Difference between revisions of "A6M2 (USA)"
Inceptor57 (talk | contribs) m (→External links) |
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! Arrestor gear | ! Arrestor gear | ||
|- | |- | ||
− | | | + | | ✓ || ✓ || ✓ || X || ✓ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
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! - | ! - | ||
|- | |- | ||
− | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || | + | | {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} ||510|| ~18 || ~10 |
|- | |- | ||
|} | |} | ||
Line 100: | Line 100: | ||
! Radiator<br>(km/h) | ! Radiator<br>(km/h) | ||
|- | |- | ||
− | | < | + | | < 310 || < 420 || < 410 || > 220 |
|- | |- | ||
|} | |} | ||
Line 114: | Line 114: | ||
! WEP Engine power | ! WEP Engine power | ||
|- | |- | ||
− | | | + | | 3,360 m || 935 hp || 1,055 hp |
|- | |- | ||
<!--! colspan="3" | Setting 2 | <!--! colspan="3" | Setting 2 | ||
Line 135: | Line 135: | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | + | <!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. --> | |
+ | * No armour | ||
+ | * Fuel tanks in wing roots | ||
== Armaments == | == Armaments == | ||
=== Offensive armament === | === Offensive armament === | ||
− | ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' | + | <!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''--> |
+ | {{main|Type 99 Model 1 navy (20 mm)|Type 97 navy (7.7 mm)}} | ||
− | + | The '''''{{PAGENAME}}''''' is armed with: | |
− | '' | ||
− | = | + | * 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total) |
− | + | * 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total) | |
== Usage in battles == | == Usage in battles == | ||
− | + | <!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). --> | |
+ | The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph. | ||
+ | |||
+ | Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. | ||
===Manual Engine Control=== | ===Manual Engine Control=== | ||
Line 165: | Line 170: | ||
! Type | ! Type | ||
|- | |- | ||
− | | Controllable || rowspan="2" | | + | | Controllable || rowspan="2" |Controllable |
+ | | rowspan="2" |Controllable | ||
+ | | rowspan="2" |Controllable | ||
+ | | rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable | ||
|- | |- | ||
|} | |} | ||
Line 180: | Line 188: | ||
| Radiator | | Radiator | ||
| | | | ||
− | | | + | |Offensive 7 mm |
|- | |- | ||
| II | | II | ||
Line 186: | Line 194: | ||
| Compressor | | Compressor | ||
| Airframe | | Airframe | ||
− | | | + | |New 7 mm MGs |
|- | |- | ||
| III | | III | ||
Line 192: | Line 200: | ||
| Engine | | Engine | ||
| | | | ||
− | | | + | |Offensive 20 mm |
|- | |- | ||
| IV | | IV | ||
Line 198: | Line 206: | ||
| Engine Injection | | Engine Injection | ||
| Cover | | Cover | ||
− | | | + | |New 20 mm cannons |
|- | |- | ||
|} | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | + | <!-- Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". --> | |
'''Pros:''' | '''Pros:''' | ||
− | * | + | * Excellent turn rate. |
+ | * Excellent roll rate. | ||
+ | * Superior climb rate up to 4500m. | ||
+ | * Extremely manoeuverable. | ||
+ | * Decent Cannon armament. | ||
+ | * Very good at catching enemies off guard. | ||
+ | * Can out turn most enemies at it's BR range. | ||
+ | * Tail hook enables it to land on carriers. | ||
+ | * Very short takeoff distance. | ||
'''Cons:''' | '''Cons:''' | ||
− | * | + | * No armour and no pilot protection. |
+ | * Limited 20mm cannon ammo. | ||
+ | * 7.7mm machine guns don't really do any significant damage. | ||
+ | * Guns have different trajectories, you need to targets get really close to be effective. | ||
+ | * Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners. | ||
+ | * Although it can carry bombs, it's just absurd to equip them to the Zero. | ||
+ | * Slow. | ||
+ | * Strictly limited to air-to-air role, although it performs exceptionally in it. | ||
+ | * No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often. | ||
+ | * Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention. | ||
+ | * Low dive speed, and easily compressed in a dive. | ||
+ | * Has lots of bars inside the cockpit, limiting visibility. | ||
== History == | == History == | ||
Line 222: | Line 249: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
+ | |||
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 230: | Line 258: | ||
* ''encyclopedia page on the aircraft;'' | * ''encyclopedia page on the aircraft;'' | ||
* ''other literature.''--> | * ''other literature.''--> | ||
+ | |||
* [[Wikipedia:Akutan_Zero|[Wikipedia<nowiki>]</nowiki> Akutan Zero]] | * [[Wikipedia:Akutan_Zero|[Wikipedia<nowiki>]</nowiki> Akutan Zero]] | ||
{{USA fighters}} | {{USA fighters}} | ||
{{USA premium aircraft}} | {{USA premium aircraft}} |
Revision as of 20:07, 11 April 2019
Contents
This page is about the Japanese fighter A6M2 (USA). For other uses, see A6M (Family). |
Description
The ▃A6M2 Reisen is a premium rank III American fighter
with a battle rating of 3.7 (AB/RB) and 3.3 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.27. A captured Japanese A6M2, this vehicle performs identical to its origin counterpart.
General info
Flight Performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | |||||||
---|---|---|---|---|---|---|---|
Stock | |||||||
Max Speed (km/h at 4,400 m) |
Max altitude (meters) |
Turn time (seconds) |
Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
487 | 477 | 10300 | 17.9 | 18.1 | 10.2 | 10.2 | 175 |
Upgraded | |||||||
Max Speed (km/h at 4,400 m) |
Max altitude (meters) | Turn time (seconds) | Rate of climb (meters/second) |
Take-off run (meters) | |||
AB | RB | AB | RB | AB | RB | ||
533 | 510 | 10300 | 16.7 | 17.0 | 20.6 | 13.3 | 175 |
Details
Features | ||||
---|---|---|---|---|
Combat flap | Take-off flap | Landing flap | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | ✓ |
Limits | ||||
---|---|---|---|---|
Wing-break speed (km/h) |
Gear limit (km/h) |
Combat flap (km/h) |
Max Static G | |
+ | - | |||
0 | 310 | 510 | ~18 | ~10 |
Optimal velocities | |||
---|---|---|---|
Ailerons (km/h) |
Rudder (km/h) |
Elevators (km/h) |
Radiator (km/h) |
< 310 | < 420 | < 410 | > 220 |
Compressor (RB/SB) | ||
---|---|---|
Setting 1 | ||
Optimal altitude | 100% Engine power | WEP Engine power |
3,360 m | 935 hp | 1,055 hp |
Survivability and armour
- No armour
- Fuel tanks in wing roots
Armaments
Offensive armament
The A6M2 (USA) is armed with:
- 2 x 20 mm Type 99 Model 1 cannons, wing-mounted (60 rpg = 120 total)
- 2 x 7.7 mm Type 97 machine guns, nose-mounted (680 rpg = 1,360 total)
Usage in battles
The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 kph, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. However, the Zero is hard to handle as it approach speeds of 480 kph.
Force an enemy pilot into a dogfight at 370 - 400 kph and below 6000 meters. At this speed and altitude, no enemy fighter can out-maneuver or out-climb you. Jump on cruising enemy aircraft from above. Fasten onto the tail of the bandit, use your superior maneuverability to match his evasive moves, and put enough rounds into him to bring him down. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Below 480 kph you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Maneuvers like the Immelmann are easy, and heavier fighters can't stay with you. The Zero rolls faster to the left than to the right. Roll left to tighten your turn and get onto the enemy's six. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable | Controllable | Controllable | Separate | Not controllable | Not controllable |
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage Repair | Radiator | Offensive 7 mm | ||
II | Compressor | Airframe | New 7 mm MGs | ||
III | Wings Repair | Engine | Offensive 20 mm | ||
IV | Engine Injection | Cover | New 20 mm cannons |
Pros and cons
Pros:
- Excellent turn rate.
- Excellent roll rate.
- Superior climb rate up to 4500m.
- Extremely manoeuverable.
- Decent Cannon armament.
- Very good at catching enemies off guard.
- Can out turn most enemies at it's BR range.
- Tail hook enables it to land on carriers.
- Very short takeoff distance.
Cons:
- No armour and no pilot protection.
- Limited 20mm cannon ammo.
- 7.7mm machine guns don't really do any significant damage.
- Guns have different trajectories, you need to targets get really close to be effective.
- Attacking bombers is one of the worst job for the Zero, as it can easily be damaged by their gunners.
- Although it can carry bombs, it's just absurd to equip them to the Zero.
- Slow.
- Strictly limited to air-to-air role, although it performs exceptionally in it.
- No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often.
- Can easily be countered by just doing simple BnZ as the Zero lacks adequate energy retention.
- Low dive speed, and easily compressed in a dive.
- Has lots of bars inside the cockpit, limiting visibility.
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref>
, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===
, also if applicable).
Media
Skin and Camouflages for the A6M2 (USA) in Warthunder Live.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
USA fighters | |
---|---|
P-26 Peashooter | P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35 |
P-36 Hawk | P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G |
P-39 Airacobra | P-400 · P-39N-0 · P-39Q-5 |
P-40 | P-40C · P-40E-1 · P-40E-1 TD · P-40F-10 |
P-43 Lancer | P-43A-1 |
P-47 Thunderbolt | P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15 |
P-51 Mustang | P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA |
P-63 Kingcobra | P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra |
Prototypes | XP-55 |
F2A Buffalo | F2A-1 · Thach's F2A-1 · F2A-3 |
BF2C | BF2C-1 |
F3F | F3F-2 · Galer's F3F-2 |
F4F Wildcat | F4F-3 · F4F-4 |
F4U Corsair | F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1 |
F6F Hellcat | F6F-5 · F6F-5N |
F8F Bearcat | F8F-1 · F8F-1B |
Other countries | ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc |
USA premium aircraft | |
---|---|
Fighters | Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1 |
P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55 | |
▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc | |
Twin-engine fighters | XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3 |
Jet fighters | P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A |
Strike aircraft | A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A |
Bombers | A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D |