|This page is about the French naval fighter F4U-7. For other versions, see F4U (Family).|
The F4U-7 Corsair is a rank IV French naval fighter with a battle rating of 6.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".
|Characteristics|| Max Speed
(km/h at 9,000 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear|
|Wings (km/h)||Gear (km/h)||Flaps (km/h)||Max Static G|
|Optimal velocities (km/h)|
|< 450||< 220||< 410||> 450|
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 3 mm Steel plates in front of the cockpit, top of the fuselage.
- 8 mm Steel plate behind the pilot.
- 12.7 mm Steel plate on the headrest.
Modifications and economy
The F4U-7 is armed with:
- 4 x 20 mm M3 cannons, wing-mounted (246 rpg = 984 total)
The four cannons are arranged in bundles of two mounted in each wing. Each is armed with the same amount of ammunition, which means that all guns will fire together until empty.
The F4U-7 can be outfitted with the following ordnance:
- Without load
- 10 x 100 kg No.1 bombs (1,000 kg total)
- 10 x 250 lb AN-M57 bombs (2,500 lb total)
- 4 x 500 lb AN-M64A1 bombs (2,000 lb total)
- 3 x 1,000 lb AN-M65A1 bombs (3,000 lb total)
- 10 x HVAR rockets
- 10 x T10 140 rockets
- 10 x T10 151 rockets
- 114 x SNEB type 23 rockets
Usage in battles
- Play it as a pure fighter, no payload, with the powerful 4 x 20 mm AN/M3 guns there is no need to spray the enemy aircraft with ammunition, just one hit will severely damage the enemy fighter to include a potential loss of control systems, fire or multiple leaks, if you're facing attackers or heavy bombers (especially the He 177 A-5), you must keep your distance because the F4U-7 is a fragile aircraft, engage them from far or attack them par surprise. Use this aircraft as a boom and zoomer.
- Play it as an attacker, use the famous 114 x SNEB rocket payload. This payload is the best for the Enduring Confrontation. There is enough firepower to eliminate all the enemies on the battlefield with careful aim. And a convoy is just a piece of cake. For the tanks, send six rockets, two for howitzer and two to four rockets for a pillbox. When you run out of rockets, you have two choices:
- Return to the airfield to reload
- Use it as a fighter, but you'll be turning 2.7s slower, select those fighters which have a poorer turning radius.
- Fly the aircraft as a fighter/bomber, take the payload with the 3 x 1,000 lbs bombs and attack the bases. Once you're out of bombs, you can dogfight other planes.
Manual Engine Control
|Not controllable|| Controllable
Auto control available
Auto control available
Auto control available
Pros and cons
- Better high altitude performance than F4U-4B
- Excellent armament when fully upgraded, high ammo count
- 114 x SNEB rockets are devastating against both ground and air targets
- Painful to play when stock
- Relatively bad climb rate
- Limited WEP (11 minutes)
- Fragile tail section
- Extremely inaccurate guns when stock
- Performs poorly with added weight from suspended armaments
The French Navy (Aéronavale) desperately needed a carrier-born aircraft for their newly acquired carriers from the U.S. and Britain. The U.S. decided to help France by making the F4U-7. The F4U-7 was essentially the AU-1 Corsair and F4U-4 Corsair mixed together. It combined the engine from the F4U-4 and airframe, but it also had the payload capacity of the AU-1 Corsair. This allowed it to be powerful against fighters but also effective against ground targets. The U.S. actually bought the F4U-7s first, then through MAP (Military Assistance Program), France received them.
In 1956, due to the inaccuracy of free-fall bombs and unguided rockets, France experimented with the F4U-7 in its ability to carry SS-11 guided missiles. France couldn't afford sortie after sortie with a shortage of pilots, so the only way to combat that was to make weapons more accurate. Use of the SS.11 on the F4U-7 required intense training as there would be 2 sticks, one to fly the plane and one to guide the missile to its target. This required the pilot to have "2 brains" as you would have to fly while watching the ATGM. France found it to be a success, so they decided to select a squadron to start the process on, but however, they decided to not pursue it. France couldn't take 15 Corsairs at a time to be fitted with ATGMs due to their small fleet of only around 115 F4U-7s. However, the idea did live on with the MD.311 Flamant.
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
- [Devblog] F4U-7: The Corsair under a French Tricolore
- [wwiiafterwwii.wordpress.com] Guided missiles on Corsairs
|Chance Vought Aircraft|
|Fighters||F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214|
|Float planes||OS2U-1 · OS2U-3|
|Bombers||SB2U-2 · SB2U-3|
|Jet aircraft||A-7D · F8U-2|
|Export||V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7|
|Dewoitine||D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520|
|Morane-Saulnier||M.S.405C1 · M.S.406C1 · M.S.410|
|Bloch||M.B.152C1 · M.B.157|
|American||H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B|
|Other countries||▄Yak-3 · Challe's ▄Yak-9T · NC.900|