Merkava Mk.2D

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This page is about the Israeli medium tank Merkava Mk.2D. For other versions, see Merkava (Family).
Merkava Mk.2D
il_merkava_mk_2d.png
GarageImage Merkava Mk.2D.jpg
StoreImage Merkava Mk.2D 001.jpg
Merkava Mk.2D
AB RB SB
9.0 9.0 9.0
Show in game
STORE

Description

The Merkava Siman 2 Bet Dor Dalet is a premium gift rank VI Israeli medium tank with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
LWS
Notifies about the vehicle's exposure to laser emissions
Armourfront / side / back
Hull90 / 50 / 30
Turret65 / 65 / 65
Crew4 people
Visibility103 %

The Merkava Mk.2D has a complex armour array, with the composite screens and interior armour plates giving the tank a more imposing armour profile than the first glance would suggest.

The tank is rather resistant against chemical tank shells like high-explosive and HEAT shells thanks to the composite screen present on the hull and turret. The composite screen on the sides are even enough for these kinds of threats. However, some higher-performing missiles can still cleave through this armour like butter, so beware of tanks that can fire missiles from a long distance.

Though only a portion of the Merkava Mk.2D's front armour is covered in composite screen, the iconic Merkava engine placement enables the non-composite areas of the hull front to still be survivable against incoming shells. If the penetrating shell cannot penetrate through the engine and its two armour plated fire walls, then the crew interior can survive against a frontal penetration.

Despite all this elaborate protection against some chemical shells, the Merkava Mk.2D's protection against kinetic shells is pretty poor except for the turret front due to its awkward geometry. However, as most enemies the Merkava Mk.2D faces have access to rather high-end kinetic APFSDS shells, this makes the Merkava Mk.2D rather vulnerable to most battlefield threats a player will face in a match.

Armour type:

  • Cast homogeneous armour (Hull front, Turret, Gun mantlet)
  • Rolled homogeneous armour (Hull, Turret roof)
  • Composite screen (Extra laid on Hull front/sides and Turret front/sides)
Armour Front (Slope angle) Sides Rear Roof
Hull 20-60* mm (22-88°) Front glacis
50-90 mm (30-57°) Lower glacis
30-50* mm (12-13°) 30 mm (12-44°) 30 mm (81-90°)
Turret 30-65* mm (0-78°) Turret front
100 mm (0-83°) Gun mantlet
30-65* mm (0-61°) 65 mm (0-70°) 30 mm (86-90°)
Cupola 30 mm (0-32°) 30 mm (0-33°) 30 mm (0-33°) 30 mm
Composite screen * - Presence of composite screen.
Spaced armour - Presence of spaced armour.

Notes:

  • Tracks and suspension wheels are 20 mm thick.
  • Turret front has 100 mm CHA plate behind the base armour.
  • Turret sides and rear consists of spaced armour with the base cast armour and a 45 mm plate behind them.
  • Engine is surrounded by RHA plates ranging from 10-35 mm in thickness.
  • Hull rear consists of spaced armour with two 30 mm RHA plates.
  • Belly armour is 30 mm thick in RHA.
  • Ammo rack bundles are surrounded by a 5 or 10 mm thick RHA armour.

Mobility

Speedforward / back
AB61 / 12 km/h
RB and SB55 / 11 km/h
Number of gears6 forward
2 back
Weight63.0 t
Engine power
AB1 837 hp
RB and SB963 hp
Power-to-weight ratio
AB29.2 hp/t
RB and SB15.3 hp/t

Comparing the top speeds of contemporary main battle tanks to the Merkava Mk.2D, the Merkava Mk.2D is on the slower side. The only other main battle tank the Merkava Mk.2D will beat in a straight line race is the M60 Patton tanks.

Acceleration is quick in the first 20 km/h speed in gear 1-3, though it starts slowing down when reaching gear 4-5 at around 30-40 km/h. As such, the Merkava Mk.2D can make some quick moves if starting from a stop, but it will still take a while to build up the necessary speed to cross through the open in a timely manner.

When moving at high speed, the Merkava Mk.2D's could have enough momentum to turn the entire tank in a near 180 degree. This does allow the Merkava to quickly orient itself if attacked while it was moving at high speed towards an objective. However, doing this will bleed most, if not all, of the Merkava Mk.2D's speed and so it would be best not to do turn so hard when there is a need to keep moving into a cover.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 61 12 63 1,492 1,837 23.68 29.16
Realistic 55 11 852 963 13.52 15.29

Modifications and economy

Repair cost
AB4 560 Sl icon.png
RB4 560 Sl icon.png
SB4 560 Sl icon.png
Crew training10 000 Sl icon.png
Experts970 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 900 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 80 / 140 / 120 % Sl icon.png
Talisman.png 2 × 220 / 220 / 220 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement il.png
Crew Replenishment
Mods tank additional armor.png
Mine protection
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods counterMeasures.png
LWS/LR
Mods thermal sight.png
NVD
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods smoke screen.png
Smoke grenade
Mods art support.png
Artillery Support
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition54 rounds
First-order6 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-8° / 20°
Main article: Sharir (105 mm)
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -8°/+20° ±180° Two-plane 38.1 52.7 64.0 70.8 75.3 8.71 7.70 7.10 6.70
Realistic 23.8 28.0 34.0 37.6 40.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M156 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M111 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Ammo racks of the Merkava Mk.2D
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
54 31 (+23) (+47) (+53) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Rack 3 is a first stage ammo rack. It totals 6 shells and gets filled first when loading up the tank.
  • This rack is also emptied early: the rack depletion order at full capacity is: 3 - 1 - 2.
  • Simply not firing when the gun is loaded will move ammo from racks 1 and 2 into rack 3. Firing will interrupt the restocking of the ready rack.

Machine guns

Ammunition900 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Ammunition5 950 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition3 500 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 900 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 5,950 (200) 600 N/A N/A
Pintle 1,750 (200) 600 -5°/+50° -60°/+120°
Pintle 1,750 (200) 600 -5°/+50° -120°/+60°

Usage in battles

Aside from the additional composite screens on the hull and turret, the Merkava Mk.2D does not differ so greatly compared to the Merkava Mk.2B. The Merkava Mk.2D continues to carry its quirk of possesses a front engine module. This should be taken into consideration when using the Merkava Mk.2D because most hits to the front will inevitably damage the engine and/or cause a fire, which will immobilize the tank. An immobilized tank is open to follow-up shots and so a Merkava that survives the first shot and gets stuck is still open to follow-up shots that will destroy it. Deploying smoke after a damaging hit from the front should be a survival instinct when playing this tank to provide that much extra cover and time needed to repair the tank's mobility to reverse away to cover.

These issues of being hit and easily immobilized means the Merkava Mk.2D player should be encouraged to work with teammates. Since players are now able to help each other assist with repair, having an ally nearby able to provide aid will be important to getting the Merkava moving again as fast as possible. Deploying smoke after you get hit can also give allies that needed concealment to get in close and provide the necessary repair or fire extinguishing aid without getting shot at.

Due to the vulnerability of the hull front, but rather strong turret front geometry, the Merkava Mk.2D should try to fight the enemy in positions where only the turret is exposed. Areas on the battlefield for this to be done are relatively rare and will require a lot of situational awareness and map familiarization to find the right locations. However, if done, the Merkava Mk.2D can place itself and bounce many incoming shells that hit a turret part the wrong way. Doing this from a far distance is also possible with the use of the laser rangefinder to quickly range the target and have the distance automatically calculated into the reticle for a quick hit.

If it is a must for the Merkava Mk.2D to lead an attack right into an enemy objective, careful on how the front armour is exposed when advancing. If turning a corner, try to turn right into it rather than left. If turning right and an enemy attacks around the corner, they will hit your engine and, if lucky, the driver might survive. This is important because if the Merkava is immobile in a way where the front is hanging out the corner but the Merkava's turret cannot aim at the enemy, the enemy can just snipe away at the driver's position until the Merkava Mk.2D is fully knocked out. However, turning from the engine side might give that extra chance of the driver surviving, prolonging the Merkava Mk.2D's survival for either a lucky break or an ally coming to assist.

However, if the Merkava Mk.2D is aware that the player across the corner fires only HE or HEAT shells, take great confidence turning left around the corner as the composite screen on the hull sides and driver front are highly likely to be able to resist against those kinds of shots. The only big concern is if a HE shell explodes and goes down the Merkava Mk.2D roof, or if the tracks get destroyed.

Pros and cons

Pros:

  • Effective protection against chemical shells
  • Plethora of smoke launchers
  • Effective firepower with APFSDS and laser rangefinder / warning system
  • Thermal imaging systems for gunner

Cons:

  • Relatively low mobility
  • Below average gun elevation angles
  • Large ammunition racks in the rear of the vehicle
  • Unreliable armour against APFSDS

History

IDF Artillery Corps cadets being tested with a Merkava Mk.2D.

Merkava Mk.1 tanks served in the Israeli Defense Force (IDF) from 1979 as the primary Israeli MBT. Not long after its introduction into service, this tank was sent to lead the way during the First Lebanon War of 1982. Despite proving itself under fire against Syrian T-72As and a variety of other threats, it was obvious that the first iteration of the design was not suitable for the changing combat environment of the 1980s Middle East. In particular, it was found to be lacking in close-quarters and urban combat against asymmetric threats - primarily guerilla infantry using unguided rocket launchers.

The second generation of the Merkava was already under development when the First Lebanon War broke out, but benefited greatly from lessons learned during combat. Over the 6 years in which the Merkava Mk.2 was in production, several important changes were made to compensate for the Mk.1's deficiencies. The Merkava Mk.2D represents the final variant of this generation of Merkava tanks, including all of those modifications.

Firstly, a very familiar feature of all modern Merkava tanks was added to the first Mk.2: the Hairs of Shulamit, a line of heavy iron spheres dangling on chains around the rear rim of the turret. This simple device helps deflect incoming rounds away from the vulnerable turret ring, and increases the chance of prematurely detonating HEAT rockets and missiles. This feature proved to be so successful and cost-efficient that it was retroactively added to all Mk.1 variants as well.

A Merkava Mk.2D in a staging area during Operation "Pillar of Defense".

Another major improvement was made to the fire control system, whose computer was updated to take many additional factors into consideration, such as air temperature, humidity, and barometric pressure. This significantly improved the accuracy of the tank's 105 mm cannon, allowing it to reliably outperform the T-72 at long-range combat. The computer was also taught to handle a variety of new shells made available for the Mk.2, and to be able to record its ballistic calculations in order to gradually improve accuracy over time for the specific cannon it was controlling.

The Mk.2's powertrain also saw several improvements, the most major of which was an upgraded transmission that could pivot the tank in-place - a feature sorely required for manoeuvres in dense urban terrain. The Mk.2's engine itself was also slightly more powerful than the Mk.1's.

Other features included thermal optics, additional top armour, and finally (unique to the Mk.2D) a modular armour system allowing damaged segments to be quickly replaced after a battle.

The Mk.2 continued to serve until as late as 2016. As of 2021, some Merkava Mk.2 hulls are being converted into heavily-armoured APCs, primarily to serve as Command and Control vehicles known as Ofek ("Horizon").

Media

Skins
Videos

See also

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · ▃Magach 3 · Magach 6 · Magach 6A · Magach 6B · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · ▃Merkava Mk.3D · Merkava Mk.4B
  Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 6 · Magach 6A · Magach 6B · Gal Batash
Tiran  Tiran 4 · Tiran 4S
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.4B · Merkava Mk.4M

Israel premium ground vehicles
M-51 (W) · Magach 3 · Sho't Kal Dalet · Merkava Mk.2D