Difference between revisions of "F-20A"

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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
The F20 is a light fighter. As such it has no armor. If it loses its wing or tail, it becomes incredibly difficult to fly. It isn't that durable against common cannons for its BR, however it's possible to survive lower payload IR missiles but plane is no longer combat capable and immediate return is recommended.  
+
The F20 is a light fighter. As such it has no armor. If it loses its wing or tail, it becomes incredibly difficult to fly. It isn't that durable against common cannons for its BR, however it's possible to survive smaller IR missiles but the plane would no longer be combat capable and should immediately return to the base.  
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 159: Line 159:
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->The F-20A can be viewed as both sidegrade between F-16A and F-16A ADF and downgrade in US tech tree as it can carry similar armaments to both of them but not to same capacity as either of them. While it can carry almost same payload type as F-16A (excluding GBU-8) it can carry it only in lower number which severely limits air-to-ground performance but unlike F-16A or F-16A ADF it can carry both radar guided missiles and TV guided AGM to certain extent.
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
Best way to take down othe planes is to use speed and 3rd party enemy plane with either Sparrow (only at altitudes several hundret meters above ground) or Sidewinders but with IR missiles be careful that friendly plane in question isn't F-14, Su-27 or MiG-29 which have fairly high temperature engine and could result in friendly kill instead.
+
The F-20A can be viewed as both a sidegrade between F-16A and F-16A ADF and a downgrade in US tech tree as it can carry similar armaments to both of them but not to same capacity as either of them. While it can carry almost same payload type as F-16A (excluding GBU-8) it can only carry it in lower numbers which severely limits air-to-ground performance, but unlike F-16A or F-16A ADF it can carry both radar guided missiles and TV-guided AGM to a certain extent.
 +
 
 +
Best way to take down other planes is to use speed and surprise occupied enemy planes with either the Sparrow (only at altitudes several hundred meters above ground) or Sidewinders but with IR missiles be careful that friendly plane in question isn't the F-14, Su-27 or MiG-29 which have fairly high engine temperature and could result in friendly fire instead.
  
 
'''Dogfighting'''
 
'''Dogfighting'''
  
While F-20A has amazing flight performance and thrust-to-weight ratio that allows plane dogfight inexperienced F-16 and F-14 players however trying to fight more experienced players can end fairly badly for F-20A as the M39A3 is far weaker than 20mm Vulcan or 30 mm GSh-30-1 cannon and not bleeding enough speed while turning can easily get you ahead of plane you are chasing (and at front of their far powerful guns).
+
While F-20A has amazing flight performance and thrust-to-weight ratio that allows the plane to dogfight inexperienced F-16 and F-14 players, trying to fight more experienced players can end fairly badly for F-20A as the M39A3 is far weaker than 20 mm Vulcan or 30 mm GSh-30-1 cannon and not bleeding enough speed while turning can easily get you ahead of plane you are chasing (and in front of their far powerful guns).
  
Head-ons are not recommended as the M39A3 is weakest gun in the BR bracket and mounting 30 mm GAU-13/A cannon would only greatly decrease F-20A flight performance to add only 353 30mm shells.
+
Head-ons are not recommended as the M39A3 is one of the weaker gun in the BR bracket and mounting 30 mm GAU-13/A cannon would only greatly decrease F-20A flight performance to add only 353 30 mm shells.
  
 
'''Air-to-air missile gameplay'''
 
'''Air-to-air missile gameplay'''
  
F-20A has very limited gameplay in that aspect as it can carry only 6 AIM-9L or exchange 2 Sidewinders for 1 AIM-7F up to combination of 2 Sidewinders and 2 Sparrows. Sadly F-20A does not have access to AIM-7M unlike F-16A ADF or F-14B  which have far lower reaction time after being detached from the plane.
+
F-20A has very limited gameplay in that aspect as it can carry only 6 AIM-9L or exchange 2 Sidewinders for 1 AIM-7F up to combination of 2 Sidewinders and 2 Sparrows. Sadly the F-20A does not have access to AIM-7M unlike F-16A ADF or F-14B  which have far lower reaction time after being detached from the plane.
  
As the plane can gain energy faster than any plane on same BR it's advised to surprise enemy with AIM-9L or target higher altitude targets with AIM-7F. while keeping safe distance from possible IR threats and low altitude as the enemy planes have usually stronger radar guided missiles.
+
As the plane can gain energy faster than any plane on same BR, it's advised to surprise enemy with AIM-9L or target higher altitude targets with AIM-7F, while keeping safe distance from possible IR threats and staying at low altitude as the enemy planes usually have stronger radar guided missiles.
  
As the plane has access only to 45 countermeasure I personally wouldn't recommend splitting them between flares and chaffs as you usually will face planes equiped with pulse-doppler radar where only low altitude flight or notching missile works. 45 is very small number of flares on it's own when facing R-73, AIM-9M or similar based AAM.
+
As the plane has access only to 45 countermeasure, it may not be preferential to split the amount between flares and chaffs as the radars encountered at this BR are usually pulse-doppler, where chaffs have minimal effect and low-alt flights and notching can work instead. Instead, bring flares as the number of tough IR missiles like R-73, AIM-9M, and similar missiles mean the F-20A need all it can bring to ward off these smart IR missiles.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 186: Line 188:
 
* Combat flaps are capable of withstanding plane top speed
 
* Combat flaps are capable of withstanding plane top speed
 
* Very small target compared to all planes it the BR bracket
 
* Very small target compared to all planes it the BR bracket
* Combination of high maneuverability and even mediocre missile payload can surprise most enemies resulting in fairly easy kills
+
* Combination of high maneuverability and even mediocre missile payload can surprise most enemies resulting in fairly easy shoot-downs.
  
 
'''Cons:'''
 
'''Cons:'''
Line 194: Line 196:
 
* Overall one of the worst air to air armaments when compared to planes on same BR
 
* Overall one of the worst air to air armaments when compared to planes on same BR
 
* Can carry only 45 countermeasures
 
* Can carry only 45 countermeasures
* While it can maintain very low speed and not stalling it does not have as good low speed maneuverability as other planes
+
* While it can maintain very low speed and not stalling, it does not have as good low-speed maneuverability as other planes
  
 
== History ==
 
== History ==

Revision as of 19:18, 14 April 2024

F-20A
f_20a.png
GarageImage F-20A.jpg
F-20A
Show in game
STORE

Description

The F-20A Tigershark is a premium gift rank VIII American jet fighter with a battle rating of 12.3 (AB) and 12.7 (RB/SB). It was introduced in Update "Alpha Strike".

The F-20 is a very well-known aircraft. Based off of the F-5 Platform, it brings modern features like a more powerful radar, AIM-9Ls, and access to BVR missiles. Northrop also added the F404-GE-100 to replace the two J85 engines found in the F-5s, they added new intakes for high speeds, and a Fly-By-Wire system as well. This jet has a better top speed, better climb rate, and a better turn rate compared to the F-5E. Just like the F-5, you get access to 30 mm gun pods, and 4 AGM-65B Maverick air to ground Missiles, as well as a loadout of many different types of bombs.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 11 582 m2 200 km/h
Turn time22 s
Max altitude15 240 m
EngineGeneral Electric F404-GE-100
TypeJet
Cooling systemAir
Take-off weight24 t

The F20 is an similar experience in terms of flight performance compared to the F5C. Great energy retention and turn rate above Mach 0.85. However due to the F404-100, it has plenty of thrust compared to the lack luster thrust of the F5C.

Characteristics Max speed
(km/h at 11,582 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2149 2121 15240 22.5 22.7 221 210 850
Upgraded 2254 2200 21.5 22.0 291 255

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1,458 444 ~1075 ~315 ~315 ~16 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
General Electric F404-GE-100 1 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
1,015 kg Afterburning low-bypass turbofan _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armor

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear482 km/h

The F20 is a light fighter. As such it has no armor. If it loses its wing or tail, it becomes incredibly difficult to fly. It isn't that durable against common cannons for its BR, however it's possible to survive smaller IR missiles but the plane would no longer be combat capable and should immediately return to the base.

Modifications and economy

Repair cost
AB2 275 Sl icon.png
RB6 411 Sl icon.png
SB7 527 Sl icon.png
Crew training10 000 Sl icon.png
Experts1 770 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces2 560 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 90 / 320 / 500 % Sl icon.png
Talisman.png 2 × 250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Mods booster.png
New boosters
Mods aerodinamic wing.png
Wings repair
Mods jet engine.png
Engine
Mods aerodinamic fuse.png
Fuselage repair
Mods armor frame.png
Airframe
Mods g suit.png
G-suit
Mods armor cover.png
Cover
Mods ammo.png
t_160_belt_pack
Mod arrow right 0.png
Mods weapon.png
t_160_new_gun
Mods pilon bomb.png
Mk82
Mod arrow 0.png
Mods napalm fire bomb.png
BLU-1
Mods gunpods.png
Gun pod GPU-5/A.
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Mod arrow 1.png
Mods pilon bomb.png
M117
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Mod arrow 0.png
Mods ammo.png
GAU_13A_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
Mk83
Mod arrow 0.png
Mods air to air missile.png
AIM-9L
Mod arrow 0.png
Mods weapon.png
GAU_13A_new_gun
AGM-65B
Mods pilon bomb.png
Mk84
Mods air to air midrange missile.png
AIM-7F

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs) EEGS
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: M39A3 (20 mm)

The F-20A is armed with:

  • 2 x 20 mm M39A3 cannons, nose-mounted (280 rpg = 560 total)
  • 45 x countermeasures

Suspended armament

Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.

Default weapon presets
  • Without load
  • 6 x AIM-9L Sidewinder missiles
  • 2 x AIM-7F Sparrow missiles
  • 5 x 750 lb M117 cone 45 bombs (3,750 lb total)
  • 9 x 500 lb LDGP Mk 82 bombs (4,500 lb total)
  • 9 x 500 lb Mk 82 Snakeye bombs (4,500 lb total)
  • 3 x 1,000 lb LDGP Mk 83 bombs (3,000 lb total)
  • 1 x 2,000 lb LDGP Mk 84 bomb (2,000 lb total)
  • 76 x FFAR Mighty Mouse rockets
  • 4 x AGM-65B missiles
  • 1 x 30 mm GAU-13/A cannon (353 rpg)
  • 5 x BLU-1 incendiary bombs
  • 1 x 2,000 lb LDGP Mk 84 Air bomb (2,000 lb total)

Usage in battles

The F-20A can be viewed as both a sidegrade between F-16A and F-16A ADF and a downgrade in US tech tree as it can carry similar armaments to both of them but not to same capacity as either of them. While it can carry almost same payload type as F-16A (excluding GBU-8) it can only carry it in lower numbers which severely limits air-to-ground performance, but unlike F-16A or F-16A ADF it can carry both radar guided missiles and TV-guided AGM to a certain extent.

Best way to take down other planes is to use speed and surprise occupied enemy planes with either the Sparrow (only at altitudes several hundred meters above ground) or Sidewinders but with IR missiles be careful that friendly plane in question isn't the F-14, Su-27 or MiG-29 which have fairly high engine temperature and could result in friendly fire instead.

Dogfighting

While F-20A has amazing flight performance and thrust-to-weight ratio that allows the plane to dogfight inexperienced F-16 and F-14 players, trying to fight more experienced players can end fairly badly for F-20A as the M39A3 is far weaker than 20 mm Vulcan or 30 mm GSh-30-1 cannon and not bleeding enough speed while turning can easily get you ahead of plane you are chasing (and in front of their far powerful guns).

Head-ons are not recommended as the M39A3 is one of the weaker gun in the BR bracket and mounting 30 mm GAU-13/A cannon would only greatly decrease F-20A flight performance to add only 353 30 mm shells.

Air-to-air missile gameplay

F-20A has very limited gameplay in that aspect as it can carry only 6 AIM-9L or exchange 2 Sidewinders for 1 AIM-7F up to combination of 2 Sidewinders and 2 Sparrows. Sadly the F-20A does not have access to AIM-7M unlike F-16A ADF or F-14B which have far lower reaction time after being detached from the plane.

As the plane can gain energy faster than any plane on same BR, it's advised to surprise enemy with AIM-9L or target higher altitude targets with AIM-7F, while keeping safe distance from possible IR threats and staying at low altitude as the enemy planes usually have stronger radar guided missiles.

As the plane has access only to 45 countermeasure, it may not be preferential to split the amount between flares and chaffs as the radars encountered at this BR are usually pulse-doppler, where chaffs have minimal effect and low-alt flights and notching can work instead. Instead, bring flares as the number of tough IR missiles like R-73, AIM-9M, and similar missiles mean the F-20A need all it can bring to ward off these smart IR missiles.

Pros and cons

Pros:

  • Incredible overall flight performance with very good thrust-to-weight ratio with great energy retention
  • Can stay at supersonic speed without using afterburner
  • Combat flaps are capable of withstanding plane top speed
  • Very small target compared to all planes it the BR bracket
  • Combination of high maneuverability and even mediocre missile payload can surprise most enemies resulting in fairly easy shoot-downs.

Cons:

  • Loses 2 harpoints for AIM-9L for every AIM-7F
  • M39A3 cannons deal very low damage
  • Overall one of the worst air to air armaments when compared to planes on same BR
  • Can carry only 45 countermeasures
  • While it can maintain very low speed and not stalling, it does not have as good low-speed maneuverability as other planes

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Devblog

Engineers from Northrop Corporation developed the F-20A Tigershark as a deep modernization of the F-5G fighter with improved flight and characteristics at a low cost. This new aircraft received a new power plant consisting of a single General Electric F404-100 engine, advanced avionics and radar, plus an expanded range of weapons. It made its first flight in 1982, where a total of 3 were built for testing. At the time of its creation, the F-20A was a direct competitor to the F-16 fighter jet, but was inferior to it and did not go into mass production. The only surviving F-20A was transferred to the California Science Center and is currently on display as an exhibit.

Media

Skins

See also

Related development

External links


Northrop Corporation
Fighters  P-61A-11 · P-61C-1
Jet fighters  F-89B · F-89D
  F-5A · F-5C · F-5E
  F-20A
Export  ␗F-5A · ▄F-5E FCU

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B

USA premium aircraft
Fighters  Thach's F2A-1 · Galer's F3F-2 · F2G-1 · F4U-4B VMF-214 · P-26A-34 · Rasmussen's P-36A · P-40C · P-43A-1
  P-47M-1-RE · ⋠P-47M-1-RE · P-51A · P-51D-10 · P-51D-20-NA · ␠Kingcobra · XP-55
  ▃A6M2 · ▃Ki-43-II · ▃Ki-61-Ib · ▃Bf 109 F-4 · ▃Fw 190 A-8 · ▃Spitfire LF Mk IXc
Twin-engine fighters  XP-38G · Bong's P-38J-15 · P-38K · YP-38 · P-61A-11 · XF5F · XP-50 · F7F-3
Jet fighters  P-59A · F-86F-35 · F-89B · F-89D · F-4S Phantom II · F-5C · F-20A
Strike aircraft  A-1H · A2D-1 · AU-1 · XA-38 · AV-8A · AV-8B (NA) · A-6E TRAM · A-10A
Bombers  A-26C-45DT · B-10B · BTD-1 · PBM-3 "Mariner" · PBM-5A "Mariner" · PV-2D