Difference between revisions of "PV-2D"

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{{About
 
| about = premium gift American bomber '''{{PAGENAME}}'''
 
| usage = standard version
 
| link = B-34
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=pv_2d
 
|code=pv_2d
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'''Enemies worth noting:'''
 
'''Enemies worth noting:'''
  
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently out maneuver this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
+
[[Yak-2 KABB]]: Do not think that the {{PAGENAME}} can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the {{PAGENAME}} must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.
  
 
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
 
[[ZSD63]]: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and '''do not''' attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the {{PAGENAME}}'s flight path. Don't even get close to it unless it is occupied with another friendly or if the {{PAGENAME}} is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.
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;Skins
 
;Skins
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=usa&vehicleType=aircraft&vehicle=pv_2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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* [https://live.warthunder.com/feed/camouflages/?vehicle=pv_2d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos

Revision as of 11:24, 9 January 2023

PV-2D
pv_2d.png
GarageImage PV-2D.jpg
PV-2D
Show in game
MARKET

Description

The PV-2D Harpoon is a premium gift rank III American bomber with a battle rating of 4.3 (AB), 3.7 (RB), and 3.3 (SB). It was introduced in Update 1.67 "Assault", during the 2017 World War Two: Chronicle event, unlocked after obtaining 6 Chronicle Awards. It was later obtainable at the end of the 2019 Operation "Shipyard" by buying a "Shipyard" trophy.

General info

Flight performance

Max speed
at 4 267 m478 km/h
Turn time28 s
Max altitude9 500 m
Engine2 х Pratt & Whitney R-2800-31
TypeRadial
Cooling systemAir
Take-off weight16 t
Characteristics Max Speed
(km/h at 4,267 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 448 435 9500 29.2 30.1 8.9 8.9 549
Upgraded 513 478 26.9 28.0 16.2 12.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
601 277.8 326 309 222 ~5 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 260 < 290 < 320 > 337

Survivability and armour

Crew5 people
Speed of destruction
Structural0 km/h
Gear278 km/h
  • 12.7 mm Steel - Armour plate cockpit, in front of the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind the pilot
  • 12.7 mm Steel - Armour plate cockpit, behind radio operator/navigator
  • 12.7 mm Steel - Armour plate - tail section and ventral gunner protection
  • 12.7 mm Steel - Armour plate - dorsal gunner protective plate
  • Fuel tanks at wing roots to middle of wing

Modifications and economy

Repair cost
AB665 Sl icon.png
RB1 186 Sl icon.png
SB2 091 Sl icon.png
Crew training10 000 Sl icon.png
Experts67 000 Sl icon.png
Aces400 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 70 / 150 / 250 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods armor frame.png
Airframe
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods armor cover.png
Cover
Mods metanol.png
Engine injection
Mods engine extinguisher.png
EFS
Mods gunpods.png
DGP-1
Mods ammo.png
bmg50_belt_pack
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.5
Mod arrow 0.png
Mods air naval mine.png
Mk 13 Mod 0
Mods pilon torpedo.png
ITC mk.III
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Mods pilon bomb.png
SBC-17
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Mods pilon bomb.png
LBC-25

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is armed with:

  • 8 x 12.7 mm M2 Browning machine guns, chin-mounted (250 rpg = 2,000 total)

Suspended armament

The PV-2D can be outfitted with the following ordnance:

  • 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 8 x HVAR rockets
  • 8 x HVAR rockets + 6 x 250 lb AN-M57 bombs (1,500 lb total)
  • 8 x HVAR rockets + 1 x 2,216 lb Mk.13-6 Case torpedo
  • 1 x 2,216 lb Mk.13-6 Case torpedo
  • 8 x HVAR rockets + 6 x 500 lb AN-M64A1 bombs (3,000 lb total)
  • 8 x HVAR rockets + 6 x 1,000 lb AN-M65A1 bombs (6,000 lb total)
  • 8 x HVAR rockets + 6 x Type A Mark I mines
  • 8 x HVAR rockets + 2 x Tiny Tim rockets
  • 4 x 12.7 mm M2 Browning machine guns (340 rpg = 1,360 total)

Note: Gunpods are fired separately from nose armaments if fired via "Additional guns" keybinds.

Defensive armament

Main article: M2 Browning (12.7 mm)

The PV-2D is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, dorsal turret (400 rpg = 800 total)
  • 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total)

Usage in battles

The PV-2D Harpoon is a bomber and should be played as such. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat.

It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. If your nose guns are out, consider using your dorsal for emergency shooting. Without an arrestor hook, you must land on carriers with some risk. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Your plane won't break, the fuselage and engines will eat the brunt of impact. Same applies to landing on ground, you can do a soft belly landing without dying.

If you do engage, try to drag the enemy to ground level. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. Dogfighting is not encouraged, but it can turn on a dime occasionally.

Enemies worth noting:

Yak-2 KABB: Do not think that the PV-2D can confidently outmanoeuvre this plane just because it is twin-engined. The Yak-2 has an amazing turn rate for a heavy fighter, thus the PV-2D must avoid turning with it, if not dogfighting with it in general. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's.

ZSD63: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It can easily snap a wing off by causally putting a short burst in the PV-2D's flight path. Don't even get close to it unless it is occupied with another friendly or if the PV-2D is equipped with a bomb that it can use. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Very deadly offensive armament with plenty of ammunition
  • Effective defensive armament with good coverage over rear section of aircraft
  • The dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane
  • Defensive armament has lots of ammo
  • Good acceleration overall
  • Acceptable climb rate
  • Good energy retention in turns due to heavy weight(But do not turn too much, else you bleed all your energy)
  • Large and versatile payload options

Cons:

  • Huge airframe: prone to damage
  • Big tail section is prone to attacks, usually crippling tail control
  • Belly is a blindspot for gunners
  • Cannot sustain multiple turns, energy will bleed despite nice energy retention
  • Mediocre manoeuvrability
  • Cannot fly on one engine: you cannot sustain flight with just one

History

Ventura

After the success of the Lockheed Hudson, Lockheed sought to introduce another bomber named the Ventura based off their Model 18 Lodestar transport aircraft. Though similar to the Hudson, the Ventura was a lot bigger. The Royal Air Force adopted the plane under the Ventura name, and the United States Army Air Force (USAAF) adopted it as the B-34 Lexington. Though the Ventura was faster and could hold twice as many bombs than the Hudson, the Royal Air Force did not like the plane very much and replaced them with Mosquitoes, the surplus Venturas sent to Coastal Command. America's usage of the B-34 Lexington was complicated with a feud in air power between the USAAF and the US Navy (USN). The USAAF had a monopoly on manufacturing and command of land-based bombers, leading to naval activities such as anti-submarine duties with bombers shouldered by the USAAF rather than the USN, forcing the usage of float planes like the Catalina in the Navy's role. It wasn't until a compromise with the B-29 Superfortress in a naval manufacturing factory that the Army finally gave the Navy the aircraft and jurisdiction to act in their roles.

Naval adoption

The Lockheed Ventura bomber, an aircraft the USN had an eye for, was converted for their usage. The adapted Venturas were adopted under the designation PV-1 Ventura for the navy, with special equipment for patrol bombing, increased fuel storage along with a decrease in forward defensive armaments, and the addition of search radar. The first PV-1s arrived in December 1942, then entered naval service in February 1943.

The PV-1 was an adequate bomber but provided some weaknesses needed addressing, most notably in that the increased fuel weight made it difficult to take-off without problems. The Ventura design was modified with an increased wing area in order to improve take-off and load-carrying capability. This allowed the aircraft to carry not only up to 4,000 lb of bombs but even rockets under the wings. The redesigned aircraft was accepted by the USN as the PV-2 Harpoon. More than 500 Harpoons were built in the course of the war, with several variants. The original PV-2 had five forward armaments whereas the PV-2D updated it with eight forward guns. The PV-2C and PV-2T models were models built for training.

Combat usage

The PV-1 was operated by three squadrons in the Pacific Theatre and flew bombing strikes against Japan. The PV-1 usually accompanied B-24s due to having a more sophisticated radar system. A few were also given to the Marine Corps fighter squadron VMF(N)-531 at the Solomon Islands.

The PV-2's design had a shaky start, issues with the wings wrinkling came off as dangerously problematic. Another redesign was needed, delaying the introduction into the Navy until early 1945, with the ones already delivered converted for training purposes as the PV-2C. When the Harpoons were finally shipped, it went as the PV-2D model, and these aircraft designs proved reliable and popular with the crews that used them.

After the war, the Venturas and its variants were eventually declared obsolete. A number were scrapped, some were given away to foreign nations during and after the war. A number of the aircraft still survive today in both airworthy and display-only conditions.

Media

Skins
Videos

See also

Related development

External links


Lockheed Corporation
Fighters  XP-38G · P-38E · P-38G-1 · P-38J-15 · Bong's P-38J-15 · P-38K · P-38L-5-LO · YP-38
Bombers  B-34 · PV-2D
Jet Fighters  F-80A-5 · F-80C-10
  F-104A · F-104C
Strike Aircraft  F-117
Export / License  A-29 · ▄Hudson Mk V
  ␗P-38L-1
  ␗F-104A · ▀F-104G · ␗F-104G · ▄F-104G · ▅F-104J · ▄F-104S
  The Lockheed Corporation merged with Martin Marietta Corporation in 1995 to form Lockheed Martin Corporation.
See Also  SABCA · Mitsubishi Heavy Industries · Fiat Aviation

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1C · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5A Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT · B-26B
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner" · PBM-5A "Mariner"

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D