Difference between revisions of "A-10A"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The A-10A Thunderbolt II is a single-seat attack aircraft developed by Fairchild Republic. Its main mission was to help friendly forces on the ground as well as strafe enemy positions, vehicles, and more. The plane was largely designed around the incredible 30 mm GAU-8 Avenger cannon mounted in the chin of the nose. It could also carry an extensive amount of suspended ordnance. Survivability was also a key feature and the Thunderbolt II features many innovative design aspects. The pilot sat in a titanium bathtub of armour. It also had many redundancies in controlling the aircraft as well as TF34 turbofan engines which were selected due to their robust nature. The A-10's first combat role was during the Gulf War in 1991. Several A-10s were shot down from anti-air positions but overall the Thunderbolt II performed well.  
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} American strike aircraft {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
  
Introduced in [[Update "Wind of Change"]] as a premium strike aircraft, the '''{{Specs|name}}''' is a very good ground attack aircraft with many quirks. Firstly, the Thunderbolt II is extremely heavy and underpowered. It’s a very slow aircraft and is quite vulnerable to enemy aircraft and anti-air. Although it is armoured, it can still be easily taken down by cannon rounds or missiles. Fortunately, the Thunderbolt has an extensive amount of countermeasures so missiles won’t be a major issue if players stay aware around them. The A-10 Thunderbolt II also has a multitude of ordnance options including Mavericks, GBUs, dumb bombs, rockets, and more. The most notable thing about the A-10 Thunderbolt is the 30 mm cannon. It has plenty of ammunition and can penetrate relatively thick armour for aircraft rounds. For self-defense, the Thunderbolt can carry two AIM-9Ls which are quite dangerous from rear aspect. Players should be wary of the Thunderbolt’s weird quirks but also satisfied with its armament against ground targets.
 
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 
{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
As expected from a strike aircraft, the A-10 Thunderbolt is quite weak when it comes to flight performance. At its battle rating, it is the slowest aircraft which means it is very vulnerable to enemy aircraft as well as enemy anti-air vehicles. The climb rate is also poor so players should expect to stick near the ground. Fortunately, the A-10 Thunderbolt II can roll well which can help make enemy aircraft overshoot. One unintended benefit of the slow speed is the ability to turn inside of faster enemy aircraft. Overall, the A-10’s flight performance is lacklustre but has a few cards up its sleeves to defend itself.  
+
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
! colspan="2" | Max Speed<br>(km/h at _,___ m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 32: Line 31:
 
|-
 
|-
 
! Stock
 
! Stock
| 624 || 609 || rowspan="2" | {{Specs|ceiling}} || 30.2 || 30.8 || 21.0 || 19.9 || rowspan="2" | 700
+
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| 662 || 642 || 28.5 || 29.0 || 30.3 || 25.3
+
| ___ || ___ || __._ || __._ || __._ || __._
 
|-
 
|-
 
|}
 
|}
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! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| X || ✓ || ✓ || ✓ || X || X     <!-- ✓ -->
+
| _ || ✓ || ✓ || ✓ || _ || _     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| 874 <!-- {{Specs|destruction|body}} --> || {{Specs|destruction|gear}} || N/A || 740 || 370 || ~__ || ~__
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || 497 || ~__ || ~__
 
|-
 
|-
 
|}
 
|}
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 550 || < 650 || < 500 || N/A
+
| < ___ || < ___ || < ___ || N/A
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
! colspan="3" | Engine
 
! colspan="3" | Engine
! colspan="6" | Aircraft mass
+
! colspan="4" | Aircraft mass
 
|-
 
|-
 
! colspan="2" | Engine name || Number
 
! colspan="2" | Engine name || Number
! colspan="3" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="3" | Wing loading (full fuel)
+
! colspan="2" | {{Annotation|Basic mass|Mass of the aircraft with pilot and engine oil, but no fuel or weapons load}} || colspan="2" | Wing loading (full fuel)
 
|-
 
|-
 
| colspan="2" | General Electric TF34-GE-100A || 2
 
| colspan="2" | General Electric TF34-GE-100A || 2
| colspan="3" | 11,636 kg || colspan="3" | ___ kg/m<sup>2</sup>
+
| colspan="2" | _,___ kg || colspan="2" | ___ kg/m<sup>2</sup>
 
|-
 
|-
 
! colspan="3" | Engine characteristics
 
! colspan="3" | Engine characteristics
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
+
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br>Weight
 
|-
 
|-
 
! Weight (each) || colspan="2" | Type
 
! Weight (each) || colspan="2" | Type
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel
+
! _m fuel || __m fuel || __m fuel
 
|-
 
|-
| 654 kg || colspan="2" | High-bypass turbofan
+
| ___ kg || colspan="2" | ___
| 13,092 kg || 13,651 kg || 14,659 kg || 16,170 kg || 16,489 kg || _,___ kg
+
| _,___ kg || _,___ kg || _,___ kg || _,___ kg
 
|-
 
|-
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB/SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
+
! colspan="4" | Thrust to weight ratio @ 0 m (___%/WEP)
 
|-
 
|-
! Condition || 100% || WEP
+
! Condition || 100% || ___%/WEP
! 14m fuel || 20m fuel || 30m fuel || 45m fuel || 48m fuel || MTOW
+
! _m fuel || __m fuel || __m fuel || MTOW
 
|-
 
|-
| ''Stationary'' || 4,036 kgf || N/A
+
| ''Stationary'' || ___ kgf || ___ kgf
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
| ''Optimal'' || 4,036 kgf<br>(0 km/h) || N/A
+
| ''Optimal'' || ___ kgf<br>(_ km/h) || ___ kgf<br>(_ km/h)
| 0.62 || 0.59 || 0.55 || 0.50 || 0.49 || _.__
+
| _.__ || _.__ || _.__ || _.__
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
[[File:A-10A armour layout.png|alt=Armour is shown around the cockpit.|thumb|Armour layout of the A-10A]]
+
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
The cockpit is where all of the extra armour plating is located, making the pilot have a high likelihood of surviving while leaving the fuel tanks, wings and engines without any armour. The armour is most effective against autocannons with the calibre of 25 mm or lower.
 
 
 
* 38 mm titanium alloy - Surrounding the bottom part of the cockpit.
 
* 44 mm bulletproof glass (54°) - Windshield.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Armaments ==
 
== Armaments ==
 
{{Specs-Avia-Armaments}}
 
{{Specs-Avia-Armaments}}
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="4" | [[Ballistic Computer]]
 
|-
 
! CCIP (Guns) !! CCIP (Rockets) !! CCIP (Bombs) !! CCRP (Bombs)
 
|-
 
| {{Tick}} || {{Tick}} || {{Tick}} || {{Tick}}
 
|-
 
|}
 
 
=== Offensive armament ===
 
=== Offensive armament ===
 
{{Specs-Avia-Offensive}}
 
{{Specs-Avia-Offensive}}
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|LDGP Mk 82 (500 lb)|LDGP Mk 84 (2,000 lb)|GBU-8 (2,000 lb)}}
 +
{{main|AGM-65B|AIM-9L Sidewinder|Hydra-70 M247|M61 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
! !! width="4%" | 1 !! width="4%" | 2 !! width="4%" | 3 !! width="4%" | 4 !! width="4%" | 5 !! width="4%" | 6 !! width="4%" | 7 !! width="4%" | 8 !! width="4%" | 9 !! width="4%" | 10
 
| rowspan="11" width="30%" | <div class="ttx-image">[[File:Hardpoints_A-10A_Late.png]]</div>
 
|-
 
! [[GAU-4 (20 mm)|20 mm GAU-4]] cannons (1,200 rpg)
 
| || || || || 1 || 1 || || || ||
 
|-
 
! [[LDGP Mk 82 (500 lb)|500 lb LDGP Mk 82]] bombs
 
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1
 
|-
 
! [[Mk 82 Snakeye (500 lb)|500 lb Mk 82 Snakeye]] bombs
 
| 1 || 1 || 1, 3 || 1, 3 || 1 || 1 || 1, 3 || 1, 3 || 1 || 1
 
|-
 
! [[LDGP Mk 84 (2,000 lb)|2,000 lb LDGP Mk 84]] bombs
 
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||
 
|-
 
! [[LDGP Mk 84 Air (2,000 lb)|2,000 lb LDGP Mk 84 Air]] bombs
 
| || || 1 || 1 || 1 || 1 || 1 || 1 || ||
 
|-
 
! [[GBU-8 (2,000 lb)|2,000 lb GBU-8]] bombs
 
| || || 1 || 1 || || || 1 || 1 || ||
 
|-
 
! [[Hydra-70 M247]] rockets
 
| || 7 || 7, 21 || 7, 21 || || || 7, 21 || 7, 21 || 7 ||
 
|-
 
! [[AGM-65B]] missiles
 
| || || 3 || || || || || 3 || ||
 
|-
 
! [[AIM-9L Sidewinder]] missiles
 
| 1 || || || || || || || || || 1
 
|-
 
| colspan="11" | Maximum permissible weight imbalance: 1,000 kg
 
|-
 
|}
 
 
{{Navigation-Start|Default weapon presets}}
 
{{Navigation-First-Simple-Line}}
 
  
 
* Without load
 
* Without load
Line 195: Line 144:
 
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
 
* 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
 
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
 
* 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
* 18 x 500 lb Mk 82 Snakeye bombs (9,000 lb total)
 
 
* 12 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles (6,000 lb total)
 
* 12 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles (6,000 lb total)
 
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
 
* 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
* 6 x 2,000 lb LDGP Mk 84 Air bombs (12,000 lb total)
 
 
* 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9L Sidewinder missiles (12,000 lb total)
 
* 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9L Sidewinder missiles (12,000 lb total)
 
* 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
 
* 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
Line 205: Line 152:
 
* 6 x AGM-65B missiles + 2 x AIM-9L Sidewinder missiles
 
* 6 x AGM-65B missiles + 2 x AIM-9L Sidewinder missiles
 
* 2 x AIM-9L Sidewinder missiles
 
* 2 x AIM-9L Sidewinder missiles
* 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
+
* 2 x 20 mm M61 cannons (1,200 rpg = 2,400 total)
{{Navigation-End}}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The A-10A is extremely effective in ground battles as long as it is used the right way. There are two methods for ground attack, and the tactic used is dictated by the type of threats on the ground. A low-risk situation is when there are no enemy SPAAs or fighters. When performing an attack run, start at a higher altitude, drop ordnance and fire the Avenger then escape for another attack run. In a high-risk environment, where there are enemy SPAAs, stay low and (relatively) fast. This allows pilots to stay below SPAA radar and lines of fire. When attacking, use intel from friendly ground forces to make precision strikes, then retreat after a single pass. After one pass, enemy SPAAs will know that there is an A-10, and be more alert. When trying to escape enemy fire after an attack run, preemptively dump chaff and flares in groups of at least four, and bank hard left and right until out of immediate range. AGM-65B Maverick AGMs are effective from up to 8 km, but from that distance any locked enemy has time to move behind cover before the missile impacts. When firing Mavericks, attempt to target enemy SPAAs that have not left spawn before targeting enemy MBTs. You can then use the ballistic computer for the GAU-8 and fire at any ground target. Because of the GAU-8's high penetration and extremely high rate of fire, the rounds will manage to go through any tank, even the heaviest armoured MBTs. Remember that even though the A-10 is a ground attack fighter, it is still equipped with AIM-9L AAMs. The A-10 has a good turn rate so, if attacked, swing around and fire a missile. However, you do not want any enemy aircraft to get the first shot on you, so keep an eye out for enemy aircraft.
+
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
In air battles, the A-10A is way less potent but still decent. It has two all-aspect AIM-9Ls which can pull 30G, at this BR this is almost two guaranteed kills. However, it struggles because of its very low top speed: any jet can easily outrun it. You can score some kills with the GAU-8 cannon but you are outclassed at that BR because of its poor flight performance in air-to-air combat.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Retains manoeuvrability with a heavy payload
 
* Exceptional roll rate
 
* Airframe can take a considerable amount of damage
 
 
* Deadly GAU-8 cannon
 
* Deadly GAU-8 cannon
 
* High number and variety of suspended weapons
 
* High number and variety of suspended weapons
 
* Access to 2 x AIM-9L all-aspect missiles
 
* Access to 2 x AIM-9L all-aspect missiles
* Access to up to two 20 mm GAU-4 Vulcan Gunpods
 
* Access to up to four 2,000 lb GBU-8 bombs
 
 
* Extremely large amount of countermeasures
 
* Extremely large amount of countermeasures
* Has NVD
+
* Decent manueverability for a heavy aircraft
 +
* The GAU-8 can be paired with 2 x M61 Vulcan cannons to essentially obliterate any aircraft or ground unit
 +
* Airframe can take a considerable amount of damage
 +
* Exceptional roll rate
 +
* Flaps can be deployed above 500 km/h
 +
 
 +
*
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very low top speed, making it an easy target both from the ground and in the sky
+
* Not very high top speed, making it an easy target both from the ground and in the sky
* The GAU-8 can drain the plane's low speed
+
* Poor climb rate, it is recommended to stay low
* Poor climb rate
+
* Can face aircraft that severely outclasses the A-10A at it's battle rating
* AGM-65B and GBU-8 do not have a thermal camera, which limits their use to good climatic conditions and specifically daytime.
+
* SPAA's can easily take down the A-10A once spotted nearby
 +
 
 +
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
After WWII, American aircraft designers shifted focus toward developing tactical aircraft capable of delivering nuclear weapons while conventional strike aircraft fell out of favor with the new American military doctrine. By the start of the Vietnam War however, the A-1 Skyraider, being the most widely used strike aircraft in U.S. service at the time, was considered vastly outdated. Furthermore, new aircraft such as the very successful F-4 Phantom II proved to be too expensive for strike mission operations.
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
 
 
As a result, in September 1966 the USAF ordered the development and procurement of a dedicated new close air support aircraft, resulting in the A-X program being launched shortly afterwards. In May 1970, the first requirements were issued, including the need to design the aircraft around a new 30 mm rotary cannon. Of six aircraft manufacturers who submitted design proposals, the two from Northrop and Fairchild Republic were chosen for further development, resulting in two prototypes: the YA-9A and YA-10A, respectively. After intensive testing of both prototypes, the YA-10A was declared the winning design and was ordered into production in January 1973.
 
 
 
After the USAF received its first production version of the A-10 in November 1975, the aircraft received its official name "Thunderbolt II" in April 1978 in honour of the WWII-era P-47 fighter-bomber also built by Republic. Although the A-10 was first assigned to a military unit in March 1976, its first combat use would be in 1991 as part of the Gulf War. During this conflict, the A-10 underwent its baptism by fire and successfully proved its design, racking up an impressive number of enemy targets destroyed. A-10s were also employed during the Balkan conflicts of the mid and late 1990s as well as during the Invasion of Afghanistan and Iraq in the early 2000s. The A-10 Thunderbolt II, despite its age, still forms the backbone of the USAF's close air support force to this date, with over 700 units of the A-10 being produced in total.
 
 
 
''- From [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|Devblog]]''
 
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
+
[[File:A-10 .jpg|thumb]]
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=a_10a_early Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
 
 
;Images
 
<gallery mode="packed-hover" heights="200">
 
A-10A_WTWallpaper001.jpg
 
A-10A_WTWallpaper002.jpg
 
A-10A_WTWallpaper003.jpg
 
A-10A_WTWallpaper004.jpg
 
A-10A_WTWallpaper005.jpg
 
A-10A_WTWallpaper006.jpg
 
</gallery>
 
 
 
;Videos
 
{{Youtube-gallery|wmahhlgwgkk|'''The Shooting Range #344''' - ''Arsenal'' section at 06:58 discusses the {{PAGENAME}}.|c1iQRpklIyo|'''Ferocious Warthog''' - ''War Thunder Official Channel''|1O9LpkPCJIo|''''Wind of Change' Update Teaser''' - Features the {{PAGENAME}}.}}
 
  
 
== See also ==
 
== See also ==
Line 270: Line 198:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Related development
+
* ''reference to the series of the aircraft;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* [[A-10 (Family)]]
 
 
 
;Aircraft of comparable role, configuration and era
 
 
 
* [[Su-25 (Family)]]
 
  
 
== External links ==
 
== External links ==
Line 284: Line 208:
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The 'Warthog' Arrives in War Thunder!]]
+
* [[wt:en/news/7590-development-a-10a-thunderbolt-ii-the-warthog-arrives-in-war-thunder-en|[Devblog] A-10A Thunderbolt II: The ‘Warthog’ Arrives in War Thunder!]]
* [https://archive.org/details/T.O.1A10A1FlightManualA10ASerno7500258AndSubsequent15031988/mode/2up/ Technical Order 1A-10-1 - USAF Series A-10A Aircraft Flight Manual]
 
  
{{AirManufacturer Fairchild}}
 
 
{{USA jet aircraft}}
 
{{USA jet aircraft}}
 
{{USA premium aircraft}}
 
{{USA premium aircraft}}

Revision as of 03:55, 26 March 2022

This page is about the American premium strike aircraft A-10A. For the regular version, see A-10A Late.
A-10A
a_10a_early.png
GarageImage A-10A.jpg
StoreImage A-10A 002.jpg
StoreImage A-10A 004.jpg
A-10A
AB RB SB
9.7 10.0 10.3
Show in game
STORE

Description

The A-10A Thunderbolt II (Early) is a premium gift rank VI American strike aircraft with a battle rating of 9.7 (AB), 10.0 (RB), and 10.3 (SB). It was introduced in Update "Wind of Change".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 0 m676 km/h
Turn time29 s
Max altitude12 497 m
Engine2 х General Electric TF34-GE-100A
TypeJet
Cooling systemAir
Take-off weight165 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 12497 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 370.4 ___ ___ 497 ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric TF34-GE-100A 2 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear370 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair cost
AB2 115 Sl icon.png
RB6 280 Sl icon.png
SB6 801 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 010 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces2 020 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 300 / 600 % Sl icon.png
Talisman.png 2 × 226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
GAU_8A_belt_pack
Mod arrow 1.png
Mods heli false thermal targets.png
Flares/Chaff
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods gunpods.png
Gun pod SUU-23/A.
Mod arrow 0.png
Mods pilon block rocket.png
Hydra 70
Mod arrow 0.png
Mods pilon bomb.png
Mk84
Mod arrow 0.png
Mods weapon.png
GAU_8A_new_gun
Mods ammo.png
M60_belt_pack
Mod arrow 0.png
Mods atgm heli preset.png
AGM-65B
Mods optical guided bomb.png
GBU-8
Mods night vision device.png
NVD
Mods weapon.png
M60_new_gun
Mods jet engine extinguisher.png
EFS
Mods air to air missile.png
AIM-9L

Armaments

Offensive armament

Main article: GAU-8/A (30 mm)

The A-10A is armed with:

  • A choice between two presets:
    • 1 x 30 mm GAU-8/A cannon, chin-mounted (1,174 rpg)
    • 1 x 30 mm GAU-8/A cannon + 480 x countermeasures

Suspended armament

The A-10A can be outfitted with the following ordnance:

  • Without load
  • 42 x Hydra-70 M247 rockets
  • 84 x Hydra-70 M247 rockets
  • 84 x Hydra-70 M247 rockets + 2 x AIM-9L Sidewinder missiles
  • 10 x 500 lb LDGP Mk 82 bombs (5,000 lb total)
  • 12 x 500 lb LDGP Mk 82 bombs (6,000 lb total)
  • 12 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9L Sidewinder missiles (6,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
  • 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9L Sidewinder missiles (12,000 lb total)
  • 4 x 2,000 lb GBU-8 bombs (8,000 lb total)
  • 4 x 2,000 lb GBU-8 bombs + 2 x AIM-9L Sidewinder missiles (8,000 lb total)
  • 6 x AGM-65B missiles
  • 6 x AGM-65B missiles + 2 x AIM-9L Sidewinder missiles
  • 2 x AIM-9L Sidewinder missiles
  • 2 x 20 mm M61 cannons (1,200 rpg = 2,400 total)

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

  • Deadly GAU-8 cannon
  • High number and variety of suspended weapons
  • Access to 2 x AIM-9L all-aspect missiles
  • Extremely large amount of countermeasures
  • Decent manueverability for a heavy aircraft
  • The GAU-8 can be paired with 2 x M61 Vulcan cannons to essentially obliterate any aircraft or ground unit
  • Airframe can take a considerable amount of damage
  • Exceptional roll rate
  • Flaps can be deployed above 500 km/h

Cons:

  • Not very high top speed, making it an easy target both from the ground and in the sky
  • Poor climb rate, it is recommended to stay low
  • Can face aircraft that severely outclasses the A-10A at it's battle rating
  • SPAA's can easily take down the A-10A once spotted nearby

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USA jet aircraft
  Fighters
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-14  F-14A Early · F-14B
F-15  F-15A
F-16  F-16A · F-16A ADF · F-16C
F9F  F9F-2 · F9F-5 · F9F-8
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-6  A-6E TRAM
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C
A-10  A-10A · A-10A Late
B-57  B-57A · B-57B
F-105  F-105D
F-111  F-111A

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PV-2D