Sea Harrier FRS.1

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This page is about the squadron British strike aircraft Sea Harrier FRS.1. For other versions, see Harrier (Family).
Sea Harrier FRS.1
GarageImage Sea Harrier FRS.1.jpg
Sea Harrier FRS.1
Research:520 000 Specs-Card-Activity.png
Purchase:930 000 Specs-Card-Lion.png


The Sea Harrier FRS.1 is a squadron rank VII British strike aircraft with a battle rating of 10.7 (AB/RB/SB). It was introduced in Update "Apex Predators".

The Sea Harrier FRS.1 was a navalised variant of the Hawker-Siddeley Harrier. Entering service with the United Kingdom's Royal Navy in 1978, it went on to earn fame for its engagements during the Falklands conflict in 1982 against the Argentinian air forces.

The Sea Harrier is available as an option for rank VII through unlock as a squadron vehicle. It can present experienced pilots familiar with the GR.1/3 with a further improvement in the form of deadly AIM-9L Sidewinder missiles and a unique position as the only model of Harrier in-game with a search radar. Ultimately, the Sea Harrier builds on the strengths of the Harrier GR.3 with improved air-to-air combat capability. However this comes at a cost of being heavier and slightly more sluggish than its contemporaries.

All in all, the Sea Harrier can be a powerful opponent in the hands of a veteran pilot and provides an almost preparatory experience for the Harrier GR.7.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m1 159 km/h
Turn time32 s
Max altitude12 192 m
EngineRolls-Royce Pegasus Mk.103
Cooling systemAir
Take-off weight13 t

The Sea Harrier possesses a flight performance very similar to the aircraft it is derived from, the Harrier GR.3, possessing the same Pegasus 103 engine. It is worth noting however that the Sea Harrier carries additional weight in the form of the radar equipment within its nose and an altered aerodynamic profile to accommodate this.

Comparatively, the Sea Harrier turns more sluggishly than contemporary Harriers, but it still maintains the exceptional thrust and climb rate prevalent among its kind, able to climb up to lofty heights where it can maximise the range potential of its all-aspect AIM-9L Sidewinder missiles. It comes with the same thrust vectoring of other Harriers allowing the aircraft to pull tighter turns and make split second adjustments at the cost of speed and energy.

Characteristics Max speed
(km/h at 0 m - sea level)
Max altitude
Turn time
Rate of climb
Take-off run
Stock 1,150 1,144 12192 32.5 34.0 70.2 68.5 550
Upgraded 1,168 1,159 31.5 32.0 105.2 87.0


Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1191 648 N/A 829 556 ~14 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 648 < 950 < 790 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Rolls-Royce Pegasus Mk.103 1 6,258 kg 462 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight (each) Type 9m fuel 20m fuel 30m fuel 33m fuel
1,640 kg Vectored-thrust low-bypass turbofan 6,959 kg 7,661 kg 8,363 kg 8,593 kg 11,409 kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 9m fuel 20m fuel 30m fuel 33m fuel MGW
Stationary 9,150 kgf 9,709 kgf 1.40 1.27 1.16 1.13 0.85
Optimal 9,150 kgf
(0 km/h)
9,709 kgf
(0 km/h)
1.40 1.27 1.16 1.13 0.85

Survivability and armour

Crew1 person
Speed of destruction
Structural1 191 km/h
Gear648 km/h

The Sea Harrier FRS.1 possesses no armour. All of its internal modules are arrayed in close proximity within the fuselage centred around the engine.

The Sea Harrier is not a sturdy aircraft and can be destroyed fairly easily owing to its compact assembly. However, if the damage taken is not enough to outright down the Harrier such as damage to flaps or wings, the Harrier can in an emergency leverage its thrust vectoring to compensate for lift lost from wing damage and limp back to the airfield for repair at the cost of being exceptionally vulnerable to enemy aircraft on the way.

Modifications and economy

Repair costBasic → Reference
AB3 860 → 6 423 Sl icon.png
RB10 010 → 16 656 Sl icon.png
SB14 350 → 23 878 Sl icon.png
Total cost of modifications292 000 Rp icon.png
454 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training260 000 Sl icon.png
Experts930 000 Sl icon.png
Aces2 800 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 300 / 600 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Flight performance Survivability Weaponry
Mods jet compressor.png
15 000 Rp icon.png
23 000 Sl icon.png
350 Ge icon.png
Mods booster.png
New boosters
16 000 Rp icon.png
25 000 Sl icon.png
370 Ge icon.png
Mods aerodinamic wing.png
Wings repair
18 000 Rp icon.png
28 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
32 000 Rp icon.png
50 000 Sl icon.png
740 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
15 000 Rp icon.png
23 000 Sl icon.png
350 Ge icon.png
Mods g suit.png
16 000 Rp icon.png
25 000 Sl icon.png
370 Ge icon.png
Mods armor frame.png
16 000 Rp icon.png
25 000 Sl icon.png
370 Ge icon.png
Mods armor cover.png
18 000 Rp icon.png
28 000 Sl icon.png
410 Ge icon.png
Mods jet engine extinguisher.png
32 000 Rp icon.png
50 000 Sl icon.png
740 Ge icon.png
Mods ammo.png
15 000 Rp icon.png
23 000 Sl icon.png
350 Ge icon.png
Mod arrow 1.png
Mods heli false thermal targets.png
15 000 Rp icon.png
23 000 Sl icon.png
350 Ge icon.png
Mods pilon bomb.png
1000 LB
16 000 Rp icon.png
25 000 Sl icon.png
370 Ge icon.png
Mod arrow 1.png
Mods weapon.png
18 000 Rp icon.png
28 000 Sl icon.png
410 Ge icon.png
Mods air to air missile.png
18 000 Rp icon.png
28 000 Sl icon.png
410 Ge icon.png
Mods pilon block rocket.png
Matra №7 Mk 1
32 000 Rp icon.png
50 000 Sl icon.png
740 Ge icon.png

As with most aircraft at the tier the Sea Harrier competes at, it is advisable to prioritise unlocking the Flare/Chaff upgrade to greatly increase survivability of the Harrier against very commonly encountered IR missiles. After which, pursuing the unlock of the Sea Harrier's own AIM-9L Sidewinder capability is highly recommended as this will encompass most of the jet's offensive capability when dealing with other aircraft.

A further advantageous unlock would be to acquire the 1,000 lb bombs which can be grabbed while prioritising the unlock of the AIM-9L's: these will allow unlocking further upgrades and RP by bombing bases before turning to engage enemy aircraft. Once sufficient weapons and countermeasures are unlocked then it is recommended to focus entirely on flight performance upgrades to make the most of the superb climbing and thrust of the Pegasus engine.

Recommended path:

Flares/Chaff -> 1000 LB bombs -> New Boosters -> AIM-9L -> Wings Repair -> Engine -> Compressor -> Cover -> Airframe -> Fuselage Repair -> G-suit > EFS -> Offensive 30 mm belts -> New 30 mm cannons -> Matra No7 Mk 1 rockets


Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: ADEN Mk.4 (30 mm)

The Sea Harrier FRS.1 is armed with:

  • A choice between two presets:
    • 2 x 30 mm ADEN Mk.4 cannons, belly-mounted (130 rpg = 260 total)
    • 2 x 30 mm ADEN Mk.4 cannons + 60 x countermeasures

The 30 mm ADEN cannons are identical to those found on the GR.1/3 and the AV-8A/C found in the USA tech tree. These are very hard-hitting guns that can bring down an enemy aircraft with even glancing blows. However on the Harrier family they are often located low on the belly in an awkward spot, possess low muzzle velocity, and often very limited ammunition. They can however be used to great effect on larger aircraft such as A-10s or Su-25s when a quick and snappy burst needs to do fatal damage.

Suspended armament

The Sea Harrier FRS.1 can be outfitted with the following ordnance presets:

  • Without load
  • 2 x AIM-9G Sidewinder missiles
  • 2 x AIM-9L Sidewinder missiles
  • 4 x AIM-9L Sidewinder missiles
  • 72 x RP rockets
  • 3 x 1,000 lb H.E. M.C. Mk.13 bombs (3,000 lb total)
  • 4 x 1,000 lb H.E. M.C. Mk.13 bombs (4,000 lb total)
  • 5 x 1,000 lb H.E. M.C. Mk.13 bombs + 2 x AIM-9G Sidewinder missiles (5,000 lb total)
  • 5 x 1,000 lb H.E. M.C. Mk.13 bombs + 4 x AIM-9L Sidewinder missiles (5,000 lb total)
  • 2 x AIM-9G Sidewinder missiles + 72 x RP rockets
  • 4 x AIM-9L Sidewinder missiles + 72 x RP rockets

AIM-9G Sidewinder missile:

The AIM-9G is a potent missile but may begin to feel a little lacklustre at the BR the Sea Harrier operates at. The stock missile option for the Sea Harrier and only able to hold 2 of them on wing-mounted pylons. 9Gs are rear-aspect only but come with a very large seeker cage, 18G of maximum overload and the option for radar-slaving which the Sea Harrier is uniquely able to capitalise on amongst its brethren Harriers. When employing these with the Harrier in particular, it is advisable to deploy them from an altitude advantage on unaware enemies.

AIM-9L Sidewinder missile:

The AIM-9L is a further upgrade of the Sidewinder missile. It retains the radar-slaving capability of the 9G but with a much smaller seeker cage. However instead the 9L now enables the Sidewinder to have all-aspect functionality and up to 30G of maximum overload. This greatly enhances the killing and lock-acquiring capability of the missile with the added benefit of some flare-resistance which will be noticeable especially when firing from a rear-aspect on an aircraft with an afterburner. A potent missile which can be used more widely than the 9G with particular regards to the Sea Harrier, but again is very strong capitalising on the climb rate of the sea Harrier to be deployed almost in a 'sniping' way.

1000 LB Mk.13 bomb:

A common bomb found on British aircraft, the Mk.13 can be employed with the onboard CCIP to be accurately delivered and the Harrier can carry a maximum of 5 alongside its AAM loadout of choice. A full payload of these bombs can destroy a single base in Air battles and are sufficient to destroy enemy armoured vehicles in ground battles with a TNT explosive equivalent of 296.48 kg per bomb.

RP rocket:

The Harrier can carry up to 72 RP rockets, these rockets are simple and can be aimed using the onboard CCIP. Each rocket is equivalent to 691.2 g of TNT and will require multiple hits to damage light vehicles to the point of destruction. However with only 10 mm of penetration these rockets will see little to no effect on MBTs or more thoroughly armoured vehicles.

Custom loadout options

1 2 3 4 5
Hardpoints Harrier GR.3.png
1,000 lb H.E. M.C. Mk.13 bombs 1, 2 1 1, 2
RP rockets 36 36
AIM-9G Sidewinder missiles 1 1
AIM-9L Sidewinder missiles 1, 2 1, 2

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons


  • Retains the great climb rate and thrust of earlier Harrier's
  • Addition of a search radar that can be used to slave the AAM's the Harrier can bring for off-angle shots
  • 4 powerful AIM-9L all-aspect missiles


  • Subsonic in a bracket mostly populated with supersonic aircraft
  • Sluggish in its turn radius
  • Engines will overheat if run for too long at 100% throttle, management is required


Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).



See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

British Aerospace plc
Strike Aircraft  Harrier GR.7 · Sea Harrier FRS.1
See also  Hawker Aircraft Limited

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire FB 5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3 · Harrier GR.7 · Sea Harrier FRS.1
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)

Squadron aircraft
USA  A-4E Early
Germany  Me 262 A-1a/U1 · ◌Hunter F.58
USSR  Su-22M3
Britain  Firecrest · Sea Harrier FRS.1