Difference between pages "KV-1 (L-11)" and "P-47D-28"

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{{Specs-Card|code=ussr_kv_1_L_11}}
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{{Specs-Card
 +
|code=p-47d-28
 +
|cockpit=cockpit_p-47d-28.jpg
 +
}}
 
{{About
 
{{About
| about = Soviet heavy tank '''{{PAGENAME}}'''
+
| about = American strike fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
| link = KV-1 (Family)
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| link = P-47 (Family)
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage KV-1(L-11).jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet heavy tank {{Battle-rating}}. This tank was introduced during the closed beta testing for Ground Forces before [[Update 1.41]]. The KV-1 L-11 is the first unlockable Soviet heavy tank which boasts raw firepower and armour at the cost of mobility.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American fighter {{Battle-rating}}. It was introduced in [[Update 1.33]].
  
The first heavy tank available in the Soviet branch. It's slow, difficult to maneuver and heavily armoured, and mounts the same gun of the [[T-34 (1940)|T-34 1940]], sharing its awful penetration. In Rank II battles, this tank is tough to penetrate so you can lead the assault and absorb shots that will quickly destroy your lighter and better-armed teammates. It's better to prefer short-range engagements, and you must aim for weak spots, but your best weapon is other players, so act like a steel wall and cover other tanks with better guns.
+
The Thunderbolt was originally designed for high altitude bomber escort role, but due to a limited range, it was not very successful on the European theatre of operations where it couldn't escort the bombers all the way to their target. The newer P-51B/C and later P-51D fitted with a Merlin engine turned out to be a much better long range, high altitude escort fighter, and the P-47 was relegated to other duties. Due to the Thunderbolt's large size and strong construction, the aircraft was well suited for carrying large amounts of air-to-ground ordnance and was often used in ground attack role against small targets that level bombers could not reliably hit, such as bridges.
  
== General info ==
+
In War Thunder, much like in real life, all Thunderbolt variants have tremendous potential as a high altitude fighter, but can also be used very effectively as ground attack aircraft, thanks to their impressive payload capacity. When fighting against enemy aircraft, boom and zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't secure the kill, don't try to turn and finish him, use the speed you built in the dive and climb up, circle around and do it all again. Don't be afraid to go head-on; you have a radial engine and eight x fifty-calibre machine guns.
=== Survivability and armour ===
+
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
Except for having a different propeller, and (as of patch 1.77) 70" HG of boost, there are very few differences between the [[P-47D-25|P-47D-'''25''']] and D-28. The D-25 uses a Hamilton Standard Hydromatic 13 ft. 7/8 in. diameter propeller, while the D-28 uses a Curtiss Electric "sleeved" propeller with 13 ft diameter. Despite a popular misconception that the D-28 uses a "paddle-blade" propeller whereas the D-25 doesn't, both were in fact called "paddle-blade" propellers and offered virtually identical performance. The origin of this misconception is that the early Thunderbolt variants used a smaller Curtiss Electric propeller with only 12 ft. 2 in. diameter, which proved insufficient for the R-2800 engine's power output. Larger propellers were needed to transform more engine power into thrust, giving the Thunderbolt a boost in climb rate and acceleration. These propellers were used starting from the Thunderbolt D-series manufacturing block 22 (P-47D-22) and the main distinction between these propellers was simply that aircraft manufactured on Republic's Evansville plant received the new Curtiss Electric propellers, while the Long Island manufacturing facility used Hamilton Standard propellers.
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
Compared to the D-25, the D-28 variant offers the M10 Bazookas as an additional armament option, although it's better to use the HVAR rockets as it is far more destructive than the bazookas.
'''Armour type:'''
 
  
* Rolled homogeneous armour
+
== General info ==
* Cast homogeneous armour (Gun mantlet)
+
=== Flight performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
{| class="wikitable"
+
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 7,071 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| Hull || 75 mm (31°) ''Front plate'' <br> 70 mm (72°) ''Front glacis'' <br> 25 + 70 mm (7-71°) ''Joint plate'' <br> 75 mm (26-51°) ''Lower glacis'' || 75 mm || 60 mm (13-89°) ''Top'' <br /> 70 mm (14-57°) ''Bottom'' || 30 mm
+
! Stock
 +
| 689 || 677 || rowspan="2" | {{Specs|ceiling}} || 24.1 || 24.8 || 10.1 || 10.1 || rowspan="2" | 700
 
|-
 
|-
| Turret || 75 mm (15°) ''Turret front'' <br> 90 mm (1-52°) ''Gun mantlet shield'' <br> 75 mm (15-57°) ''Gun mantlet'' || 75 mm (14-15°) || 75 mm (16°) || 40 mm
+
! Upgraded
 +
| 741 || 714 || 21.9 || 23.0 || 19.2 || 14.1
 
|-
 
|-
 
|}
 
|}
'''Notes:'''
 
 
* Suspension wheels are 20 mm thick, tracks are 30 mm thick.
 
* Roof armour is quite excellent. 30 - 40 mm is nothing to ignore. It will reliably protect from most autocannons. Although aircraft with unique diving capability and +0 mm arms may still pierce it. More importantly, it makes the vehicle quite resilient against rocket strikes from vehicles such as the [[Calliope|Calliope]].
 
*The lower glacis, unlike most other tanks, is not a weak spot! It is including your own turrets height significantly better angled than the upper frontal plate. Further, neither the MG port nor the drivers view slit are weak points. Discard them as targets.
 
* Gun mantlet is an extra 75 mm bolted on to the turret, with some parts with an additional 90 mm added instead. This results in a spaced overlapped part with ~150 mm. Only the cheeks left, and right of the mantlet bulges should be shot! However, these areas are quite small and easily missed, if the turret is traversed.
 
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
  
{{tankMobility|abMinHp= 775|rbMinHp= 531|<!--AoAweight=(optional) -->}}
+
==== Details ====
 
+
{| class="wikitable" style="text-align:center" width="50%"
== Armaments ==
 
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise on how to use them and how to fill the ammunition storage.''-->
 
{{main|L-11 (76 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="6" | [[L-11 (76 mm)|76 mm L-11]]
+
! colspan="5" | Features
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 111 || -7°/+25° || ±180° || N/A
+
| || || ✓ || X || X    <!-- ✓ -->
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
|}
|-
+
 
! style="width:4em" |Mode
+
{| class="wikitable" style="text-align:center" width="50%"
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||9.71||13.44||16.32||18.05||19.20
 
 
|-
 
|-
| ''Realistic'' ||7.14||8.40||10.20||11.28||12.00
+
! colspan="7" | Limits
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Combat !! Take-off !! Landing !! + !! -
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|9.23||8.17||7.53||7.10
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 520 || 520 || 320 || ~12 || ~5
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
{| class="wikitable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | Optimal velocities (km/h)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
! Ailerons !! Rudder !! Elevators !! Radiator
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-350A || APHEBC ||78||76||69||61||53||47
+
| < 402 || < 420 || < 470 || > 335
|-
 
| BR-350SP || APBC ||93||91||83||74||66||58
 
|-
 
| OF-350M || HE ||10||10||10||10||10||10
 
|-
 
| Sh-354T || Shrapnel|| 37 || 35 || 29 || 25 || 20 || 17
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center" width="100%"
+
 
! colspan="11" | Shell details
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="3" | Compressor (RB/SB)
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! colspan="3" | Setting 1
! 50%
 
! 100%
 
 
|-
 
|-
| BR-350A || APHEBC || 615 || 6.3 ||1.2||14.0|| 150 || +4° || 48° || 63° || 71°
+
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 
|-
 
|-
| BR-350SP || APBC || 615 ||6.78|| N/A || N/A || N/A || +4° || 48° || 63° || 71°
+
| 7,350 m ||2,390 hp||2,727 hp
|-
 
| OF-350M || HE || 615 || 6.2 || 0.05 || 0.1 || 621 || +0° || 79° || 80° || 81°
 
|-
 
| Sh-354T || Shrapnel || 615 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
 
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
=== Survivability and armour ===
[[File:Ammoracks_KV-1(L-11).png|right|thumbnail|x250px|Ammo racks of the KV-1 L-11]]
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
{| class="wikitable sortable" style="text-align:center"
+
 
|-
+
== Armaments ==
! class="wikitable unsortable" |Full<br /> ammo
+
=== Offensive armament ===
! class="wikitable unsortable" |1st<br /> rack empty
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
! class="wikitable unsortable" |2nd<br />  rack empty
+
{{main|M2 Browning (12.7 mm)}}
! class="wikitable unsortable" |3rd<br />  rack empty
+
 
! class="wikitable unsortable" |4th<br />  rack empty
+
The '''''{{PAGENAME}}''''' is armed with:
! class="wikitable unsortable" |Visual<br /> discrepancy
+
 
|-
+
* 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)
| '''111''' || 107&nbsp;''(+4)'' || 102&nbsp;''(+9)'' || 82&nbsp;''(+29)'' || 1&nbsp;''(+110)'' || style="text-align:center" | Yes
+
 
|-
+
=== Suspended armament ===
|}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)|HVAR|M8}}
 +
 
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
 +
* Without load
 +
* 1 x 500 lb AN-M64A1 bomb (500 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)
 +
* 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)
 +
* 3 x 500 lb AN-M64A1 bombs + 10 x HVAR rockets (1,500 lb total)
 +
* 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)
 +
* 10 x HVAR rockets
 +
* 6 x M8 rockets
 +
* 2 x 500 lb AN-M64A1 bombs + 6 x M8 rockets (1,000 lb total)
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to >220 mph it handles as a pig dipped in mud. One great thing about the handling at high speed, though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue, though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.
 +
 
 +
Unfortunately, zoom-climbing and dive acceleration are not the "Jug's" forte. The BF-109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is NOT A TURN-FIGHTER. Although it is possible to out-turn a heavy fighter like the BF-110 C or Do 217, it is not recommended- the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmans very sluggishly and the roll rate is not magnificent as well.
 +
 
 +
Durability, as mentioned above, is pretty good. As in WW2 itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~ 675.9 kph or so. They also tend to break after a well-placed cannon burst (from planes like the FW-190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.
 +
 
 +
Performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70" boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65" of boost.
 +
 
 +
When used skillfully, the tracer rounds can be used to "derp", because of the high calibre (for a machine gun) and fire rate, tracers can be absolutely terrifying to anyone attacked by them. However, due to the "scare" effect and low takedown capabilities, the tracers have limited practical use.
 +
 
 +
=====Modes=====
 +
'''Arcade''': In Arcade, the P-47 can make the most of its capability. In Arcade, engine overheating is not a problem and the "Jug" can get an air start. Keep WEP on automatic, and climb as high as possible. Watch out for Spitfires, Focke-Wulfs, and Bf 109s, which have the capability to climb as high and as quickly as the P-47. Once a height of around 4,000 - 5,000 m is reached (bomber level), go for the bombers. If rockets are equipped, expend them against the bombers. Then initiate the tactics seen in "Shredding Planes". You CAN stay at altitude and prey on any high-flying prey. Beware, the Fw 190 will be your competitor as well.
 +
 
 +
'''Realistic''': In realistic, one has to be much more careful with how he/she uses the P-47. On takeoff, climb to as high as possible before an engine overheat. If Radiator is installed overheating will still be a problem, but not nearly as bad a one as a stock P-47 will be. If overheating does occur, pull the throttle to around 90% and do a slow climb away from the enemy. If using MEC, set propeller pitch to 85%, mixture to 90%, and radiators to 0% (increase if the engine starts to overheat) for a slight boost in performance. Once high enough, attack high-altitude marauders or use BnZ. In high-speed dives (BnZ), make sure not to make "blackout" turns, because the "Jug" will rip its wings, even though it has fantastic durability. Keep in mind the fact that the plane will respond more sluggishly in Realistic- one should not try to be an acrobat.
 +
 
 +
'''Simulator''': The "Jug" is one of the best planes available for SB. Not only is the only fighter with a full-blown "bubble canopy" to provide a great view, but it also has full high-calibre machine gun armament, which is invaluable for beginners. The machine guns are very forgiving due to easy adjustment, high rate of fire, and large ammunition capacity. Take advantage of the high durability, as well. Other than that the physics of the "Jug" are identical to RB.
 +
 
 +
In RB and SB one has to be precise with the ordnance. It is recommended to use the P-47 almost like a dive bomber to have the best accuracy possible.
 +
 
 +
=====Armament tips=====
 +
'''''Offensive guns'''''<br>
 +
The 8 Browning M2 Machine Guns pack a great punch when used correctly. Long bursts are the forte of the guns, not conservative bursts that one would normally use on a cannon-armed fighter (Fw 190). One should also make the most of the low calibre by using stealth (the tracers are a waste, as the machine guns do not require as much firing accuracy as cannon- you can spray those M2s!), or belts such as Ground Targets, as wing spars were nerfed in Patch 1.69, as well as AP being buffed. Fire from about .8-1.2 km at max. The M2s are very accurate and have a minimal drop, so long range harassing fire can be quite effective. However, depending on one's pilot aiming skills and his/her own, it may be better to fire from around .3-.5 km. Firing closer to the target is also very advantageous in Boom & Zoom because the high dive speed and inability low turn rate (if the opponent manoeuvers)- one does not want to lose a kill by firing from too far behind and then diving past his/her prey because one's opponent simply turned. The high burst mass output (4.44 kg, compared to the 5.17 kg of the Beaufighter) combined with the high ammunition capacity and accurate and straight-firing M2s make the P-47 one of the deadliest opponents in the 3.7-4.7 BR range.
 +
 
 +
The ammunition capacity is pretty good, but do not expect it to last for too long (they are MGs, after all). Therefore, do not just aim for the body of any plane. Try to aim for the wings and possibly tail. These are weak points that can result in relatively quick kills. The MGs can rip control surfaces off of any foe quickly, and are extremely effective against the wings of opponents.
 +
 
 +
'''''Payloads'''''<br>
 +
The P-47 is one of the most famous WWII ground attack planes- no wonder it was named the "Jug"! In War Thunder, the load it can carry is frightfully large- 3 large bombs (2 1000 lb, 1 500 lb) and a max of 10 HVAR rockets. Indeed, the P-47 is better equipped than an [[A-20G-25|A-20]], which is still largely used even in BR 3-4 battles. Thus, a P-47 can be vital to a Ground-Strike mission. Its speed, combined with climb rate and durability make it a great attacker on its own.
 +
 
 +
Like mentioned above, the P-47 Thunderbolt's 8 M2 Brownings make pretty effective strafing weapons if used properly. When equipped with Ground-Attack ammunition, they can effectively take out most "Soft" targets, (light pillboxes, etc.).
 +
 
 +
The D-28 has two different rocket types to choose from: Bazookas and High-Velocity-Attack-Rockets. The latter is simply far superior to the former, as currently, the Bazookas do not have their HEAT warhead modelled.
 +
 
 +
In full maximum payload, the Jug is difficult to take off in or to handle. With three bombs + ten rockets dive bombing attacks are nigh impossible to manage from low altitudes, especially if one intends to keep the second bomb drop (2 x 1,000 lb). For combined forces, it is therefore suggested to only equip 2 x 1,000+ 10 x HVAR and ignore the 500 lb for superior speed and handling.
  
Turret empty: 102&nbsp;(+9)
+
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Planes that the P-47 will face will be between the 3.7 and 5.7 BR range. Depending on what planes one equips, one can expect planes like the [[Fw 190 A-1]] to the [[Fw 190 A-4]], [[Bf 109 F-1]] to the [[Bf 109 F-4|F-4]].
  
=== Machine guns ===
+
====Counter-tactics====
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
{{main|DT (7.62 mm)}}
+
Try to climb above the Jug.  It does not climb well enough to remain on par with most planes, as it is very heavy.  The Jug is bad at vertical manoeuvres so you can try using those (be careful, as he can still prop-hang you).  The Jug is also not very good at low-to-medium speed manoeuvres, although, again, BE CAREFUL.  The Jug is surprisingly manoeuvrable for such a large plane, especially when its flaps are extended.
  
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
! colspan="7" | MEC elements
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Oil !! Water !! Type
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
+
| Controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
The first thing to know about the tank, just because it's a heavy tank ''does not'' mean you should charge headfirst into the enemy. While it may look intimidating as you watch the enemy's shells deflect off your vehicle as you move slightly forward to their front lines, you risk getting flanked as moving forward gives the enemy enough space to get around and hit you in the vulnerable rear area. Try to avoid letting the enemy get close enough to catch your turret ring and destroy each of your crew from there. Thankfully, the turret ring is quite a small target, and will be difficult to hit from far away. Despite the 75 mm all-around armour, don't think for a second that you are invulnerable and play smart still. Also, angling is quite important, as many of the Axis long-barreled 75 mm will penetrate you.
 
 
Make sure that you have a few teammates that are with you when playing the KV-1, as your gun will struggle to penetrate common foes such as the [[M4|M4 Sherman]] and the [[T-34]] frontally. With only 78mm of penetration at point-blank, it is necessary to aim for your opponents weakspots. However, the post-penetration damage is amazing, and a shot that penetrates will most likely kill the enemy.
 
 
One of the more common and dangerous enemies this vehicle will face is the [[Pz.IV F2|Pz IV F2.]] The Panzer IV F2 has thin armour, but the long [[KwK 40 (75 mm)|75 mm]] cannon can easily pierce the KV-1 armour if it is not angled properly. The penetration for the PzGr 39 Shell, which is an APCBC and the stock shell for the Panzer IV F2, at normal combat ranges of 100 meters and 500 meters has 133 mm and 121 mm respectively. Another dangerous enemy is the [[StuG III F|Stug III F]]. It has the same 75mm as the Panzer IV F2, but lacks a turret, making it harder to hit. Also, it is more well armoured compared to the Panzer IV F2, and has some sloped armour plates in the front. Try to hit the two non-sloped spots near the driver and the machine gunner, or flank around and hit their weak side armour.
 
 
===Counter-tactics===
 
''Never'' charge into a KV-1 unless you are also playing as a heavy tank. The L-11 is a low-quality gun but can do devastating damage at short range. As a light tank, medium tank, or tank destroyer, ''always'' sneak around the KV-1 and get in shots from the back or side. The KV-1 has a slow turret traverse and flat side armour, making it especially vulnerable to flanking.It is not advised to engage with a KV-1 at all if you are playing as an SPAA.
 
 
As a heavy tank, if your gun is capable of penetrating the front of the KV-1's frontal armour, aim for the lower middle of the upper glacis, where the large ammo rack is located. If the shot penetrates, it almost guarantees a destroyed KV-1 as the ammo rack is huge.
 
 
As a light tank, medium tank or tank destroyer/SPG, use the advantage of cover (building, hill, trees, etc.) to flank or get behind a KV-1. It will be hard-pressed to turn quickly enough to angle its near-impervious frontal armour towards you. If you are not confident in your gun's ability to deal significant damage to the engine block or ammo racks, it is advised to fire at the tracks and disable the tank before rushing up to it and firing directly at the back. Shooting at the rear of the turret is also an option to attempt to hit one of the ammo racks on either side. However, smarter drivers will empty their turret of ammunition, so firing at the turret will not always work.
 
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Mobility
+
! colspan="2" | Flight performance
! Protection
+
! Survivability
! colspan="2" | Firepower
+
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Tracks
+
| Fuselage repair
|
+
| Radiator
| Parts
 
| Horizontal Drive
 
 
|
 
|
 +
| Offensive 12 mm
 +
| FMBC mk.1
 
|-
 
|-
 
| II
 
| II
| Suspension
+
|
| Brake System
+
| Compressor
| FPE
+
| Airframe
| Adjustment of Fire
+
|
| BR-350SP
+
| FRC mk.2
 
|-
 
|-
 
| III
 
| III
| Filters
+
| Wings repair
|
+
| Engine
| Crew Replenishment
 
| Elevation Mechanism
 
 
|
 
|
 +
| New 12 mm MGs
 +
| Rocket Launcher M10
 
|-
 
|-
 
| IV
 
| IV
| Transmission
+
| G-suit
| Engine
+
| Engine injection
|  
+
| Cover
|
 
 
|
 
|
 +
| FLBC mk.1
 
|-
 
|-
 
|}
 
|}
  
As usual, ''Parts'' and ''FPE'' first. ''Tracks'' is a good additional choice, a frequently targeted module. Also, it increases your turning capability a lot. After these, research ''Adjustment of fire'' and ''Brake System'', because the accuracy of the L-11 cannon is slightly increased, even though it is still subpar. The suspension is useful for firing on the move, something particularly useless for a slow, heavy tank. Braking quickly and being able to fire a more accurate shot proves to be much more efficient. The BR-350SP does not see any use. The small gain in penetration is offset by the lack of any HE filler, and the round should be ignored entirely. Afterwards, all Tier III & Tier IV upgrades are equally useful.
+
* Climb rate and acceleration is a big issue for the stock P-47D. Focus on ''Compressor'', ''Engine'', ''Wings repair'' and ''Engine injection'' first. During this performance focused grind, you can additionally research ''Offensive 12 mm'' and the various payload modules to unlock the higher tiers for the better performance upgrades.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* All points of armour are better than good at its rank
+
* Great at diving and Boom & Zoom
* Angling your hull makes it virtually immune to most guns it faces
+
* Impressive firepower
* Virtually no weak spot except the small turret ring
+
* Impressive payloads
* Gun does decent damage upon penetration
+
* Great engine performance above 6,000 m
* Heavily armoured for a Rank II tank
+
* Fantastic gun platform- the 2 "quartets" of M2s are extremely accurate and in many cases as powerful as cannon
* One of the few Russian tanks that have a crew of five
+
* Tracer belts consists entirely of M20 API-T ammo, which can easily shred and burn through all planes
* Excellent rate of fire, useful for short-range engagements
+
* Great high-speed handling
* Quicker and better armed than the other first-rank II heavy tank; the [[Matilda Mk II|Matilda II]]
+
* Fantastic top speed in level flight
 +
* Fantastic ground attack capability
 +
* Good scissoring capability
 +
* Great durability
 +
* Great cockpit visibility
 +
* Cools rapidly and can WEP for a long duration of time without overheating
 +
* Has 20 mins of ADI
 +
* Currently running 70" of boost, almost as high as P-47M, P-47N
 +
* Good climb rate
  
 
'''Cons:'''
 
'''Cons:'''
  
* L-11 gun is very inadequate for its battle rating
+
* Terrible turning radius at low altitude
* Low speed, typical for heavy tanks
+
* Engine prone to being set on fire
* Slow turret traverse, if you need to change targets quickly you must rotate both the turret and the hull
+
* Poor low-speed handling
* No neutral steering - making turns, especially when playing as the stock KV-1, will decrease your speed dramatically
+
* Large target
* Penetration shots from the sides and below the turret are typically catastrophic
+
* Engine can overheat after some time if you constantly use WEP
* Heavy and slow, you can't relocate quickly, and you are vulnerable when climbing hills
+
* Machine guns are mounted very far apart (convergence)
* Later variant of the Panzer IV can easily penetrate your armour, even from the front
+
* Poor energy retention (especially when turn fighting and in low speed maneuvers.)
* Large fuel tanks lined up on the side
 
* Cannot reliably compete with other heavy tanks in its BR range
 
* Most British tanks can penetrate your armour even from long range
 
* Trying to knock out another KV-1 L-11 is just a waste of shells and time
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
===Development===
+
Developed by Republic Aviation, the main role of the P-47 Thunderbolt was as a bomber escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit; however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning machine guns, with a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft and with its sturdy airframe and large engine. The 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all, the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.
The start of the KV-1 heavy tanks began after the heavy tank [[T-35]]'s flaws came to light. Designers were ordered to draw up new designs to become the basis of a breakthrough heavy tank needed for the Soviet doctrine. This made for a tank that was heavily armoured, but not very mobile as it was to be for siege warfare. The designs offered all had heavy armour, wide tracks, and used the torsion-bar suspension. The designs were the [[SMK]], T-100, and what would be the '''KV tank''', which was named after the then Soviet Defense Commissar '''K'''liment '''V'''oroshilov.
 
  
During the developmental progress, the prototypes of all these heavy tanks were made, and the Winter War with Finland was on its way. The Soviets sent these tanks into Finland for combat testing, to which the KV design outperform in every way with its superior armour and firepower. The armour on the KV tank was impenetrable by a tank cannon in service and most anti-tank guns as well; the 76.2 mm cannon also gave it a colossal firepower boost compared to the usual 37 mm in use by other countries. However, the design was found to be challenging to steer, the transmission was unreliable, ergonomics were weak, and vision was limited, plus with its 45-ton weight, it was a weighty tank for its time. In truth, while formidable in power and protection, courageous crew member willing to curse the name would speak out about the trouble the KV tank was. The first variant of production before World War II broke out was the '''KV-1''' model. The first model production was equipped with the L-11 cannon, but this was deemed insufficient in performance and was later replaced in subsequent production models by the improved [[KV-1 (ZiS-5)|F-34, or the ZiS-5 cannon]].  
+
A total of 750 D-28 model P-47s were built. The aircraft is very similar to the [[P-47D-25]] except for one primary difference. This model introduced the Curtiss Electric 13ft paddle-blade propeller. The addition of this larger propeller helped cure the P-47's issues of low altitude climbing by converting more power from the enormous R-2800 engine into thrust.
  
===Combat usage===
+
=== In-game description ===
When Germany invaded the Soviet Union in 1941, the Red Army had 508 of the KV tanks. With that many KV tanks available, the Russians shocked the German forces as their anti-tank and tank forces had few weapons capable of defeating it, having to rely mostly on the 88 mm Flak guns and the 5 cm Pak 38 with APCR rounds. But by 1942, Germany fielded large amounts of long barreled 50mm and 75mm cannons in both tanks and towed format, making the KV lose much of its armour advantage.
+
Republic P-47D-28 Thunderbolt single-engine army heavy escort fighter/fighter-bomber
 
 
Perhaps the most memorable moment of glory for the KV-1 was at Krasnogvardeysk near Leningrad on the 19th of August 1941 when 5 KV-1s, led by Lt Zinoviy Kolobanov, ambushed the German 8th Panzer Division (a light panzer division consisting mainly of Panzer II, III and 38(t)). But there are some contradicting stories about what happened, and even if it indeed did happen. One story that supports the claim goes like this: each of the five KV-1s was hiding at different locations, came out one by one to fire at the incoming German tanks, then retreat before the next tank could come out. Such tactic boxed an entire tank and ended with 43 tanks destroyed before the KV-1 tanks retreated from running out of ammo, all in a span of about half an hour. During this battle, one of the KV-1 tanks was struck 135 times with no penetration. For their feat, Lt Z. Kolobanov and a few officers were decorated with the Order of Lenin and Order of the Red Banner medal.
 
  
The KV-1 continued to serve until the end of the war, though in dwindling numbers as they were lost due to mechanical failures, combat, and being superseded by more modern tanks. Some KV-1s built in 1941 still saw service in 1944 at the Leningrad front before being replaced by IS-2 tanks, then they saw service in Manchuria in 1945 before retired altogether at the end of World War II.
+
A single-seat, all-metal monoplane with an enclosed cockpit and retractable landing gear. It was designed in the design bureau of the Republic Aviation Corporation under the direction of Alexander Kartveli, a Russian immigrant of Georgian origin. The first flight of the XP-47B prototype took place in May 1941. Full-scale production began in March 1942.
  
===Variants===
+
Beginning in September 1942, fighters of the P-47D variant began to leave the factory floor. They featured 2,000 hp Pratt & Whitney R-2800-21 eighteen-cylinder, air-cooled engines, with a water mixture injected into the cylinders under augmented rating conditions and with an improved turbosupercharger.
Many variants of the KV tank would be produced in the span of World War II as the Soviet try to keep it in production as long as possible, the initial version was called the '''KV-1''' and remained most part as the main Soviet heavy tank for the first part of World War II. A bunker-buster variant mounting a 152 mm howitzer after experiences in Finland brought the monster '''[[KV-2 (1939)|KV-2]]''' assault tank, which is very turret heavy that it must be on a flat surface to properly rotate. After complaints of its mechanical issues and lack of performance compared to the lighter [[T-34 (1941)|T-34]] medium tank was heard, the factory updated the tank, thinning its armour, and adding a commander's cupola with all-around vision blocks, so in 1943 it was designated as the '''[[KV-1S]]'''. But the KV-1S introduction was a little too late as then the better German tanks such as the [[Panther D|Panther tanks]] could knock them out with ease. An attempt to up-gun the KV-1S was to give it the 85 mm D-5T gun then in use on the [[SU-85]]. This variant was called the '''[[KV-85]]'''. Though it was seen favourable for a nice increase in firepower among the armoured forces, soon even the lighter T-34 began mounting the 85 mm gun as the [[T-34-85]]. It was determined that the heavy tank would have a much bigger gun than the medium tanks, but at the time the KVs were falling out of favour in preference to the newer [[IS-1]] and [[IS-2]] heavy tanks coming into service, which was based off the ''KV-13'' prototype tanks developed in 1942 as a medium tank.
 
  
===Survivors===
+
The armament of all batches of P-47Ds included eight 12.7 mm Colt-Browning M2.5 machine guns (425 rounds each) located in the wing panels. Bombs of up to 500 lb could be suspended from the ventral pylon of the earlier P-47Ds. Extra wing pylons designed for two 1,000 lb bombs were fitted on subsequent batches of P-47Ds. The plane's maximum bomb capacity could reach 2,500 lb (1,130 kg). The wing-mounted bomb racks were "wet", meaning that they were connected to the fuel lines and that external fuel tanks could be suspended from them.
Several KV-1s survive after the war, most as monuments, but also in museums. Only one genuine KV-1 was restored to running condition in Russia after it was found in the bottom of the Neva River.
 
  
=== In-game description ===
+
Beginning with the P-47D-20 batch, the Thunderbolts had a higher tail skid to reduce aerodynamic resistance during takeoff, plus a Pratt & Whitney R-2800-59 Double Wasp engine whose rated power was 2,000 hp but which could reach 2,300 hp in short-term emergency conditions. The aerodynamic configuration of the underwing pylons was improved. This P-47D batch was the first to lack any paint. Due to absolute supremacy of the Allies' aircraft in the air, camouflage patterns were considered unnecessary, as they impaired aircraft performance characteristics. Beginning with the P-47D-25 batch, the Thunderbolts obtained a new drop-shaped cockpit canopy with no framing, which significantly improved visibility to the upper side of the plane's rear. However, the reduced height of the fuselage spine fairing behind the pilot's cockpit slightly impaired the aircraft's longitudinal stability, so Thunderbolts were equipped with a small dorsal fin fairing beginning with the P-47D-27 batch.
The first clashes with Spanish nationalists armed with light anti-tank weapons made it clear that a new heavy tank with cannon proof armour had to be created. The heavy tank's design began at the end of 1938.
 
  
For 1940, the mass-produced KV-1 was a truly pioneering innovation, embodying the most advanced ideas of its time: individual torsion-bar suspension, reliable cannon proof armour and a single powerful universal weapon within a classic layout. This was the first time such an arrangement was used on a Soviet mass-produced heavy tank, which meant that the KV-1 received the strongest defences and most potential for modernisation. The tank's armoured hull was welded from 75, 40, 30 and 20 mm thick rolled armour plates. The KV-1 was equipped with a 500 hp B-2K diesel engine and a 76.2 mm L-11 cannon with an ammunition complement of 111 shots, in addition to three 7.62 mm DT machine guns. One was paired with the cannon, while the others were placed on the bow and stern in ball mounts. When necessary, the machine guns could be removed and used outside the tank.
+
The D-27 batch was soon followed by the D-28 batch, which became one of the most widely produced. 750 aircraft were manufactured at the factory in Farmingdale, and 1,028 in Evansville. D-28-RA aircraft built in Evansville and adapted to fly under the conditions of the Pacific theatre of war had their Hamilton Standard Hydromatic 24E50 propellers replaced with a different type of propeller, the Curtiss-Electric C54E50-A114, which had a smaller diameter. The shape of the propeller's spinner was also changed. Due to the new propeller, the aircraft was lengthened by 100 mm, and its maximum height with its tail up was increased by 20 mm. A number of changes were introduced into the hydraulic system, and the plane's radio equipment was improved, with an advanced radio compass installed. The two outermost machine guns were often removed in the field to improve the fighter's manoeuvrability characteristics. This happened quite often and was beneficial in most cases.
The KV-1 tanks made their debut on the Winter War front. The tank successfully passed its trial by fire. No enemy anti-tank cannon was able to destroy it. Many times, the new vehicles survived battle not only with several but with several dozen German tanks.
 
  
The tank had some serious drawbacks: it's poorly designed transmission and air filter, insufficiently durable tracks and road wheels, a crowded fighting compartment and poor vision. The engine and transmission often broke down during intensive use. The tank's 7-tonne turret also caused many problems. Its weight lead to rotation issues related to the high force placed on the aiming mechanism levers and the low power of the electric motors.
+
Aircraft of the D-28-RA batch built in Evansville were used in the Pacific quite sparingly, due to the lack of airfields with runways of appropriate length. The Thunderbolts became deeply involved in the Pacific only after the appearance of the N version, which was specially designed for the Pacific theatre of war.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
;Skins
+
;Videos
* [http://live.warthunder.com/feed/camouflages/?q=%23kv1l11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
{{Youtube-gallery|t3xD7JpnHeI|'''Best aircraft for Boom & Zoom''' discusses the {{PAGENAME}} at 3:34 - ''War Thunder Official Channel''|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 1:23 - ''War Thunder Official Channel''}}
  
;Videos
+
== See also ==
{{Youtube-gallery|yHuUGzezChI|'''Best after-party picks''' discusses the {{PAGENAME}} at 0:48 - ''War Thunder Official Channel''}}
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
+
* ''reference to the series of the aircraft;''
[https://warthunder.com/en/news/2783/current/ Official War Thunder article: [Historical<nowiki>]</nowiki> Tanks of Kliment Voroshilov]<br>
+
* ''links to approximate analogues of other nations and research trees.''
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
* ''other literature.''
  
{{USSR heavy tanks}}
+
{{AirManufacturer Republic}}
 +
{{USA fighters}}

Revision as of 14:11, 15 August 2020

VTOL | Rank 5 USA
AV-8A Harrier Pack
P-47D-28
p-47d-28.png
360://https://wiki.warthunder.com/images/f/f5/Cockpit_p-47d-28.jpg
P-47D-28
AB RB SB
4.0 5.0 4.3
Class:
Research:33 000 Specs-Card-Exp.png
Purchase:105 000 Specs-Card-Lion.png
Show in game
This page is about the American strike fighter P-47D-28. For other versions, see P-47 (Family).

Description

GarageImage P-47D-28.jpg


The P-47D-28 Thunderbolt is a rank III American fighter with a battle rating of 4.0 (AB), 5.0 (RB), and 4.3 (SB). It was introduced in Update 1.33.

The Thunderbolt was originally designed for high altitude bomber escort role, but due to a limited range, it was not very successful on the European theatre of operations where it couldn't escort the bombers all the way to their target. The newer P-51B/C and later P-51D fitted with a Merlin engine turned out to be a much better long range, high altitude escort fighter, and the P-47 was relegated to other duties. Due to the Thunderbolt's large size and strong construction, the aircraft was well suited for carrying large amounts of air-to-ground ordnance and was often used in ground attack role against small targets that level bombers could not reliably hit, such as bridges.

In War Thunder, much like in real life, all Thunderbolt variants have tremendous potential as a high altitude fighter, but can also be used very effectively as ground attack aircraft, thanks to their impressive payload capacity. When fighting against enemy aircraft, boom and zoom tactics are a must, never try to dogfight with the 'Jug'. When diving on a target, if you don't secure the kill, don't try to turn and finish him, use the speed you built in the dive and climb up, circle around and do it all again. Don't be afraid to go head-on; you have a radial engine and eight x fifty-calibre machine guns.

Except for having a different propeller, and (as of patch 1.77) 70" HG of boost, there are very few differences between the P-47D-25 and D-28. The D-25 uses a Hamilton Standard Hydromatic 13 ft. 7/8 in. diameter propeller, while the D-28 uses a Curtiss Electric "sleeved" propeller with 13 ft diameter. Despite a popular misconception that the D-28 uses a "paddle-blade" propeller whereas the D-25 doesn't, both were in fact called "paddle-blade" propellers and offered virtually identical performance. The origin of this misconception is that the early Thunderbolt variants used a smaller Curtiss Electric propeller with only 12 ft. 2 in. diameter, which proved insufficient for the R-2800 engine's power output. Larger propellers were needed to transform more engine power into thrust, giving the Thunderbolt a boost in climb rate and acceleration. These propellers were used starting from the Thunderbolt D-series manufacturing block 22 (P-47D-22) and the main distinction between these propellers was simply that aircraft manufactured on Republic's Evansville plant received the new Curtiss Electric propellers, while the Long Island manufacturing facility used Hamilton Standard propellers.

Compared to the D-25, the D-28 variant offers the M10 Bazookas as an additional armament option, although it's better to use the HVAR rockets as it is far more destructive than the bazookas.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 7,071 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 689 677 12500 24.1 24.8 10.1 10.1 700
Upgraded 741 714 21.9 23.0 19.2 14.1

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 450 520 520 320 ~12 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 402 < 420 < 470 > 335
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
7,350 m 2,390 hp 2,727 hp

Survivability and armour

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Armaments

Offensive armament

Main article: M2 Browning (12.7 mm)

The P-47D-28 is armed with:

  • 8 x 12.7 mm M2 Browning machine guns, wing-mounted (425 rpg = 3,400 total)

Suspended armament

The P-47D-28 can be outfitted with the following ordnance:

  • Without load
  • 1 x 500 lb AN-M64A1 bomb (500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb (2,500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (2,500 lb total)
  • 1 x 500 lb AN-M64A1 bomb + 10 x HVAR rockets (500 lb total)
  • 3 x 500 lb AN-M64A1 bombs + 10 x HVAR rockets (1,500 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 10 x HVAR rockets (2,000 lb total)
  • 10 x HVAR rockets
  • 6 x M8 rockets
  • 2 x 500 lb AN-M64A1 bombs + 6 x M8 rockets (1,000 lb total)

Usage in battles

Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to >220 mph it handles as a pig dipped in mud. One great thing about the handling at high speed, though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wing loading is an issue, though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform.

Unfortunately, zoom-climbing and dive acceleration are not the "Jug's" forte. The BF-109 has a superior dive acceleration, and the Fw 190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is NOT A TURN-FIGHTER. Although it is possible to out-turn a heavy fighter like the BF-110 C or Do 217, it is not recommended- the acceleration is mediocre, and once a P-47 is a sitting duck, it will be swarmed like flies to fruit in a compost pile. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmans very sluggishly and the roll rate is not magnificent as well.

Durability, as mentioned above, is pretty good. As in WW2 itself, the P-47 was renowned for its rugged construction. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in manoeuvres at speeds around ~ 675.9 kph or so. They also tend to break after a well-placed cannon burst (from planes like the FW-190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but this is not due to its durability but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.

Performance of the P-47 at altitude is very good, but once you go above about 9,000 meters (~30,000 feet, its critical altitude), any energy lost will have to be regained by diving and losing altitude. Even though the D-28 now gets 70" boost (which is significantly more than the D-25), it still will have some troubles accelerating and climbing. Keep in mind that this boost is only achieved on WEP, although on military power it still has 65" of boost.

When used skillfully, the tracer rounds can be used to "derp", because of the high calibre (for a machine gun) and fire rate, tracers can be absolutely terrifying to anyone attacked by them. However, due to the "scare" effect and low takedown capabilities, the tracers have limited practical use.

Modes

Arcade: In Arcade, the P-47 can make the most of its capability. In Arcade, engine overheating is not a problem and the "Jug" can get an air start. Keep WEP on automatic, and climb as high as possible. Watch out for Spitfires, Focke-Wulfs, and Bf 109s, which have the capability to climb as high and as quickly as the P-47. Once a height of around 4,000 - 5,000 m is reached (bomber level), go for the bombers. If rockets are equipped, expend them against the bombers. Then initiate the tactics seen in "Shredding Planes". You CAN stay at altitude and prey on any high-flying prey. Beware, the Fw 190 will be your competitor as well.

Realistic: In realistic, one has to be much more careful with how he/she uses the P-47. On takeoff, climb to as high as possible before an engine overheat. If Radiator is installed overheating will still be a problem, but not nearly as bad a one as a stock P-47 will be. If overheating does occur, pull the throttle to around 90% and do a slow climb away from the enemy. If using MEC, set propeller pitch to 85%, mixture to 90%, and radiators to 0% (increase if the engine starts to overheat) for a slight boost in performance. Once high enough, attack high-altitude marauders or use BnZ. In high-speed dives (BnZ), make sure not to make "blackout" turns, because the "Jug" will rip its wings, even though it has fantastic durability. Keep in mind the fact that the plane will respond more sluggishly in Realistic- one should not try to be an acrobat.

Simulator: The "Jug" is one of the best planes available for SB. Not only is the only fighter with a full-blown "bubble canopy" to provide a great view, but it also has full high-calibre machine gun armament, which is invaluable for beginners. The machine guns are very forgiving due to easy adjustment, high rate of fire, and large ammunition capacity. Take advantage of the high durability, as well. Other than that the physics of the "Jug" are identical to RB.

In RB and SB one has to be precise with the ordnance. It is recommended to use the P-47 almost like a dive bomber to have the best accuracy possible.

Armament tips

Offensive guns
The 8 Browning M2 Machine Guns pack a great punch when used correctly. Long bursts are the forte of the guns, not conservative bursts that one would normally use on a cannon-armed fighter (Fw 190). One should also make the most of the low calibre by using stealth (the tracers are a waste, as the machine guns do not require as much firing accuracy as cannon- you can spray those M2s!), or belts such as Ground Targets, as wing spars were nerfed in Patch 1.69, as well as AP being buffed. Fire from about .8-1.2 km at max. The M2s are very accurate and have a minimal drop, so long range harassing fire can be quite effective. However, depending on one's pilot aiming skills and his/her own, it may be better to fire from around .3-.5 km. Firing closer to the target is also very advantageous in Boom & Zoom because the high dive speed and inability low turn rate (if the opponent manoeuvers)- one does not want to lose a kill by firing from too far behind and then diving past his/her prey because one's opponent simply turned. The high burst mass output (4.44 kg, compared to the 5.17 kg of the Beaufighter) combined with the high ammunition capacity and accurate and straight-firing M2s make the P-47 one of the deadliest opponents in the 3.7-4.7 BR range.

The ammunition capacity is pretty good, but do not expect it to last for too long (they are MGs, after all). Therefore, do not just aim for the body of any plane. Try to aim for the wings and possibly tail. These are weak points that can result in relatively quick kills. The MGs can rip control surfaces off of any foe quickly, and are extremely effective against the wings of opponents.

Payloads
The P-47 is one of the most famous WWII ground attack planes- no wonder it was named the "Jug"! In War Thunder, the load it can carry is frightfully large- 3 large bombs (2 1000 lb, 1 500 lb) and a max of 10 HVAR rockets. Indeed, the P-47 is better equipped than an A-20, which is still largely used even in BR 3-4 battles. Thus, a P-47 can be vital to a Ground-Strike mission. Its speed, combined with climb rate and durability make it a great attacker on its own.

Like mentioned above, the P-47 Thunderbolt's 8 M2 Brownings make pretty effective strafing weapons if used properly. When equipped with Ground-Attack ammunition, they can effectively take out most "Soft" targets, (light pillboxes, etc.).

The D-28 has two different rocket types to choose from: Bazookas and High-Velocity-Attack-Rockets. The latter is simply far superior to the former, as currently, the Bazookas do not have their HEAT warhead modelled.

In full maximum payload, the Jug is difficult to take off in or to handle. With three bombs + ten rockets dive bombing attacks are nigh impossible to manage from low altitudes, especially if one intends to keep the second bomb drop (2 x 1,000 lb). For combined forces, it is therefore suggested to only equip 2 x 1,000+ 10 x HVAR and ignore the 500 lb for superior speed and handling.

Specific enemies worth noting

Planes that the P-47 will face will be between the 3.7 and 5.7 BR range. Depending on what planes one equips, one can expect planes like the Fw 190 A-1 to the Fw 190 A-4, Bf 109 F-1 to the F-4.

Counter-tactics

Try to climb above the Jug. It does not climb well enough to remain on par with most planes, as it is very heavy. The Jug is bad at vertical manoeuvres so you can try using those (be careful, as he can still prop-hang you). The Jug is also not very good at low-to-medium speed manoeuvres, although, again, BE CAREFUL. The Jug is surprisingly manoeuvrable for such a large plane, especially when its flaps are extended.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
1 gear
Auto controlled

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm FMBC mk.1
II Compressor Airframe FRC mk.2
III Wings repair Engine New 12 mm MGs Rocket Launcher M10
IV G-suit Engine injection Cover FLBC mk.1
  • Climb rate and acceleration is a big issue for the stock P-47D. Focus on Compressor, Engine, Wings repair and Engine injection first. During this performance focused grind, you can additionally research Offensive 12 mm and the various payload modules to unlock the higher tiers for the better performance upgrades.

Pros and cons

Pros:

  • Great at diving and Boom & Zoom
  • Impressive firepower
  • Impressive payloads
  • Great engine performance above 6,000 m
  • Fantastic gun platform- the 2 "quartets" of M2s are extremely accurate and in many cases as powerful as cannon
  • Tracer belts consists entirely of M20 API-T ammo, which can easily shred and burn through all planes
  • Great high-speed handling
  • Fantastic top speed in level flight
  • Fantastic ground attack capability
  • Good scissoring capability
  • Great durability
  • Great cockpit visibility
  • Cools rapidly and can WEP for a long duration of time without overheating
  • Has 20 mins of ADI
  • Currently running 70" of boost, almost as high as P-47M, P-47N
  • Good climb rate

Cons:

  • Terrible turning radius at low altitude
  • Engine prone to being set on fire
  • Poor low-speed handling
  • Large target
  • Engine can overheat after some time if you constantly use WEP
  • Machine guns are mounted very far apart (convergence)
  • Poor energy retention (especially when turn fighting and in low speed maneuvers.)

History

Developed by Republic Aviation, the main role of the P-47 Thunderbolt was as a bomber escort, at high altitude the 'Jug' could contend with the latest from the Luftwaffe. The design was to also include much better protection for the pilot by having increased armour around the cockpit; however, this increased its weight substantially. It was the first American fighter to receive more than the standard 6 x .50 calibre M2 Browning machine guns, with a total of 8 all together, making it the most powerful Allied aircraft in terms of firepower at the time. Thanks to its rugged design, the Thunderbolt was able to take a considerable beating, more so than other allied aircraft and with its sturdy airframe and large engine. The 'Jug' quickly took on the role of ground attack, able to arm itself with 2,500 lbs of bombs and rockets. All in all, the Thunderbolt was one of the most successful allied aircraft during the war, even with the introduction of the faster and more nimble P-51 Mustang, later modifications of the Thunderbolt would go on to see action in the later part of the Pacific Campaign against the Imperial Japanese Navy.

A total of 750 D-28 model P-47s were built. The aircraft is very similar to the P-47D-25 except for one primary difference. This model introduced the Curtiss Electric 13ft paddle-blade propeller. The addition of this larger propeller helped cure the P-47's issues of low altitude climbing by converting more power from the enormous R-2800 engine into thrust.

In-game description

Republic P-47D-28 Thunderbolt single-engine army heavy escort fighter/fighter-bomber

A single-seat, all-metal monoplane with an enclosed cockpit and retractable landing gear. It was designed in the design bureau of the Republic Aviation Corporation under the direction of Alexander Kartveli, a Russian immigrant of Georgian origin. The first flight of the XP-47B prototype took place in May 1941. Full-scale production began in March 1942.

Beginning in September 1942, fighters of the P-47D variant began to leave the factory floor. They featured 2,000 hp Pratt & Whitney R-2800-21 eighteen-cylinder, air-cooled engines, with a water mixture injected into the cylinders under augmented rating conditions and with an improved turbosupercharger.

The armament of all batches of P-47Ds included eight 12.7 mm Colt-Browning M2.5 machine guns (425 rounds each) located in the wing panels. Bombs of up to 500 lb could be suspended from the ventral pylon of the earlier P-47Ds. Extra wing pylons designed for two 1,000 lb bombs were fitted on subsequent batches of P-47Ds. The plane's maximum bomb capacity could reach 2,500 lb (1,130 kg). The wing-mounted bomb racks were "wet", meaning that they were connected to the fuel lines and that external fuel tanks could be suspended from them.

Beginning with the P-47D-20 batch, the Thunderbolts had a higher tail skid to reduce aerodynamic resistance during takeoff, plus a Pratt & Whitney R-2800-59 Double Wasp engine whose rated power was 2,000 hp but which could reach 2,300 hp in short-term emergency conditions. The aerodynamic configuration of the underwing pylons was improved. This P-47D batch was the first to lack any paint. Due to absolute supremacy of the Allies' aircraft in the air, camouflage patterns were considered unnecessary, as they impaired aircraft performance characteristics. Beginning with the P-47D-25 batch, the Thunderbolts obtained a new drop-shaped cockpit canopy with no framing, which significantly improved visibility to the upper side of the plane's rear. However, the reduced height of the fuselage spine fairing behind the pilot's cockpit slightly impaired the aircraft's longitudinal stability, so Thunderbolts were equipped with a small dorsal fin fairing beginning with the P-47D-27 batch.

The D-27 batch was soon followed by the D-28 batch, which became one of the most widely produced. 750 aircraft were manufactured at the factory in Farmingdale, and 1,028 in Evansville. D-28-RA aircraft built in Evansville and adapted to fly under the conditions of the Pacific theatre of war had their Hamilton Standard Hydromatic 24E50 propellers replaced with a different type of propeller, the Curtiss-Electric C54E50-A114, which had a smaller diameter. The shape of the propeller's spinner was also changed. Due to the new propeller, the aircraft was lengthened by 100 mm, and its maximum height with its tail up was increased by 20 mm. A number of changes were introduced into the hydraulic system, and the plane's radio equipment was improved, with an advanced radio compass installed. The two outermost machine guns were often removed in the field to improve the fighter's manoeuvrability characteristics. This happened quite often and was beneficial in most cases.

Aircraft of the D-28-RA batch built in Evansville were used in the Pacific quite sparingly, due to the lack of airfields with runways of appropriate length. The Thunderbolts became deeply involved in the Pacific only after the appearance of the N version, which was specially designed for the Pacific theatre of war.

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc