Difference between revisions of "F-4EJ ADTW"
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+ | {{About | ||
+ | | about = Japanese jet fighter '''{{PAGENAME}}''' | ||
+ | | usage = other versions | ||
+ | | link = F-4 Phantom II (Family) | ||
+ | }} | ||
{{Specs-Card | {{Specs-Card | ||
|code=f-4ej_adtw | |code=f-4ej_adtw | ||
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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} Japanese jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | ||
+ | |||
+ | The ADTW (Air Development and Test Wing) was the last operator within Japan of the F-4EJ (Kai) until its complete decommision in 2021. | ||
== General info == | == General info == | ||
Line 13: | Line 20: | ||
{{Specs-Avia-Flight}} | {{Specs-Avia-Flight}} | ||
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | |||
{| class="wikitable" style="text-align:center" width="70%" | {| class="wikitable" style="text-align:center" width="70%" | ||
! rowspan="2" | Characteristics | ! rowspan="2" | Characteristics | ||
− | ! colspan="2" | Max | + | ! colspan="2" | Max Speed<br>(km/h at 12,192 m) |
! rowspan="2" | Max altitude<br>(metres) | ! rowspan="2" | Max altitude<br>(metres) | ||
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
Line 26: | Line 32: | ||
|- | |- | ||
! Stock | ! Stock | ||
− | | | + | | 2,255 || 2,221 || rowspan="2" | {{Specs|ceiling}} || 26.5 || 27.4 || 141.6 || 131.6 || rowspan="2" | 850 |
|- | |- | ||
! Upgraded | ! Upgraded | ||
− | | | + | | 2,419 || 2,340 || 25.6 || 26.0 || 204.3 || 172.0 |
|- | |- | ||
|} | |} | ||
+ | [[File:F-4EJ Phantom II taking off.jpg|thumb|F-4EJ taking off]] | ||
==== Details ==== | ==== Details ==== | ||
{| class="wikitable" style="text-align:center" width="50%" | {| class="wikitable" style="text-align:center" width="50%" | ||
Line 40: | Line 47: | ||
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
|- | |- | ||
− | | | + | | X || ✓ || ✓ || ✓ || ✓ || ✓ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 55: | Line 62: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 580 || 463 || ~11 || ~4 |
|- | |- | ||
|} | |} | ||
Line 65: | Line 72: | ||
! Ailerons !! Rudder !! Elevators !! Radiator | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
|- | |- | ||
− | | < | + | | < 810 || < 750 || < 700 || N/A |
|- | |- | ||
|} | |} | ||
Line 78: | Line 85: | ||
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | General Electric J79-GE-17 || 2 |
− | | colspan="2" | | + | | colspan="2" | 13,965 kg || colspan="2" | 403 kg/m<sup>2</sup> |
|- | |- | ||
! colspan="3" | Engine characteristics | ! colspan="3" | Engine characteristics | ||
− | ! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | + | ! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight |
|- | |- | ||
! Weight (each) || colspan="2" | Type | ! Weight (each) || colspan="2" | Type | ||
− | ! | + | ! 9m fuel || 20m fuel || 30m fuel |
|- | |- | ||
− | | | + | | 1,750 kg || colspan="2" | Afterburning axial-flow turbojet |
− | | | + | | 15,724 kg || 17,787 kg || 19,829 kg || 24,000 kg |
|- | |- | ||
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ||
− | ! colspan="4" | Thrust to weight ratio @ 0 m ( | + | ! colspan="4" | Thrust to weight ratio @ 0 m (WEP) |
|- | |- | ||
− | ! Condition || 100% || | + | ! Condition || 100% || WEP |
− | ! | + | ! 9m fuel || 20m fuel || 30m fuel || MTOW |
|- | |- | ||
− | | ''Stationary'' || | + | | ''Stationary'' || 5,200 kgf || 8,008 kgf |
− | | | + | | 1.02 || 0.90 || 0.81 || 0.67 |
|- | |- | ||
− | | ''Optimal'' || | + | | ''Optimal'' || 5,200 kgf<br>(0 km/h) || 10,170 kgf<br>(1,400 km/h) |
− | | | + | | 1.29 || 1.14 || 1.03 || 0.85 |
|- | |- | ||
|} | |} | ||
Line 107: | Line 114: | ||
{{Specs-Avia-Armour}} | {{Specs-Avia-Armour}} | ||
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | <!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' --> | ||
− | + | ||
+ | * 8.5 mm of Steel below the cockpit. | ||
=== Modifications and economy === | === Modifications and economy === | ||
Line 114: | Line 122: | ||
== Armaments == | == Armaments == | ||
{{Specs-Avia-Armaments}} | {{Specs-Avia-Armaments}} | ||
+ | {| class="wikitable" style="text-align:center" | ||
+ | |- | ||
+ | ! colspan="4" | [[Ballistic Computer]] | ||
+ | |- | ||
+ | ! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs) | ||
+ | |- | ||
+ | | {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}} | ||
+ | |- | ||
+ | |} | ||
=== Offensive armament === | === Offensive armament === | ||
{{Specs-Avia-Offensive}} | {{Specs-Avia-Offensive}} | ||
Line 124: | Line 141: | ||
** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg) | ** 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg) | ||
** 1 x 20 mm JM61A1 cannon + 90 x countermeasures | ** 1 x 20 mm JM61A1 cannon + 90 x countermeasures | ||
+ | |||
+ | Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must. | ||
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
− | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --> | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> |
− | '' | + | {{main|LDGP Mk 82 (500 lb)|M117 cone 45 (750 lb)|FFAR Mighty Mouse|Zuni Mk32 Mod 0 ATAP|GAU-4 (20 mm)}} |
+ | {{main|AIM-7D Sparrow|AIM-7E Sparrow|AIM-9E Sidewinder|AIM-9P Sidewinder}} | ||
+ | |||
+ | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance presets: | ||
+ | |||
+ | * Without load | ||
+ | * 2 x AIM-9E Sidewinder missiles | ||
+ | * 4 x AIM-9E Sidewinder missiles | ||
+ | * 4 x AIM-9P Sidewinder missiles | ||
+ | * 4 x AIM-7D Sparrow missiles | ||
+ | * 4 x AIM-7E Sparrow missiles | ||
+ | * 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total) | ||
+ | * 17 x 750 lb M117 cone 45 bombs (12,750 lb total) | ||
+ | * 285 x FFAR Mighty Mouse rockets | ||
+ | * 60 x Zuni Mk32 Mod 0 ATAP rockets | ||
+ | * 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total) | ||
+ | |||
+ | ==== Custom loadout options ==== | ||
+ | {| class="wikitable" width="100%" style="text-align:center" | ||
+ | |- | ||
+ | ! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10 !! width="4%" | 11 | ||
+ | | rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_F-4C_Phantom_II.png]]</div> | ||
+ | |- | ||
+ | ! 20 mm GAU-4 cannons (1200 rpg) | ||
+ | | 1 || || || || || 1 || || || || || 1 | ||
+ | |- | ||
+ | ! 500 lb LDGP Mk 82 bombs | ||
+ | | 6 || 3 || || || || 6 || || || || 3 || 6 | ||
+ | |- | ||
+ | ! 750 lb M117 cone 45 bombs | ||
+ | | 3 || 3 || || || || 5 || || || || 3 || 3 | ||
+ | |- | ||
+ | ! FFAR Mighty Mouse rockets | ||
+ | | 57 || 57 || || || || 57 || || || || 57 || 57 | ||
+ | |- | ||
+ | ! Zuni Mk32 Mod 0 ATAP rockets | ||
+ | | 12 || 12 || || || || 12 || || || || 12 || 12 | ||
+ | |- | ||
+ | ! AIM-7D Sparrow missiles | ||
+ | | || || || 1 || 1 || || 1 || 1 || || || | ||
+ | |- | ||
+ | ! AIM-7E Sparrow missiles | ||
+ | | || || || 1 || 1 || || 1 || 1 || || || | ||
+ | |- | ||
+ | ! AIM-9E Sidewinder missiles | ||
+ | | || || 1, 2 || || || || || || 1, 2 || || | ||
+ | |- | ||
+ | ! AIM-9P Sidewinder missiles | ||
+ | | || || 2 || || || || || || 2 || || | ||
+ | |- | ||
+ | | colspan="12" | Maximum permissible weight imbalance: 1,500 kg | ||
+ | |- | ||
+ | |} | ||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | '' | + | The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gun pods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the [[R-60]] missiles equipped by the [[MiG-21MF (Germany)]] and the [[MiG-21SMT]]. |
+ | |||
+ | Thanks to its leading-edge flaps, the F-4EJ is more manoeuvrable than the [[F-4C Phantom II]]. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the [[J35D]] ''Draken'', which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby [[Mitsubishi T-2]] pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The [[F-4E Phantom II]] can also be considered a threat as it includes leading-edge slats not found on the F-4EJ. | ||
+ | |||
+ | It is advised to side climb up to at least 8,000 m before engaging the enemy to ensure a favourable position at the start of the battle. | ||
=== Pros and cons === | === Pros and cons === | ||
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> | ||
− | |||
'''Pros:''' | '''Pros:''' | ||
− | * | + | |
+ | * Fairly manoeuvrable thanks to leading-edge flaps, especially when low on fuel | ||
+ | * AIM-9P air-to-air missiles are among the best in the game (export version of the AIM-9J) | ||
+ | * Equipped with flares for evading enemy missiles | ||
+ | * A wide range of suspended armaments, suitable for any playstyle | ||
+ | * Deadly frontal armament with high burst mass | ||
+ | * Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | |
+ | * Unlike the [[F-4E Phantom II]], the F-4EJ does not have the Agile Eagle upgrade | ||
+ | * Limited ammunition in the frontally-mounted cannon | ||
+ | * Quite large and heavy compared to other fighters at its rank | ||
== History == | == History == | ||
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> | ||
− | + | ||
+ | F-4EJ "Samurai Phantom" was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II. | ||
+ | |||
+ | In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system. | ||
+ | |||
+ | McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed "The Finale Phantom", on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built. | ||
+ | |||
+ | The first squadron equipped with the new F-4EJ would be the 301<sup>st</sup> Hikotai, in August 1<sup>st</sup> 1972. In October 1973, the 301<sup>st</sup> would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30<sup>th</sup> 1978, five years after the squadron was equipped and trained in the Phantom: the 301<sup>st</sup> was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet T-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite & Corsa-B. | ||
+ | |||
+ | In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306<sup>th</sup> Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21<sup>st</sup> century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means "Modified" in Japanese). | ||
+ | |||
+ | The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II. | ||
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | '' | + | |
+ | ;Skins | ||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=f-4ej_adtw Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Videos | ||
+ | {{Youtube-gallery|TWT-ETcU_No|'''The Shooting Range #198''' - ''Metal Beasts'' section at 05:01 discusses the F-4EJ.|PNkoJ-MFERc|'''Best naval fighters''' discusses the F-4EJ at 3:39 - ''War Thunder Official Channel''|DCvuy_E5ZAk|'''JASDF F-4EJ Phantom II: Actual Sound Recording''' - ''DMM GAMES Official Channel''}} | ||
== See also == | == See also == | ||
Line 156: | Line 255: | ||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' --> | * ''links to approximate analogues of other nations and research trees.'' --> | ||
− | + | ||
− | * | + | ;Related development |
− | * | + | |
+ | * [[F-4 Phantom II (Family)]] | ||
+ | ** [[F-4EJ Kai Phantom II]] | ||
+ | |||
+ | ;Aircraft of comparable role, configuration and era | ||
+ | * Mikoyan-Gurevich [[MiG-21 (Family)]] | ||
+ | * SAAB [[J35D]] Draken | ||
+ | * Dassault [[Mirage IIIC]] | ||
== External links == | == External links == | ||
Line 164: | Line 270: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
− | |||
− | |||
− | |||
+ | * [https://forum.warthunder.com/index.php?/topic/479890-f-4ej/ Official data sheet - more details about the performance] | ||
+ | |||
+ | {{Manufacturer MHI}} | ||
{{Japan jet aircraft}} | {{Japan jet aircraft}} | ||
{{Japan premium aircraft}} | {{Japan premium aircraft}} |
Revision as of 21:53, 21 December 2022
This page is about the Japanese jet fighter F-4EJ ADTW. For other versions, see F-4 Phantom II (Family). |
Contents
Description
The F-4EJ Phantom II ADTW is a premium gift rank VII Japanese jet fighter with a battle rating of 11.3 (AB), 11.0 (RB), and 10.7 (SB). It was introduced in Update "Apex Predators".
The ADTW (Air Development and Test Wing) was the last operator within Japan of the F-4EJ (Kai) until its complete decommision in 2021.
General info
Flight performance
Characteristics | Max Speed (km/h at 12,192 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 2,255 | 2,221 | 16000 | 26.5 | 27.4 | 141.6 | 131.6 | 850 |
Upgraded | 2,419 | 2,340 | 25.6 | 26.0 | 204.3 | 172.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
X | ✓ | ✓ | ✓ | ✓ | ✓ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1458 | 463 | N/A | 580 | 463 | ~11 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 810 | < 750 | < 700 | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
General Electric J79-GE-17 | 2 | 13,965 kg | 403 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||
Weight (each) | Type | 9m fuel | 20m fuel | 30m fuel | ||
1,750 kg | Afterburning axial-flow turbojet | 15,724 kg | 17,787 kg | 19,829 kg | 24,000 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (WEP) | |||||
Condition | 100% | WEP | 9m fuel | 20m fuel | 30m fuel | MTOW |
Stationary | 5,200 kgf | 8,008 kgf | 1.02 | 0.90 | 0.81 | 0.67 |
Optimal | 5,200 kgf (0 km/h) |
10,170 kgf (1,400 km/h) |
1.29 | 1.14 | 1.03 | 0.85 |
Survivability and armour
- 8.5 mm of Steel below the cockpit.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The F-4EJ ADTW is armed with:
- A choice between two presets:
- 1 x 20 mm JM61A1 cannon, chin-mounted (640 rpg)
- 1 x 20 mm JM61A1 cannon + 90 x countermeasures
Due to this cannon's high rate of fire (only 6.60 seconds of continuous fire), trigger discipline is a must.
Suspended armament
The F-4EJ ADTW can be outfitted with the following ordnance presets:
- Without load
- 2 x AIM-9E Sidewinder missiles
- 4 x AIM-9E Sidewinder missiles
- 4 x AIM-9P Sidewinder missiles
- 4 x AIM-7D Sparrow missiles
- 4 x AIM-7E Sparrow missiles
- 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
- 17 x 750 lb M117 cone 45 bombs (12,750 lb total)
- 285 x FFAR Mighty Mouse rockets
- 60 x Zuni Mk32 Mod 0 ATAP rockets
- 3 x 20 mm GAU-4 cannons (1,200 rpg = 3,600 total)
Custom loadout options
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
20 mm GAU-4 cannons (1200 rpg) | 1 | 1 | 1 | |||||||||
500 lb LDGP Mk 82 bombs | 6 | 3 | 6 | 3 | 6 | |||||||
750 lb M117 cone 45 bombs | 3 | 3 | 5 | 3 | 3 | |||||||
FFAR Mighty Mouse rockets | 57 | 57 | 57 | 57 | 57 | |||||||
Zuni Mk32 Mod 0 ATAP rockets | 12 | 12 | 12 | 12 | 12 | |||||||
AIM-7D Sparrow missiles | 1 | 1 | 1 | 1 | ||||||||
AIM-7E Sparrow missiles | 1 | 1 | 1 | 1 | ||||||||
AIM-9E Sidewinder missiles | 1, 2 | 1, 2 | ||||||||||
AIM-9P Sidewinder missiles | 2 | 2 | ||||||||||
Maximum permissible weight imbalance: 1,500 kg |
Usage in battles
The F-4EJ Phantom is well-suited for any in-game situation. For attacking ground targets, the plane is armed with an assortment of bombs and rockets, and against air targets, players may employ the vehicle's deadly air-to-air missiles and frontal cannon. If desired, three externally-mounted gun pods may be equipped, but note that these may not be useful in all situations. Although they will undoubtedly increase the vehicle's destructive capabilities, they also appreciably hinder flight performance. In many situations, one front-facing cannon is all that is required to dispatch an opponent aircraft. As for the missiles, the ones used by this plane are among the best in the game, comparable to the R-60 missiles equipped by the MiG-21MF (Germany) and the MiG-21SMT.
Thanks to its leading-edge flaps, the F-4EJ is more manoeuvrable than the F-4C Phantom II. Because of this, it can calmly deal with more intense dogfight situations than its predecessor. As with all top-tier fighter jets, extended turn fights should be avoided since they bleed much speed out of this heavy aircraft and leave the pilot defenceless against nearby vultures. Specifically, watch out for the J35D Draken, which will beat any of its contemporaries in an extended turn, and also keep an eye on nearby Mitsubishi T-2 pilots: although the T-2 doesn't do well in extended turns, it can pull a significant angle of attack in the first few moments of a turn fight. The F-4E Phantom II can also be considered a threat as it includes leading-edge slats not found on the F-4EJ.
It is advised to side climb up to at least 8,000 m before engaging the enemy to ensure a favourable position at the start of the battle.
Pros and cons
Pros:
- Fairly manoeuvrable thanks to leading-edge flaps, especially when low on fuel
- AIM-9P air-to-air missiles are among the best in the game (export version of the AIM-9J)
- Equipped with flares for evading enemy missiles
- A wide range of suspended armaments, suitable for any playstyle
- Deadly frontal armament with high burst mass
- Makes use of a ballistic computer for assisting in the aim of cannons, rockets, and bombs against ground targets
Cons:
- Unlike the F-4E Phantom II, the F-4EJ does not have the Agile Eagle upgrade
- Limited ammunition in the frontally-mounted cannon
- Quite large and heavy compared to other fighters at its rank
History
F-4EJ "Samurai Phantom" was a jet fighter aircraft that saw service in the JASDF (Japanese Air Self Defense Force) from 1971 until 2020. At the end of 2020, the F-4EJ will be replaced by the F-35A Lightning II.
In 1968 Japan made it public that they would update their JASDF with the F-4 phantom. Being one of the only countries to acquire the permissions to build the plane in their own Factories, Japan started to develop the F-4EJ at Mitsubishi Heavy Industries. Due to post WW2 sanctions and restrictions, Japan was not allowed to equip any air-to-surface capabilities to the aircraft. As such, the F-4EJ would be made without the AN/AJB-7 bombing computer system.
McDonnell Douglas built the first 2, F-4EJ prototypes with Mitsubishi Heavy Industries building the remaining Phantoms. They did, however, import RF-4EJ from McDonnell Douglas over the 10-year span of production. Mitsubishi Heavy Industries would build the very last F-4 in the world, nicknamed "The Finale Phantom", on the 20th of May, 1981. It served with the 306th and 301st Tactical Fighter Squadrons. 127 EJ variant Phantoms were built.
The first squadron equipped with the new F-4EJ would be the 301st Hikotai, in August 1st 1972. In October 1973, the 301st would be deemed operational with the Phantom, having 14 Phantoms in their squadron. On October 30th 1978, five years after the squadron was equipped and trained in the Phantom: the 301st was designated as JASDF Quick Ready Alert force. In 1979 they would be the first F-4EJ to intercept another aircraft when a Soviet T-95 was deemed a threat on February 21st of that year. Ironically the same day of the intercept is when Japan launched the Hakucho X-ray satellite & Corsa-B.
In July of 1984, after the post-war sanctions were dropped, Japan put together plans to upgrade its F-4EJ Phantoms. In 1989 their F-4EJ Phantoms were updated starting with the 306th Hikotai. The new Phantoms were equipped with APG-66J pulse-Doppler radar, which allowed the Phantoms to carry out air-to-ground and Air-to-Ship capabilities while being lighter, smaller, and more efficient than the old radar. A new computer and heads up display was added to Phantom, allowing them to bring the Phantom into the 21st century. Additional upgrades to the pylons allowed the new Phantoms to be equipped with the F-15 fuel tanks, which could sustain more G forces than the current fuel tanks being used. And with the adoption of the Westinghouse AN/ALQ-131 countermeasures, it allowed the pilot to adapt and counter any threats on the modern battlefield quickly. These upgrades were desperately needed for the JASDF as their Mitsubishi F-1 and F-2 did not have the range needed to adequately defend their countries territory if war ever arose. 96 Phantoms were upgraded and designated as F-4EJ Kai (Kai means "Modified" in Japanese).
The F-4EJ Phantoms were equipped with 3 different colour schemes. Blue Camo, Green Camo, and Grey. 127 aircraft were built, with 8 squadrons adopting the plane. The F-4EJ was decommissioned in 2020 to adapt to the F-35A Lightning II.
Media
- Skins
- Videos
See also
- Related development
- Aircraft of comparable role, configuration and era
- Mikoyan-Gurevich MiG-21 (Family)
- SAAB J35D Draken
- Dassault Mirage IIIC
External links
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