M36 (Japan)
This page is about the tank destroyer M36 (Japan). For other versions, see M36 Jackson (Family). |
Contents
Description
Not meant for Japanese service, a single M36 was supplied to the JGSDF for research purposes in assistance towards the domestic Japanese tank program, which would eventually become the Type 61.
Introduced in Update "Danger Zone", the Japanese M36 GMC is essentially the same as the M36 GMC, with a few improvements. It has a new muzzle brake and bore evacuator. It uses the later M82A1 round which increases penetration. It also has a hull MG, and roof armour that is 6 mm thick. The most attractive feature of this M36 is its HEAT-FS ammunition, which can easily destroy most targets.
General info
Survivability and armour
The armour of the turret roof is only 6.5 mm thick, the sides are 17-31.75 mm thick and ammo stowage is only 25.4 mm thick, this makes it vulnerable against attacks from aircraft, artillery strikes, SPAAGs, overpressure and machine guns (namely .50 calibre and above). The M36 is notably tall and large for a tank destroyer, which makes it harder to conceal and somewhat limits what type of cover is effective.
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet, Transmission area)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 38.1 mm (56°) Front glacis 50.8-107.8 (9-63°) Transmission housing |
19.05 mm (37°) Top 25.4 mm Bottom |
19.05 mm (42°) Top 19.05 (1-45°) Bottom |
19.5 mm Front roof 9.5 mm Engine deck |
Turret | 31.75 mm (2-53°) Turret front 76.2 mm (°) Gun mantlet |
31.75 mm (0-21°) | 25.4 mm (2-23°) | 6.5 mm |
Notes:
- Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
- Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
- Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.
Mobility
The lacklustre acceleration makes the tank struggle greatly with climbing slopes, hills and limits its manoeuvrability, the engine upgrades only somewhat alleviate this issue.
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 52 | 7 | 29.9 | 582 | 954 | 19.46 | 31.91 |
Realistic | 48 | 7 | 363 | 500 | 12.14 | 16.72 |
Modifications and economy
Armaments
Main armament
The 10° gun depression gives the M36 the capability to shoot over hills. The reload speed is pretty long with a loaded ready rack, making engagements more dangerous, especially if there is a lack of cover.
90 mm M3A1 | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 47 | -10°/+20° | ±180° | N/A | 21.1 | 29.3 | 35.5 | 39.3 | 41.8 | 9.75 | 8.63 | 7.95 | 7.50 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M318 shot | APBC | 175 | 173 | 161 | 147 | 135 | 123 |
M82 shot | APCBC | 185 | 182 | 169 | 155 | 142 | 130 |
M304 shot | APCR | 287 | 281 | 259 | 234 | 211 | 191 |
M332 shot | APCR | 291 | 286 | 264 | 240 | 217 | 197 |
M348 shell | HEATFS | 305 | 305 | 305 | 305 | 305 | 305 |
M71 shell | HE | 20 | 20 | 18 | 17 | 16 | 16 |
Shell details | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive mass (TNT equivalent) (g) |
Ricochet | |||||
0% | 50% | 100% | ||||||||||
M318 shot | APBC | 853 | 10.98 | - | - | - | 47° | 60° | 65° | |||
M82 shot | APCBC | 853 | 10.91 | 1.2 | 14 | 137.2 | 48° | 63° | 71° | |||
M304 shot | APCR | 1,021 | 7.62 | - | - | - | 66° | 70° | 72° | |||
M332 shot | APCR | 1,165 | 5.7 | - | - | - | 66° | 70° | 72° | |||
M348 shell | HEATFS | 853 | 6.5 | 0.05 | 0.1 | 926.17 | 65° | 72° | 77° | |||
M71 shell | HE | 823 | 10.55 | 0.2 | 0.1 | 1,210 | 79° | 80° | 81° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive mass (TNT equivalent) (g) |
M313 | 821 | 10.7 | 9 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|
47 | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ (+__) | __ |
Machine guns
The M36 has a roof-mounted M2HB to shoot down low altitude planes. It can also be effectively used against light armoured vehicles to great effect.
In the hull, the radio operator gunner has the ability to use a M1919A4 light machine gun which, other than spotting and against unarmoured vehicles, can't provide much anti-vehicle support.
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 1,000 (200) | 575 | -10°/+70° | ±60° |
7.62 mm M1919A4 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Hull | 2,000 (250) | 500 | ±10° | ±10° |
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Pros and cons
Pros:
- Fast speed
- Roof cover to protect from air attacks
- Fast turret traverse
- Carries a powerful gun
- HEATFS and APCBC to fight German heavies and post-war vehicles
- Browning .50 cal to deal with light vehicles and aircraft
Cons:
- Slow and lacking in manoeuvrability when stock
- Most opponents can penetrate your thin armour with autocannons, guns, and bombs
- Roof armour is 6.5 mm thick, meaning most cannons and rifle-calibre weaponry can knock out the crew
- HEATFS explodes on fences and bushes
- Useless APCR shell
- Stock APBC is mediocre
- HEATFS sometimes requires extra shots for destroying heavily-armoured targets
History
M36s in Japan
Due to the outbreak of the Korean War, the GHQ (General Headquarters of Allied occupation) ordered Japan to re-militarize, while the US also provided plenty of M4A3 (76) W and M24 tanks to help Japan form their armed police force, the NPR (National Police Reserve), so more US forces could fight in Korea while Japan could still maintain reserve manpower for defense. However, the tanks that the NPR received were too big for the average Japanese tanker. In order to replace the obsolete Sherman and Chaffee tanks, Japan received a M36 for research purposes, to help develop a new domestically designed tank, which would eventually become the Type 61.
Multiple M36B2s were also assembled at a depot in Akabane, to be shipped to the Korean peninsula to support South Korean and American forces.
Media
- Skins
- Videos
See also
- Related development
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Japan tank destroyers | |
---|---|
Ro-Go Derivatives | Ro-Go Exp. |
Chi-Ha Derivatives | Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG |
Ho-Ri | Ho-Ri Prototype · Ho-Ri Production |
Other | Na-To |
JGSDF | |
SPRG | Type 60 (C) |
SPH | Type 75 · Type 99 |
ATGM | Type 60 ATM |
Rocket | Type 75 MLRS |
USA | ▅M36 |