Difference between revisions of "MiG-3-15"
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian interceptor {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian interceptor {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29. | ||
− | The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into a | + | The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed [[I-16 type 5|I-16s]] and before the [[MiG-3-15 (BK)]] and [[MiG-3-34]]), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into the fuselage of a bomber is relatively ineffective. |
== General info == | == General info == | ||
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== Usage in the battles == | == Usage in the battles == | ||
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | <!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | ||
− | The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). | + | The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the [[Bf 109 E-4|Emil]] and [[Bf 109 F-1|Friedrich 109s]], have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly [[I-185_(M-82)|I-185s]], especially in practising Boom & Zoom attacks as well as energy fighting. |
====Specific enemies worth noting==== | ====Specific enemies worth noting==== | ||
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* [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise. | * [[Bf 109 E-1]]- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise. | ||
− | * [[Spitfire Mk Ia|Spitfire Mk Ia]] - The Spitfire is one of the most | + | * [[Spitfire Mk Ia|Spitfire Mk Ia]] - The Spitfire is one of the most manoeuvrable monoplanes in the game, and has great anti-fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option. |
− | * [[A6M2-N]] - Like the Spitfire, except slower, more | + | * [[A6M2-N]] - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at (don't, it will gain even more manoeuvrability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily. |
* [[P-36_(Disambiguation)|P-36]] (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here. | * [[P-36_(Disambiguation)|P-36]] (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here. | ||
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'''Pros:''' | '''Pros:''' | ||
− | * Gets air spawn in | + | * Gets air spawn in realistic battle |
− | * Decent climber - one of the few Soviet prop-fighters that can use WEP well | + | * Decent climber - one of the few Soviet prop-fighters that can use WEP well |
− | * Good for high-altitude fighting | + | * Good for high-altitude fighting |
− | * Efficient at gliding - this is useful in case of oil leak or engine damage | + | * Efficient at gliding - this is useful in case of an oil leak or engine damage |
− | * Nose mounted armament makes for very accurate shooting | + | * Nose mounted armament makes for very accurate shooting |
− | * 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces | + | * 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces |
'''Cons:''' | '''Cons:''' | ||
− | * Not the most | + | * Not the most manoeuvrable fighter in Rank II |
− | * Performance is a bit disappointing below | + | * Performance is a bit disappointing below 4,000 m |
− | * Controls can | + | * Controls can lock up at high speeds |
− | * Overheats easily with WEP | + | * Overheats easily with WEP |
== History == | == History == | ||
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=== In-game description === | === In-game description === | ||
− | "A single-seat monoplane fighter with | + | "A single-seat monoplane fighter with all-metal construction, closed cockpit and retractable landing gear with a tail wheel. |
The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155. | The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155. | ||
The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1. | The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1. | ||
− | The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the | + | The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centre wing fuel tanks. |
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator. | The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator. | ||
− | The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large- | + | The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine. |
− | The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large- | + | The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun. |
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid. | The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid. |
Revision as of 14:21, 3 July 2019
Contents
This page is about the Russian interceptor MiG-3-15. For other uses, see MiG-3 (Family). |
Description
The MiG-3-15 is a rank I Russian interceptor
with a battle rating of 1.7 (AB/SB) and 2.3 (RB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
The MiG-3-15 is the first of the Mikoyan-Gurevich designed aircraft in the USSR tech tree (after the ShKAS-armed I-16s and before the MiG-3-15 (BK) and MiG-3-34), and provides a very interesting Rank II aircraft type to play around with. Unlike its Yak or Lavochkin contemporaries, the MiG-3-15 is more suited to high-altitude combat than low-alt combat, something which is rarely seen in War Thunder realistic battles, and as a result, can lose a fair bit of performance when below around 4,000 m altitude. In arcade battles, it is well suited to hunting higher altitude bombers. In lower ranks, biplanes and more primitive monoplanes will struggle to catch bombers like the He 111 and F.222.2 when they are at high altitude. If they are allowed to reach altitude, bombers can be a serious threat to your base. The MiG-3 can counter these aircraft, quickly reaching their altitude (where it is most effective), and taking them out with its machine guns. Be sure to aim for their cockpit, engines, and wings. Despite the 12.7 mm machine gun, pumping rounds into the fuselage of a bomber is relatively ineffective.
General info
Flight Performance
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 7,800 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
612 | 559 | 12,000 | 25.5 | 26.0 | 12.6 | 12.6 | 300 |
Upgraded | |||||||
Max Speed (km/h at 7,800 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
669 | 640 | 12,000 | 22.5 | 24.0 | 23.7 | 16.0 | 300 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
620 | 320 | ??? | ~20 | ~9 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 350 | < 420 | < 420 | > 260 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
6,100 m | 1,200 hp | 1,446 hp |
Survivability and armour
- 8 mm Steel plate behind the pilot.
- 8.5 mm Steel plate under the pilot.
- No armour glazing
- Critical components located at front of aircraft (fuel, pilot, engine, controls)
- More fuel tanks located in wings near fuselage
Armaments
Offensive armament
The MiG-3-15 is armed with:
- 1 x 12.7 mm Berezin UB machine gun, nose-mounted (300 rpg)
- 2 x 7.62 mm ShKAS machine guns, nose-mounted (750 rpg = 1,500 total)
Usage in the battles
The MiG-3 has a few issues that can hinder its success on the battlefront. Its power plant, although powerful for its time, performs best above 4000 m (approx. 12,000 ft) altitude, and as a result of the early MiG's speed and climb rate at lower altitudes may be disappointing at first, particularly when stock. Its armament, one 12.7 mm Berezin UB machine gun and two 7.62 mm ShKAS machine guns, is generally inferior to its Allied and German opposition (its contemporaries on the Eastern Front, the Emil and Friedrich 109s, have 20 mm cannon armament on hand). Manoeuvrability can be a problem, especially at lower altitudes, as the plane bleeds speed in turns and can lock up at high speeds during dives. Despite these flaws, the MiG-3 in all its variants can be seen as a good stepping stone towards learning how to utilize the tricky-to-fly I-185s, especially in practising Boom & Zoom attacks as well as energy fighting.
Specific enemies worth noting
- Bf 109 E-1- The Bf 109 shares your BR in AB, so you will be facing them a lot. They have a higher top speed, perform well at high altitude (above 4000 m like the MiG-3) and have great energy retention. You do have some firepower advantage but a battle with a Bf 109 E-1 often becomes a battle of energy retention; the pilot with higher energy often wins. Try to get a height advantage when going against one and take it by surprise.
- Spitfire Mk Ia - The Spitfire is one of the most manoeuvrable monoplanes in the game, and has great anti-fighter capabilities with its 8 x 7.7 mm machine guns. DO NOT engage a Spitfire in a turn fight. You will lose your speed and be easily out turned. The Spitfire is also quite fast and accelerates well, so don't be surprised if after a failed boom and zoom attempt you have a Spitfire gaining on your tail. Luckily, the Spitfire performs poorly at high altitude, meaning that if you can lure one up to 3000 m, you can then sap it of its energy and hopefully kill it. The Spitfire is a poor diver too, so if one tries to escape, you can quickly out dive it. This also makes for a nice defensive option.
- A6M2-N - Like the Spitfire, except slower, more manoeuvrable and with a great big float to shoot at (don't, it will gain even more manoeuvrability). Same rules apply. Don't turn fight, just boom and zoom. The incendiary ammo from your 12.7 mm will set these on fire easily.
- P-36 (all variants) - The P-36 is very well armed (4 x 7.62 mm Browning machine guns and 2 x 12.7 mm M2 Browning machine guns), meaning that it has an edge in firepower over the MiG-3. It also has an edge in manoeuverability, whilst also being quite fast. This makes it a challenging opponent. Your performance is superior to the P-36 over 4000 m, so try to lure it up to higher altitudes. You also have a much better climb rate than the P-36, so get an altitude advantage and then dive. Boom and Zoom works best here.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Not controllable | Not controllable | Not controllable | Separate | Not ontrollable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | |
---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 7 mm | |
II | Compressor | Airframe | New 7 mm MGs | |
III | Wings Repair | Engine | Offensive 12 mm | |
IV | Engine Injection | Cover | New 12 mm MGs |
Pros and cons
Pros:
- Gets air spawn in realistic battle
- Decent climber - one of the few Soviet prop-fighters that can use WEP well
- Good for high-altitude fighting
- Efficient at gliding - this is useful in case of an oil leak or engine damage
- Nose mounted armament makes for very accurate shooting
- 12.7 mm and 2 x 7.62 mm ShKAS is more than adequate to deal with aircraft the MiG-3 faces
Cons:
- Not the most manoeuvrable fighter in Rank II
- Performance is a bit disappointing below 4,000 m
- Controls can lock up at high speeds
- Overheats easily with WEP
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main
template. Be sure to include links to sources at the end of the article.
In-game description
"A single-seat monoplane fighter with all-metal construction, closed cockpit and retractable landing gear with a tail wheel. The fighter was initially developed by N.N. Polikarpov, and later by A.I. Mikoyan and M.I. Gurevich at OKB-155. The experimental I-200 fighter took its maiden flight on 5 April 1940. The plane went into series production in June 1940 at aircraft plant No. 1 in Moscow under the designation MiG-1.
The MiG-3 model joined the series in February 1941, with a modified wing, larger landing gear, an additional fuselage fuel tank, a new radiator, modified flaps and self-sealing for the centre wing fuel tanks.
The MiG-3 series fighters were powered by the twin-row V12 Mikulin AM-35A engine with a maximum output of 1,350 hp. This was a geared-down engine with a single-stage supercharger and an air pressure regulator.
The armament on the first few MiG-3 series consisted of two 7.62 mm ShKAS machine guns with 750 rounds each and one synchronized large-calibre 12.7 mm Berezina BS machine gun with 300 rounds. All three machine guns were placed above the engine.
The design also allowed for the suspension of two containers under the wing, each housing an unsynchronized large-calibre 12.7 mm Berezina BK machine gun.
The plane's bombing equipment consisted of four locking DZ-40 bomb racks mounted under the wing, each able to carry up to 100 kg. The overall weight of its bomb load was no greater than 220 kg. The MiG-3 could carry the AO-8/-10/-25 and FAB-50/-100, cluster bombs and bottles of KS incendiary fluid.
The plane possessed the PBP-1A collimator sight, which allowed it to use all types of anti-air and anti-ground weapons. Before the Great Patriotic War, the MiG-3 was the most prolific modern fighter in the Soviet Air Forces. From June 1941, it was widely used on the front in Soviet Air Forces units, naval aviation units and Air Defense Forces units.
In total, 3172 of these planes were made. The MiG-3's production ended in December 1941. Its use continued in Soviet Air Forces divisions until 1943, and in air defense fleets until the end of the war."
Notable pilots
Media
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Read also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
Sources
Paste links to sources and external resources, such as:
- topic on the official game forum;
- page on aircraft encyclopedia;
- other literature.
USSR fighters | |
---|---|
I-15 | I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis |
I-153 M-62 · Zhukovsky's I-153-M62 · I-153P | |
I-16 | I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S |
I-29 | I-29 |
I-185 | I-185 (M-71) · I-185 (M-82) |
I-225 | I-225 |
ITP | ITP (M-1) |
MiG-3 | MiG-3-15 · MiG-3-15 (BK) · MiG-3-34 |
LaGG | I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66 |
La | La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11 |
Yak-1/7 | Yak-1 · Yak-1B · Yak-7B |
Yak-3 | Yak-3 · Eremin's Yak-3(e) · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107) |
Yak-9 | Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P |
Other countries | ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc |
P-39 | ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15 |
P-63 | ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5 |