you use them, as performance is greatly increased in a turn-fight with them extended.

The Yak-9T and all Yak's suffer from a constant engine overheat, properly watching this temperature is critical because if let go too long, the engine will die and the Yak falls fast. Keep eyes on temp at all times. The best advice is to keep the throttle at 90% or lower when not in combat. The Yak-9T is best suited to colder maps if on a hot map, gain altitude and cruise at 85-90% throttle.

The Yak-9T is also famed for its ability to crack open tanks with its cannon - in air battles, it can penetrate even heavy tanks from the back. If you are going to attempt this, load Ground Targets belts (if you only have default belts, half the shells aren't armour-piercing and won't be able to penetrate tanks), look for some tanks and start shooting them, though you must shoot from behind with heavy and medium tanks. Try to avoid convoys going down roads, as those usually have AA vehicles and the longer you loiter over then the higher chance of being hit, developing oil and/or water leaks, and having to return to base. Ammo conservation is the name of the game here, as you only have 30 rounds for the cannon. If you want to only fire your machine gun, the key is "1" by default, and for the cannon it's "2". If you are attacking soft targets the machine gun (loaded with Ground Targets ammunition) may be better and less of a waste of ammo, roughly a dozen shots can be enough. Likewise, your machine gun is useless for attacking medium and heavy tanks, so only fire the cannon when you attack those.

In Ground RB, the Yak is also quite feared, being able to penetrate most if not all tanks at its BR, providing you aim for behind. Your small size combined with your relatively high speed makes you difficult to shoot down for AA vehicles, and your pilot does have bulletproof glass around and some armour plating behind the pilot, making pilot snipes unlikely.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • 37 mm has a reasonably high rate of fire for its calibre
  • The 37 mm is powerful, good for disabling or destroying bombers
  • The 37 mm is also very good in Ground RB in disabling vehicles
  • Berezin UB machine gun is hard-hitting
  • Decent manoeuvrability
  • Cannon can knock out medium tanks with several hits in the side or rear
  • Good energy retention
  • Outperforms most contemporary fighters at lower altitudes (under 4,000 m)

Cons:

  • Once the 37 mm runs out of ammo you have a single .50 cal machine gun
  • 37 mm has high recoil
  • 37 mm is fairly inaccurate even in short bursts
  • Lousy high-altitude performance
  • Not very fast
  • Low rip speed

History


Archive of the in-game description

The Yak-9 was a Soviet single-engine fighter of the WWII era. It was the first combat aircraft designed by Alexander Yakovlev's construction bureau. The most mass-produced Soviet fighter of the war, it remained in production from October 1942 to December 1948, with a total of 16,769 built.

The Yak-9 was a further modification of the Yak-1 and Yak-7. In its core design, it was a redesign of the Yak-7. With few external differences, Yak-9 was at the same time much more advanced internally. This is not unexpected, as almost two years of design and combat experience of the Yak series went into the Yak-9. Also, at the time aluminium was in much greater supply than it had been two years previously at the start of the war. Amongst other things, the use of metal allowed the plane's weight to be significantly reduced, meaning that more fuel could be stored and that the aircraft could be equipped with more powerful armament and more specialized equipment.

The Yak-9T variant, for instance, had an incredibly powerful 37 mm NS-37 cannon firing through the propeller hub. Due to the length of the gun barrel, the pilot's seat had to be moved 40 cm aft, and the airframe was strengthened. The variant carried 30 to 32 cannon shells, as well as 200-220 rounds for the synchronized UB machine gun. Salvo weight for the variant was a whopping 3.74 kg (8.24 lbs). The 37 mm gun allowed for fire at increased ranges, up to 1,200 yards against bomber formations, and 500-600 yards against single non-manoeuvring bombers. The Yak-9T was also successful against ground targets. Armour-piercing shells, fired from 500 yards at an angle of 45 degrees, could penetrate 30 mm of armour. In late 1943, the Yak-9T was used in an anti-shipping role in the Black Sea. A total of 2,748 Yak-9s were built between March 1943 and June 1945.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


A.S. Yakovlev Design Bureau (Яковлев Опытное конструкторское бюро)
Fighters 
Yak-1  Yak-1 · Yak-1B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3 (VK-107) · Yak-3P · Yak-3T · Yak-3U
Yak-7  Yak-7B
Yak-9  Yak-9 · Yak-9B · Yak-9K · Golovachev's Yak-9M · Yak-9P · Yak-9T · Yak-9U · Yak-9UT
Twin-engine fighters  I-29
Jet fighters 
Yak-15  Yak-15P · Yak-15
Yak-17  Yak-17
Yak-23  Yak-23
Yak-30  Yak-30D
Yak-141  Yak-141
Strike aircraft 
Yak-2  Yak-2 KABB
Yak-38  Yak-38 · Yak-38M
Bombers  Yak-4
Jet bombers  Yak-28B
Foreign use  ▄Yak-3 · Challe's ▄Yak-9T · ◔Yak-9P
Captured  ▀Yak-1B

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5