Difference between revisions of "Merkava Mk.2B (USA)"

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(Ammunition: Updated with in-game values, removed normalization table (per recommendation from wiki admins it shouldn't exist in new tables))
(added slightly more info to the armour table that i forgot to add -Thunderer121)
 
(28 intermediate revisions by 12 users not shown)
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{{About
 +
| about = American medium tank '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Merkava (Family)
 +
}}
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_merkava_mk_2b_late
 
|code=us_merkava_mk_2b_late
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 
|market=Merkava Mk.2B (USA)
 
|market=Merkava Mk.2B (USA)
}}
 
{{About
 
| about = American medium tank '''{{PAGENAME}}'''
 
| usage = other version
 
| link = Merkava Mk.1 (USA)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] as a reward for [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} American medium tank {{Battle-rating}}. It was introduced during [[Update 1.95 "Northern Wind"]] as a reward for [[wt:en/news/6521-special-operation-f-r-o-s-t-en|Operation F.R.O.S.T]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
The frontal armour on the Merkava 2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.
+
The frontal armour on the Merkava Mk.2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.
  
 
This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.
 
This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.
  
Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEAT-FS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the ''Parts'' and ''FPE'' module will be important to be able to quickly repair the tank and put out fires.
+
Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEATFS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the ''Parts'' and ''FPE'' module will be important to be able to quickly repair the tank and put out fires.
  
Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean way of a one-shot. That, or they will knock out most, if not all, of the crew, which is still a one-shot.
+
Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean one-hit knock-out. That, or they will knock out most, if not all, of the crew, which is still a knock-out.
 +
 
 +
{| class="wikitable"
 +
!Armour
 +
!Front (Slope angle)
 +
!Sides
 +
!Rear
 +
!Roof
 +
|-
 +
|Hull
 +
|60 mm (67-76°) ''Front glacis''
 +
60 - 90 mm (30-57°) ''Lower glacis''
 +
|50 + 10 mm ''Top''
 +
50 + 20 mm (Composite Screens) ''Bottom''
 +
|30 mm (12-44°) + 200 - 600 mm (air) + 30 mm
 +
|20 - 30 mm
 +
|-
 +
|Turret
 +
|30 - 65 mm (1-71°) + 45 mm (Spaced armour) + 100 mm ( Cast Homogenous armour near mantlet) + 25 mm (Composite Screens) ''Turret front''
 +
Variable thickness armour (0-75°) ''Gun mantlet''
 +
|65 mm +  45 mm (Spaced armour) + 25 mm (Composite Screens) ''Upper turret armour''
 +
Variable Thickness Armour mm (0-60°) ''Lower turret armour''
 +
|65 mm (11° - 66°) + 45 mm (Spaced armour) + 20 mm (Tracks)
 +
|30 mm
 +
|-
 +
|Cupola
 +
|30 mm
 +
|30 mm
 +
|30 mm
 +
|30 mm
 +
|}
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 1492|rbMinHp= 852|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp=1,492|rbMinHp=852}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play [[Realistic Battles]]) or Adjustment of Fire (for the [[Arcade Battles]]). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a playstyle you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than {{#unit:us_merkava_mk_2b_late|BR}}. Laser Rangefinder would be an improvement for a more sniping playstyle in the [[Simulator Battles|SB]] and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|Sharir (105 mm)}}
 
{{main|Sharir (105 mm)}}
  
{| class="wikitable" style="text-align:center" width="70%"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
 
! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 62 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || __._ || __._ || __._ || __._ || __._ || rowspan="2" | 8.1 || rowspan="2" | __.__ || rowspan="2" | __.__ || rowspan="2" | 6.7
+
| rowspan="2" | 54 || rowspan="2" | -8°/+20° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 38.08 || 52.71 || 64.00 || 70.78 || 75.29 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| __._ || __._ || __._ || __._ || 40.0
+
| 23.80 || 28.00 || 34.00 || 37.60 || 40.00
 
|-
 
|-
 
|}
 
|}
  
 
==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="70%"
+
{{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416, M413}}
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 
|-
 
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M111 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 
|-
 
| M152 || HEATFS || 1,173 || 10.5 || N/A || 0.1 || 1,270 || 65° || 72° || 77°
 
|-
 
| M156 || HESH || 732 || 14.85 || 0.4 || 0.1 || 4,310 || 73° || 77° || 80°
 
|-
 
|}
 
 
 
{| class="wikitable sortable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
<!-- [[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
+
[[File:Ammoracks_{{PAGENAME}}.jpg|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.15.1.22''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 2nd<br>rack empty
 
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 3rd<br>rack empty
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''62''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
+
| '''54''' || 31&nbsp;''(+23)'' || 7&nbsp;''(+47)'' || 1&nbsp;''(+53)'' || No
 
|-
 
|-
 
|}
 
|}
  
==== [[Optics]] ====
+
<!--==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
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|-
 
|-
 
|}
 
|}
 
+
-->
 
=== Machine guns ===
 
=== Machine guns ===
 +
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
{{Specs-Tank-Weapon|4}}
 +
{{Specs-Tank-Weapon|5}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 900 (200) || 576 || N/A || N/A
+
| Coaxial || 1,000 (200) || 577 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
|-
 
|-
! Mount
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! Capacity<br>(Belt capacity)
 
! Rate of fire<br>(shots/minute)
 
! Vertical<br>guidance
 
! Horizontal<br>guidance
 
 
|-
 
|-
| Coaxial || 5,950 (200) || 600 || N/A || N/A
+
| Coaxial || 6,000 (200) || 600 || N/A || N/A
 
|-
 
|-
| Commander's cupola || 1,750 (200) || 600 || -10°/+50° || ±120°
+
| Commander's cupola || 1,800 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
| Loader's cupola || 1,750 (200) || 600 || -10°/+50° || ±120°
+
| Loader's cupola || 1,800 (200) || 600 || -10°/+50° || ±120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
Tank shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping its excellent stabilization provides a significant advantage when peaking out of the cover for a quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in realistic modes further decreases exposure time needed to get the shot. In urban environment the engine and well-dispersed crew allows to survive most direct hits, while 8.1s reload time (below average 8.7s) allows to take the second shot before most of the competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.
+
The Merkava shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping, its excellent stabilization provides a significant advantage when peaking out of the cover for quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in Realistic modes further decreases exposure time needed to get the shot. In urban environments, the engine and well-dispersed crew allows the tank to survive most direct hits, while 8.1 s reload time (compared to an analogue average 8.7 s) allows it to take the second shot before most of its competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
| M156
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| NVD
 
|
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| M416
 
| Smoke grenade
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| M111
 
| Laser rangefinder
 
|-
 
|}
 
For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play [[Realistic Battles]]) or Adjustment of Fire (for the [[Arcade Battles]]). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a play-style you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than {{#unit:us_merkava_mk_2b_late|BR}}. Laser Rangefinder would be an improvement for a more sniping play-style in the [[Simulator Battles|SB]] and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
* Multi-layered spaced armor provides a good protection against HESH, early HEAT and some ATGMs
+
 
 +
* Multi-layered spaced armour provides a good protection against HESH, early HEAT and some ATGMs
 
* Has access to a thermal sight
 
* Has access to a thermal sight
* Good mobility once spaded. Can take the capture zones with lighter vehicles.
+
* Good mobility once spaded. Can take the capture zones with lighter vehicles
* Good gun with effective choices of ammo, with stock HEAT-FS round working very well overall and a potent APFSDS shell that is superior to the XM-1's M735 round
+
* Good gun with effective choices of ammo, with stock HEATFS round working very well overall and a potent APFSDS shell that is superior to the XM-1's M735 round
* Engine in the front gives some extra protection to the crew.
+
* Engine in the front gives some extra protection to the crew
 
* Low silhouette, excellent for hull-down position
 
* Low silhouette, excellent for hull-down position
 
* Very good gun stabilization
 
* Very good gun stabilization
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'''Cons:'''
 
'''Cons:'''
* Not premium (modules must be researched)
+
 
 
* Stock HEATFS round will have difficulties dealing with vehicle with opponents composite armour
 
* Stock HEATFS round will have difficulties dealing with vehicle with opponents composite armour
 
* Selecting machine gun allows to use only one of the 7.62 mm guns at a time
 
* Selecting machine gun allows to use only one of the 7.62 mm guns at a time
 
* Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
 
* Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
* Almost no dedicated protection against kinetic rounds (primarly APFSDS) which are quite common at the battle rating
+
* Almost no dedicated protection against kinetic rounds (primarily APFSDS) which are quite common at the battle rating
 
* Shot to the center mass by any kinetic round is potentially lethal
 
* Shot to the center mass by any kinetic round is potentially lethal
 
* Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
 
* Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:Merkava2 Golan Heights.jpg|thumb|right|Merkava 2 during the exercise on the Golan Heights]]
 +
Merkava Mk.2 (מרכבה סימן 2) was introduced in 1983 adding a number of improvements over [[Merkava Mk.1 (USA)#History|Mk.1]] from the lessons learned during the Operation Peace for Galilee (1982's war in Lebanon) where Israel has lost an undisclosed number of Mk.1 tanks. Some of the upgrades over the earlier generation included:<ref>[http://www.defense-aerospace.com/cgi-bin/client/modele.pl?shop=dae&modele=release&prod=132916&cat=3 <nowiki>[defense-aerospace.com] Years of Excellence – The Merkava Main Battle Tank</nowiki>]</ref><ref>[https://he.wikipedia.org/wiki/מרכבה_(טנק)#מרכבה_סימן_2 מרכבה (טנק) – ויקיפדיה]</ref><ref>[https://www.israeli-weapons.com/weapons/vehicles/tanks/merkava/MerkavaMk2.html <nowiki>[israeli-weapons.com] Merkava Mk 2</nowiki>]</ref>
 +
 
 +
* added composite screens to the side of the turret,
 +
* added hanging ball and chain protection at the rear of the turret (nicknamed Shulamit hairs (שערות שולמית), designed to counter RPGs)
 +
* upgraded engine, fully automatic, 4-gear transmission and increased fuel storage (what resulted in improved mobility and increased operational range),
 +
* left-side engine exhaust was removed, while the right-side exhaust was widened
 +
* upgraded fire control systems (notably new ballistic computer that now adjusted for temperature, humidity, and atmospheric pressure, but also could calculate lead on mobile targets),
 +
* location of the smoke grenade launchers was changed.
 +
* baskets at the rear of the tank, where the infantry could store their backpacks
 +
 
 +
Upgrade Mk. 2B improved the fire control system, including the addition of the thermal sights.
 +
 
 +
Tanks took part in the number of Israeli conflicts during its career, notably 1985–2000 South Lebanon Conflict, 2006 Lebanon War and the 2008–09 Gaza War. Much like its predecessor, Mk.2 became famous for its crew protections. There's never been a crew member killed inside of the tank and none of the wounded crew members ever suffered burns, comparing to 26% in the earlier [[Magach 3 (USA)|Magach]] tanks.<ref>Armor, Volume 109, Issue 3, page 17</ref>
 +
 
 +
In October 2014 IDF's 7th Armored Brigade was the last to retire Merkava Mk.2, switching to Mk.4 instead.<ref>[https://www.armyrecognition.com/armies_in_the_world_analysis_focus/seventh_armoured_brigade_of_israeli_army_will_be_equipped_with_merkava_iv_trophy_tanks_2910141.html Seventh Armoured Brigade of Israeli army will be equipped with Merkava IV Trophy tanks 2910141]</ref>
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<gallery>
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;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_merkava_mk_2b_late Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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 +
;Images
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<gallery mode="packed" heights="250px">
 
File:GarageImage Merkava Mk 2B (USA) Operation FROST.jpeg|{{PAGENAME}} in the Operation F.R.O.S.T. garage
 
File:GarageImage Merkava Mk 2B (USA) Operation FROST.jpeg|{{PAGENAME}} in the Operation F.R.O.S.T. garage
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the vehicles;''
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* [[Merkava (Family)]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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=== References ===
* ''encyclopedia page on the tank;''
+
<references />
* ''other literature.''
 
  
 +
{{TankManufacturer Israeli Ordnance Corps}}
 
{{USA medium tanks}}
 
{{USA medium tanks}}
 
{{Winter Event}}
 
{{Winter Event}}

Latest revision as of 12:29, 16 April 2024

Rank VII | Premium | Golden Eagles
Challenger DS Pack
This page is about the American medium tank Merkava Mk.2B (USA). For other uses, see Merkava (Family).
▃Merkava Mk.2B
us_merkava_mk_2b_late.png
GarageImage Merkava Mk.2B (USA).jpg
ArtImage Merkava Mk.2B (USA).jpg
▃Merkava Mk.2B
AB RB SB
9.3 9.3 9.3
Class:
Show in game
MARKET

Description

The ▃Merkava Siman 2 Bet is a gift rank VI American medium tank with a battle rating of 9.3 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" as a reward for Operation F.R.O.S.T.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull90 / 50 / 30
Turret65 / 65 / 65
Crew4 people
Visibility103 %

The frontal armour on the Merkava Mk.2B is great and is comparable or better than tanks of similar battle rating, the frontal turret especially. If somebody is hoping to have a shot penetrate through the turret when they are facing a Merkava frontally, there is a very good chance they are out of luck and it will not go through.

This does not mean that the Merkava is frontally invincible, however. The lower front plates are weak; even if they are stronger than the upper ones in pure armour thickness, the effective one is way lower. However, the lower front plate is the weakness of most tanks anyways, so this is to be expected. Also, there are some parts of the front armour that are weak, such as the turret gun mantlet and the area around it, as well as the uppermost part of the frontal upper plate, but being hit there, especially from long distance, is going to be all in the enemy's luck, so worrying about those spots is not necessary all the time.

Where this tank shines though is how it fixes the lower frontal plate issue. This vehicle's secret ace is its position of the engine. It is in front of the tank, covering most of the frontal lower plate and a decent part of the upper one as well. Thus, any hit there will certainly stop the shell coming at it, especially against HESH, HEAT, and sometimes HEATFS shells as well. It will also stop most of the shrapnel, protecting the crew even further. However, this also means increased risk of fires and being immobilized, so having the Parts and FPE module will be important to be able to quickly repair the tank and put out fires.

Stick to facing the front armour towards the enemies. The side and rear armour are thin to the point of non-existence, and the rear of the tank has all the ammunition, so anyone able to aim there will get a clean one-hit knock-out. That, or they will knock out most, if not all, of the crew, which is still a knock-out.

Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (67-76°) Front glacis

60 - 90 mm (30-57°) Lower glacis

50 + 10 mm Top

50 + 20 mm (Composite Screens) Bottom

30 mm (12-44°) + 200 - 600 mm (air) + 30 mm 20 - 30 mm
Turret 30 - 65 mm (1-71°) + 45 mm (Spaced armour) + 100 mm ( Cast Homogenous armour near mantlet) + 25 mm (Composite Screens) Turret front

Variable thickness armour (0-75°) Gun mantlet

65 mm + 45 mm (Spaced armour) + 25 mm (Composite Screens) Upper turret armour

Variable Thickness Armour mm (0-60°) Lower turret armour

65 mm (11° - 66°) + 45 mm (Spaced armour) + 20 mm (Tracks) 30 mm
Cupola 30 mm 30 mm 30 mm 30 mm

Mobility

Speedforward / back
AB60 / 26 km/h
RB and SB54 / 24 km/h
Number of gears8 forward
4 back
Weight63.0 t
Engine power
AB1 717 hp
RB and SB900 hp
Power-to-weight ratio
AB27.3 hp/t
RB and SB14.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 60 26 63 1,492 1,717 23.68 27.25
Realistic 54 24 852 900 13.52 14.29

Modifications and economy

Repair costBasic → Reference
AB3 869 → 6 109 Sl icon.png
RB3 952 → 6 240 Sl icon.png
SB5 050 → 7 973 Sl icon.png
Total cost of modifications159 200 Rp icon.png
264 400 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training150 000 Sl icon.png
Experts520 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
150 / 200 / 230 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank engine.png
Engine
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
2 000 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 900 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods tank reinforcement us.png
Crew Replenishment
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
6 700 Rp icon.png
Cost:
11 000 Sl icon.png
310 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods counterMeasures.png
LWS/LR
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods thermal sight.png
NVD
Research:
6 300 Rp icon.png
Cost:
9 900 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
8 400 Rp icon.png
Cost:
13 000 Sl icon.png
390 Ge icon.png
Mods art support.png
Artillery Support
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png
Mods tank ammo.png
105mm_DM33_APDS_FS_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
510 Ge icon.png

For Merkava it's even more important to research Parts and FPE, as the principle of its protection is to allow damage to happen, but without being lethal to the crew. Second important upgrade in tier II would be either NVD (if you play Realistic Battles) or Adjustment of Fire (for the Arcade Battles). Tier III requires you to research 3 modifications, necessary one is the Crew Replenishment. The other two depend very much on a playstyle you prefer, but in either way M416 smoke shell can be freely ignored and researched as the final modification for the tank. For Tier IV the M111 shell is a good choice if you plan on playing in the BRs higher than 9.3. Laser Rangefinder would be an improvement for a more sniping playstyle in the SB and RB. For more mobility-based gameplay Engine should be the first module researched at this tier, as it offers by far the best increase in horsepower per RP spent.

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition54 rounds
First-order6 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -8°/+20° ±180° Two-plane 38.08 52.71 64.00 70.78 75.29 8.71 7.70 7.10 6.70
Realistic 23.80 28.00 34.00 37.60 40.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
M413 APFSDS 408 405 398 389 379 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
M413 APFSDS 1,455 3.79 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Ammo racks

Ammo racks of the Merkava Mk.2B (USA)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
54 31 (+23) (+47) (+53) No

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition6 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition3 600 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 001 shots/min
Ammunition0 rounds
Reloadbasic crew → aces
0.0 → 0.0 s
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 6,000 (200) 600 N/A N/A
Commander's cupola 1,800 (200) 600 -10°/+50° ±120°
Loader's cupola 1,800 (200) 600 -10°/+50° ±120°

Usage in battles

The Merkava shines in two primary roles - as an urban fighter and a long to medium-range sniper, which is not different to its real-world counterparts. When sniping, its excellent stabilization provides a significant advantage when peaking out of the cover for quick shots, and a small turret gives enemy a very little time to spot and aim at the tank. Added laser rangefinder in Realistic modes further decreases exposure time needed to get the shot. In urban environments, the engine and well-dispersed crew allows the tank to survive most direct hits, while 8.1 s reload time (compared to an analogue average 8.7 s) allows it to take the second shot before most of its competitors, and thanks to the advanced stabilization - it will be an accurate shot. What should be avoided though, is getting flanked, as the side-protection is negligible, making mobile warfare on more open maps extremely risky.

Pros and cons

Pros:

  • Multi-layered spaced armour provides a good protection against HESH, early HEAT and some ATGMs
  • Has access to a thermal sight
  • Good mobility once spaded. Can take the capture zones with lighter vehicles
  • Good gun with effective choices of ammo, with stock HEATFS round working very well overall and a potent APFSDS shell that is superior to the XM-1's M735 round
  • Engine in the front gives some extra protection to the crew
  • Low silhouette, excellent for hull-down position
  • Very good gun stabilization
  • Three extra machine guns on the roof to deal with lightly armoured vehicles, helicopters and planes. (2 x 7.62 mm + 1 x 12.7 mm)
  • Starts with stock smoke launcher, which improves when modifications are purchased

Cons:

  • Stock HEATFS round will have difficulties dealing with vehicle with opponents composite armour
  • Selecting machine gun allows to use only one of the 7.62 mm guns at a time
  • Is not protected by the composite armour, therefore prone to the advanced HEATFS rounds
  • Almost no dedicated protection against kinetic rounds (primarily APFSDS) which are quite common at the battle rating
  • Shot to the center mass by any kinetic round is potentially lethal
  • Engine will protect the crew against certain munitions but will still often catch fire and burning out after exhausting FPE is a common thing
  • Driver has less protection than other crew members
  • All the modules being at the front means that there is no crew protection for flankers from the rear
  • Inferior optics of only 8x zoom compared to its competitors
  • Ammo rack in the rear, shot from the back are often lethal

History

Merkava 2 during the exercise on the Golan Heights

Merkava Mk.2 (מרכבה סימן 2) was introduced in 1983 adding a number of improvements over Mk.1 from the lessons learned during the Operation Peace for Galilee (1982's war in Lebanon) where Israel has lost an undisclosed number of Mk.1 tanks. Some of the upgrades over the earlier generation included:[1][2][3]

  • added composite screens to the side of the turret,
  • added hanging ball and chain protection at the rear of the turret (nicknamed Shulamit hairs (שערות שולמית), designed to counter RPGs)
  • upgraded engine, fully automatic, 4-gear transmission and increased fuel storage (what resulted in improved mobility and increased operational range),
  • left-side engine exhaust was removed, while the right-side exhaust was widened
  • upgraded fire control systems (notably new ballistic computer that now adjusted for temperature, humidity, and atmospheric pressure, but also could calculate lead on mobile targets),
  • location of the smoke grenade launchers was changed.
  • baskets at the rear of the tank, where the infantry could store their backpacks

Upgrade Mk. 2B improved the fire control system, including the addition of the thermal sights.

Tanks took part in the number of Israeli conflicts during its career, notably 1985–2000 South Lebanon Conflict, 2006 Lebanon War and the 2008–09 Gaza War. Much like its predecessor, Mk.2 became famous for its crew protections. There's never been a crew member killed inside of the tank and none of the wounded crew members ever suffered burns, comparing to 26% in the earlier Magach tanks.[4]

In October 2014 IDF's 7th Armored Brigade was the last to retire Merkava Mk.2, switching to Mk.4 instead.[5]

Media

Skins
Images

See also

External links

References


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

USA medium tanks
M2  M2
M3  M3 Lee · ▃Grant I
M4  M4 · Calliope · M4A1 · M4A1 (76) W · M4A2 · M4A2 (76) W · M4A3 (105) · M4A3 (76) W · M4/T26
M26 Pershing  T20 · T25 · M26 · M26 T99 · M26E1
M46/47/48 Patton  M46 · M46 "Tiger" · M47 · M48A1 · T54E1 · T54E2
M60  M60 · M60A1 (AOS) · M60A1 RISE (P) · M60A2 · M60A3 TTS · M728 CEV · 120S
MBT-70  MBT-70 · XM803
M1 Abrams  XM1 (Chrysler) · XM1 (GM)
  M1 Abrams · M1 KVT · IPM1
  M1A1 · M1A1 HC · M1A1 Click-Bait
  M1A2 Abrams · M1A2 SEP · M1A2 SEP V2
Other  T95E1
Australia  M1A1 AIM
Canada  M4A5
Israel  ▃Magach 3 (ERA) · ▃Merkava Mk.1 · ▃Merkava Mk.2B · ▃Merkava Mk.3D
Turkey  M60 AMBT

Winter events
2022  Winter Quest
Pilot stars  Late 298D · ◄Tornado IDS MFG
Tanker stars  T-80UM2
Sailor stars  USS Newport News
2021  Operation W.I.N.T.E.R.
Pilot stars  C. 202D · ◊MiG-23MF
Tanker stars  A.C.I · AGS
Sailor stars  IJN Hayanami · MPK Pr.201K
2020  Operation W.I.N.T.E.R.
Pilot stars  Ro.57 Quadriarma · MiG-21PFM
Tanker stars  E.B.R. (1954) · Class 3 (P)
Sailor stars  Type K-8 No.13 · USS Baltimore
2019  Operation F.R.O.S.T.
Pilot stars  TIS MA · J6K1
Tanker stars  QF 3.7 Ram · ▃Merkava Mk.2B
Sailor stars  PT-811 · Jaguar
2018  Festive Quest
Pilot stars  M.B.152C1 · Fw 190 C
Tanker stars  SU-85A · T30
Christmas Lights  P-43A-1 · Comet I "Iron Duke IV"
2017  Festive Quest
Pilot christmas toys  P-40C · NC.900
Tanker christmas toys  AEC Mk II · Ersatz M10
Christmas Lights  Fw 189 A-1 · KV-2 (1940)
2016  Winter Holiday
Pilot stages  Ki-21-I hei · Me 262 A-2a
Tanker stages  ▃LVT(A)(4) (ZIS-2) · ▂Type 62
2015  War Thunder Fulfills Your Wishes!
Pilot reward  ▂P-63C-5
Tanker reward  VK 45.01 (P)
2014  Holiday War Thunder Marathon!
Pilot reward  I-301
Tanker reward  M8A1 GMC