Difference between revisions of "Spitfire F Mk XIVe"

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{{Specs-Card|code=spitfire_mk14e}}
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{{About
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Spitfire_(Disambiguation)|Spitfire (Disambiguation)]]''}}
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| about = British fighter '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the premium version
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| link-1 = Spitfire FR Mk XIVe
 +
| usage-2 = other versions
 +
| link-2 = Spitfire (Family)
 +
}}
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{{Specs-Card
 +
|code=spitfire_mk14e
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' was a British WWII-period fighter. Unlike the previous Griffon-powered Mk XIV, the XIVe featured a lowered tail section allowing for better rear view, as well as a new bubble canopy. The armament also differed from the regular Mk XIV as it featured an "E" type wing with two 20 mm Hispano cannons and two 12.7 mm Browning M2 machine guns instead of the "C" type with two cannons and four 7.7 mm machine guns.
 +
 
 +
The Spitfire F Mk XIVe was introduced in [[Update 1.41]]. Featuring much greater engine power due to its Griffon engine, the Mk XIVe is faster than the previous Merlin-powered variants, at the cost of decreased maneuverability. However, the Spitfire is still able to out-turn most of its opponents while retaining the great climb rate and speed.
  
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left|The '''{{PAGENAME}}''' in the garage]]
 
{{break}}
 
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British fighter {{Battle-rating|2}}. This aircraft was introduced in [[Update 1.41]].
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
|-
+
 
! colspan="8" | Characteristics
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | ''Stock''
+
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
|-
+
! rowspan="2" | Max altitude<br>(metres)
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! ABN1K2-J
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at ?,000 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 690 || 670 || rowspan="2" | {{Specs|ceiling}} || 18.5 || 19.2 || 19.0 || 19.0 || rowspan="2" | 400
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 767 || 723 || 16.7 || 17.4 || 32.7 || 24.5
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || ???
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| X || X || || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 260 || ~10 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
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| < 321 || < 400 || < 350 || > 500
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp  
+
| 4,100 m || 1,510 hp || 2,150 hp
 
|-
 
|-
<!--! colspan="3" | Setting 2
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! colspan="3" | Setting 2
 
|-
 
|-
 
! Optimal altitude
 
! Optimal altitude
Line 112: Line 95:
 
! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp  
+
| 8,100 m || 1,340 hp || 1,852 hp
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
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{{Specs-Avia-Armour}}
* No armour plating
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
* No armour glazing
+
 
* Critical components located at the front of aircraft (fuel, pilot, engine, controls)
+
* 38 mm Bulletproof glass in cockpit front.
* More fuel tanks located in wings near the fuselage
+
* 4 mm Steel plates in pilot's seat.
 +
* 4-7 mm Steel plates behind the pilot.
 +
* 3 mm Steel boxes around the wing ammunition.
 +
* 12.7 mm Steel plate between fuel tanks.
 +
* 6 mm Steel plate in front of liquid cooling system.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
'''Priority to research:'''
 +
# Radiator - The stock engine overheats too fast, getting this upgrade first will be useful in dogfights where WEP is needed.
 +
# Compressor - This is a good upgrade to get as the stock engine is pretty average.
 +
# Offensive 20mm belts - While the 20mm belts are good for the, well, belts, the reason to research this is to research "New 20mm cannons" to sort of mitigate the jamming and accuracy of the 20mm.
 +
# New 20mm cannons
 +
# Engine - As the Spitfire will be facing mostly German planes which are primarily energy fighters, this upgrade will help with dogfighting German planes.
 +
 
 +
After that, the rest is up to the pilots preference, but research the fuselage repair last as it does little to the aircrafts performance.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
{{main|MAC 1934 (7.5 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Hispano Mk.II (20 mm)|Browning M2 (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 x 7.5 mm [[MAC 1934 (7.5 mm)|MAC 1934]] machine guns (300 rpg = 1,200 total)
+
* 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
-->
+
* 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)
<!--=== Suspended armament ===
+
 
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
=== Suspended armament ===
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''-->
+
{{Specs-Avia-Suspended}}
<!--
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
=== Defensive armament ===
+
{{main|G.P. 500 lb Mk.IV (500 lb)}}
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
 
-->
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
== Usage in the battles ==
+
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
* Without load
 +
* 1 x 500 lb G.P. 500 lb Mk.IV bomb (500 lb total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Spitfire F Mk XIVe, being outfitted with a Griffon engine, does not have as stellar of a climb rate as its Merlin engine counterparts. However, it still does have a very competitive rate of climb, and can usually come out above all but a few opponents. With such an altitude advantage, the pilot is able to choose which engagements to pursue, and the ability to choose engagements wisely is necessary. Since dogfighting in the Spitfire can involve prolonged turn-fights, make sure that no other enemies are nearby, or that if there are, that they can be dealt with by teammates. This plane's engines gives it great acceleration, and it also accelerates well in dives. Be careful though, since at very high speeds, sharp maneuvers may cause the wings to snap.
 +
 
 +
As far as maneuverability goes, the Spitfire is still very good at turning, especially at high altitudes. It also has a good roll rate, making rolling scissors maneuvers a viable tactic in dogfights.
 +
 
 +
With these flight characteristics, the Spitfire is a sort of jack of all trades. It can turn fight well, of course, but it can also boom and zoom or energy fight with much success. However, the plane does have some drawbacks. For one, the powerful engine is prone to overheating, so throttle and WEP management may be necessary. Additionally, performance at low altitudes can be inadequate in certain situations. Finally, the only ordnance that the plane can carry is a single 500 lb bomb. While this can certainly destroy an enemy tank in ground realistic battles, precise aim is required to do so consistently, and the one bomb is the only anti-tank weapon that the plane has. Still, it excels in an anti-fighter role in ground RB; its excellent maneuverability is well suited for the gamemode's tendency to involve one on one dogfights.
 +
 
 +
The Spitfire F Mk XIVe carries a fairly standard ammunition count: not particularly high and not very low. It's possible to spray a little bit, but it is also wise to keep an eye on your ammo count, and to preserve ammunition if possible.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| Not controllable || Controllable<br>Auto control available || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
|-
 
| III
 
| Wings Repair
 
| Engine
 
|
 
|
 
|-
 
| IV
 
|
 
| Engine Injection
 
| Cover
 
|
 
 
|-
 
|-
 
|}
 
|}
 +
Supercharger - Use gear 1 from sea level to 4,000 m. Once you've hit roughly 4 km, switch to supercharger gear 2 to maintain performance. The output of the engine in the first gear will slowly gain from sea level to 2 km, then at 4 km and above it will begin to drop performance, which is when you should switch to the second supercharger stage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Very good at turning, especially at high altitude
 +
* Excellent climb rate
 +
* Very powerful engine that provides a very good acceleration
 +
* Very good dive rate
 +
* Good roll rate
 +
* Very accurate guns when modifications have been researched and equipped
 +
* Lots of ammo for cannons and machine guns
 +
* Can perform turn-fights, Boom-and-Zoom and energy fighting equally
 +
* Effective counter to high-altitude fighters (Ta 152, G.56, etc.)
 +
* Bubble-style canopy offers excellent visibility for simulator battles
 +
* Good turn rate at low speeds
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Poor performance and maneuverability at low altitude
 +
* No combat flaps configuration
 +
* Gear and landing flaps rip easily: safe landings must be approached very slowly
 +
* Oil and water overheat quickly
 +
* Guns perform inadequately when stock
 +
* Insufficient close air support payload options
 +
* Inadequate armament for hunting heavy bombers like the [[B-17G-60-VE]] or the [[G8N1]]
 +
* Poor wing lift coefficient when at high altitude, low speeds and stock
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable). -->
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII's performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2,050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20 mm Hispano cannons and two .50 cal Browning machine guns or four 20 mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb.
 +
 
 +
The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1,000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=spitfire_mk14e Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|YrotBJk-VYk|'''The Shooting Range #124''' - ''War Machines'' section at 00:28 discusses the Griffons.|MNacjyimuCQ|'''The Shooting Range #95''' - ''Metal Beasts'' section at 03:42 discusses the Spitfire F Mk XIVe.}}
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/341988-supermarine-spitfire-fmkxive/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Supermarine}}
 
{{Britain fighters}}
 
{{Britain fighters}}

Latest revision as of 03:10, 5 February 2024

RANK 5 FRANCE
Somua SM PACK
This page is about the British fighter Spitfire F Mk XIVe. For the premium version, see Spitfire FR Mk XIVe. For other versions, see Spitfire (Family).
spitfire_mk14e.png
GarageImage Spitfire F Mk XIVe.jpg
Spitfire F Mk XIVe
AB RB SB
5.0 5.7 5.3
Class:
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game

Description

The Spitfire F Mk XIVe was a British WWII-period fighter. Unlike the previous Griffon-powered Mk XIV, the XIVe featured a lowered tail section allowing for better rear view, as well as a new bubble canopy. The armament also differed from the regular Mk XIV as it featured an "E" type wing with two 20 mm Hispano cannons and two 12.7 mm Browning M2 machine guns instead of the "C" type with two cannons and four 7.7 mm machine guns.

The Spitfire F Mk XIVe was introduced in Update 1.41. Featuring much greater engine power due to its Griffon engine, the Mk XIVe is faster than the previous Merlin-powered variants, at the cost of decreased maneuverability. However, the Spitfire is still able to out-turn most of its opponents while retaining the great climb rate and speed.

General info

Flight performance

Max speed
at 6 400 m719 km/h
Turn time17 s
Max altitude12 000 m
EngineRolls-Royce Griffon-65
TypeInline
Cooling systemWater
Take-off weight5 t
Characteristics Max Speed
(km/h at 8,537 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 690 670 12000 18.5 19.2 19.0 19.0 400
Upgraded 767 723 16.7 17.4 32.7 24.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
794 260 N/A N/A 260 ~10 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 500
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 1,510 hp 2,150 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,100 m 1,340 hp 1,852 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural794 km/h
Gear260 km/h
  • 38 mm Bulletproof glass in cockpit front.
  • 4 mm Steel plates in pilot's seat.
  • 4-7 mm Steel plates behind the pilot.
  • 3 mm Steel boxes around the wing ammunition.
  • 12.7 mm Steel plate between fuel tanks.
  • 6 mm Steel plate in front of liquid cooling system.

Modifications and economy

Repair costBasic → Reference
AB2 024 → 2 633 Sl icon.png
RB4 813 → 6 261 Sl icon.png
SB6 888 → 8 961 Sl icon.png
Total cost of modifications40 400 Rp icon.png
77 900 Sl icon.png
Talisman cost1 400 Ge icon.png
Crew training45 000 Sl icon.png
Experts155 000 Sl icon.png
Aces820 Ge icon.png
Research Aces440 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 190 / 410 % Sl icon.png
160 / 160 / 160 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods radiator.png
Radiator
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mods compressor.png
Compressor
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
185 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
200 Ge icon.png
Mods new engine.png
Engine
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
200 Ge icon.png
Mods metanol.png
Engine injection
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
350 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
185 Ge icon.png
Mods armor cover.png
Cover
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
350 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
2 000 Rp icon.png
Cost:
3 900 Sl icon.png
160 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50raf_new_gun
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
185 Ge icon.png
Mods weapon.png
hispano_mk2_new_gun
Research:
2 300 Rp icon.png
Cost:
4 400 Sl icon.png
185 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SMBC mk.2
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
200 Ge icon.png
Mods gun camora mod.png
Mk.II year 1942
Research:
2 500 Rp icon.png
Cost:
4 800 Sl icon.png
200 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1943
Research:
4 400 Rp icon.png
Cost:
8 500 Sl icon.png
350 Ge icon.png

Priority to research:

  1. Radiator - The stock engine overheats too fast, getting this upgrade first will be useful in dogfights where WEP is needed.
  2. Compressor - This is a good upgrade to get as the stock engine is pretty average.
  3. Offensive 20mm belts - While the 20mm belts are good for the, well, belts, the reason to research this is to research "New 20mm cannons" to sort of mitigate the jamming and accuracy of the 20mm.
  4. New 20mm cannons
  5. Engine - As the Spitfire will be facing mostly German planes which are primarily energy fighters, this upgrade will help with dogfighting German planes.

After that, the rest is up to the pilots preference, but research the fuselage repair last as it does little to the aircrafts performance.

Armaments

Offensive armament

Ammunition270 rounds
Fire rate600 shots/min
Ammunition520 rounds
Fire rate750 shots/min

The Spitfire F Mk XIVe is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (135 rpg = 270 total)
  • 2 x 12.7 mm Browning M2 machine guns, wing-mounted (260 rpg = 520 total)

Suspended armament

List of setups (2)
Setup 11 x G.P. 500 lb Mk.IV bomb
Setup 21 x M.C. 500 lb Mk.I bomb

The Spitfire F Mk XIVe can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 lb G.P. 500 lb Mk.IV bomb (500 lb total)

Usage in battles

The Spitfire F Mk XIVe, being outfitted with a Griffon engine, does not have as stellar of a climb rate as its Merlin engine counterparts. However, it still does have a very competitive rate of climb, and can usually come out above all but a few opponents. With such an altitude advantage, the pilot is able to choose which engagements to pursue, and the ability to choose engagements wisely is necessary. Since dogfighting in the Spitfire can involve prolonged turn-fights, make sure that no other enemies are nearby, or that if there are, that they can be dealt with by teammates. This plane's engines gives it great acceleration, and it also accelerates well in dives. Be careful though, since at very high speeds, sharp maneuvers may cause the wings to snap.

As far as maneuverability goes, the Spitfire is still very good at turning, especially at high altitudes. It also has a good roll rate, making rolling scissors maneuvers a viable tactic in dogfights.

With these flight characteristics, the Spitfire is a sort of jack of all trades. It can turn fight well, of course, but it can also boom and zoom or energy fight with much success. However, the plane does have some drawbacks. For one, the powerful engine is prone to overheating, so throttle and WEP management may be necessary. Additionally, performance at low altitudes can be inadequate in certain situations. Finally, the only ordnance that the plane can carry is a single 500 lb bomb. While this can certainly destroy an enemy tank in ground realistic battles, precise aim is required to do so consistently, and the one bomb is the only anti-tank weapon that the plane has. Still, it excels in an anti-fighter role in ground RB; its excellent maneuverability is well suited for the gamemode's tendency to involve one on one dogfights.

The Spitfire F Mk XIVe carries a fairly standard ammunition count: not particularly high and not very low. It's possible to spray a little bit, but it is also wise to keep an eye on your ammo count, and to preserve ammunition if possible.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Supercharger - Use gear 1 from sea level to 4,000 m. Once you've hit roughly 4 km, switch to supercharger gear 2 to maintain performance. The output of the engine in the first gear will slowly gain from sea level to 2 km, then at 4 km and above it will begin to drop performance, which is when you should switch to the second supercharger stage.

Pros and cons

Pros:

  • Very good at turning, especially at high altitude
  • Excellent climb rate
  • Very powerful engine that provides a very good acceleration
  • Very good dive rate
  • Good roll rate
  • Very accurate guns when modifications have been researched and equipped
  • Lots of ammo for cannons and machine guns
  • Can perform turn-fights, Boom-and-Zoom and energy fighting equally
  • Effective counter to high-altitude fighters (Ta 152, G.56, etc.)
  • Bubble-style canopy offers excellent visibility for simulator battles
  • Good turn rate at low speeds

Cons:

  • Poor performance and maneuverability at low altitude
  • No combat flaps configuration
  • Gear and landing flaps rip easily: safe landings must be approached very slowly
  • Oil and water overheat quickly
  • Guns perform inadequately when stock
  • Insufficient close air support payload options
  • Inadequate armament for hunting heavy bombers like the B-17G-60-VE or the G8N1
  • Poor wing lift coefficient when at high altitude, low speeds and stock

History


Archive of the in-game description

The Supermarine Spitfire Mk.XIV was a single engine, single seat fighter which served with the Royal Air Force during the Second World War. In 1941 the Spitfire Mk.IV was the first Spitfire to be trialed with the new Rolls Royce Griffon engine. By the time the Griffon Spitfire entered service with the RAF in February 1943, subsequent modifications had redesignated the aircraft as the Spitfire Mk.XII. As successful as this new Spitfire was at low altitudes, the Mk.XII's performance was actually inferior to the Merlin engine Mk.IX at medium and high altitudes. Thus, the Spitfire Mk.XIV entered service as an interim fix. Fitted with a Rolls Royce Griffon 65 with two-stage supercharger producing 2,050 hp, the Mk.XIV immediately corrected many of the performance shortcomings suffered by the Mk.XII. The fuselage was strengthened to harness the powerful engine and a five bladed Rotol propeller replaced the earlier four bladed examples. Early models were fitted with the Type C wing although later Mk.XIVs were equipped with the Type E wing housing two 20 mm Hispano cannons and two .50 cal Browning machine guns or four 20 mm cannons, as well as a high visibility teardrop canopy. A common modification to the Mk.XIV was the clipped wing, which increased roll rate and gave a marginal increase to speed, but at the most of rate of climb.

The Spitfire Mk.XIV entered service with Nos. 91, 322 and 610 Squadrons in southeast England where it saw notable success as an interceptor against V-1 Flying Bombs but also as part of the 2nd Tactical Air Force in operations over occupied Europe. Spitfire Mk.XIVs were also planned for use in the Far East but whilst a number of airframes were shipped to Burma, none were operational before the end of the war. The Spitfire Mk.XIV met mixed reviews from its pilots; whilst there was no doubt of the huge performance increase the new variant offered, it was uncomfortable to fly and lacked the balance and control harmonization of earlier Merlin engine Spitfires. Just under 1,000 Spitfire Mk.XIVs were produced with exports being employed by the Air Forces of India, Belgium and Thailand.


Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Weizman's Spitfire LF Mk.IXe · ▄Spitfire FR Mk XIVe
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA