Difference between revisions of "F4U-1D"

From War Thunder Wiki
Jump to: navigation, search
m
m (AB Flight performance values)
(35 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Specs-Card|code=f4u-1d}}
+
{{About
''This page is about the aircraft '''{{PAGENAME}}''' Corsair. For other uses, see [[F4U-1_Corsair_(Disambiguation)|F4U-1 Corsair (Disambiguation)]]''
+
| about = American naval fighter '''{{PAGENAME}}'''
 +
| usage = other versions
 +
| link = F4U (Family)
 +
}}
 +
{{Specs-Card
 +
|code=f4u-1d
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_f4u-1d.jpg
 +
}}
 +
 
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the '''{{Specs|name}}''' as produced by Vought, or ''FG-1D'' as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the ''USS Essex'' with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in.
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
The '''F4U-1d ''Corsair''''' is a Rank III American naval fighter with a battle rating of 3.0 (AB) and 3.7 (RB/SB). It was in the game since the start of the Open Beta Test prior to Update 1.29.
 
  
The F4U Corsair is a very distinct aircraft with its famous gull-wing design and huge R-2800 Double Wasp engine.
+
The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate.
  
The general play style of the F4U-1D is like any Corsair, climb high, only Boom-and-Zoom, never turn-fight and keep your energy high.  Even though the F4U-1D can carry a considerable bomb load, in air RB, bringing any secondary load-out is a mistake and most likely will get you killed.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
{{Specs-Avia-Flight}}
{| class="wikitable" style="text-align:center"
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
|-
+
The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter.
! colspan="8" | Characteristics
+
 
|-
+
{| class="wikitable" style="text-align:center" width="70%"
! colspan="8" | ''Stock''
+
! rowspan="2" | Characteristics
|-
+
! colspan="2" | Max speed<br>(km/h at 7,000 m)
! colspan="2" | Max Speed<br>(km/h at 6,095 m)
+
! rowspan="2" | Max altitude<br>(metres)
! rowspan="2" | Max altitude<br>(meters)
 
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 637 || 621 || 11,247 || 23.5 || 24.1 || 9.8 || 11.6 || 250
 
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 6,095 m)
+
! Stock
! rowspan="2" |Max altitude (meters)
+
| 645 || 622 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 11.7 || 11.7 || rowspan="2" | 250
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Upgraded
! RB
+
| 707 || 672 || 20.8 || 22.0 || 18.5 || 15.2
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 671 || 671 || 11,247 || 22.0 || 22.0 || 15.2 || 15.2 || 250
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
Line 69: Line 51:
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 815 || 370 || 404 || ~12 || ~4
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 388 || 330 || 252 || ~11 || ~4
 
|-
 
|-
 
|}
 
|}
Line 87: Line 68:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 420 || < 550 || < 500 || > 270
+
| < 450 || < 450 || < 500 || > 450
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
{{Specs-Avia-Armour}}
! colspan="3" | Compressor (RB/SB)
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 610 m || 2,000 hp || 2,228 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,876 m || 1,800 hp || 2,025 hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 6,401 m || 1,690 hp || 1,901 hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
* 3 mm Steel - Upper engine cowling armour plate
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
* 3 mm Steel - Upper engine cowling armor plate
 
 
* 8 mm Steel - Behind pilot's seat
 
* 8 mm Steel - Behind pilot's seat
 
* 12.7 mm Steel - Pilot's headrest
 
* 12.7 mm Steel - Pilot's headrest
 
* 38 mm Bulletproof glass - Windshield
 
* 38 mm Bulletproof glass - Windshield
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Browning M2 (12.7 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|M2 Browning (12.7 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 6 x 12.7 mm Browning M2 machine gun, wing-mounted (400 + 400 + 375 rpg each wing = 2,350 total)
+
* 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|Bombs|Rockets}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|AN-M65A1 (1,000 lb)|HVAR}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 8 x 127 mm HVAR rockets
+
* 8 x HVAR rockets
 
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
 
* 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
<!--
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Due to it's great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn (Fw 190 A-4).  As with every American fighter, '''always''' climb at the start of a match.  The only way to be successful with this plane is to climb high and end up higher than the enemy.  Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
 
  
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.
+
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the [[Fw 190 A-4]]. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.
 +
 
 +
When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.
  
Suitable for both dog-fighting as ground attacking the Corsair fulfills many roles.
+
Suitable for both dogfighting and ground attacking as the Corsair fulfils many roles.
  
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
+
With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.
  
 
====== Simulator mode procedures ======
 
====== Simulator mode procedures ======
Line 172: Line 125:
 
====Specific enemies worth noting====
 
====Specific enemies worth noting====
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should '''never''' turn-fight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.
+
When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.
 +
 
 +
When facing the Germans or Italians, you have to be wary of Bf 109 F-4s and Bf 109 G-2s, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190s, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turnfight it.
  
When facing the Germans or Italians, you have to be weary against Bf 109 F-4's and Bf 109 G-2's, each will out climb you, out gun you, and accelerate faster than you.  The best way to counter a 109, is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them.  Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary.  You do not have to worry much about Fw 190's, the only thing worth mentioning is to never head on one, and if you do happen to get one on your tail, either out dive it or turn-fight it.
 
 
====Counter-tactics====
 
====Counter-tactics====
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
The Biggest counter measure against the F4U-1D is to out climb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turn-fight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D out-turn the agile Bf 109 F-4
+
The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D outturn the agile Bf 109 F-4).
===Manual Engine Control===
+
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
!colspan = "1"| Tier
 
!colspan = "2"| Flight performance
 
!colspan = "1"| Survivability
 
!colspan = "2"| Weaponry
 
|-
 
| I
 
| Fuselage Repair
 
| Radiator
 
|
 
| Offensive 12 mm
 
|
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
|
 
| Compressor
 
| Airframe
 
|
 
| FRC mk.2
 
 
|-
 
|-
| III
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Controllable<br>3 gears || Not controllable
| Wings Repair
 
| Engine
 
|  
 
| New 12 mm MGs
 
|  
 
|-
 
| IV
 
|  
 
| Engine Injection
 
| Cover
 
|  
 
| FLBC mk.1
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Great energy retention
+
 
* Great at diving
+
* High acceleration and speed in level flight and in a dive
* High dive top speed
+
* Heavy armament of six .50 cal heavy machine guns
* Good firepower.
+
* Large machine gun ammunition reserve and fast reload
* Great ammo reserves > 375 rpg
+
* Can carry significant ground attack ordnance
* Good level top speed
+
* Good energy retention
* Good turning ''radius''
 
* Good payloads
 
* Mediocre rate of climb
 
* Good acceleration
 
* The absence of small fuel tanks on the wings reduces the chances of catching fire from a hit
 
  
 
'''Cons:'''
 
'''Cons:'''
* No rear visibility in the cockpit
+
 
* Usually out-climbed by most enemies
+
* Wing-mounted armament makes convergence an issue
* Constant turning will cause plane to lose speed and energy quickly.
+
* Mediocre climb rate and turning capabilities
* Tendency to catch on fire
+
* Relatively fragile airframe
* Rather weak Damage Model
+
* High-speed handling suffers due to compression at speeds above 611 km/h (380 mph)
* Wings are easily shot off by 20 mm cannon
+
* Poor cockpit visibility to the rear
* Rudder jams above ~611 kph (380 mph)
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
The F4U-1D Corsair is a navy plane that began service in April of 1944 with the U.S. Navy. This model of the Corsair was moved to aircraft carriers in Dec. of 1944, and participated in famous battles like the Philippians Campaign, the Battle of Iwo Jima, and the Battle of Okinawa. This rugged warbird also participated in escorting bombing raids conducted on the Japanese mainland until VJ day, on Aug. 15th 1945.
+
{{main|F4U (Family)|l1=History of the F4U Corsair}}
 +
 
 +
The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the  -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in.
 +
 
 +
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}|expand=true}}
 +
{{Navigation-First-Simple-Line}}
 +
When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire ("The Corsair"), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A).
 +
 
 +
The plane's main innovation was its capacity to hold two 454 kg bombs and one 907 kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127 mm HVAR rockets.
 +
 
 +
The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled.
 +
 
 +
All in all, 1,685 F4U-1Ds were made at the Chance Vought factory and 1,997 FG-1Ds at the Goodyear factory.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
== Read also ==
+
;Skins
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=f4u-1d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="200">
 +
File:F4U-1D Reworked Model.jpg|<small>Reworked model of the {{PAGENAME}}</small>
 +
</gallery>
 +
 
 +
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
<!--''ETC.''-->
 
  
== Sources ==
+
* [[F4U (Family)|F4U Family]]
''Paste links to sources and external resources, such as:''
+
** [[F4U-1A]]
 +
 
 +
== External links ==
 +
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/325083-f4u-1ausmccd/ Official data sheet - more details about the performance]
 +
 
 +
=== References ===
 +
 
 +
;Bibliography
 +
 
 +
* "[https://www.jdsf4u.be/f4u-1d-vought-corsair F4U-1D Vought Corsair]", ''F4U Corsair - The Bent Wing Bird plane site'', Retrieved on 28 March 2020.
 +
* "[https://www.jdsf4u.be/type-of-plane-f4u Types of Plane F4U - Variants]", ''F4U Corsair- The Bent Wing Bird plane site'', Retrieved on 28 March 2020.
  
 +
{{AirManufacturer Vought}}
 
{{USA fighters}}
 
{{USA fighters}}

Revision as of 15:36, 24 August 2024

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the American naval fighter F4U-1D. For other versions, see F4U (Family).
f4u-1d.png
GarageImage F4U-1D.jpg
ArtImage F4U-1D.jpg
360://https://wiki.warthunder.com/images/9/9f/Cockpit_f4u-1d.jpg
F4U-1D
Research:9 200 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

When the first F4U Corsairs were accepted in naval aviation services, the low visibility offered by its design caused complications in carrier landing, thus it was relegated to land operations among units like the United States Marine Corps Squadrons. Back in the factories, the F4U continued to be improved as user's experience and technology trickled into the design. This led to the installation of a more powerful Double Wasp engine, and accommodations for more ordnance as rockets and bombs that could be carried for the ground attack role, as well as being able to use external fuel tanks for extra range. The improved Corsair, designated the F4U-1D Corsair as produced by Vought, or FG-1D as produced by Goodyear, came in right as the US Navy began to accept the F4U Corsair for carrier operations. The first US Corsair squadron based on a carrier would be the USMC VMF-214 on the USS Essex with F4U-1Ds in December 1944. The F4U-1Ds would see service for the remainder of the war, even as improved Corsairs continued coming in.

The F4U-1D, introduced since the start of the Open Beta Test prior to Update 1.27, does not have many external differences from the F4U-1A. Despite the more powerful engine, the F4U-1D actually has lower maximum speed in comparison to its predecessor due to additional drags from its modifications. However, the ability to mount rockets and bombs onto the F4U-1D makes it more versatile to a changing battlefield, able to assist allies by blasting away lightly armoured foes with its rockets or with precision bomb strikes in a dive. In the air-to-air role, like its predecessor, play to its strength as an energy fighter by climbing and then performing boom-n-zoom attacks on your opponents, use the F4U-1D's greater maximum speed to escape from opponents before they have a chance to retaliate.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 7 000 m672 km/h
Turn time22 s
Max altitude11 247 m
EnginePratt & Whitney R-2800-8W
TypeRadial
Cooling systemAir
Take-off weight7 t

The stock performance is not that great. The engine overheats extremely easily, even just at 100% throttle, and once it has overheated it takes a century to cool down. Don't even think about using WEP except takeoff or very extreme emergencies or else your engine will die. However, once spaded it can perform very well using Boom and Zoom tactics, and can even out turn some aircraft. It will quickly lose energy in a turn, so it is primarily an energy fighter.

Characteristics Max speed
(km/h at 7,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 645 622 11247 23.1 23.9 11.7 11.7 250
Upgraded 707 672 20.8 22.0 18.5 15.2

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
885 730 388 330 252 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 450 < 500 > 450

Survivability and armour

Crew1 person
Speed of destruction
Structural885 km/h
Gear730 km/h
  • 3 mm Steel - Upper engine cowling armour plate
  • 8 mm Steel - Behind pilot's seat
  • 12.7 mm Steel - Pilot's headrest
  • 38 mm Bulletproof glass - Windshield

Modifications and economy

Repair costBasic → Reference
AB884 → 1 110 Sl icon.png
RB1 847 → 2 319 Sl icon.png
SB2 840 → 3 567 Sl icon.png
Total cost of modifications19 800 Rp icon.png
32 400 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces400 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 140 / 270 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mods radiator.png
Radiator
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mods compressor.png
Compressor
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
155 Ge icon.png
Mods new engine.png
Engine
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
155 Ge icon.png
Mods metanol.png
Engine injection
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
190 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
135 Ge icon.png
Mods armor cover.png
Cover
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
190 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
120 Ge icon.png
Mod arrow 1.png
Mods pilon rocket.png
FRC mk.2
Research:
1 500 Rp icon.png
Cost:
2 500 Sl icon.png
135 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg50_new_gun
Research:
1 700 Rp icon.png
Cost:
2 800 Sl icon.png
155 Ge icon.png
Mods pilon bomb.png
FLBC mk.1
Research:
2 100 Rp icon.png
Cost:
3 400 Sl icon.png
190 Ge icon.png

Armaments

Offensive armament

Ammunition2 350 rounds
Fire rate750 shots/min
Main article: M2 Browning (12.7 mm)

The F4U-1D is armed with:

  • 6 x 12.7 mm M2 Browning machine guns, wing-mounted (375 rpg outer + 400 rpg center + inner = 2,350 total)

Suspended armament

List of setups (2)
Setup 18 x HVAR rockets
Setup 22 x 1000 lb AN-M65A1 bomb
Main articles: AN-M65A1 (1,000 lb), HVAR

The F4U-1D can be outfitted with the following ordnance:

  • Without load
  • 8 x HVAR rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)

Usage in battles

Due to its great energy retention and high dive speed, the Corsair is very good at Boom and Zooming. It is recommended to be used this way especially against any Japanese planes. Against any German planes Boom & Zoom is still recommended, but some planes you can out turn, such as the Fw 190 A-4. As with every American fighter, always climb at the start of a match. The only way to be successful with this plane is to climb high and end up higher than the enemy. Using this tactic will greatly increase your chances of getting air kills and forcing the enemy down low where you can finish them off.

When you are diving on a Japanese plane and it turns around, do not follow it in the turn to get a couple shots off. Instead pull an Immelmann turn, and you will end up right on the tail of an opponent with a lot less energy while you still have a lot. The same tactic can work against German aircraft to an extent as well.

Suitable for both dogfighting and ground attacking as the Corsair fulfils many roles.

With 8 rockets a great variety of targets can be taken care of. Four tanks of any size, if aimed well, four light pillboxes, or a single destroyer. 2,000 lbs (~1,000 kg for in-game purposes) deliver enough punch for 2/3 of a strategic base, or 1/2 Japanese Carrier.

Simulator mode procedures

Hands-off carrier take-off (Auto engine control, no secondary weapons): Ignite engine, flaps: raised, elevator trim: 20%, aileron trim: 11%, rudder trim: 6%, WEP throttle, hands off controls until you get lifted off the ground.

Specific enemies worth noting

When facing the Japanese, you always have to look out for A6Ms, Ki-61s, and Ki-43s. Against all past mentioned you should never turnfight them, boom-and-zoom each and let your superior speed, energy retention, and dive speed save you.

When facing the Germans or Italians, you have to be wary of Bf 109 F-4s and Bf 109 G-2s, each will outclimb you, outgun you, and accelerate faster than you. The best way to counter a 109 is to jump one that is on an teammate's tail, and pour your 6 x .50 cals into them. Unlike the Japanese planes, a 109 can take a lot of hits, and its fires can go out as well, so be wary. You do not have to worry much about Fw 190s, the only thing worth mentioning is to never head-on one, and if you do happen to get one on your tail, either out dive it or turnfight it.

Counter-tactics

The best countermeasure against the F4U-1D is to outclimb it. If you do then it will be a sitting duck. If you are at the same altitude as it, try to engage it in a turnfight if you have more energy than it (be mindful, a skilled pilot can make his F4U-1D outturn the agile Bf 109 F-4).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

Pros and cons

Pros:

  • High acceleration and speed in level flight and in a dive
  • Heavy armament of six .50 cal heavy machine guns
  • Large machine gun ammunition reserve and fast reload
  • Can carry significant ground attack ordnance
  • Good energy retention

Cons:

  • Wing-mounted armament makes convergence an issue
  • Mediocre climb rate and turning capabilities
  • Relatively fragile airframe
  • High-speed handling suffers due to compression at speeds above 611 km/h (380 mph)
  • Poor cockpit visibility to the rear

History

The F4U-1D Corsair was designed in order to meet the Navy's requirement for capable carrier-based fighter-bombers. To meet this need, the -1D incorporate a Pratt and Whitney R-2800-8W water injection engine, increasing the engine power and the plane's speed from that of the F4U-1A. This gave it the increased performance necessary to carry a larger armament. Two pylons were added to the center wing section, that could hold 154 gallon fuel tanks, bombs up to 1,000 lbs, or napalm bombs. Because of the ability to carry more fuel externally, the 63 gallon fuel tanks in the wing tips were removed. Later in production, the ability to carry four 5 in rockets under each wing was added. In addition, the propeller diameter was reduced from 13 ft 4 in to 13 ft 1 in.


Archive of the in-game description

When designing the single-engine carrier-based fighter-bomber designated as the Chance Vought F4U-1D Le Corsaire ("The Corsair"), it was decided to ignore the new weaponry from the F4U-1C and use six of the proven 12.7 mm machine guns (as had been on the F4U-1A).

The plane's main innovation was its capacity to hold two 454 kg bombs and one 907 kg bomb. Thus, the F4U-1D could be used as a heavy fighter-bomber. Also, additional fuel tanks could be installed instead of bombs. In addition, a more powerful engine was added, and the last 266 F4U-1Ds and 295 FG-1Ds could carry eight 127 mm HVAR rockets.

The F4U-1D, the first large-scale variant after the F4U-1A, was produced not only at Chance Vought factory, but also at the Goodyear factory. Planes from the latter became known as FG-1Ds. The Brewster plant, which had produced the F4U-1A, did not work on the production of this variant, as its contract was annulled.

All in all, 1,685 F4U-1Ds were made at the Chance Vought factory and 1,997 FG-1Ds at the Goodyear factory.


Media

Skins
Images

See also

External links

References

Bibliography


Chance Vought Aircraft
Fighters 
Corsair  F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214
Float planes  O3U-1 · OS2U-1 · OS2U-3
Attackers  AU-1
Bombers  SB2U-2 · SB2U-3
Jet aircraft 
Corsair II  A-7D · A-7E · A-7K
Crusader  F8U-2 · F-8E
Export  V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN)
Captured  ▅F4U-1A

USA fighters
P-26 Peashooter  P-26A-33 · P-26A-34 · P-26A-34 M2 · P-26B-35
P-36 Hawk  P-36A · Rasmussen's P-36A · P-36C · ○P-36C · P-36G
P-39 Airacobra  P-400 · P-39N-0 · P-39Q-5
P-40  P-40C · P-40E-1 · P-40E-1 TD · P-40F-10
P-43 Lancer  P-43A-1
P-47 Thunderbolt  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
P-51 Mustang  P-51 · P-51A (Thunder League) · P-51C-10 · P-51D-5 · P-51D-10 · P-51D-20-NA · P-51D-30 · P-51H-5-NA
P-63 Kingcobra  P-63A-5 · P-63A-10 · P-63C-5 · ␠Kingcobra
Prototypes  XP-55
F2A Buffalo  F2A-1 · Thach's F2A-1 · F2A-3
BF2C  BF2C-1
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
F4U Corsair  F4U-1A · F4U-1A (USMC) · F4U-1D · F4U-1C · F4U-4 · F4U-4B · F4U-4B VMF-214 · F2G-1
F6F Hellcat  F6F-5 · F6F-5N
F8F Bearcat  F8F-1 · F8F-1B
Other countries  ▃Ki-43-II · ▃Ki-61-Ib · ▃A6M2 · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc