Difference between revisions of "F-4J(UK) Phantom II"
(→Armaments) |
(→History: Added a history section detailing acquisition to retirement) (Tag: Visual edit) |
||
(17 intermediate revisions by 6 users not shown) | |||
Line 15: | Line 15: | ||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update "Apex Predators"]]. | |
− | |||
− | The '''{{Specs|name}}''' was introduced in [[Update "Apex Predators"]] | ||
== General info == | == General info == | ||
Line 50: | Line 48: | ||
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute | ||
|- | |- | ||
− | | | + | | _ || _ || _ || _ || _ || _ <!-- ✓ --> |
|- | |- | ||
|} | |} | ||
Line 65: | Line 63: | ||
! Combat !! Take-off !! Landing !! + !! - | ! Combat !! Take-off !! Landing !! + !! - | ||
|- | |- | ||
− | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__ |
|- | |- | ||
|} | |} | ||
Line 75: | Line 73: | ||
! Ailerons !! Rudder !! Elevators !! Radiator | ! Ailerons !! Rudder !! Elevators !! Radiator | ||
|- | |- | ||
− | | < | + | | < ___ || < ___ || < ___ || N/A |
|- | |- | ||
|} | |} | ||
Line 88: | Line 86: | ||
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel) | ||
|- | |- | ||
− | | colspan="2" | | + | | colspan="2" | _____ || _ |
− | | colspan="2" | | + | | colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup> |
|- | |- | ||
! colspan="3" | Engine characteristics | ! colspan="3" | Engine characteristics | ||
Line 95: | Line 93: | ||
|- | |- | ||
! Weight (each) || colspan="2" | Type | ! Weight (each) || colspan="2" | Type | ||
− | ! | + | ! _m fuel || __m fuel || __m fuel |
|- | |- | ||
− | | | + | | ___ kg || colspan="2" | ___ |
− | | | + | | _,___ kg || _,___ kg || _,___ kg || _,___ kg |
|- | |- | ||
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}} | ||
− | ! colspan="4" | Thrust to weight ratio @ 0 m (WEP) | + | ! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP) |
|- | |- | ||
− | ! Condition || 100% || WEP | + | ! Condition || 100% || ___%/WEP |
− | ! | + | ! _m fuel || __m fuel || __m fuel || MGW |
|- | |- | ||
− | | ''Stationary'' || | + | | ''Stationary'' || ___ kgf || ___ kgf |
− | | | + | | _.__ || _.__ || _.__ || _.__ |
|- | |- | ||
− | | ''Optimal'' || | + | | ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h) |
− | | | + | | _.__ || _.__ || _.__ || _.__ |
|- | |- | ||
|} | |} | ||
Line 124: | Line 122: | ||
== Armaments == | == Armaments == | ||
{{Specs-Avia-Armaments}} | {{Specs-Avia-Armaments}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Offensive armament === | === Offensive armament === | ||
{{Specs-Avia-Offensive}} | {{Specs-Avia-Offensive}} | ||
Line 139: | Line 128: | ||
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 60 x countermeasures | + | * A choice between two presets: |
+ | ** Without offensive armament | ||
+ | ** 60 x countermeasures | ||
=== Suspended armament === | === Suspended armament === | ||
{{Specs-Avia-Suspended}} | {{Specs-Avia-Suspended}} | ||
− | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection. | + | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.' --> |
+ | ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' | ||
− | + | '''''Main articles'': ''[[Mk.M2 (540 lb)]]'', ''[[H.E. M.C. Mk.13 (1,000 lb)]]'', ''[[SNEB type 23]]'', ''[[GAU-4 (20 mm)]]'', ''[[AIM-9G Sidewinder]]'', ''[[Skyflash]]''''', '''''[[AIM-7E Sparrow]]''''' | |
− | + | The F4J(UK) can be outfitted with the following ordnance presets: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* 1 x 20 mm GAU-4 cannon (1,200 rpg) | * 1 x 20 mm GAU-4 cannon (1,200 rpg) | ||
− | |||
* 4 x AIM-9G Sidewinder missiles | * 4 x AIM-9G Sidewinder missiles | ||
* 4 x AIM-7E Sparrow missiles | * 4 x AIM-7E Sparrow missiles | ||
Line 192: | Line 147: | ||
* 234 x SNEB type 23 rockets | * 234 x SNEB type 23 rockets | ||
* 11 x 1,000 lb H.E. M.C. Mk.13 bombs (11,000 lb total) | * 11 x 1,000 lb H.E. M.C. Mk.13 bombs (11,000 lb total) | ||
− | |||
* 13 x 540 lb Mk.M2 bombs (7,020 lb total) | * 13 x 540 lb Mk.M2 bombs (7,020 lb total) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Usage in battles == | == Usage in battles == | ||
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> | ||
− | The | + | The F4J (UK) is a great aircraft but will feel out of place to new players. The main attraction to any Phantom is its missiles, however the Skyflash missiles do not complement the F4J(UK)'s gameplay. Being essentially an improved [[AIM-7E-2 Sparrow]], the Skyflash does not have the long range performance of the [[AIM-7F Sparrow]] or [[AIM-7M Sparrow]]. Not to mention you cannot roll out of the way of these high performance SARH missiles, forcing you to dump your lock and go 90° to attempt to force the missiles to overlead the other direction. In terms of raw G performance however, the Skyflash will absolutely pull all 25 Gs to hit a target (especially at short range) if you can maintain a radar lock. |
− | |||
− | |||
− | |||
− | |||
− | + | As with all F-4s, sharp turns will quickly deplete your energy and speed. The F4J(UK) is a heavy plane and will take an unacceptable (in terms of dodging missiles) amount of time to regain its speed in order to dodge another. Limit your time in open air and on the enemy's radar scopes if at all possible. Stay behind a teammate or behind the pack in general. | |
− | + | The [[AN/APG-59]] radar on the F4J(UK) is a very average pulse-Doppler radar. Although you can theoretically get a radar lock on a target that is moving away from you at less that 540 km/h, the SARH missiles will have a difficult time getting a lock even if the radar is locked. Other than that the PD mode performs as you would expect, being especially potent in a head-on engagement. | |
− | + | If you are using this plane to grind out the UK tech tree, always bring at least 8 x 1,000 lb bombs. You will lose turn performance, however, your playstyle shouldn't change too much. the F4J(UK) already is not competitive with other planes at this BR (in terms of turning performance) so when entering the merge, try and pick out a target you know has poor/no decent radar missiles. Other than that just take a few seconds to hit a base before turning back to reengage. | |
− | The | + | This combination of radar and missile leaves much to be desired and locks you into a less than optimal playstyle. The usual strategy is to go for head-on attacks to negate your lacklustre manoeuvrability and make the most out of your decent radar and missiles. But keep in mind you are almost always bringing a pistol to a long range sniper range. A competent opponent can easily roll out of the way of your missile and even then still might maintain a radar lock long enough to win the joust. The F4J(UK) doesn't manoeuvre well enough to make a reliable last minute dodge so it is advisable to think ahead two steps when you anticipate a SARH joust. One thing you might want to get used to is pushing your nose down when dodging all aspect IR missiles. As your countermeasure pods fire directly upwards. The F4J(UK) suffers from wing rip problems when pulling negative Gs so you will need to work out a techniques that works for you. |
− | + | The best way to dodge long-mid range SARH shots and remain in position for the merge is to use hills and terrain features. The Phantom simply lacks the performance to pull multiple 90° turns and still be in a firing position for the merge. This is doubly important with any sort of bombload as you may find yourself struggling to notch within visual range distances (>20 km). If you miss the merge you will find yourself at the centre of a furball, attempting to outmanoeuvre significantly more agile and/or better-performing aircraft with much higher performance. Entering a fight at anything less than Mach 1 leaves you open to getting jumped by dedicated dogfighters without a clear way to escape. | |
=== Pros and cons === | === Pros and cons === | ||
Line 225: | Line 169: | ||
'''Pros:''' | '''Pros:''' | ||
− | + | * Effective Skyflash missiles | |
− | + | * Heavy and effective bomb load | |
− | * Effective | ||
− | |||
− | |||
− | * Heavy and effective bomb load | ||
'''Cons:''' | '''Cons:''' | ||
− | * Doesn't turn | + | * Doesn't turn well |
+ | * Skyflash has short range and can be kinetically dodged | ||
+ | ** Skyflash missiles have a tendency to not detonate or lose track at last second | ||
+ | * Gunpod hampers turning performance | ||
* Wings rip easily in negative G manoeuvres | * Wings rip easily in negative G manoeuvres | ||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
Line 251: | Line 190: | ||
Although the new Phantoms were technically designated F.3, they were generally referred to as the F-4J(UK) to avoid confusion with the in service Tornado F.3. | Although the new Phantoms were technically designated F.3, they were generally referred to as the F-4J(UK) to avoid confusion with the in service Tornado F.3. | ||
− | Assigned to 74 Squadron at RAF Wattisham, they stood up in October 1984, 2 months after their first flight. Remaining in service through the transition to Tornado and the F-4M Squadrons being replaced with Tornados, the F-4J(UK) was retired in January 1991. | + | Assigned to 74 Squadron at RAF Wattisham, they stood up in October 1984, 2 months after their first flight. Remaining in service through the transition to Tornado and the F-4M Squadrons being replaced with Tornados, the F-4J(UK) was retired in January 1991. |
== Media == | == Media == | ||
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> | ||
− | + | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | |
− | |||
− | |||
== See also == | == See also == | ||
Line 272: | Line 209: | ||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''other literature.'' --> | * ''other literature.'' --> | ||
+ | ''Paste links to sources and external resources, such as:'' | ||
− | * | + | * ''topic on the official game forum;'' |
+ | * ''other literature.'' | ||
− | |||
{{Britain jet aircraft}} | {{Britain jet aircraft}} | ||
{{Britain premium aircraft}} | {{Britain premium aircraft}} |
Revision as of 18:42, 5 January 2023
This page is about the premium British jet fighter F-4J(UK) Phantom II. For the American version, see F-4J Phantom II. For other versions, see F-4 Phantom II (Family). |
Contents
Description
The F-4J(UK) Phantom II is a premium gift rank VII British jet fighter with a battle rating of 11.7 (AB) and 12.0 (RB/SB). It was introduced in Update "Apex Predators".
General info
Flight performance
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
Characteristics | Max speed (km/h at _,___ m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | ___ | ___ | 16000 | __._ | __._ | __._ | __._ | ___ |
Upgraded | ___ | ___ | __._ | __._ | __._ | __._ |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
_ | _ | _ | _ | _ | _ |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1458 | 463 | ___ | ___ | ___ | ~__ | ~__ |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< ___ | < ___ | < ___ | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||
_____ | _ | _,___ kg | ___ kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Gross Weight | ||||
Weight (each) | Type | _m fuel | __m fuel | __m fuel | ||
___ kg | ___ | _,___ kg | _,___ kg | _,___ kg | _,___ kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (___%/WEP) | |||||
Condition | 100% | ___%/WEP | _m fuel | __m fuel | __m fuel | MGW |
Stationary | ___ kgf | ___ kgf | _.__ | _.__ | _.__ | _.__ |
Optimal | ___ kgf (_ km/h) |
___ kgf (_ km/h) |
_.__ | _.__ | _.__ | _.__ |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The F-4J(UK) Phantom II is armed with:
- A choice between two presets:
- Without offensive armament
- 60 x countermeasures
Suspended armament
Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.
Main articles: Mk.M2 (540 lb), H.E. M.C. Mk.13 (1,000 lb), SNEB type 23, GAU-4 (20 mm), AIM-9G Sidewinder, Skyflash, AIM-7E Sparrow
The F4J(UK) can be outfitted with the following ordnance presets:
- 1 x 20 mm GAU-4 cannon (1,200 rpg)
- 4 x AIM-9G Sidewinder missiles
- 4 x AIM-7E Sparrow missiles
- 4 x Skyflash missiles
- 234 x SNEB type 23 rockets
- 11 x 1,000 lb H.E. M.C. Mk.13 bombs (11,000 lb total)
- 13 x 540 lb Mk.M2 bombs (7,020 lb total)
Usage in battles
The F4J (UK) is a great aircraft but will feel out of place to new players. The main attraction to any Phantom is its missiles, however the Skyflash missiles do not complement the F4J(UK)'s gameplay. Being essentially an improved AIM-7E-2 Sparrow, the Skyflash does not have the long range performance of the AIM-7F Sparrow or AIM-7M Sparrow. Not to mention you cannot roll out of the way of these high performance SARH missiles, forcing you to dump your lock and go 90° to attempt to force the missiles to overlead the other direction. In terms of raw G performance however, the Skyflash will absolutely pull all 25 Gs to hit a target (especially at short range) if you can maintain a radar lock.
As with all F-4s, sharp turns will quickly deplete your energy and speed. The F4J(UK) is a heavy plane and will take an unacceptable (in terms of dodging missiles) amount of time to regain its speed in order to dodge another. Limit your time in open air and on the enemy's radar scopes if at all possible. Stay behind a teammate or behind the pack in general.
The AN/APG-59 radar on the F4J(UK) is a very average pulse-Doppler radar. Although you can theoretically get a radar lock on a target that is moving away from you at less that 540 km/h, the SARH missiles will have a difficult time getting a lock even if the radar is locked. Other than that the PD mode performs as you would expect, being especially potent in a head-on engagement.
If you are using this plane to grind out the UK tech tree, always bring at least 8 x 1,000 lb bombs. You will lose turn performance, however, your playstyle shouldn't change too much. the F4J(UK) already is not competitive with other planes at this BR (in terms of turning performance) so when entering the merge, try and pick out a target you know has poor/no decent radar missiles. Other than that just take a few seconds to hit a base before turning back to reengage.
This combination of radar and missile leaves much to be desired and locks you into a less than optimal playstyle. The usual strategy is to go for head-on attacks to negate your lacklustre manoeuvrability and make the most out of your decent radar and missiles. But keep in mind you are almost always bringing a pistol to a long range sniper range. A competent opponent can easily roll out of the way of your missile and even then still might maintain a radar lock long enough to win the joust. The F4J(UK) doesn't manoeuvre well enough to make a reliable last minute dodge so it is advisable to think ahead two steps when you anticipate a SARH joust. One thing you might want to get used to is pushing your nose down when dodging all aspect IR missiles. As your countermeasure pods fire directly upwards. The F4J(UK) suffers from wing rip problems when pulling negative Gs so you will need to work out a techniques that works for you.
The best way to dodge long-mid range SARH shots and remain in position for the merge is to use hills and terrain features. The Phantom simply lacks the performance to pull multiple 90° turns and still be in a firing position for the merge. This is doubly important with any sort of bombload as you may find yourself struggling to notch within visual range distances (>20 km). If you miss the merge you will find yourself at the centre of a furball, attempting to outmanoeuvre significantly more agile and/or better-performing aircraft with much higher performance. Entering a fight at anything less than Mach 1 leaves you open to getting jumped by dedicated dogfighters without a clear way to escape.
Pros and cons
Pros:
- Effective Skyflash missiles
- Heavy and effective bomb load
Cons:
- Doesn't turn well
- Skyflash has short range and can be kinetically dodged
- Skyflash missiles have a tendency to not detonate or lose track at last second
- Gunpod hampers turning performance
- Wings rip easily in negative G manoeuvres
History
In 1984, following the deployment of a squadron of Phantoms to the Falkland Islands, the UK government decided that the gap this left in the UK air defences needed to be filled. They therefore sought to purchase another squadron of Phantoms, but as the ones already in RAF service were a special production batch it would not be possible to have the new ones be identical. It was decided that 15 Phantoms would be obtained from ex-USN F-4Js that were in storage. The F-4J was chosen as it was the closest to the current RAF Phantoms.
Following an extensive refurbishment at NAS North Island, where the Phantoms were brought to nearly F-4S standard (lacking leading-edge slats and a Helmet Gun Sight) the planes were delivered to the UK.
The major difference between the F-4J(UK) and the other UK operated Phantoms was the different engines, with the F-4J(UK) retaining the General Electric J79-10B turbojet, instead of the Rolls-Royce Spey turbofan. Upon initial delivery, the Skyflash AAM and SUU-23A gun pod were not compatible, however this was quickly rectified. Despite modifications to allow them to integrate with the other Phantoms, the F-4J(UK)s retained the vast bulk of their American equipment, even requiring the crews to use American helmets.
Although the new Phantoms were technically designated F.3, they were generally referred to as the F-4J(UK) to avoid confusion with the in service Tornado F.3.
Assigned to 74 Squadron at RAF Wattisham, they stood up in October 1984, 2 months after their first flight. Remaining in service through the transition to Tornado and the F-4M Squadrons being replaced with Tornados, the F-4J(UK) was retired in January 1991.
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Britain jet aircraft | |
---|---|
Blackburn | Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B |
British Aerospace | Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2 |
British Aircraft Corporation | Strikemaster Mk.88 |
English Electric | Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53 |
Gloster | Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk.8 G.41K · Meteor F Mk.8 Reaper |
Javelin F.(A.W.) Mk.9 | |
de Havilland | Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2 |
Hawker | Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3 |
Panavia | Tornado GR.1 · Tornado F.3 · Tornado F.3 Late |
SEPECAT | Jaguar GR.1 · Jaguar GR.1A · Jaguar IS |
Supermarine | Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7 |
Foreign | Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA) |
Australia | F-111C |
India | ▄MiG-21 Bison |
South Africa | ▄JAS39C |
Britain premium aircraft | |
---|---|
Fighters | Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520 |
▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA | |
Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Prendergast's Spitfire FR Mk XIVe | |
Typhoon Mk Ib · MB.5 | |
Twin-engine fighters | Hornet Mk.I · Whirlwind P.9 |
Jet fighters | Attacker FB.2 · Hunter FGA.9 · Lightning F.53 · Meteor F Mk.8 Reaper · Sea Vixen F.A.W. Mk.2 · F-4J(UK) Phantom II · ▄MiG-21 Bison |
Strike aircraft | ▄Wirraway · Beaufighter Mk I (40-mm) · Wyvern S4 |
Harrier GR.1 · Strikemaster Mk.88 | |
Bombers | ▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II |