Difference between revisions of "A-10A"

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(Usage in battles)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The A-10A is extremely effective in ground battles as long as it is used the right way. There are two methods for ground attack, and the tactic used is dictated by the amount of threats on the ground. In a Low Risk situation, which is when there are no enemy SPAAs or fighters. When performing an attack run, start at a higher altitude, fire ordnance, and escape for another attack run. In a High Risk environment, where there are enemy SPAAs, stay low and (relatively) fast. This allows pilots to stay below SPAA radar and lines of fire. When attacking, use intel from friendly ground forces to make precision strikes, then retreat after a single pass. After one pass, enemy SPAA will know that there is an A-10, and be more alert. When trying to escape enemy fire after an attack run, preemptively dump chaff and flares in groups of at least four, and bank hard left and right until out of immediate range. AGM-65A Maverick AGMs are effective at up to 8km, but keep in mind that any locked enemy has time to move behind cover before the missile impacts. When firing Mavericks, attempt to target enemy SPAAs that have not left spawn before targeting enemy MBTs. You can then use the ballistic computer for the GAU-8 and fire at any ground target. Because of the GAU-8s high penetration and extremely high rate of fire, the rounds will manage to go through any tank even the heaviest armored MBTs. Remember that even though the A-10 is a ground attack fighter, it is still equipped with AIM-9L AAMs, and can compete with a fighter in a 1v1. The A-10 has an incredible first turn, so if attacked, use this turn rate to swing around and fire a missile. However you do not want to allow any enemy aircraft to get the first shot on you, so keep an eye out for enemy aircraft.
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The A-10A is extremely effective in ground battles as long as it is used the right way. There are two methods for ground attack, and the tactic used is dictated by the amount of threats on the ground. A Low Risk situation is when there are no enemy SPAAs or fighters. When performing an attack run, start at a higher altitude, drop ordnance and fire the Avenger then escape for another attack run. In a High Risk environment, where there are enemy SPAAs, stay low and (relatively) fast. This allows pilots to stay below SPAA radar and lines of fire. When attacking, use intel from friendly ground forces to make precision strikes, then retreat after a single pass. After one pass, enemy SPAA will know that there is an A-10, and be more alert. When trying to escape enemy fire after an attack run, preemptively dump chaff and flares in groups of at least four, and bank hard left and right until out of immediate range. AGM-65A Maverick AGMs are effective at up to 8km, but keep in mind that any locked enemy has time to move behind cover before the missile impacts. When firing Mavericks, attempt to target enemy SPAAs that have not left spawn before targeting enemy MBTs. You can then use the ballistic computer for the GAU-8 and fire at any ground target. Because of the GAU-8s high penetration and extremely high rate of fire, the rounds will manage to go through any tank even the heaviest armored MBTs. Remember that even though the A-10 is a ground attack fighter, it is still equipped with AIM-9L AAMs, and can compete with a fighter in a 1v1. The A-10 has an incredible first turn, so if attacked, use this turn rate to swing around and fire a missile. However you do not want to allow any enemy aircraft to get the first shot on you, so keep an eye out for enemy aircraft.
  
 
In air battles, the A-10A is way less potent but still decent. It has two all-aspect AIM-9Ls which can pull 30G, at this BR this is almost two guaranteed kills. However, it struggles because of its very low top speed: any jet can easily outrun it. You can score some kills with the GAU-8 cannon but you are outclassed at that BR because of its poor flight performance in air-to-air combat.
 
In air battles, the A-10A is way less potent but still decent. It has two all-aspect AIM-9Ls which can pull 30G, at this BR this is almost two guaranteed kills. However, it struggles because of its very low top speed: any jet can easily outrun it. You can score some kills with the GAU-8 cannon but you are outclassed at that BR because of its poor flight performance in air-to-air combat.

Revision as of 19:24, 22 April 2022

This page is about the American premium strike aircraft A-10A. For the regular version, see A-10A Late.
A-10A
a_10a_early.png
GarageImage A-10A.jpg
StoreImage A-10A 002.jpg
StoreImage A-10A 004.jpg
A-10A
AB RB SB
10.0 10.3 10.7
Show in game
STORE

Description

The A-10A Thunderbolt II (Early) is a premium gift rank VI American strike aircraft with a battle rating of 10.0 (AB), 10.3 (RB), and 10.7 (SB). It was introduced in Update "Wind of Change".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m676 km/h
Turn time29 s
Max altitude12 497 m
Engine2 х General Electric TF34-GE-100A
TypeJet
Cooling systemAir
Take-off weight26 t

The A-10A is a very slow plane at its BR but it retains good manoeuvrability, even when carrying a large payload.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 624 609 12497 30.2 30.8 21.0 19.9 700
Upgraded 662 642 28.5 29.0 30.3 25.3

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
874 370.4 N/A 740 370 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 550 < 650 < 500 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric TF34-GE-100A 2 11,636 kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 14m fuel 20m fuel 30m fuel 45m fuel 48m fuel
654 kg High-bypass turbofan 13,092 kg 13,651 kg 14,659 kg 16,170 kg 16,489 kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 14m fuel 20m fuel 30m fuel 45m fuel 48m fuel MTOW
Stationary 4,036 kgf N/A 0.62 0.59 0.55 0.50 0.49 _.__
Optimal 4,036 kgf
(0 km/h)
N/A 0.62 0.59 0.55 0.50 0.49 _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear370 km/h
Armour is shown around the cockpit.
Armour layout of the A-10A

The cockpit is where all of the extra armour plating is located, making the pilot have a high likelihood of surviving while leaving the fuel tanks, wings and engines without any armour. The armour is most effective against autocannons with the calibre of 25 mm or lower.

  • 38 mm titanium alloy - Surrounding the bottom part of the cockpit.
  • 44 mm bulletproof glass (54°) - Windshield.

Modifications and economy

Repair cost
AB2 115 Sl icon.png
RB6 280 Sl icon.png
SB6 801 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 300 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
GAU_8A_belt_pack
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Mod arrow 0.png
Mods pilon block rocket.png
Hydra 70
Mod arrow 0.png
Mods pilon bomb.png
Mk84
Mod arrow 0.png
Mods weapon.png
GAU_8A_new_gun
Mods ammo.png
M60_belt_pack
Mod arrow 0.png
AGM-65B
Mods optical guided bomb.png
GBU-8
Mods weapon.png
M60_new_gun
Mods jet engine extinguisher.png
EFS
Mods air to air missile.png
AIM-9L

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GAU-8/A (30 mm)

The A-10A is armed with:

  • A choice between two presets:
    • 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)
    • 1 x 30 mm GAU-8/A cannon + 480 x countermeasures

Suspended armament

The A-10A can be outfitted with the following ordnance:

  • Without load
  • 42 x Hydra-70 M247 rockets
  • 84 x Hydra-70 M247 rockets
  • 84 x Hydra-70 M247 rockets + 2 x AIM-9L Sidewinder missiles
  • 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
  • 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
  • 12 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles (6,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9L Sidewinder missiles (12,000 lb total)
  • 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
  • 4 x 2,000 lb GBU-8 bombs + 2 x AIM-9L Sidewinder missiles (8,000 lb total)
  • 6 x AGM-65B missiles
  • 6 x AGM-65B missiles + 2 x AIM-9L Sidewinder missiles
  • 2 x AIM-9L Sidewinder missiles
  • 2 x 20 mm M61 cannons (1,200 rpg = 2,400 total)

Usage in battles

The A-10A is extremely effective in ground battles as long as it is used the right way. There are two methods for ground attack, and the tactic used is dictated by the amount of threats on the ground. A Low Risk situation is when there are no enemy SPAAs or fighters. When performing an attack run, start at a higher altitude, drop ordnance and fire the Avenger then escape for another attack run. In a High Risk environment, where there are enemy SPAAs, stay low and (relatively) fast. This allows pilots to stay below SPAA radar and lines of fire. When attacking, use intel from friendly ground forces to make precision strikes, then retreat after a single pass. After one pass, enemy SPAA will know that there is an A-10, and be more alert. When trying to escape enemy fire after an attack run, preemptively dump chaff and flares in groups of at least four, and bank hard left and right until out of immediate range. AGM-65A Maverick AGMs are effective at up to 8km, but keep in mind that any locked enemy has time to move behind cover before the missile impacts. When firing Mavericks, attempt to target enemy SPAAs that have not left spawn before targeting enemy MBTs. You can then use the ballistic computer for the GAU-8 and fire at any ground target. Because of the GAU-8s high penetration and extremely high rate of fire, the rounds will manage to go through any tank even the heaviest armored MBTs. Remember that even though the A-10 is a ground attack fighter, it is still equipped with AIM-9L AAMs, and can compete with a fighter in a 1v1. The A-10 has an incredible first turn, so if attacked, use this turn rate to swing around and fire a missile. However you do not want to allow any enemy aircraft to get the first shot on you, so keep an eye out for enemy aircraft.

In air battles, the A-10A is way less potent but still decent. It has two all-aspect AIM-9Ls which can pull 30G, at this BR this is almost two guaranteed kills. However, it struggles because of its very low top speed: any jet can easily outrun it. You can score some kills with the GAU-8 cannon but you are outclassed at that BR because of its poor flight performance in air-to-air combat.

Pros and cons

Pros:

  • Retains manoeuvrability with a heavy payload
  • Exceptional roll rate
  • Airframe can take a considerable amount of damage
  • Deadly GAU-8 cannon
  • High number and variety of suspended weapons
  • Access to 2 x AIM-9L all-aspect missiles
  • Extremely large amount of countermeasures

Cons:

  • Very low top speed, making it an easy target both from the ground and in the sky
  • Poor climb rate

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Images

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Fairchild Aircraft
Jet aircraft  A-10A · A-10A Late · A-10C

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D