Difference between revisions of "I-15bis"

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{{About
 +
| about = Soviet fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = I-15 (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=i-15bis
 
|code=i-15bis
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|cockpit=cockpit_i-15bis.jpg
 
|cockpit=cockpit_i-15bis.jpg
}}
 
{{About
 
| about = Russian fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| link = I-15 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was the second variant in the I-15 series of Soviet biplane fighters. Testing and acceptance trials began in July 1937, a year after the previous TsKB-3bis failed to meet the performance requirements. Just a few months later, the {{Specs|name}} entered service with the Soviet Air Force. Early models utilized the M-25 engine from the prior [[I-15 M-25]] until mass production of the more powerful M-25V engine became available in mid-1938. The aircraft was also quickly deployed in China during the Second Sino-Japanese War, where it outclassed the Japanese Kawasaki Ki-10 but struggled against monoplanes like the Mitsubishi A5M2a and Nakajima Ki-27. As time went on, new contenders in the constantly changing field of aerial combat emerged, including the Mitsubishi A6M Zero and the Messerschmitt Bf 109, and the I-15's limitations became obvious. It was quickly phased out as a fighter and assigned to less demanding roles, such as ground attack. A total of 2,408 {{Specs|name}} fighters were built between the autumn of 1937 and the end of 1939, making it the second most numerous variant of the I-15 family, just behind the I-153.
{{break}}
+
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian fighter {{Battle-rating}}. It was introduced in [[Update 1.31]].
+
The {{Specs|name}} was introduced in [[Update 1.31]]. It provides as a solid introduction to the tree as the first fighter in the line, prioritizing agility and depending primarily on getting its opponents in fights that it can easily win.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 368 || 356 || {{Specs|ceiling}} || 10.9 || 11.7 || 10.6 || 10.6 || 125
+
! Stock
|-
+
| 368 || 356 || rowspan="2" | {{Specs|ceiling}} || 10.9 || 11.7 || 10.6 || 10.6 || rowspan="2" | 125
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 4,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| 394 || 380 || {{Specs|ceiling}} || 10.3 || 10.5 || 19.1 || 14.2 || 125
+
! Upgraded
 +
| 394 || 380 || 10.3 || 10.5 || 19.1 || 14.2
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
Line 60: Line 50:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
|{{Specs|1=destruction|2=body}}||{{Specs|1=destruction|2=gear}} || N/A || ~13 || ~6
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| 580 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || - || - || - || ~14 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
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! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 180 || < 360 || < 260 || > 309
 
| < 180 || < 360 || < 260 || > 309
|-
 
|}
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 2,900 m || 750 hp || 830 hp
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
The I-15bis does not have significant armor protection. All the important modules are located in the front half of the fuselage, and the large fuel tank is not self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the I-15bis must rely on other factors, such as maneuverability, in order to increase its survivability.
+
The I-15bis does not have significant armour protection. All the important modules are located in the front half of the fuselage, and the large fuel tank is not self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the I-15bis must rely on other factors, such as manoeuvrability, in order to increase its survivability.
  
 
* 8 mm Steel - Behind Pilot's Seat
 
* 8 mm Steel - Behind Pilot's Seat
 
* Non-Self-Sealing Fuel Tanks
 
* Non-Self-Sealing Fuel Tanks
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|PV-1 (7.62 mm)}}
 
{{main|PV-1 (7.62 mm)}}
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=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|FAB-50 (50 kg)|RS-82|RBS-82}}
+
{{main|FAB-50sv (50 kg)|RS-82|RBS-82}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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<!--Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 
<!--Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
  
Like other I-15 models, try not to go face-to-face against enemies and instead maneuvre around and dogfight the enemy from advantageous positions. With 3,050 rounds in the four machine guns, greater firing time can be afforded to lead shots into the enemy. As such, the aircraft is quite friendly to beginners with low gun accuracy.
+
Like other I-15 models, try not to go face-to-face against enemies and instead manoeuvre around and dogfight the enemy from advantageous positions. With 3,050 rounds in the four machine guns, greater firing time can be afforded to lead shots into the enemy. As such, the aircraft is quite friendly to beginners with low gun accuracy.
  
 
Keep in mind the {{PAGENAME}} has a slightly slower turn time than the preceding I-15 models. As such, be wary of rival biplanes that could begin out-turning the {{PAGENAME}}.
 
Keep in mind the {{PAGENAME}} has a slightly slower turn time than the preceding I-15 models. As such, be wary of rival biplanes that could begin out-turning the {{PAGENAME}}.
Line 143: Line 123:
 
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.
 
The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.
  
Note: it is recommended to set the convergence within 300m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
+
Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.
  
 
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad
 
Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad
  
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmaneuverble twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good maneuverbility, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive maneuvers like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.
+
Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like [[Ju 88 (Family)|Ju 88]] or [[Ki-45 (Family)|Ki-45]], or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.
  
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. DO NOT follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
+
If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.
  
Ground pounding ability is average as there are only few bombs and rockets. The 6 rockets, with accurate aiming, can destroy 3 targets, whether them be tanks or pillboxes. The small 50kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.
+
Ground pounding ability is average as there are only few bombs and rockets. The 6 rockets, with accurate aiming, can destroy 3 targets, whether them be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.
  
 
'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
[[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc;
+
* [[Ki-27 otsu|Ki-27]], [[N1K1]], [[He 51 (Family)|He 51]], [[Gladiator (Family)|Gladiator]], etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
 
 
Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus maneuvers like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
 
 
 
[[Do 17 Z-2|Do 17 Z]]:
 
  
This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't maneuver aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive maneuvers as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight.
+
* [[Do 17 Z-2]] - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight. Another solution is to mount the devastating RS-82 rockets which will down the heavy Dornier with relative ease.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
 
| Controllable || Not controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Not controllable<br>1 gear || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
|-
 
| II
 
|
 
| Compressor
 
|
 
| New 7 mm MGs
 
|-
 
| III
 
| Wings repair
 
| Engine
 
| Airframe
 
| DZ-40
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| RO-82
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros'''
+
'''Pros:'''
 
 
* Decent firepower: 4 x 7.62 mm PV-1 MG has good destruction; with 3050 rounds fire saturation is great even with low beginner's accuracy
 
* Amazing turnfighting capacities at almost all speed, making it one of the best turnfighters in game.
 
* Able to perform ground pounding: can carry 6 x rockets to destroy light tanks or even aircraft with timed fuses, or 2 x 50 kg bombs.
 
* Lovely low stall speed and low speed handling, meaning it performs well in maneuvers like spiral climb
 
* Fixed gear means that the player does not have to worry about extending / retracting gears in RB / SB
 
  
 +
* Decent firepower: 4 x 7.62 mm PV-1 MG has good destruction; with 3,050 rounds fire saturation is great even with low beginner's accuracy
 +
* Amazing turnfighting capacities at almost all speed, making it one of the best turnfighters in-game
 +
* Able to perform ground pounding: can carry 6 x rockets to destroy light tanks or even aircraft with timed fuses, or 2 x 50 kg bombs
 +
* Lovely low stall speed and low speed handling, meaning it performs well in manoeuvres like spiral climb
 +
* Fixed gear means that the player does not have to worry about extending/retracting gears in RB/SB
 
* Good rate of climb
 
* Good rate of climb
* Small silhouette meaning you are harder to get hit
+
* Small silhouette meaning you are harder to hit
 
 
 
* Very short take off distance
 
* Very short take off distance
 
 
* Open cockpit allows you to easily hear nearby aircraft in Simulator
 
* Open cockpit allows you to easily hear nearby aircraft in Simulator
 
* Nose-mounted MGs means no need to worry about convergence distances
 
* Nose-mounted MGs means no need to worry about convergence distances
 +
* Good manoeuvrability combined with fast rockets makes this aircraft lethal against both ground and air targets
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very low speed comparing to early monoplanes (eg. He 112). Can even get out-ran by bombers such as Do-17
+
* Very slow speed: cannot keep up with early monoplane fighters (e.g. [[He 112 (Family)|He 112]]) or even some bombers such as [[Do 17 E-1]]
* No combat flaps which limits its sharp-turning potential  
+
* No combat flaps which limits its sharp-turning potential
* Awful gunsight for SB: too much zoom makes aiming very wobbly and frustrating  
+
* Awful gunsight for SB: too much zoom makes aiming very wobbly and frustrating
* Bad over-the-nose visibility makes turnfighting and leading hard in SB  
+
* Bad over-the-nose visibility makes turnfighting and leading hard in SB
* {{PAGENAME}}'s turn time is relatively higher compared to previous I-15s  
+
* {{PAGENAME}}'s turn time is relatively higher compared to previous I-15s
 
+
* Will quickly lose speed gathered in a dive
* Will quickly loose speed gathered in a dive
 
 
* Average roll rate
 
* Average roll rate
 
 
* Side views are obstructed by the upper wings and supporting structures
 
* Side views are obstructed by the upper wings and supporting structures
* Is very wobbly with Simulator controls, making it hard to aim precisely
+
* Very wobbly with Simulator controls, making it hard to aim precisely
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
=== In-game description ===
+
{{break}}
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A single-seat biplane fighter with a composite construction, open cockpit and fixed landing gear designed in N.N. Polikarpov's TsKB (Central Design Bureau). The plane was a modernized version of the I-15 fighter. The developmental prototype of the TsKB-3bis underwent state testing in July 1937, and went into series production in October of the same year at the No. 1 Aircraft Works in Moscow.
 
A single-seat biplane fighter with a composite construction, open cockpit and fixed landing gear designed in N.N. Polikarpov's TsKB (Central Design Bureau). The plane was a modernized version of the I-15 fighter. The developmental prototype of the TsKB-3bis underwent state testing in July 1937, and went into series production in October of the same year at the No. 1 Aircraft Works in Moscow.
  
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In total, 2408 I-15bis aircraft were built.
 
In total, 2408 I-15bis aircraft were built.
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== Media ==
 
== Media ==
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;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=aircraft&vehicleClass=fighter&vehicle=i-15bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=i-15bis Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
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== External links ==
 
== External links ==
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
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* ''other literature.''
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* [https://forum.warthunder.com/index.php?/topic/272053-polikarpov-i-15bis/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Polikarpov}}
 
{{AirManufacturer Polikarpov}}
 
{{USSR fighters}}
 
{{USSR fighters}}

Latest revision as of 18:48, 22 September 2023

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet fighter I-15bis. For other versions, see I-15 (Family).
i-15bis.png
GarageImage I-15bis.jpg
360://https://wiki.warthunder.com/images/d/d5/Cockpit_i-15bis.jpg
I-15bis
AB RB SB
1.3 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The I-15bis was the second variant in the I-15 series of Soviet biplane fighters. Testing and acceptance trials began in July 1937, a year after the previous TsKB-3bis failed to meet the performance requirements. Just a few months later, the I-15bis entered service with the Soviet Air Force. Early models utilized the M-25 engine from the prior I-15 M-25 until mass production of the more powerful M-25V engine became available in mid-1938. The aircraft was also quickly deployed in China during the Second Sino-Japanese War, where it outclassed the Japanese Kawasaki Ki-10 but struggled against monoplanes like the Mitsubishi A5M2a and Nakajima Ki-27. As time went on, new contenders in the constantly changing field of aerial combat emerged, including the Mitsubishi A6M Zero and the Messerschmitt Bf 109, and the I-15's limitations became obvious. It was quickly phased out as a fighter and assigned to less demanding roles, such as ground attack. A total of 2,408 I-15bis fighters were built between the autumn of 1937 and the end of 1939, making it the second most numerous variant of the I-15 family, just behind the I-153.

The I-15bis was introduced in Update 1.31. It provides as a solid introduction to the tree as the first fighter in the line, prioritizing agility and depending primarily on getting its opponents in fights that it can easily win.

General info

Flight performance

Max speed
at 4 000 m380 km/h
Turn time10 s
Max altitude8 600 m
EngineShvetsov M-25V
TypeRadial
Cooling systemAir
Take-off weight2 t
Characteristics Max Speed
(km/h at 4,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 368 356 8600 10.9 11.7 10.6 10.6 125
Upgraded 394 380 10.3 10.5 19.1 14.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
580 580 - - - ~14 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 180 < 360 < 260 > 309

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear580 km/h

The I-15bis does not have significant armour protection. All the important modules are located in the front half of the fuselage, and the large fuel tank is not self-sealing. With all the important modules packed together, well aimed shots will have little trouble causing significant damage very quickly. As such, the I-15bis must rely on other factors, such as manoeuvrability, in order to increase its survivability.

  • 8 mm Steel - Behind Pilot's Seat
  • Non-Self-Sealing Fuel Tanks

Modifications and economy

Repair costBasic → Reference
AB103 → 128 Sl icon.png
RB149 → 186 Sl icon.png
SB90 → 112 Sl icon.png
Total cost of modifications2 960 Rp icon.png
885 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 80 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods radiator.png
Radiator
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mods compressor.png
Compressor
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
75 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods new engine.png
Engine
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods metanol.png
Engine injection
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods armor frame.png
Airframe
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mods armor cover.png
Cover
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png
Mods ammo.png
shkas_belt_pack
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods weapon.png
pv1_new_gun
Research:
330 Rp icon.png
Cost:
100 Sl icon.png
75 Ge icon.png
Mods pilon bomb.png
DZ-40
Research:
185 Rp icon.png
Cost:
55 Sl icon.png
45 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
RO-82
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
75 Ge icon.png

Armaments

Offensive armament

Weapon 14 x 7.62 mm PV-1 machine gun
Ammunition3 050 rounds
Fire rate750 shots/min
Main article: PV-1 (7.62 mm)

The I-15bis is armed with:

  • 4 x 7.62 mm PV-1 machine guns, nose-mounted (1,100 rpg upper + 425 rpg lower = 3,050 total)

Suspended armament

List of setups (3)
Setup 12 x 50 kg FAB-50sv (forged) bomb
Setup 26 x ROS-82 rockets
Setup 36 x RBS-82 rockets
Main articles: FAB-50sv (50 kg), RS-82, RBS-82

The I-15bis can be outfitted with the following ordnance:

  • Without load
  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 6 x RS-82 rockets
  • 6 x RBS-82 rockets

Usage in battles

Like other I-15 models, try not to go face-to-face against enemies and instead manoeuvre around and dogfight the enemy from advantageous positions. With 3,050 rounds in the four machine guns, greater firing time can be afforded to lead shots into the enemy. As such, the aircraft is quite friendly to beginners with low gun accuracy.

Keep in mind the I-15bis has a slightly slower turn time than the preceding I-15 models. As such, be wary of rival biplanes that could begin out-turning the I-15bis.

The I-15bis can also equip six rockets, which can be used to ground-pound targets like light tanks or light-skinned vehicles, or activate the timed fuses and try to down larger aircraft like bombers, or even time it to destroy a fighter in a head-on.

Simulator:

The I-15 can be used in turnfighting, bomber intercepting and ground pounding. Like in AB and RB, it is excellent in turning tightly and continuously, and it has lovely low-speed handling and low stall speeds (unlike its successor I-16), making it a great starter plane for sim. However it does have its drawbacks: the rather big nose blocks the visibility a lot, offering very poor over-the-nose visibility which is a disadvantage in a turn fight, because when leading a shot the enemy will always get obstructed by the engine, making the player guess the shot. Also its upper wings will get in the way when you look aside. Plus, it has an awful telescope-like gunsight, so when zoomed in the I-15's nimbleness is magnified, making the aim super wobbly. You cannot see anything around which greatly reduces your situational awareness.

Note: it is recommended to set the convergence within 300 m, with vertical convergence on, because the majority of turnfights happen at that range or closer.

Note 2: in a turnfight you must get used to shooting without zooming in, as you really can't see anything with its awkward scope when zoomed it. However when tailing a straight-flying plane that scope doesn't seem that bad

Before engaging a fight, it is better to have an altitude advantage first. When approaching the fight try to figure out which is your teammate and which is the enemy, to avoid going for a second pass, as the energy retention of the I-15 is rather slow. Also pick your target carefully. For easier aiming, you want to go for those unmanoeuvrable twin engine aircraft like Ju 88 or Ki-45, or bombers if there are any. Given the bad forward visibility of the I-15, these are the best options as they are quite slow and sluggish, and are a bigger target to hit. However getting hits on them doesn't mean good damage, so you must be patient. When dealing with fighters, it is way harder to aim. The elevator control of the I-15 is extremely sensitive, giving it good manoeuvrability, but at the same time, bad handling. The I-15 will respond in a very fast turn upon moving your stick / mouse by a little bit, which makes tracking nimble planes quite hard. But once you get used to it, try to lure every enemy into a turnfight, as that is where the I-15 shines. Quite a bit of bullets are required to effectively damage the enemy so you must be patient. If you find an enemy at your 6, utilise your great roll rate to do defensive manoeuvres like scissors to make them overshoot. Or you can simply do tight turns, most monoplanes won't be able to cut inside your turn and they might disengage.

If you are not very experienced in sim, you can also go for even bigger targets (bombers) for easier aiming. However you want to be more careful when hunting bombers, since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making itself a great target for the bomber's gunners. Do not follow behind a bomber's 6 unless you are sure that its tail gunners are unconscious. Chasing behind a bomber makes yourself stationary for the tail gunners, and you will be showered with bullets. Your big radial engine will usually get damaged. Instead, before attacking, get an altitude advantage over the bomber by flying around 2 km above it. The bomber should only fill up about 1/6 of your gunsight. The best position for an attack is at the bomber's high 6 so you can adjust the lead much easier. Dive at the bomber, but not directly at it, try to predict where you two will crash by imagining yourself as a missile, that's where you should aim at (deflection shooting). To maximise the damage it is better to aim for their wings and engines, as the fuselage usually soaks up quite some bullets. Only fire when the bomber passes in front of your guns. This short window might seem inadequate to do anything, but with a accurate burst on the engine the 4 MG can at least damage it. With an engine damaged most bombers cannot go far.

Ground pounding ability is average as there are only few bombs and rockets. The 6 rockets, with accurate aiming, can destroy 3 targets, whether them be tanks or pillboxes. The small 50 kg bombs can be used on light pillboxes. Once the suspended armaments are gone, the 4 MG are good for killing soft targets like trucks, artillery and AA cars.

Enemies worth noting:

  • Ki-27, N1K1, He 51, Gladiator, etc. - Those commonly seen planes are equally good at turnfights and will be a hard target to down since they are very small and agile. To deal with them you need to practice leading and deflection shots, plus manoeuvres like barrel rolls and scissors. They still need plenty of bullets to get damaged, so these kind of targets are the hardest to kill and requires great skills from the player.
  • Do 17 Z-2 - This early twin engine plane always shows up as an AI controlled recon aircraft that you have to down, which is a good news as AI won't manoeuvre aggressively. However this plane is extremely durable for the I-15's weak MGs. When it shows up as an AI, deflection shots are not recommended as the small shooting windows really does nothing. Instead, try disabling its 2 gunners first, then just sit behind it and burst on its wings and engines. When attacking the gunners try to not get your engine damaged by pulling evasive manoeuvres as soon as the bullets come close, since the Do 17 can outrun the I-15 in a level flight. Another solution is to mount the devastating RS-82 rockets which will down the heavy Dornier with relative ease.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Decent firepower: 4 x 7.62 mm PV-1 MG has good destruction; with 3,050 rounds fire saturation is great even with low beginner's accuracy
  • Amazing turnfighting capacities at almost all speed, making it one of the best turnfighters in-game
  • Able to perform ground pounding: can carry 6 x rockets to destroy light tanks or even aircraft with timed fuses, or 2 x 50 kg bombs
  • Lovely low stall speed and low speed handling, meaning it performs well in manoeuvres like spiral climb
  • Fixed gear means that the player does not have to worry about extending/retracting gears in RB/SB
  • Good rate of climb
  • Small silhouette meaning you are harder to hit
  • Very short take off distance
  • Open cockpit allows you to easily hear nearby aircraft in Simulator
  • Nose-mounted MGs means no need to worry about convergence distances
  • Good manoeuvrability combined with fast rockets makes this aircraft lethal against both ground and air targets

Cons:

  • Very slow speed: cannot keep up with early monoplane fighters (e.g. He 112) or even some bombers such as Do 17 E-1
  • No combat flaps which limits its sharp-turning potential
  • Awful gunsight for SB: too much zoom makes aiming very wobbly and frustrating
  • Bad over-the-nose visibility makes turnfighting and leading hard in SB
  • I-15bis's turn time is relatively higher compared to previous I-15s
  • Will quickly lose speed gathered in a dive
  • Average roll rate
  • Side views are obstructed by the upper wings and supporting structures
  • Very wobbly with Simulator controls, making it hard to aim precisely

History


Archive of the in-game description

A single-seat biplane fighter with a composite construction, open cockpit and fixed landing gear designed in N.N. Polikarpov's TsKB (Central Design Bureau). The plane was a modernized version of the I-15 fighter. The developmental prototype of the TsKB-3bis underwent state testing in July 1937, and went into series production in October of the same year at the No. 1 Aircraft Works in Moscow.

Apart from its new upper wing center section, increased fuel capacity and upgraded armament, the I-15bis differed from its predecessor in its new, longer engine housing, which not only covered the engine, but also the entire frontal section of the fuselage to the landing gear unit.

Wind tunnel testing showed that this housing improved the plane's streamlining and increased its speed. A large semi-circular propeller spinner covering the plane's rotor head provided additional improvements to its aerodynamics. A ratchet passed through it for the self-starter.

The plane was equipped with the 750 hp 12-cylinder air-cooled M-25V radial engine (a licensed uprated version of the American Wright Cyclone SGR-1820 engine).

The plane's armament consisted of four synchronized 7.62 mm PV-1 machine guns (the "Pulemyot Vozdushnyj", or "Airborne Machine Gun" was a reduced-weight model of the famous "Maxim" machine gun, redesigned with an air-cooled barrel and a disintegrating metal ammunition belt).

The upper machine guns were equipped with 1,100 rounds each, and the lower guns – 425 rounds each. The rounds were housed in belts and located in the central fuselage directly behind the fuel tank. The used chain-link collectors were located in the same place. Spent cases were ejected outside and downwards.

In addition, the majority of series-produced I-15bis planes were equipped with four DER-31 bomb containers under the lower wing, rated for a maximum load of 150 kg (two FAB-50 bombs and two AO-25 bombs). Some of the planes were additionally equipped with four to six RO-82 launchers designed to fire RS-82 rockets. With the installation of the DER-32 bomb containers, it was also possible to install suspended VAP-6 spraying devices.

The I-15bis was in service with the USSR and China from the beginning of 1938 and with Spain from January 1939. It was used in Spain from February 1939. It participated in the Battles of Khalkhin Gol in May – September, and in the Winter War in the winter of 1939–1940. It saw use as a fighter and assault plane on the fronts of the Great Patriotic War in 1941–1942. Air defense logistics units used it right up to the end of 1944, particularly in the Far East. Production was ceased in 1939.

In total, 2408 I-15bis aircraft were built.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Polikarpov Design Bureau (Опытное конструкторское бюро Поликарпова)
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
I-153  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28
I-180  I-180S · I-185 (M-71) · I-185 (M-82)
ITP  ITP (M-1)
Twin-engine fighters  TIS MA
Bombers  Po-2 · Po-2M
Export  ␗I-15bis · ␗I-153 M-62 · ␗I-16 type 5 · ␗I-16 type 10 · ␗I-16 type 17 · ␗I-16 Chung 28

USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5