User contributions
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- 13:01, 21 April 2024 (diff | hist) . . (+1,551) . . Strela-10M2 (Nobody mentions this tank's extremely obnoxious stealth field ability, so i will. No, this is not salt, people literally claim 14 aircraft kills spawning with this thing from the start and then nuking people.) (current)
- 18:22, 28 February 2024 (diff | hist) . . (+1,139) . . m Tornado GR.1 (some minor tweaks)
- 23:18, 25 February 2024 (diff | hist) . . (+85) . . m VBC (PT2) (fixed some obvious mistakes and misspells to save time to whoever is going to proofread this.)
- 18:44, 25 February 2024 (diff | hist) . . (+8,007) . . VBC (PT2) (Added some text and tried to make overall text to fit into both AB and RB. Also please approve/moderate BTR text as well if this one is fine, changes refer to it much (very intentional). May drop more pictures in, but otherwise won't touch.)
- 18:19, 25 February 2024 (diff | hist) . . (+251) . . N File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots) (current)
- 11:37, 23 February 2024 (diff | hist) . . (+729) . . Tornado GR.1 (Appearantly forced spotting with tiald was a bug that was fixed, but it still kinda works, so i digress. Added some points about the bombs.)
- 19:27, 21 February 2024 (diff | hist) . . (+824) . . ZSU-23-4 (Italy) (added a bit more of petty details. There isn't much more to add unless a long paragraph of "how can one possibly sneak behind someone while driving 40 km/h" is in order, i don't think many people would go down that rabbit hole on some random SPAA page.) (current)
- 19:07, 21 February 2024 (diff | hist) . . (+319) . . N File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...) (current)
- 00:02, 21 February 2024 (diff | hist) . . (+6) . . m ZSU-23-4 (Italy) (still managed to miss some words...)
- 23:59, 20 February 2024 (diff | hist) . . (+6,241) . . ZSU-23-4 (Italy) (Filled the page. Despite the myth of it being "only good for AA", i found it being able to trash even SPG in a 1v1, but it's kinda obvious that its just too slow to be a duelist tank.)
- 23:34, 20 February 2024 (diff | hist) . . (+177) . . N File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots) (current)
- 22:32, 20 February 2024 (diff | hist) . . (+1,759) . . ZSU-57-2 (Italy) (Added info.) (current)
- 20:29, 20 February 2024 (diff | hist) . . (+379) . . Gepard (this page needs a lot of info check, but i don't have it so i'll only add what is clearly missing and is kinda unique.)
- 20:18, 20 February 2024 (diff | hist) . . (+302) . . ZA-35 (tripled down on radar and apds features) (current)
- 20:11, 20 February 2024 (diff | hist) . . (+90) . . Chieftain Marksman (added some facts.) (current)
- 19:44, 19 February 2024 (diff | hist) . . (+2,688) . . OF-40 (Rewrote a bit to focus on what makes it greater than others.) (current)
- 19:22, 19 February 2024 (diff | hist) . . (+290) . . N File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...) (current)
- 18:19, 19 February 2024 (diff | hist) . . (+379) . . m BTR-80A (Italy) ({{PAGENAME}} gives [btr(italy)], so i have to replace that. Added some wording where it seemed not explaining enough.)
- 12:24, 19 February 2024 (diff | hist) . . (+4,403) . . Vickers Mk.7 (While i don't think i'm capable of rewriting this thing completely, i'll at least complete parts that i understand well.)
- 11:16, 19 February 2024 (diff | hist) . . (+167) . . N File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots) (current)
- 10:40, 19 February 2024 (diff | hist) . . (+9,388) . . BTR-80A (Italy) (Tried to write it up to make sense hyping up VBC (PT2) later down the line (basically i'll trashtalk BTR there and say how good that one is comparetively).)
- 10:09, 19 February 2024 (diff | hist) . . (+129) . . N File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots) (current)
- 10:08, 19 February 2024 (diff | hist) . . (+137) . . N File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots) (current)
- 10:07, 19 February 2024 (diff | hist) . . (+190) . . N File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots) (current)
- 19:24, 16 February 2024 (diff | hist) . . (+4,270) . . Object 292 (Tried to make information more coherent and true.)
- 16:54, 10 February 2024 (diff | hist) . . (+2) . . m R3 T106 FA (→Usage in battles: brackets)
- 16:50, 10 February 2024 (diff | hist) . . (+8,497) . . R3 T106 FA (I feel like the summary in the beginning is very bad no matter how i try to rephrase it. Added to the overall text as much as i could.)
- 16:06, 10 February 2024 (diff | hist) . . (+293) . . N File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...) (current)
- 16:05, 10 February 2024 (diff | hist) . . (+177) . . N File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots) (current)
- 16:04, 10 February 2024 (diff | hist) . . (+149) . . N File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots) (current)
- 16:03, 10 February 2024 (diff | hist) . . (+88) . . N File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots) (current)
- 16:02, 10 February 2024 (diff | hist) . . (+227) . . N File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots) (current)
- 13:12, 10 February 2024 (diff | hist) . . (+864) . . AUBL/74 (i don't think i can add much more substance to the text so i'll move onto R3.)
- 21:00, 5 February 2024 (diff | hist) . . (+490) . . m AUBL/74 (minor fix)
- 20:50, 5 February 2024 (diff | hist) . . (+3,020) . . SIDAM 25 (It will be eternity until i can properly test this vehicle, but i can already tell that a lot of things either changed or werent tested thoroughly.)
- 19:51, 5 February 2024 (diff | hist) . . (+32) . . m C13 T90 (rephrased mg point, because it got misunderstood and garbled.) (current)
- 19:02, 3 February 2024 (diff | hist) . . (+4,690) . . C13 T90 (I'm not particularly sure how to improve this one. I also want to visualise MG aiming, but it seems i can't do it without .GIF, which is unfortunate. That should be 3/4.)
- 18:32, 3 February 2024 (diff | hist) . . (+234) . . N File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots) (current)
- 17:19, 3 February 2024 (diff | hist) . . (+8,017) . . FIAT 6614 (Tried to make the page better, particularly for AB. I kinda broke my 3-picture-per-gallery rule, but it seemed appropriate. I did not check grammar of my own nor previous writer too much.)
- 17:06, 3 February 2024 (diff | hist) . . (+120) . . N File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots) (current)
- 16:54, 3 February 2024 (diff | hist) . . (+258) . . N File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...) (current)
- 16:52, 3 February 2024 (diff | hist) . . (+312) . . N File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...) (current)
- 16:50, 3 February 2024 (diff | hist) . . (+100) . . N File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots) (current)
- 16:48, 3 February 2024 (diff | hist) . . (+206) . . N File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots) (current)
- 16:44, 3 February 2024 (diff | hist) . . (+93) . . N File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots) (current)
- 16:41, 3 February 2024 (diff | hist) . . (+152) . . N File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots) (current)
- 22:15, 29 January 2024 (diff | hist) . . (+1) . . m Vickers Mk.11 (→Pros and cons: R)
- 22:14, 29 January 2024 (diff | hist) . . (-825) . . M109G (Italy) (The other half of comparison was removed on other page by a mod, so i guess that would have to eventually go away too.)
- 15:11, 27 January 2024 (diff | hist) . . (+51) . . m AUBL/74 (fixed mistakes)
- 00:49, 27 January 2024 (diff | hist) . . (+9,644) . . AUBL/74 (Rewrote the page a bit, as it was barren at places and i saw actual false info. Sometimes kind of doubled same info, but they are so split apart i think it's okay. suppose it will make more sense once other 3 tanks in same br line will be rewritten too.)
- 16:34, 23 January 2024 (diff | hist) . . (+206) . . Vickers Mk.11 (i'd really appreciate if the drone pro stayed, it really is that powerful. Added to con text to explain that it mostly relates to stock state of the tank (tbh VFM5 has it much worse with being a natural 9.3 while having only half of the benefits.))
- 11:01, 20 January 2024 (diff | hist) . . (+51) . . m M109G (Italy) (→Pros and cons: forgot one point.)
- 10:24, 20 January 2024 (diff | hist) . . (+612) . . M36B1 (→Pros and cons: My personal opinion of this tank is bad, but since italy has no better alternatives...) (current)
- 10:05, 20 January 2024 (diff | hist) . . (+1,066) . . M109G (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 10:04, 20 January 2024 (diff | hist) . . (+1,367) . . 2S1 (Italy) (i think there was something in recommendations to try and add context for tech trees when describing clones of the same tank, so i'll do just that here?)
- 17:48, 17 January 2024 (diff | hist) . . (+1,533) . . Stormer HVM (tried to fact-check the page with more RB perspective and whatever changed over time.)
- 16:20, 17 January 2024 (diff | hist) . . (-1) . . m Strv 122B+ (→Pros and cons: Е)
- 18:44, 16 January 2024 (diff | hist) . . (+328) . . Tornado GR.1 (→Suspended armament: tried to further pinpoint max range of tv bombs, though i'm not sure. It's performance and even NVD options change from mode to mode to map.)
- 19:20, 15 January 2024 (diff | hist) . . (+5,479) . . Tornado GR.1 (Got some context for TV bombs. Not going to touch on dogfighting with this, it's just not worth doing. I comprehend that TV bombs aren't Cruise missiles, but the analogy should make it easier to understand. Maybe i'm wrong.)
- 23:05, 7 January 2024 (diff | hist) . . (+679) . . m Challenger 3 TD (→Pros and cons: Now that the guy mentioned it, the roof is almost comically weak to overpressure. Added some additional points which are actually rather concerning, at least to me. Edit them out if they sound irrelevant to you.)
- 22:20, 7 January 2024 (diff | hist) . . (+47) . . m Vickers Mk.11 (→Usage in battles: typo and miswording i guess)
- 22:13, 7 January 2024 (diff | hist) . . (+2,295) . . Vickers Mk.11 (Will add whatever i found for its uses. Mine take on this tank play is very much an anathema to the general public, so feel free to edit this out, idk.)
- 20:39, 7 January 2024 (diff | hist) . . (+4,120) . . Breda 90/53 (wrote up more text on this vehicle.)
- 19:05, 7 January 2024 (diff | hist) . . (+453) . . Zrinyi I (Since the buildings are no longer penetrable on most maps, the rockets now can be intentionally to blow up buildings (earlier it was too detrimental to the user to even mention it).) (current)
- 18:49, 7 January 2024 (diff | hist) . . (+1,266) . . Challenger 2 OES (→Pros and cons: I'ts literally a Challenger TES, so i'll copy-paste the pro/con.)
- 13:17, 4 January 2024 (diff | hist) . . (+1,165) . . VIDAR (again someone was writing armour evaluation without checking the armour profile ingame or anything really.)
- 15:52, 2 January 2024 (diff | hist) . . (-38) . . UDES 33 (→Pros and cons: it got a better atgm upgrade now, so the point no longer stands.)
- 17:44, 26 December 2023 (diff | hist) . . (+629) . . Lynx AH.Mk.1 (→Pros and cons: section seems to be very dry, neither explaining how its better than previous heli, nor makes much sense how apache is better (if at all))
- 17:22, 26 December 2023 (diff | hist) . . (+1,746) . . AH Mk.1 Apache (→Pros and cons: I think this section neither shows how its better or worse than either Lynx or other Apaches, so redone it.)
- 16:44, 26 December 2023 (diff | hist) . . (+886) . . Challenger 3 TD (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:29, 26 December 2023 (diff | hist) . . (+398) . . Challenger 2E (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:23, 26 December 2023 (diff | hist) . . (+641) . . Black Night (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 14:16, 26 December 2023 (diff | hist) . . (+409) . . Challenger 2 TES (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...)
- 14:03, 26 December 2023 (diff | hist) . . (+294) . . Challenger 2 (2F) (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 13:56, 26 December 2023 (diff | hist) . . (+309) . . Challenger 2 (→Pros and cons: going to differentiate between different Challengers 2 because there is so many...) (current)
- 11:57, 26 December 2023 (diff | hist) . . (+5,168) . . Vickers Mk.11 (i dunno if i will be curious/bored enough to actually play it to mastery and write how to use it properly, but this page has been empty for way too long and nobody seems to notice that it has thermals on a scout drone... at 8.7...)
- 13:30, 17 December 2023 (diff | hist) . . (+1,557) . . JAS39C (adding some preliminary pro/con. won't be writing anything on it for very long time.)
- 12:47, 17 December 2023 (diff | hist) . . (+435) . . Tornado IDS WTD61 (Germany) (→Pros and cons: I guess texts over other tornados could be literally copy-pasted in here, but since i never used it and never will, i will leave that to those who do.)
- 12:05, 17 December 2023 (diff | hist) . . (+1,007) . . BMP-2 (→Additional armament: ATGM was buffed on this particular BMP.) (current)
- 12:01, 17 December 2023 (diff | hist) . . (+98) . . N File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots) (current)
- 12:00, 17 December 2023 (diff | hist) . . (+252) . . N File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots) (current)
- 11:40, 17 December 2023 (diff | hist) . . (+114) . . m Warrior (no thermal or nvd on launcher either, in AB i wouldn't care but it would matter in rb i guess.)
- 11:36, 17 December 2023 (diff | hist) . . (+3,021) . . Warrior (Vehicle got buffed a bit. i so love inconsistent upgrades that require a whole screenshot gallery to demonstrate, but it comes before ZT3A2 which uses the same strategy, so there.)
- 11:06, 17 December 2023 (diff | hist) . . (+379) . . N File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...) (current)
- 11:05, 17 December 2023 (diff | hist) . . (+375) . . N File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...) (current)
- 11:02, 17 December 2023 (diff | hist) . . (+205) . . N File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots) (current)
- 10:22, 17 December 2023 (diff | hist) . . (+276) . . IT-1 (nerfed into oblivion)
- 09:39, 17 December 2023 (diff | hist) . . (+586) . . Pbv 302 (BILL) (New changes make it significantly better.)
- 01:04, 3 December 2023 (diff | hist) . . (-1) . . m Tornado F.3 (although i re-read this multiple times, appearantly still has typo's)
- 01:01, 3 December 2023 (diff | hist) . . (+7,897) . . Tornado F.3 (I'd recommend to adapt the flight performance explanation to all tornados, but keep in mind that this is the performance without bombs. with that in mind, made some additional text, particularly for turning.Hopefully it's all more or less easily readable.)
- 19:19, 27 November 2023 (diff | hist) . . (-427) . . Drones (drone spotting in ab changed a bit. half of the third text block kinda could be placed in RB section, so i tried.) (current)
- 14:55, 26 November 2023 (diff | hist) . . (+5,771) . . TOG II (Filled the page to the best of my ability and tried to conform it more to wiki ruleset. There were typos everywhere, so you might want to double check after me as well.)
- 14:57, 28 October 2023 (diff | hist) . . (+152) . . m Tornado GR.1 (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+211) . . m Tornado IDS MFG (Germany) (further pinpointing)
- 14:54, 28 October 2023 (diff | hist) . . (+617) . . Tornado IDS ASSTA1 (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:35, 28 October 2023 (diff | hist) . . (+316) . . Tornado IDS MFG (Germany) (→Pros and cons: trying to diffirentiate tornados more.)
- 14:21, 28 October 2023 (diff | hist) . . (+894) . . Tornado GR.1 (i wish i could better diffirentiate tornados between eachother so i will try to do at least surface-level research on that. can't fact check much either so far.)
- 19:34, 18 October 2023 (diff | hist) . . (+3,252) . . Tempest Mk V (Vickers P) (rewrote some text here as some is no longer true and some needed more reasons to be believed.)
- 20:20, 14 October 2023 (diff | hist) . . (+472) . . Tornado F.3 (Changed the wording for gun since it's not entirely correct. Added a little note about supertemp.)
- 20:52, 7 August 2023 (diff | hist) . . (+978) . . User talk:bangerland (→new driving changes kinda make some driving notes obsolete: new section) (current)
- 09:08, 3 August 2023 (diff | hist) . . (+1,539) . . Striker (Tried to find and document all differences from previous striker version. Checked numbers in the entire text to fit current version. Although i tried to write properly, may need some moderation. Won't edit more unless a picture.) (current)
- 20:15, 29 July 2023 (diff | hist) . . (+1,043) . . Tornado F.3 (tried to find any more tech for the plane, but i think i'm not good enough for that. SARH tips seem to be pointelss to me in real game, but maybe i'm wrong so i wont touch. Anyway is someone checking my edits? i know its a long walls of text but still.)
- 20:09, 20 July 2023 (diff | hist) . . (+636) . . Striker (I think this gallery should be sufficient to teach people how to use this thing in it's current state, but i digress.)
- 20:05, 20 July 2023 (diff | hist) . . (+133) . . N File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots) (current)
- 20:03, 20 July 2023 (diff | hist) . . (+131) . . N File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots) (current)
- 19:47, 20 July 2023 (diff | hist) . . (+113) . . N File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots) (current)
- 10:36, 20 July 2023 (diff | hist) . . (+744) . . Striker (Striker returns to the semi-useful state, but again most pictures are useless... i will try to explain what i can with words, maybe will drop a picture to replace unrealistic event examples eventually.)
- 07:33, 20 July 2023 (diff | hist) . . (+230) . . m ZT3A2 (drunk missiles update)
- 07:17, 20 July 2023 (diff | hist) . . (+234) . . m Tornado F.3 (small addition and brief wording check)
- 13:58, 18 July 2023 (diff | hist) . . (+16,364) . . Tornado F.3 (not the best summary i can give but better than a copy-paste of bombers and silly notions that this plane is allowed to leave ground in a real match. There is no radar section so i will dump some text in tactics. Can copy onto italian one, they are same.)
- 16:26, 31 March 2023 (diff | hist) . . (+796) . . Chieftain Marksman (laser rangefinder, zoom changes, etc. probably more things could be mentioned, but i can't remember yet.)
- 16:01, 31 March 2023 (diff | hist) . . (0) . . Type 89 (→Pros and cons)
- 22:38, 24 March 2023 (diff | hist) . . (+1,717) . . Swift F.7 (Last missile patch kinda changed how missile works in terms of drag. also details. hopefully i'm not right for a wrong reason here. Also requesting to check hotkey, but i don't think i ever set this up, so it should be correct.)
- 14:07, 18 March 2023 (diff | hist) . . (+1,278) . . Churchill I (tried to condense points and add utility of artillery for AB. You could also say i'm exaggarating, but it overshadows 15cm sIG 33 B Sfl and at 990 m range it can fire over 3 stories house inside tank standing behind a hill, so i digress.)
- 10:38, 13 March 2023 (diff | hist) . . (+5,743) . . Swift F.7 (The text is nice literarily, but makes 0 sense for game perspective for air RB. Took me a while to actually find out how to use it. If its different in sim, i'm sorry but this is just not making sense. Can't check some other facts (like enemy perspective))
- 20:15, 3 March 2023 (diff | hist) . . (+1,548) . . Tempest Mk V (Vickers P) (some details.)
- 18:44, 23 February 2023 (diff | hist) . . (+405) . . m Tempest Mk V (Vickers P) (additional snippet for when the map is very bad for the plane. (rare, but still))
- 13:26, 23 February 2023 (diff | hist) . . (+6,234) . . Tempest Mk V (Vickers P) (I'm not sure how to fill plane pages properly, but i feel like this text doesn't do it much justice either? I seldom used it to grind.)
- 09:56, 23 February 2023 (diff | hist) . . (+108) . . m Pbv 302 (BILL) (Some important details)
- 20:24, 26 January 2023 (diff | hist) . . (+2,504) . . Lynx AH.Mk.1 (Rewrote guidance notice in a way that makes sense. Wrote more in-detail about IOG in weapon section. I kind of repeated the point already seen in tactics, but in different perspective. Can someon judge if this was necessary?)
- 22:23, 1 January 2023 (diff | hist) . . (+202) . . VEAK 40 (→Ammunition: i think this needs a slight rewrite, sweden players would probably already take HE-VT more seriously than the rest, but wiki is for players of all kinds, so maybe someone will find it curious.)
- 16:04, 27 December 2022 (diff | hist) . . (+1,923) . . Lynx AH.Mk.1 (Will supply missing pieces of information on top of presented text, though i'm not an expert on low alt flying at all. Also the ATAS is all-aspect, how did that slip in pro/con? Cannot fix tactics RB text since i dont play that.)
- 15:56, 23 December 2022 (diff | hist) . . (+78) . . m Khrizantema-S (→Radars: i think that was the last piece i didn't notice.)
- 16:33, 22 December 2022 (diff | hist) . . (+65) . . m Khrizantema-S (there are some pieces of text that i did not convert or remove on my first skim-through.)
- 17:18, 19 December 2022 (diff | hist) . . (+793) . . Pvrbv 551 (the text is a bit too hype at places but i mostly agree.)
- 16:51, 19 December 2022 (diff | hist) . . (+5,456) . . Strv 103A (added detalization)
- 15:45, 19 December 2022 (diff | hist) . . (+1,790) . . Pbv 302 (BILL) (some additions, mostly opinion.)
- 15:23, 10 December 2022 (diff | hist) . . (-2,786) . . Shturm-S (Ability to fire with launcher was removed. There was also a nerf to ability to aim down from a high hill, but the extent of the nerf is hard to pinpoint, so i will note it later if i can.)
- 15:17, 10 December 2022 (diff | hist) . . (-658) . . Khrizantema-S (basically, the mechanic of using launcher as a primary weapon was removed, and guidance was additionally nerfed on top of that so you cannot aim directly at enemies behind a hill, but introduced another "feature" where bino does that... basically rip.)
- 15:03, 10 December 2022 (diff | hist) . . (+110) . . N File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots) (current)
- 20:05, 17 November 2022 (diff | hist) . . (+5) . . m Pbv 302 (BILL) (→Pros and cons)
- 19:58, 17 November 2022 (diff | hist) . . (+3,906) . . Pbv 302 (BILL) (I will fill this as much as i can since nobody seems to be interested, so others can add to it. Armour section is nonsensical as usual. I again vouch to move ATGM to primary weapon and this peashooter to secondary, for reasons now. Rest of text later.)
- 18:34, 17 November 2022 (diff | hist) . . (+259) . . N File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...) (current)
- 16:22, 3 November 2022 (diff | hist) . . (+2,340) . . U-SH 405 (some scrutiny. i wish the gun rearm text stays as is, because this can REALLY screw you over. or make it a notice thing if you dislike bold text idk.)
- 12:00, 30 October 2022 (diff | hist) . . (+1,838) . . VEAK 40 (i may be delusional, but the text here does not much fit the reality i'm seeing while using this. I don't disagree that some people can use it as SPG but it's really not a good idea most of the time due to mantlet armour. idk, added what i thought needed.)
- 19:55, 26 October 2022 (diff | hist) . . (-148) . . Object 268 (→Machine guns: outdated info removed)
- 20:01, 13 October 2022 (diff | hist) . . (+1) . . m Scout AH.Mk.1 (→Usage in battles)
- 16:23, 12 October 2022 (diff | hist) . . (+1) . . m Wasp HAS.Mk.1 (→Usage in battles: typo)
- 16:12, 12 October 2022 (diff | hist) . . (+426) . . m Scout AH.Mk.1 (→Suspended armament: doubled down on the feature.)
- 16:03, 12 October 2022 (diff | hist) . . (+545) . . m Wasp HAS.Mk.1 (I'm sorry but some of the text is already outdated.)
- 15:50, 12 October 2022 (diff | hist) . . (-675) . . Scout AH.Mk.1 (→Usage in battles: rewrote some AB pve text due to changes to the mode, tried to write in more future-proof way.)
- 19:34, 4 October 2022 (diff | hist) . . (+395) . . m UDES 33 (i suppose the overpressure also works against soviet tanks, but this is not that useful in a real fight considering fragility of the carrier.)
- 19:37, 3 October 2022 (diff | hist) . . (+1,070) . . Bkan 1C (I tested the backwards charge tactic a lot in AB, in most cases enemies waste at least 1 to 3 minutes trying to destroy me, which often leads to their own loss. Even better players waste at least one shot. Pointed out some flaws.)
- 18:58, 3 October 2022 (diff | hist) . . (+355) . . N File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...) (current)
- 18:51, 3 October 2022 (diff | hist) . . (+815) . . UDES 33 (Appearantly this missile overpressures through 20 RHA so it technically CAN counter the counter. Sometimes.)
- 18:32, 3 October 2022 (diff | hist) . . (+275) . . N File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...) (current)
- 18:30, 3 October 2022 (diff | hist) . . (+220) . . N File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots) (current)
- 15:04, 29 September 2022 (diff | hist) . . (+1,404) . . UDES 33 (i figured pictures are a must, especially when i tried to explain how not to attack...)
- 14:43, 29 September 2022 (diff | hist) . . (+160) . . N File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+178) . . N File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+119) . . N File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots) (current)
- 14:43, 29 September 2022 (diff | hist) . . (+93) . . N File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots) (current)
- 15:20, 25 September 2022 (diff | hist) . . (+4,576) . . UDES 33 (the text was not very realistic even by when it was released. this should be better a bit.)
- 12:44, 25 September 2022 (diff | hist) . . (+2,090) . . Ikv 91 (added observations)
- 08:35, 24 September 2022 (diff | hist) . . (+200) . . m Nuclear weapons (→Gameplay: i must note that it uses airstrike points, not kills, are also acquired by shooting enemy planes, effective scouting, any kind of assists to squadmate, and sometimes even passively given for reasons i don't know (probably from cap points).)
- 08:41, 22 September 2022 (diff | hist) . . (+1,671) . . Drones (→Scout drones: added AB, changed some phrases looking way too self-defeating.)
- 20:19, 13 September 2022 (diff | hist) . . (+216) . . m U-SH 405 (→Main armament: i noticed that many users of this tank just spam both guns, so added a note on separate triggers. I could put it into big orange "notice", but that might be overkill? idk.)
- 20:10, 13 September 2022 (diff | hist) . . (+637) . . m Bkan 1C (→Survivability and armour: Alternate use for autoloader. I actually have a picture with a hit from G6 if someone would want proof.)
- 15:11, 13 September 2022 (diff | hist) . . (+799) . . Shturm-S (Corrections to the current state)
- 14:43, 13 September 2022 (diff | hist) . . (+175) . . Talk:Warrior (→MILAN ATGM ranges incorrect in first chart) (current)
- 18:04, 12 September 2022 (diff | hist) . . (+2,363) . . U-SH 405 (rewrote some text, added some observations and checked for logic flaws. As for gun depression, it can be argued that american rocket tanks have gun depression too, but the rocket aim is so incoherent that it's irrelevant.)
- 19:32, 11 September 2022 (diff | hist) . . (+1,019) . . Bkan 1C (Expanded on HE-VT and some other details.)
- 20:52, 30 August 2022 (diff | hist) . . (+257) . . ZA-35 (→Pros and cons: tried to rewrite pro/con a bit to make more sense when compared to falcon and marksman.)
- 20:35, 30 August 2022 (diff | hist) . . (0) . . m SU-100
- 16:29, 26 August 2022 (diff | hist) . . (+2,307) . . Zrinyi I (added some rationalization for weapon and armour. It'd be nice if someone found out how to actually aim it at long range without RNG.)
- 15:39, 26 August 2022 (diff | hist) . . (+853) . . Leopard 2AV (→Pros and cons: i'm not going to use it but here is my approximation.)
- 19:25, 21 August 2022 (diff | hist) . . (+161) . . m User:bangerland (→Ground forces missile power comparison checklist) (current)
- 19:02, 21 August 2022 (diff | hist) . . (+9,613) . . User:bangerland (Drafted comparison guideline for ATGM tanks, maybe someone will find this useful or update ATGM page with it, idk. I didn't bother writing in 3 separate places that already has similar information just to have it all in same place for convenience.)
- 21:08, 13 August 2022 (diff | hist) . . (+236) . . ZBD86 (bmp-1 without autoloader actually fires faster. Also tandem just ignores ERA and adds splash damage from what i know, pen comes from missile itself.)
- 15:55, 10 August 2022 (diff | hist) . . (+20) . . m Rooikat Mk.1D (→Pros and cons: minor fix)
- 12:31, 8 August 2022 (diff | hist) . . (+3,150) . . User:bangerland (New ATGM technique. But very buggy and unsportsman-like.)
- 11:48, 8 August 2022 (diff | hist) . . (-2) . . m Warrior (Appearantly works in RB too.)
- 00:42, 7 August 2022 (diff | hist) . . (+1,671) . . Warrior (Tried to make comparisons that make more sense in ATGM tank landscape. The tank was stealth buffed several times (RHA screens inside), investigation needed. The commander optics buff also changes the dynamics with ATGM, making the tank much more useful.)
- 22:21, 1 August 2022 (diff | hist) . . (+1) . . m Crew skills (→Radio Operator Gunner: The radio communication was buffed significantly, maxed radio comms now allows you to control the entire map if you are in the middle.)
- 15:28, 1 August 2022 (diff | hist) . . (-374) . . ZT3A2 (the early soviet APS seems to be hardcountered by ZT3 now, 2 shots seems to be always enough in face-to-face combat. Maybe its because the explosion just kills APS itself, idk.)
- 23:37, 29 July 2022 (diff | hist) . . (+136) . . Stormer HVM (pointing out changes.)
- 23:11, 29 July 2022 (diff | hist) . . (+241) . . ADATS (M113) (→Pros and cons: While this is still a throwaway tank, i have to re-evaluate it a bit after laser ATGM update and overpressure changes.)
- 22:45, 29 July 2022 (diff | hist) . . (+30) . . m IT-1 (→Pros and cons: fixed the phrase to avoid misunderstanding because IT-1 is actually almost immortal when compared to things like wiesel or ZT3 that can be literally ammo racked by MG.)
- 21:26, 29 July 2022 (diff | hist) . . (+533) . . Shturm-S (Found another reason to use ESS, so it seem.)
- 13:48, 28 July 2022 (diff | hist) . . (+1,082) . . Concept 3 (It's more about the gun refusing to get back on the track, IE gun traverse simply being too slow in RB to compensate.)
- 15:39, 25 July 2022 (diff | hist) . . (+232) . . Caernarvon (→Pros and cons: to be honest i'm not sure how much of the text here is even relevant to the game, because i don't play RB. In AB it's pathetic and forced to play against GE 24/7 which just hard-counters it.)
- 01:31, 25 July 2022 (diff | hist) . . (+3,122) . . G6 (Text about armour looked a bit weird to me, so i took the liberty of rewriting that as well.)
- 23:31, 23 July 2022 (diff | hist) . . (+207) . . m Zachlam Tager (minor corrections and scrutiny.)
- 16:17, 21 July 2022 (diff | hist) . . (-5) . . m Centurion Mk 1 (→Survivability and armour: typo)
- 14:37, 21 July 2022 (diff | hist) . . (+1) . . m Charioteer Mk VII (typo)
- 14:05, 21 July 2022 (diff | hist) . . (-10) . . Falcon (reload no longer takes forever)
- 13:33, 21 July 2022 (diff | hist) . . (+2,111) . . G6 (added context among artillery tanks and british tree)
- 12:05, 21 July 2022 (diff | hist) . . (+214) . . m Avenger (It seems HE can't simply kill it, and hitting the parts that hold the roof together from the inside is obscenely difficult, so i think its safe to say it's not overpressurable by small guns)
- 23:58, 20 July 2022 (diff | hist) . . (+743) . . Centurion Mk 1 (tried to rearrange and rewrite some text.)
- 23:16, 20 July 2022 (diff | hist) . . (+221) . . Charioteer Mk VII (Checked why it was demoted from SPG to medium tank, so rewriting things that are immediately apparent to me. as per default, a lot of the text is simply lies.)
- 22:39, 14 July 2022 (diff | hist) . . (-2) . . m Chieftain Marksman (excessive -s. I also don't know if the first pic (the one with lock on a heli) should stay up there or to be moved?)
- 16:14, 14 July 2022 (diff | hist) . . (+20) . . ZT3A2 (The ammo rack seems to be permanently locked in the turret now, despite firing off missiles. Adjustment of fire is finally gone. Rewrote some text that isn't really true anymore.)
- 12:15, 14 July 2022 (diff | hist) . . (+244) . . Chieftain Marksman (the belt buff kinda nerfed this tank it feels like. Pushed some text to relevant categories and removed some doubles or even triples. Also tried to formalize text up to the rules.)
- 11:13, 14 July 2022 (diff | hist) . . (-27) . . ZA-35 (has nvd now.)
- 11:03, 14 July 2022 (diff | hist) . . (+27) . . Falcon (No longer needs eternity to rearm, also there are two belts now. I might have missed some other change, but it seems about right?...)
- 00:09, 14 July 2022 (diff | hist) . . (+56) . . m MEPHISTO (rephrased)
- 23:47, 13 July 2022 (diff | hist) . . (+265) . . ZT3A2 (→Usage in battles: added a picture, as this became even more relevant with the suspension update.)
- 23:39, 13 July 2022 (diff | hist) . . (+230) . . N File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots) (current)
- 23:36, 13 July 2022 (diff | hist) . . (+1,665) . . MEPHISTO (Rounded some facts as comparing it just the americans or just 901 is kinda heretical. unfortunately i don't own it, so i can't really write up every aspect of it. For example i can't really compare its mobility (including 3d mobility).)
- 20:39, 13 July 2022 (diff | hist) . . (-695) . . ZT3A2 (buff/fixes from the patch are really important. will take time to actually measure new performance, but it's much better.)
- 09:53, 7 July 2022 (diff | hist) . . (-1) . . m StuH 42 G (→Usage in battles: this looks a bit off)
- 01:11, 7 July 2022 (diff | hist) . . (+4,396) . . StuH 42 G (Much like with SU tree, it seems the people writing about GE SPG were high when writing the text. The overpressure also changed it's usefulness as well.)
- 04:42, 20 June 2022 (diff | hist) . . (+104) . . Scout AH.Mk.1 (→Usage in battles: patch removed attackers, and switched some stuff up, so...)
- 18:00, 10 June 2022 (diff | hist) . . (-77) . . m Scout AH.Mk.1 (on second thought, it does eat boosters but somehow the end results for RP boosters are inconclusive, so i'll look into it more for now.)
- 21:57, 9 June 2022 (diff | hist) . . (0) . . m Scout AH.Mk.1 (typo)
- 21:52, 9 June 2022 (diff | hist) . . (+5,208) . . Scout AH.Mk.1 (→Usage in battles: is that mixed battle subsection legal or not? anyway, added helicopter pve mode explanation. Tbh i wish there was some instructions on how to use the new ATGM lock in-game, but alas.)
- 21:44, 31 May 2022 (diff | hist) . . (-1,722) . . IT-1 (No longer nuclear ATGM (nerfed severely). Also tried to note vulnerability to tandem ATGM.)
- 20:31, 31 May 2022 (diff | hist) . . (+570) . . AML-90 (Israel) (→Pros and cons: i'm not sure why, but i saw quite the opposite on many points.)
- 15:09, 22 May 2022 (diff | hist) . . (+413) . . Rooikat 105 (→Pros and cons: this seems to need additions)
- 00:31, 11 May 2022 (diff | hist) . . (+290) . . Category talk:USSR ground vehicles (mild inspection result) (current)
- 21:48, 10 May 2022 (diff | hist) . . (-11) . . m Zachlam Tager (→Usage in battles: misphrased)
- 21:41, 10 May 2022 (diff | hist) . . (+10,193) . . Zachlam Tager (Wrote up more details. I tried to not touch RB text as much as possible, but cannibalized a part of it into "overall" part. If you think something is incompatible with RB just move it into AB part, ig. Hopefully it helps someone, lol.)
- 21:23, 10 May 2022 (diff | hist) . . (+174) . . m M-51 (→Main armament: a picture for fighting/escaping a certain death)
- 21:18, 10 May 2022 (diff | hist) . . (+387) . . N Category talk:USSR ground vehicles (weird page interaction?)
- 19:37, 10 May 2022 (diff | hist) . . (+293) . . N File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+197) . . N File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+296) . . N File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+180) . . N File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+306) . . N File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+266) . . N File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...) (current)
- 19:37, 10 May 2022 (diff | hist) . . (+241) . . N File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots) (current)
- 22:14, 7 May 2022 (diff | hist) . . (+2,586) . . Zachlam Tager (Since it was moved down to rank iV i can test it's missiles for a bit. I tried to write reload as coherent as possible, but i feel like i still failed. I will write more once i actually got and used it for a while.)
- 17:11, 29 April 2022 (diff | hist) . . (+749) . . User talk:Colok76286 (→Sound files on wiki and RWR: new section)
- 01:06, 24 April 2022 (diff | hist) . . (+1) . . m Shturm-S (→Main armament)
- 17:10, 23 April 2022 (diff | hist) . . (+110) . . m Striker
- 13:31, 23 April 2022 (diff | hist) . . (0) . . m ZT3A2 (typo)
- 20:46, 20 April 2022 (diff | hist) . . (-268) . . Type 60 ATM (In AB, the tank now aims ATGM exclusively with sniper crosshairs, so a lot of text no longer makes sense. Now the AB version is worse than RB version, lol.)
- 19:57, 20 April 2022 (diff | hist) . . (-1,899) . . Striker (The feature that allowed the striker to use the second camera was removed. This means that the tank now only guides with the sniper scope, which also affects AB. I just wonder why they do this, lol. I'll mostly remove now impossible text for now.)
- 01:01, 17 April 2022 (diff | hist) . . (-5) . . m M-51 (future -> present?)
- 19:46, 15 April 2022 (diff | hist) . . (0) . . m M-51 (→Mobility: typo)
- 19:44, 15 April 2022 (diff | hist) . . (+5,646) . . M-51 (I'll write some AB synopsis for this tank because i'm forced to grind towards the atgm, might as well write about things down the line. Redact it with RB info? Can't detail if you can summon it many times with many other tanks unlocked yet.)
- 21:16, 14 April 2022 (diff | hist) . . (-40) . . m PUMA (→General info: moved new tip to an appropriate subsection and removed some of my own text to not be a repeat of that. Also i kinda doubt that it will lose all of the ammo from just 1 hit (i mean, some of it is on the floor in the hull, isn't it?))
- 21:06, 14 April 2022 (diff | hist) . . (+478) . . m Churchill VII (Edited one paragraph regarding ammo. Even though it's armour is still kinda janky, with new HE it almost felt like an anti-SPG, minus the sturer emil one hit wonders, ofc.)
- 13:51, 14 April 2022 (diff | hist) . . (+105) . . m ZT3A2 (→Pros and cons: Forgot to mention a negative point about it's height)
- 11:51, 14 April 2022 (diff | hist) . . (+1) . . m ZT3A2
- 11:48, 14 April 2022 (diff | hist) . . (+2,784) . . ZT3A2 (update to the text)
- 10:37, 14 April 2022 (diff | hist) . . (+24) . . M901 (removed some points that no longer make sense.)
- 17:32, 9 April 2022 (diff | hist) . . (-99) . . m Bkan 1C (Through more testing i found this very unreliable, so i think it's better to omit.)
- 14:09, 6 April 2022 (diff | hist) . . (+136) . . Type 60 ATM (Added one more picture to reassure the reader that the missile is not a complete garbage.)
- 14:06, 6 April 2022 (diff | hist) . . (+135) . . N File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots) (current)
- 13:53, 6 April 2022 (diff | hist) . . (-2,648) . . Type 60 ATM (tank was nerfed to the ground during the missile characteristics update, so i have to rewrite this entire thing, which took me too long. Also br changed to 6.7 .)
- 13:25, 6 April 2022 (diff | hist) . . (+191) . . N File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots) (current)
- 13:25, 6 April 2022 (diff | hist) . . (+177) . . N File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots) (current)
- 14:25, 3 April 2022 (diff | hist) . . (-2) . . m Zachlam Tager
- 14:22, 3 April 2022 (diff | hist) . . (+3,013) . . Zachlam Tager (Some observation of it's powers from RB perspective. I do not own it, so i can't write a text wall on how to use it and don't know if it can be ammo racked/hit in bino/comment on AB performance of it yet, which is important to determine if its op or not.)
- 21:46, 1 April 2022 (diff | hist) . . (+9) . . m PUMA (miswording in mine text)
- 02:20, 1 April 2022 (diff | hist) . . (+7,845) . . PUMA (Armour section seems weird so i rewrote it with more specifics. wrote-up counter section and some other things. I don't own it, so it's a give or take from what i saw.)
- 03:55, 24 February 2022 (diff | hist) . . (+344) . . m Crew skills (Split keen vision tips as arcade mode text is not about scouting mod, but KV itself. Added some practical application to driving regarding turning, as "responsiveness when turning" seems a bit short to me.)
- 18:18, 27 January 2022 (diff | hist) . . (+2,725) . . Bkan 1C (several additions.)
- 17:37, 27 January 2022 (diff | hist) . . (-103) . . m Ho-Ri Production (→Usage in battles: no longer possible even against the inferior version of the tank)
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