Difference between revisions of "AV-8C"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The AV-8C can be considered a multirole aircraft which can focus in air-to-air combat, air to ground combat and air to sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:
 +
 
 +
'''When air to air:'''
 +
 
 +
The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. It should be noted that the AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.
 +
 
 +
''When facing enemy bombers:''
 +
 
 +
Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the [[Vautour IIA IDF/AF (France)|Vautour IIA IDF/AF]] as most of them stay at 8.0. AI-controlled bombers are the exception.
 +
 
 +
''When facing enemy attackers:''
 +
 
 +
When facing player-controlled attackers (not neccesarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.
 +
 
 +
''As an attacker/bomber:''
 +
 
 +
The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has access to CCIP ballistics computer (refer to [[Ballistic Computer]] for explanation) meaning the pilot has access to ground ordnance crosshairs which will increase ordnance accuracy, both rockets and bombs. It is not recommended to fly as a bomber (in terms of altitude) but fly as a tree cutter (as close to the ground as possible). This is recommended to achieve multiple things: radar interference, max speed, reduce enemy visibility and awareness. It also makes bombing easier without the need of ballistics computer (although it is recommended to use it since it will not require any practice). Time fuze MUST BE ADDED to avoid assault fuze explosion, risking your plane to be hit by the explosion causing a death. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speeds. It should be notted that you are unable to carry any sort of anti-air missiles with this payload.
 +
 
 +
''*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily if flying in tree cutting tactic.''
 +
 
 +
'''When in combined battles (ground realistic battles):'''
 +
 
 +
This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.
 +
 
 +
''Bomb payload:''
 +
 
 +
This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles. The x4 1000lb bombs are recommended as, if aimed correctly, will destroy one or multiple enemy targets with a single bomb, meaning you are able to get at least 2 kills (as bombs drop in pair)
 +
 
 +
''Rocket payload:''
 +
 
 +
This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be taken with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means you are able to get 12 kills (considering you take 6 rockets per tank) if you take the 76 x Might Mouse rocket payload.
 +
 
 +
''VTOL trick:''
 +
 
 +
Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.
 +
 
 +
''*Note: AIM-9G are not recommended to be taken in GRB as most of the air to air engagements will be within a kilometre range specially since the AIM-9G turn radious is really narrow, meaning enemy planes can be taken with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.''
  
 
=== Modules ===
 
=== Modules ===

Revision as of 19:42, 11 December 2020

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AV-8C
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This page is about the American jet fighter AV-8C. For other versions, see Harrier (Family).

Description

GarageImage AV-8C.jpg


The AV-8C Harrier is a rank VI American jet fighter with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update "New Power". Like all members of the Harrier family, the AV-8C is a VTOL aircraft with thrust vectoring nozzles, which allow it to take off and land vertically.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,143 1,137 12192 32.5 33.7 69.5 67.8 550
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1191 648 N/A 833 556 ~14 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 648 < 950 < 790 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Rolls-Royce F402-RR-402 1 5,918 kg 439 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 34m fuel
1,640 kg Vectored-thrust low-bypass turbofan 6,605 kg 7,292 kg 7,978 kg 8,253 kg 12,679 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 34m fuel MTOW
Stationary 9,071 kgf 9,625 kgf 1.46 1.32 1.21 1.17 0.76
Optimal 9,071 kgf
(0 km/h)
9,625 kgf
(0 km/h)
1.46 1.32 1.21 1.17 0.76
Msg-info.png The F402-RR-402 engine loses a significant amount of thrust as your speed increases

Survivability and armour

The AV-8C has no armour. The engine and all fuel tanks are packed in a tight cluster in the centre of the fuselage.

Armaments

Offensive armament

Main article: ADEN Mk.4 (30 mm)

The AV-8C is armed with:

  • 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (200 rpg = 400 total)

Suspended armament

The AV-8C can be outfitted with the following ordnance:

  • Without load
  • 5 x 250 lb LDGP Mk 81 bombs (1,250 lb total)
  • 5 x 500 lb LDGP Mk 82 bombs (2,500 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 2 x 1,000 lb LDGP Mk 83 bombs + 3 x 500 lb LDGP Mk 82 bombs (3,500 lb total)
  • 2 x AIM-9G Sidewinder missiles
  • 28 x FFAR Mighty Mouse rockets
  • 76 x FFAR Mighty Mouse rockets
  • 16 x Zuni Mk32 Mod 0 ATAP rockets
  • 2 x AIM-9G Sidewinder missiles + 3 x 250 lb LDGP Mk 81 bombs (750 lb total)
  • 2 x AIM-9G Sidewinder missiles + 3 x 500 lb LDGP Mk 82 bombs (1,500 lb total)
  • 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs (2,000 lb total)
  • 2 x AIM-9G Sidewinder missiles + 2 x 1,000 lb LDGP Mk 83 bombs + 1 x 500 lb LDGP Mk 82 bomb (2,500 lb total)
  • 2 x AIM-9G Sidewinder missiles + 14 x FFAR Mighty Mouse rockets
  • 2 x AIM-9G Sidewinder missiles + 38 x FFAR Mighty Mouse rockets
  • 2 x AIM-9G Sidewinder missiles + 8 x Zuni Mk32 Mod 0 ATAP rockets

Usage in battles

The AV-8C can be considered a multirole aircraft which can focus in air-to-air combat, air to ground combat and air to sea combat. Its firepower and ordnance make it a competitive aircraft in all game modes. The roles can be divided in such:

When air to air:

The Harrier has access to AIM-9G Sidewinder air to air missiles capable of taking down all enemy aircraft in the game. It should be noted that the AIM-9G is a rear-aspect lock-on missile, meaning the Harrier must be behind the enemy aircraft to be able to launch the missile.

When facing enemy bombers:

Enemy bombers are the easiest targets for the Harrier both in gun strafe and when using missiles as they lack agility when dogfighting against the Harrier and countermeasures such as flares to be able to counter the missiles. It is unlikely to face enemy bombers besides the Vautour IIA IDF/AF as most of them stay at 8.0. AI-controlled bombers are the exception.

When facing enemy attackers:

When facing player-controlled attackers (not neccesarily planes labelled as attackers but planes who focus on ground striking), the pilot must stay aware that, besides the Harrier superior mobility, they can outturn you as they will often fly at lower speeds than you, meaning their turn radius compared to yours will be much smaller. Most of the enemy planes that do CAS runs will often be enemy fighters (not labelled as attackers) but with ground ordnance, meaning they can or will be heavier than you, increasing drag and reducing agility when in a dogfight, use this as an advantage.

As an attacker/bomber:

The Harrier has access to a wide variety of ground ordnance capable of destroying enemy ground units and bases. It also has access to CCIP ballistics computer (refer to Ballistic Computer for explanation) meaning the pilot has access to ground ordnance crosshairs which will increase ordnance accuracy, both rockets and bombs. It is not recommended to fly as a bomber (in terms of altitude) but fly as a tree cutter (as close to the ground as possible). This is recommended to achieve multiple things: radar interference, max speed, reduce enemy visibility and awareness. It also makes bombing easier without the need of ballistics computer (although it is recommended to use it since it will not require any practice). Time fuze MUST BE ADDED to avoid assault fuze explosion, risking your plane to be hit by the explosion causing a death. Ground striking ordnance should be taken at pilot's discretion, but it is recommended to take the 2 x 1000 lb and 3 x 500lb bombs in order to take a whole base completely and still maintain high speeds. It should be notted that you are unable to carry any sort of anti-air missiles with this payload.

*Note: radar interference is mostly irrelevant in air realistic battles as the plane will still be highlighted and enemy pilots could use eye aiming. However, it will interfere with radar homing missiles (SARH missiles such as AIM-7E, R-3R, etc carried by F-4 Phantoms and MiG-21's) and will be your main line of defence when flying in simulator battles, you will be able to fly stealthily if flying in tree cutting tactic.

When in combined battles (ground realistic battles):

This is where the Harrier is able to shine as an attacker, primarily using VTOL and hovering mode to an advantage (will be explained more detailed later). There is multiple loadouts which can be used in order to make the Harrier a scary attacker.

Bomb payload:

This is often the most used payload for multiple reasons: has the biggest explosion radius compared to rockets, are more forgiving when missing by couple meters, can take multiple targets with a single bomb. The use of ballistics computer makes their aiming much easier than with eye aiming both in realistic and simulator battles. The x4 1000lb bombs are recommended as, if aimed correctly, will destroy one or multiple enemy targets with a single bomb, meaning you are able to get at least 2 kills (as bombs drop in pair)

Rocket payload:

This is the trickiest but most rewarding payload the Harrier can carry (rewarding as it is able to make much more kills than bombs). Tanks can be taken with one to three rocket salvos (launched in pairs, meaning with 2 to 6 rockets in total). This means you are able to get 12 kills (considering you take 6 rockets per tank) if you take the 76 x Might Mouse rocket payload.

VTOL trick:

Harrier can be used as a helicopter thanks to the VTOL capabilities, rockets are recommended if used like this. It is able to hide behind mountains, poke to attack and go back into cover as a helicopter would do. Handling this technique can be tricky and will require practice but is an alternate way of playing CAS.

*Note: AIM-9G are not recommended to be taken in GRB as most of the air to air engagements will be within a kilometre range specially since the AIM-9G turn radious is really narrow, meaning enemy planes can be taken with the 30 mm ADEN autocannons or be taken by friendly SPAA. It is not recommended to use them against enemy helicopters either as the autocannons are sufficient for them.

Modules

Tier Flight performance Survivability Weaponry
I Compressor Fuselage repair Offensive 30 mm AERO 6A Flares
II New boosters Airframe Mk81 AERO 7D AIM-9G
III Wings repair G-suit New 30 mm cannons Mk82 LAU-10/A
IV Engine Cover Mk83

Pros and cons

Pros:

  • VTOL capabilities
  • Versatile secondary weapons

Cons:

  • Subsonic
  • Limited ordnance compared to conventional strike aircraft

History

The Hawker Siddeley AV-8C is a slight upgrade of the AV-8A, it added the ability to add countermeasures such as flares and some older parts were replaced to extend the lifespan of the airframes. This slight upgrade was done while the AV-8B Harrier II was being developed and due to that the designation is AV-8C while being an upgrade of the A and not the B.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · ◘Sea Fury FB 51
  ◘Sea Hawk Mk.50 · ◄Sea Hawk Mk.100 · ◘Hunter F.6 · ◌Hunter F.58 · J34 · AV-8A · AV-8C · ▄AV-8S
Captured  ▀Tempest Mk V
See Also  Fokker

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B