PB4Y-2

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RANK 6 USA
"APACHE" | AH-64A Peten
This page is about the American bomber PB4Y-2. For other versions, see B-24/PB4Y (Family).
pb4y-2.png
GarageImage PB4Y-2.jpg
PB4Y-2
Research:40 000 Specs-Card-Exp.png
Purchase:150 000 Specs-Card-Lion.png
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Description

The PB4Y-2 Privateer is a rank III American heavy bomber with a battle rating of 5.7 (AB/SB) and 5.3 (RB). It was introduced in Update 1.69 "Regia Aeronautica".

Historically a maritime patrol/reconnaissance aircraft derived from the B-24 Liberator, the Privateer in War Thunder is unfortunately not able to be used in this role. Instead, it performs the function of a heavy bomber, optimized for dumping large amounts of high explosive on enemy bases.

The Privateer carries the most potent payload (4 x 2,000 lb bombs) of any American bomber until the B-29 Superfortress. These will do more damage to a base than the equivalent weight in 1,000 lb bombs that the B-17 Flying Fortress or B-24 Liberator can carry.

It also features a large amount of .50 cal heavy machine guns as defensive armament. However, even when all of them can be brought to bear, it may not be sufficient to protect the bomber against determined and/or skilled fighter opposition. It is also very important to note that only the tail turret can engage enemies attacking directly behind the Privateer, as the vertical stabilizer blocks the dorsal turrets (gunner dead-zone).

The Privateer's manoeuvrability is unsurprisingly poor since it is a heavy four-engine bomber. Unfortunately, it is also very slow, at nearly 100 km/h slower than the B-17E Flying Fortress. Its maximum speed in a dive is 580 km/h, and it has absolutely no chance of evading any of the fighters it might face using its speed or diving away. As a maritime patrol aircraft, the engines are optimized for low-level performance, thus its performance will suffer noticeably above 6,000 m.

General info

Flight performance

Max speed
at 7 620 m404 km/h
Turn time38 s
Max altitude10 000 m
Engine4 х Pratt & Whitney R-1830-94
TypeRadial
Cooling systemAir
Take-off weight29 t
Characteristics Max Speed
(km/h at 7,620 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 385 369 10000 39.4 41.0 1.3 1.3 950
Upgraded ___ 404 __._ 38.0 __._ 3.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
599 263 N/A 390 260 ~3 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 200 < 180 < 180 > 300
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
2,346 m 1,100 hp 1,331 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,389 m 1,000 hp 1,133 hp

Survivability and armour

Crew8 people
Speed of destruction
Structural599 km/h
Gear263 km/h
  • 38 mm Bulletproof glass in front of nose gunner
  • 12.7 mm Steel plate in front of nose gunner
  • 9.5 mm Steel plate underneath nose gunner
  • 9.5 mm Steel plates behind pilots
  • 9.5 mm Steel plates inside fuselage x 3
  • 9.5 mm Steel plates behind and under radial engines
  • 12.7 mm Steel plates behind dorsal gunners
  • 38 mm Bulletproof glass in front of beam gunners
  • 9.5 and 6.35 mm Steel plates in front of beam gunners
  • 55 mm Bulletproof glass in front of the tail gunner
  • 9.5 mm Steel plate in front of the tail gunner

Modifications and economy

Repair costBasic → Reference
AB1 800 → 2 280 Sl icon.png
RB6 400 → 8 108 Sl icon.png
SB28 000 → 35 476 Sl icon.png
Total cost of modifications34 600 Rp icon.png
64 400 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training43 000 Sl icon.png
Experts150 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 350 / 590 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new engine.png
Engine
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 800 Rp icon.png
Cost:
5 200 Sl icon.png
240 Ge icon.png
Mods bulletproof vest.png
Protective vest
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mods armor cover.png
Cover
Research:
2 800 Rp icon.png
Cost:
5 200 Sl icon.png
240 Ge icon.png
Mods pilon bomb.png
SBC mk.I
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
LBC-24
Research:
2 600 Rp icon.png
Cost:
4 800 Sl icon.png
230 Ge icon.png
Mod arrow 0.png
Mods ammo.png
bmg50_turret_belt_pack
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FLBC mk.1
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
bmg50_turret_new_gun
Research:
2 800 Rp icon.png
Cost:
5 200 Sl icon.png
240 Ge icon.png
Mods pilon bomb.png
LBC-17
Research:
2 800 Rp icon.png
Cost:
5 200 Sl icon.png
240 Ge icon.png

Armaments

Suspended armament

Number of setups5
List of setups
Setup 120 x 100 lb AN-M30A1 bomb
Setup 28 x 500 lb AN-M64A1 bomb
Setup 34 x 1000 lb AN-M65A1 bomb
Setup 48 x 1000 lb AN-M65A1 bomb
Setup 54 x 2000 lb AN-M66A2 bomb

The PB4Y-2 can be outfitted with the following ordnance:

  • 20 x 100 lb AN-M30A1 bombs (2,000 lb total)
  • 8 x 500 lb AN-M64A1 bombs (4,000 lb total)
  • 4 x 1,000 lb AN-M65A1 bombs (4,000 lb total)
  • 8 x 1,000 lb AN-M65A1 bombs (8,000 lb total)
  • 4 x 2,000 lb AN-M66A2 bombs (8,000 lb total)

Defensive armament

Ammunition800 rounds
Fire rate750 shots/min
Ammunition760 rounds
Fire rate750 shots/min
Ammunition1200 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The PB4Y-2 is defended by:

  • 2 x 12.7 mm M2 Browning machine guns, nose turret (600 rpg = 1,200 total)
  • 2 x 12.7 mm M2 Browning machine guns, 2 x dorsal turrets (380 rpg = 1,520 total)
  • 2 x 12.7 mm M2 Browning machine guns, 2 x beam turrets (400 rpg = 1,600 total)
  • 2 x 12.7 mm M2 Browning machine guns, tail turret (400 rpg = 800 total)

Usage in battles

There are two ways to play the Privateer. One of them is as a conventional heavy bomber, attempting to gain as much altitude as possible while utilizing cloud cover to evade enemy fighters. Unfortunately, the Privateer does not have very good high altitude performance, and it will struggle to climb to high altitude. This approach will also expose the aircraft to attacks from below, against which the Privateer has very little protection.

The other approach is to fly at very low altitude. This has two advantages: it makes it extremely difficult for enemies to attack from below, and the engines are optimized for this altitude. It will also tempt enemy fighters to dive on an "easy" target, which will, in turn, make them easy targets for your own fighters. Unfortunately, flying at low altitude will make the aircraft very vulnerable to anti-aircraft guns.

Shallow diving:

Diving is probably the most risky way of trying to bomb but it is the quickest if you do it right. Start by spawning in then dive at about -10 degrees. This will make sure you will not overspeed before reaching the bombing point. However enemy interceptors with air spawn can potentially catch you in a head on, which is an extremely dangerous situation.

Steep diving:

Upon spawning, dive at an angle of about -40 degrees. The PB4Y will gradually pick up speed to around 500 km/h. Once you reach 580 km/h, cut throttle to avoid over speeding. If you are close to the bomb base, turn into shallow diving or level out and prepare for the bombing. Once bombs are out, bank towards your airfield while keep diving, you should fly at no more than 100 m above the ground.

During an encounter with enemy aircraft, if you have time to adjust your position, try putting the enemy plane at your 10 / 2 o'clock. This way you can utilise up to 8 M2 Brownings scattered across your fuselage (2 x dorsal turrets, beam turret & nose turret) against the enemy, at the price of presenting a huge silhouette to it. This is a very dangerous tactic, but sometimes it is worth a try.

In general, when engaged by fighters, one should attempt to force them to attack from oblique angles from above. This will allow the largest amount of machine guns to engage the attacker. Only the rear turret can engage aircraft directly behind the Privateer; thus, one should turn the Privateer or use the rudder to "wag the tail" which will allow other gunner positions to engage tail-chasing fighters. Under no circumstances should the belly be exposed to enemy fire; it usually becomes quickly fatal for the bomber.

Enemies worth noting:

  • Do 335: this interceptor posts a huge threat to the PB4Y due to its destructive firepower. An experienced Do 335 player might open fire from a far distance of 2.5 km away, at this range its MK108/MK103 shells still have adequate accuracy and damage to cripple the PB4Y, while the PB4Y's Browning M2 can barely do any damage. The PB4Y's tail is also prone to being blown off by a few HE cannon shells.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Best payload of any American bomber before the B-29
  • Side turrets can fire down giving 360° coverage in all directions, meaning full coverage of the bomber, with no blindspots whatsoever
  • Waist turrets can swivel nearly 180° vertically and horizontally
  • Nose and tail turrets have excellent fields of fire
  • Large amount of .50 cal machine guns, the same as the B-29
  • No fuel tanks in the fuselage and fuel tanks are self-sealing
  • All payload options are internal, barely affecting performance
  • Has two pilots who are protected by multiple layers of armour behind, meaning it is hard to pilot snipe it from behind
  • Tricycle landing gear allows continuous braking until full stop, without having to worry about flipping over
  • Critical parts such as gunners/cooling systems are quite spread out, which helps to soak up damage

Cons:

  • Extremely slow, even for a heavy bomber
  • Near-useless stock payload
  • No ventral turrets
  • Very poor climb rate
  • Easily damaged, a large vertical stabilizer which blocks (gunner dead zone) the dorsal turrets from firing directly to the rear
  • Poor engine performance at high altitude (optimized for low altitude)
  • Gear retraction and lowering is rather slow

History

The Consolidated PB4Y-2 Privateer is a variant of the Consolidated B-24 Liberator made for the US Navy. The Privateer was powered by four 1,200 HP Pratt & Whitney R-1830 engines. The aircraft also included a twin tail design and tricycle landing gear.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Consolidated Aircraft Corporation
Bombers  PBY-5 Catalina · PBY-5a Catalina
  PB4Y-2
  B-24D-25-CO
Export  ▄Catalina Mk IIIa · ▂PBY-5a Catalina · ␗PB4Y-2 · ▄PB4Y-2

USA bombers
Dive  SB2U-2 · SB2U-3 · SBD-3 · SB2C-1c · SB2C-4
Torpedo  TBD-1 · PBY-5 Catalina · PBY-5a Catalina · TBF-1C · BTD-1
Medium  B-10B · B-18A · B-34 · PV-2D · B-25J-1 · B-25J-20 · A-26C-45 · A-26C-45DT
Heavy  B-17E · B-17E/L · B-17G-60-VE · PB4Y-2 · B-24D-25-CO · B-29A-BN
Hydroplanes  OS2U-1 · OS2U-3 · PBM-1 "Mariner" · PBM-3 "Mariner"