SUB-I-II

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Rank VI USSR | Premium | Golden Eagles
T-72AV (TURMS-T) PACK
SUB-I-II
jp_sub_i_ii_20mm.png
GarageImage SUB-I-II.jpg
ArtImage SUB-I-II.png
SUB-I-II
AB RB SB
5.3 5.3 5.3
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description

The Mitsubishi SUB-I-II is a rank IV Japanese SPAA with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "Apex Predators".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull20 / 12 / 12
Turret20 / 20 / 20
Crew4 people
Visibility88 %

The SUB-I-II has no notable armour. It is dangerous to stand in the open without cover as the SPAA can be penetrated by any tank or plane. The survivability of this SPAA is very low if any enemy has a direct line of sight on it.

Armour type:

  • Aluminium ally 5083 (hull, gun mount)
  • Cast homogeneous armour (cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 20 mm (52°) Upper glacis
20 mm (24-60°) Lower glacis
12.7+5 mm Top
12.7 mm Bottom
20 mm (7°) 10 mm
5 mm Engine vents
Turret 20 mm (conical) 20 mm (conical) 20 mm
Cupola 10 mm (spherical) Base
15 mm (spherical) Dome
10 mm (spherical) Base
15 mm (spherical) Dome
10 mm (spherical) Base
15 mm (spherical) Dome
15 mm

Notes:

  • Suspension wheels and torsion bars are 10 mm thick, while tracks are 15 mm thick.
  • Belly armour is 10 mm thick.

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB55 / 14 km/h
RB and SB51 / 13 km/h
Number of gears8 forward
2 back
Weight13.5 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB42.4 hp/t
RB and SB22.2 hp/t

The SUB-I-II has a modest top reverse speed in RB of -12 km/h so bear that in mind when choosing a good spot to shoot from.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 55 14 13.5 426 572 31.56 42.37
Realistic 51 13 265 300 19.63 22.22

Modifications and economy

Repair costBasic → Reference
AB3 300 → 4 464 Sl icon.png
RB3 270 → 4 424 Sl icon.png
SB4 630 → 6 264 Sl icon.png
Total cost of modifications61 700 Rp icon.png
102 500 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 110 / 180 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
180 Ge icon.png
Mods new tank break.png
Brake System
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
180 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods extinguisher.png
FPE
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
180 Ge icon.png
Mods tank reinforcement jp.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank ammo.png
20mm_rh202_AP_ammo_pack
Research:
3 100 Rp icon.png
Cost:
5 200 Sl icon.png
160 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
3 500 Rp icon.png
Cost:
5 800 Sl icon.png
180 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
20mm_rh202_APDS_ammo_pack
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png

Armaments

Main armament

20 mm Rh202 cannon
Ammunition800 rounds
Belt capacity100 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate801 shots/min
Vertical guidance-10° / 80°
Main article: Rh202 (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm Rh202 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 800 (100) 800 -10°/+80° ±180° N/A __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: HVAP-T · HEFI-T
  • DM51A1: HEFI-T · HEFI-T · HEFI-T · HVAP-T
  • DM43: HVAP-T · HVAP-T · HVAP-T · HEFI-T
  • DM63: APDS · APDS · APDS · HEFI-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HVAP-T 57 52 37 24 15 10
HEFI-T 2 2 2 2 2 2
APDS 66 61 45 31 21 14
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HVAP-T 1,100 0.11 - - - 66° 70° 72°
HEFI-T 1,100 0.13 0 0.1 27.2 79° 80° 81°
APDS 1,150 0.13 - - - 75° 78° 80°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
8 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition1 000 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Main article: M1919A4 (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm M1919A4
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

When hunting for planes, the SUB-I-II should always have some sort of cover to hide behind in case a plane retaliates. When shooting, you should also be mindful of the gun overheating and use all of the rounds in the belt as the SUB-I-II has only 800 rounds at most. If possible, try to remain near a friendly capture point to restock on ammo belts when they run out because the main canon can shoot at 800 rpm.

Pros and cons

Pros:

  • High rate of fire
  • Amphibious
  • Can penetrate some medium tanks from the side

Cons:

  • Low survivability
  • Slow speed in water
  • Low ammo count

History

Development of the Type 73 APC started in 1967 as a replacement for the Type 60 APC (chassis of the Type 60 ATM). Four prototypes were made during the development, two from Mitsubishi (SUB-I-I and SUB-I-II) and two from Komatsu (SUB-II-I and SUB-II-II). The 20 mm Rh202 version got rejected at last.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan anti-aircraft vehicles
Ke-Ni Derivatives  Ta-Se · So-Ki
Wheeled  Type 94
Tracked  SUB-I-II
Radar SPAAG  Type 87
Missile SPAA  Type 93
USA  ▅M16 MGMC · ▅M19A1 · ▅M42