Difference between revisions of "Ki-87"

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{{Specs-Card
 
{{Specs-Card
 
|code=ki_87
 
|code=ki_87
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
|cockpit=cockpit_ki_87.jpg
 
|cockpit=cockpit_ki_87.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' was a high-altitude fighter-interceptor designed to counter the American B-29 Superfortress raids on Japan. It was powered by a Nakajima Ha-44-12 radial engine with an exhaust-driven turbo-supercharger, which gave it a high performance at altitudes above 10,000 meters. The Ki-87 had a pressurized cockpit, a four-bladed propeller, and a rearward folding undercarriage. It was armed with two 30 mm and two 20 mm cannons, and could carry a 250 kg bomb under the fuselage. The Ki-87 was developed from 1942, but faced delays due to technical problems and material shortages. Only one prototype was completed and flown in April 1945, but no production aircraft were built before the end of the war.
{{break}}
 
The '''{{Specs|name}}''' is a gift Rank {{Specs|rank}} Japanese fighter {{Battle-rating}}. It was introduced in [[Update 1.63 "Desert Hunters"]].
 
  
The Nakajima Ki-87 is a Japanese fighter with a {{Battle-rating|1}}, It excels in all scenarios, even against the legendary F-80 Shooting Star. A well-played Ki-87 will be able to change the outcome of any-match. It offers a very powerful array of armament of 2 x 20 mm, Ho-5 cannons and 2 x 30 mm, Ho-155 cannons with a judicious 150 rounds per gun. It can also carry a single 50 kg or 250 kg bomb under the fuselage.
+
It was introduced in [[Update 1.63 "Desert Hunters"]] as a pack vehicle. The Ki-87 is a Japanese super prop with a powerful armament and a turbo-supercharger. It performs poorly in sharp turns, rolls slowly, and overheats on WEP. Manual engine control is needed to optimize its performance. The Ki-87 excels at high altitude combat, where it can outperform many planes and dive at high speeds. The cannons are very effective and can destroy bombers easily. The Ki-87 has a fair climb-rate and is able to maintain energy after a dive to regain altitude. The recommended settings are minimum fuel, 500 m gun convergence, vertical targeting, tracer belts for 30 mm and universal belts for 20 mm.
  
Using W.E.P. the Ki-87 is able to climb to just over 5,500 m in five minutes, a strong climb rate. Bombers spawn in at 3,000 m so you can quickly climb above for positional advantage for booming and zooming. The Ki-87 retains momentum from the dive and engages the targets, it will be able to climb back up to the operational altitude it was before engaging the enemy. It is recommended to take 20 to 30 minutes of fuel; however this plane will consume a lot of fuel if left on W.E.P.so fuel starvation is very likely.
+
The Ki-87 was discontinued from the store after the [[wt:en/news/5611-shop-summer-sale-independence-day-en|2018 Independence Day Sale]], but was brought back for [[wt:en/news/6442-special-war-thunder-reaches-its-7th-year-en|War Thunder's 7th Anniversary]] as a premium purchasable in-game for 6,090 Golden Eagles {{ge}}.
  
For landing, slow to at least 300 km/h (180 mph) before dropping the main gear and 250 km/h for flaps. Ideally, be about 50 m in altitude at the end of the runway and hold 200 km/h until touchdown.  
+
== General info ==
 +
=== Flight performance ===
 +
[[File:Ki87 turbocharger.png|thumb|The Ki-87's turbocharger, used at high altitudes to intercept bombers.]]
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The flight performance feels slow and sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The turbo supercharger will keep the plane's performance up while at altitudes above 5,000 metres.
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 673 || 662 || {{Specs|ceiling}} || 23.5 || 24.0 || 9.4 || 11.4 || 370
+
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Stock
 +
| 684 || 664 || rowspan="2" | {{Specs|ceiling}} || 23.1 || 23.9 || 11.6 || 11.6 || rowspan="2" | 370
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 10,000 m)
+
! Upgraded
! rowspan="2" |Max altitude (meters)
+
| 739 || 707 || 21.6 || 22.0 || 23.0 || 15.0
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 739 || 707 || {{Specs|ceiling}} || 21.6 || 22.0 || 23.0 || 15.0 || 370
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 457 || 428 || 280 || ~13 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| < 450 || < 450 || < 460 || > 324
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
=== Survivability and armour ===
|-
+
[[File:Ki87 insidelooping.png|thumb|Ki-87 chases down an allied fighter]]
! colspan="3" | Compressor (RB/SB)
+
{{Specs-Avia-Armour}}
|-
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
! colspan="3" | Setting 1
+
 
|-
+
* 70 mm (63°) Bulletproof glass in cockpit front.
! Optimal altitude
+
* 16 mm (12°) Steel plate behind the pilot.
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ??? hp || ?,??? hp
 
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|-
 
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
|}
 
  
=== Survivability and armour ===
+
=== Modifications and economy ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Economy}}
* 70 mm Bulletproof glass in cockpit front.
 
* 8.5 mm Steel plate behind the pilot.
 
  
 
== Armaments ==
 
== Armaments ==
 +
[[File:Ki87 firesguns.png|thumb|The Ki-87's powerful armament consists of 2 x 20 mm cannons by the engine and 2 x 30 mm mounted in the wings]]
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
{{main|Ho-155 army (30 mm)|Ho-5 army (20 mm)}}
+
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Ho-155 (30 mm)|Ho-5 (20 mm)}}
  
 
The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
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* 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)
 
* 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)
 +
 +
Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5s are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the Tracer belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMGs at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.
 +
 +
The usual issue with 30 mm cannons on WW2-era propeller planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the [[Ki-84 hei]] and [[J7W1]]. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care not to be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
[[File:Ki87 incoming.png|thumb|The guns on the Ki-87 do quite some damage to soft ground targets. The Ki-87 can also carry an additional 250 kg bomb]]
{{main|Army Type 94 GPHE (50 kg)|Navy Type Number 25 Model 2 (250 kg)|l1=Type 94 GPHE (50 kg)|l2=Type Number 25 Model 2 (250 kg)}}
+
{{Specs-Avia-Suspended}}
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
 
 +
{{main|Army Type 94 GPHE (50 kg)|Army Type 92 GPHE (250 kg)}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* Without load
 
* Without load
 
* 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)
 
* 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)
* 1 x 250 kg Navy Type Number 25 Model 2 bomb (250 kg total)
+
* 1 x 250 kg Army Type 92 GPHE bomb (250 kg total)
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
[[File:Ki87 side view.png|thumb|The majestic and hard to master Ki-87]]
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Climb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct rudder as at that altitude it is very easy to stall. Descend fast but not so much the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high-altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.
 +
 
 +
For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Sideclimb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct the rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.
 +
 
 +
If no bombers are present, then highly cautiously engage with enemy fighters. The Ki-87 can only do a 21 m/s climb at 17°, which makes it vulnerable to being outclimbed by nearly everything. As such, side climb and then engage from the side. Do not try to turn with anything.
 +
 
 +
Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them using the slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer bursts then jump back up. Ideally, aim for large critical parts such as the wings and tailplane. The cannons on the Ki-87 will make short work of essential components and being substantial offer the best chance of hitting. Never attack behind and at nearly the same speed as the aircraft becomes a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and the plane won't last long if they do.
 +
 
 +
=== Tactics to Win With ===
 +
[[File:Ki87 gunview.png|thumb|Ki-87 Boom and Zooms a Bearcat]]
 +
 
 +
* '''Maintain altitude''': The pilot must prioritize speed and altitude, avoiding engaging ground targets at all costs as the Ki-87 becomes an easy target for enemy fighters when flying low and slow. The primary role of the Ki-87 is to hunt bombers, necessitating a climb to high altitudes. The plane's suboptimal climbing ability requires side-climbing to reach an optimal altitude without risking interception at a lower level. Even in the absence of bombers, climbing to high altitudes is crucial, as it serves as the Ki-87's primary advantage against other high-altitude fighters and interceptors. Maintaining high speed and altitude is essential while remaining vigilant about the surroundings and enemy positions.
 +
 
 +
* '''B&Z''': Due to the lack of air spawn, the pilot must spend 7-9 minutes side climbing until they're higher than all enemy fighters. Avoid being spotted during this climbing phase; if targeted, it will waste precious time evading enemies, particularly those flying planes adapted for high altitudes. Upon reaching an advantageous position above the target, adjust MEC settings (Radiator 10%, Prop Pitch 75%) and execute a dive attack. Avoid overcommitting and ensure the target is eliminated before the dive speed reaches 700 km/h IAS to prevent elevator compression. Maintain an altitude of at least 3000m to retain performance advantages over lower altitudes. Only pursue targets to lower altitudes when certain no other enemies are at the current altitude, as the Ki-87's energy retention diminishes with increasing air density.
  
Against heavily armed aircraft such as the B-17, B-24, B-29, Tu-4 and other heavy bombers, climb at least 600 m above them use slashing boom and zoom tactic, fire utilising short bursts, once the bullets hit the target, fire longer busts then jump back up. Ideally you should, aim for large critical parts such as the wings and tail plane. The cannons on the Ki-87 will make short work of essential components and being substantial offer best chance of hitting. Never attack behind and at nearly same speed as you become a perfect target for multiple weapons.  The Ki-87 fuel tanks are somewhat easy to ignite, and won’t last long if they do.
+
* '''"Opportunity-Fighter"''': Operate at high altitudes (5500 m and above) and search for isolated targets. Steer clear of enemy groups, even pairs, and capitalize on mistakes made by opposing players over time. The Ki-87's capability as a fighter is very limited, so seize every opportunity cautiously. Opt for a 20-30 minute fuel load and refrain from using WEP upon reaching desired altitudes, as its usage is limited. Safeguard the altitude to prevent enemies from climbing freely towards the Ki-87, especially vulnerable planes like Spitfires during climbs. Preserve energy as much as possible, as there is no favourable matchmaking for the Ki-87; even 4.7 fighters outclass it.  
  
===Manual Engine Control===
+
* '''Force head-ons''': The Ki-87 can't energy fight or turn-fight with any props (save [[Ta 152 C-3]] and [[P-47M-1-RE]]). It will be outclassed. The only time it should ever turn-fight is if the enemy aircraft is crippled or in a low-energy state. To deal with fighters that are at a higher altitude, the most forward tactic is to step up and force a head-on. Most likely, The enemy pilot will take the head-on. The guns' good velocity should be enough to destroy them in a good burst. Remember to pull off early after releasing a burst, as even a retaliatory burst can critically damage the Ki-87. If the enemy is higher and appears to engage, dive down. The enemy will most likely level out to maintain altitude. Keep speed high, as this will allow the Ki-87's pilot to pull up and engage in vertical head-ons. This is the pilot's last chance to score the kill, as the enemy will now be at a major advantage.
 +
 
 +
* '''Tactical Adaptation''': Exercise caution and restraint, acknowledging your bravery in selecting the Ki-87 for battle without feeling ashamed; retreat when necessary and adopt a passive approach as required. Best of luck and fight with honour. (Remember, if overwhelmed by enemy numbers with no viable path to victory, return to the main airfield, repair, and J-out to avoid penalties)
 +
 
 +
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
 
|-
 
|-
! Oil
+
! Oil !! Water !! Type
! Water
 
! Type  
 
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| Controllable || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Separate || Not controllable<br>1 gear || Auto controlled
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
While climbing at steeper angles, progressively adjust the prop pitch between 80-85-90 %, increasing with altitude. However, avoid prolonged use of any radiator setting other than 100 %, as it significantly impacts energy retention and speed, leading to engine overheating.
{| class="wikitable"
+
 
!colspan = "1"| Tier
+
When travelling above 700 km/h, reduce propeller pitch to 75 % to maintain optimal performance.
!colspan = "2"| Flight performance
+
 
!colspan = "1"| Survivability
+
Upon reaching the desired altitude and preparing to dive or level out (at angles between 15 - 10°), switch propeller pitch to 75 % and radiator to 10 % to conserve energy effectively.
!colspan = "2"| Weaponry
+
 
|-
+
In vertical or stall fights, revert prop pitch to 100%, but only after the airspeed drops below 350 km/h.
| I
+
 
| Fuselage repair
+
For optimal performance in level flight, gradually increase prop pitch (between 5 - 10°) with increasing altitude. This ensures maximum efficiency and performance throughout the flight.
| Radiator
 
|
 
| Offensive 20 mm
 
| 7 in (mod20)
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 20 mm cannons
 
| 12 in (mod30)
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| Offensive 30 mm
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
| New 30 mm cannons
 
|
 
|-
 
! colspan="6" |This is a premium vehicle: all modifications are unlocked on purchase
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
[[File:Ki87 bluedive.png|thumb|The Ki-87 pulls out of a steep dive]]
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
* Excels in high-altitude bomber intercepting
+
 
* Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons
+
* Excels in high-altitude bomber intercepting.
* No wing-mounted fuel tanks
+
* Decent gun velocity, you can engage bombers from 1 km away.
* Good climb rate
+
* Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons.
* High red-line speed of 840 kph
+
* No wing-mounted fuel tanks.
* Fast at diving
+
* 30 mm cannons have a huge amount of ammo.
* Can equip bombs, although it will affect the aircraft's speed and turning time until your using this as a fighter-bomber
+
* High red-line speed of 840 km/h.
 +
* Fast at diving.
 +
* Can equip bombs, although it will affect the aircraft's speed and turning time.
 +
* Sturdier than your typical Japanese fighter (yet still fragile compared to other nations).
 +
* Competitive horsepower output at 8000m thanks to turbocharger (Can runaway from planes that were not adapted to fight at high altitudes, while maintaining shallow climb angle).
  
 
'''Cons:'''
 
'''Cons:'''
* Not as manoeuvrable as other Japanese aircraft
+
 
* Crew skills, if the crew has not got high skills it is very easy for them to black out
+
* Manual Engine Controls are required to play plane competitively. Auto settings greatly hinder plane (already limited) performance.
* Fuselage fuel-tank is susceptible to fire
+
* Not as manoeuvrable as other aircraft, it's very sluggish.
* HEF-T used by the 30 mm's has only a maximum penetration of 2 mm
+
* Really bad energy retention without MEC, especially when coming out of a dive.
 +
* The fuselage fuel tank is susceptible to fire.
 +
* Mediocre climb rate (19m/s).
 +
* No interceptor spawn, has to spend 8 minutes on side climbing.
 +
* 30 mm HEF-T has only a maximum penetration of 2 mm.
 +
* 30 mm HEF round fuze will not trigger unless it hits some aircraft component (wing spar, fuel tank, crew member).
 +
* Begins to lock up at around 700 km/h (435 mph).
 +
* Can engage fighters only when it is in a higher energy state than its enemy. Any other 1v1 engagement will lead to death.
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Improved metallurgy and engineering in the 1930’s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old fashioned wooden fighters in its vapor trail. It was not long before those flying rag fighters were also updated with gleaming aluminum and once again surpassed the bombers top speed. Yet bombers still had a trick up their sleeves, altitude.
+
Improved metallurgy and engineering in the 1930s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old-fashioned wooden fighters in their vapour trail. It was not long before those flying rag fighters were also updated with gleaming aluminium and once again surpassed the bombers' top speed. Yet bombers still had a trick up their sleeves, altitude.
  
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extreme high altitude flight, example the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.
+
Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extremely high altitude flight, for example, the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.
  
Predicting the same for Japan, the military wisely ordered research into high altitude single engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 meters the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal “blower” needed an additional boost so a “turbo-supercharger” was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of nose on the prototypes and not in rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armor, thick bulletproof glass, self-sealing fuel tanks, and hard point for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.
+
Predicting the same for Japan, the military wisely ordered research into high-altitude single-engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 m the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal "blower" needed an additional boost so a "turbo-supercharger" was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of the nose on the prototypes and not in the rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High-altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armour, thick bulletproof glass, self-sealing fuel tanks, and hard points for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.
  
It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Japanese aircraft rarely utilised turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.
+
It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Japanese aircraft rarely utilized turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.
  
The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had. Ironically, with such weak home defence, the B-29’s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87!
+
The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had. Ironically, with such weak home defence, the B-29s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87.
  
 
== Media ==
 
== Media ==
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|xklKT8qdvPo|'''The Shooting Range #20''' - ''Metal Beasts'' section at 00:42 discusses the Ki-87.}}
+
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=ki_87 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed-hover" heights="150px">
 +
Ki87 inflight.png|Ki-87 over the Pacific
 +
Ki87 blueairfield.png|A Ki-87 sporting a blue camouflage
 +
Ki87 port.png|Ki-87 at cargo port
 +
Ki87 fromtruck.png|Ki-87 from viewed from a truck at Cargo Port
 +
Ki87 scenic.png|Ki-87's guns do work on an enemy Bearcat
 +
Ki87 onairfieldd.png|The Ki-87 on an airfield at Midway
 +
</gallery>
 +
 
 +
;Videos
 +
{{Youtube-gallery|4vA1mwpSG2Q|'''{{PAGENAME}} - Mr Spark Ruins The Bomber Hunting Party''' - ''Napalmratte''|xklKT8qdvPo|'''The Shooting Range #20''' - ''Metal Beasts'' section at 00:42 discusses the Ki-87.|eaefVIIZo78|'''Premium Review: {{PAGENAME}} [Headon Monster]''' - ''Jengar''|khGg-GvfWLo|'''Japanese Thunderbolt - {{PAGENAME}} Review - 1.63''' - ''MikeGoesBoom''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Aircraft of comparable role, configuration and era
 +
 
 +
* Japanese:
 +
** [[Ki-94-II]]
 +
** [[J2M (Family)|J2M ''Raiden'']]
 +
** [[J7W1|J7W ''Shinden'']]
 +
* Other:
 +
** [[Ta 152 H-1]]
 +
** [[P-47 (Family)|P-47M/N]]
 +
** [[I-225]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on aircraft;''
+
* ''other literature.''-->
* ''other literature.''
+
 
 +
* [https://forum.warthunder.com/index.php?/topic/330718-ki-87/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Nakajima}}
 
{{AirManufacturer Nakajima}}
 
{{Japan fighters}}
 
{{Japan fighters}}
 
{{Japan premium aircraft}}
 
{{Japan premium aircraft}}

Latest revision as of 15:49, 22 April 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Ki-87
ki_87.png
GarageImage Ki-87.jpg
ArtImage Ki-87.png
360://https://wiki.warthunder.com/images/b/be/Cockpit_ki_87.jpg
Ki-87
AB RB SB
6.0 5.7 6.0
Purchase:6 090 Specs-Card-Eagle.png
Show in game

Description

The Ki-87 was a high-altitude fighter-interceptor designed to counter the American B-29 Superfortress raids on Japan. It was powered by a Nakajima Ha-44-12 radial engine with an exhaust-driven turbo-supercharger, which gave it a high performance at altitudes above 10,000 meters. The Ki-87 had a pressurized cockpit, a four-bladed propeller, and a rearward folding undercarriage. It was armed with two 30 mm and two 20 mm cannons, and could carry a 250 kg bomb under the fuselage. The Ki-87 was developed from 1942, but faced delays due to technical problems and material shortages. Only one prototype was completed and flown in April 1945, but no production aircraft were built before the end of the war.

It was introduced in Update 1.63 "Desert Hunters" as a pack vehicle. The Ki-87 is a Japanese super prop with a powerful armament and a turbo-supercharger. It performs poorly in sharp turns, rolls slowly, and overheats on WEP. Manual engine control is needed to optimize its performance. The Ki-87 excels at high altitude combat, where it can outperform many planes and dive at high speeds. The cannons are very effective and can destroy bombers easily. The Ki-87 has a fair climb-rate and is able to maintain energy after a dive to regain altitude. The recommended settings are minimum fuel, 500 m gun convergence, vertical targeting, tracer belts for 30 mm and universal belts for 20 mm.

The Ki-87 was discontinued from the store after the 2018 Independence Day Sale, but was brought back for War Thunder's 7th Anniversary as a premium purchasable in-game for 6,090 Golden Eagles Ge icon.png.

General info

Flight performance

The Ki-87's turbocharger, used at high altitudes to intercept bombers.
Max speed
at 10 000 m707 km/h
Turn time22 s
Max altitude13 800 m
EngineNakajima Ha-219 Ru
TypeRadial
Cooling systemAir
Take-off weight6 t

The flight performance feels slow and sluggish, yet powerful. The turning and energy retention is not good either. This plane also has overheating issues. to solve performance issues, it's always best to go for a side climb, especially when in uptiers! The plane dives insanely well. The turbo supercharger will keep the plane's performance up while at altitudes above 5,000 metres.

Characteristics Max Speed
(km/h at 10,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 684 664 13800 23.1 23.9 11.6 11.6 370
Upgraded 739 707 21.6 22.0 23.0 15.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
880 320 457 428 280 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 450 < 460 > 324

Survivability and armour

Ki-87 chases down an allied fighter
Crew1 person
Speed of destruction
Structural880 km/h
Gear320 km/h
  • 70 mm (63°) Bulletproof glass in cockpit front.
  • 16 mm (12°) Steel plate behind the pilot.

Modifications and economy

Repair cost
AB2 100 Sl icon.png
RB4 623 Sl icon.png
SB7 203 Sl icon.png
Crew training10 000 Sl icon.png
Experts340 000 Sl icon.png
Aces1 200 Ge icon.png
Research Aces1 140 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 110 / 230 / 510 % Sl icon.png
Talisman.png 2 × 178 / 178 / 178 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Mods radiator.png
Radiator
Mods compressor.png
Compressor
Mods aerodinamic wing.png
Wings repair
Mods new engine.png
Engine
Mods metanol.png
Engine injection
Mods armor frame.png
Airframe
Mods armor cover.png
Cover
Mods ammo.png
ho5_belt_pack
Mod arrow 0.png
Mods pilon bomb.png
7 in (mod20)
Mod arrow 0.png
Mods weapon.png
ho5_new_gun
Mods pilon bomb.png
12 in (mod30)
Mods ammo.png
ho155_belt_pack
Mod arrow 0.png
Mods weapon.png
ho155_new_gun

Armaments

The Ki-87's powerful armament consists of 2 x 20 mm cannons by the engine and 2 x 30 mm mounted in the wings

Offensive armament

Weapon 12 x 30 mm Ho-155 cannon
Ammunition300 rounds
Fire rate500 shots/min
Weapon 22 x 20 mm Ho-5 cannon
Ammunition300 rounds
Fire rate948 shots/min

The Ki-87 is armed with:

  • 2 x 30 mm Ho-155 cannons, wing-mounted (150 rpg = 300 total)
  • 2 x 20 mm Ho-5 cannons, wing-mounted (150 rpg = 300 total)

Japanese rank IV aircraft are typically armed with a respectable array of guns, and the Ki-87 is no exception. Although the 20 mm Ho-5s are nothing to write home about, the 30 mm cannons are some of the most feared, respected and deadly weapons in the entire game. When armed with the Tracer belt, the Japanese 30 mm cannons have a muzzle velocity that surpasses even the M2 and M3 Browning .50 cal HMGs at a staggering 920 m/s, and when combined with the high explosive filler and large calibre, these beasts will make short work of any aircraft that's unfortunate enough to end up in their crosshairs.

The usual issue with 30 mm cannons on WW2-era propeller planes - that being their lack of sufficient ammunition capacity - is notably absent on the Ki-87, which mounts 150 round per gun instead of the usual 60 seen on other aircraft like the Ki-84 hei and J7W1. Although this increased ammunition capacity is indeed wonderful, the pilot should still take care not to be too trigger happy, as the exceptional ballistics of the cannons will prevent the need to waste copious amounts of bullets on a single target, increasing the endurance of the aircraft in the hands of a patient pilot.

Suspended armament

The guns on the Ki-87 do quite some damage to soft ground targets. The Ki-87 can also carry an additional 250 kg bomb
List of setups (2)
Setup 11 x 50 kg Army Type 94 GPHE bomb
Setup 21 x 250 kg Army Type 92 GPHE bomb

The Ki-87 can be outfitted with the following ordnance:

  • Without load
  • 1 x 50 kg Army Type 94 GPHE bomb (50 kg total)
  • 1 x 250 kg Army Type 92 GPHE bomb (250 kg total)

Usage in battles

The majestic and hard to master Ki-87

Unlike the usual Japanese low-altitude and highly manoeuvrable fighter aircraft, the Ki-87 is a high-altitude bomber interceptor with mediocre speed and climb rate but less impressive agility. Featuring something relatively new for a Japanese fighter, the Ki-87 has a notably visible turbo-supercharger to boost its high-altitude performance at the cost of aircraft weight and size. As such, it cannot be played like most other aircraft from the Japanese tree, but rather as a reserved Boom-&-Zoom that can abuse its brutal acceleration in a dive to pick off unwary victims.

For engaging the enemy, The Ki-87 is best at boom-and-zoom tactics. Sideclimb to around 6,000 m and fly over enemy formations, once in position roll the plane to target, maintain coordinated control and correct the rudder as at that altitude it is very easy to stall. Descend fast but not so much that the controls get sluggish. Once lined up and in range fire a short burst, the very heavy armament will rip the enemy plane apart; even evasive countermeasures will be insufficient for a properly executed Boom & Zoom.

If no bombers are present, then highly cautiously engage with enemy fighters. The Ki-87 can only do a 21 m/s climb at 17°, which makes it vulnerable to being outclimbed by nearly everything. As such, side climb and then engage from the side. Do not try to turn with anything.

Against heavily armed aircraft such as the B-17, B-24, and B-29, and other heavy bombers, climb at least 600 m above them using the slashing boom and zoom tactic firing short bursts, once the bullets hit the target, fire longer bursts then jump back up. Ideally, aim for large critical parts such as the wings and tailplane. The cannons on the Ki-87 will make short work of essential components and being substantial offer the best chance of hitting. Never attack behind and at nearly the same speed as the aircraft becomes a perfect target for multiple weapons. The Ki-87's fuel tanks are somewhat easy to ignite, and the plane won't last long if they do.

Tactics to Win With

Ki-87 Boom and Zooms a Bearcat
  • Maintain altitude: The pilot must prioritize speed and altitude, avoiding engaging ground targets at all costs as the Ki-87 becomes an easy target for enemy fighters when flying low and slow. The primary role of the Ki-87 is to hunt bombers, necessitating a climb to high altitudes. The plane's suboptimal climbing ability requires side-climbing to reach an optimal altitude without risking interception at a lower level. Even in the absence of bombers, climbing to high altitudes is crucial, as it serves as the Ki-87's primary advantage against other high-altitude fighters and interceptors. Maintaining high speed and altitude is essential while remaining vigilant about the surroundings and enemy positions.
  • B&Z: Due to the lack of air spawn, the pilot must spend 7-9 minutes side climbing until they're higher than all enemy fighters. Avoid being spotted during this climbing phase; if targeted, it will waste precious time evading enemies, particularly those flying planes adapted for high altitudes. Upon reaching an advantageous position above the target, adjust MEC settings (Radiator 10%, Prop Pitch 75%) and execute a dive attack. Avoid overcommitting and ensure the target is eliminated before the dive speed reaches 700 km/h IAS to prevent elevator compression. Maintain an altitude of at least 3000m to retain performance advantages over lower altitudes. Only pursue targets to lower altitudes when certain no other enemies are at the current altitude, as the Ki-87's energy retention diminishes with increasing air density.
  • "Opportunity-Fighter": Operate at high altitudes (5500 m and above) and search for isolated targets. Steer clear of enemy groups, even pairs, and capitalize on mistakes made by opposing players over time. The Ki-87's capability as a fighter is very limited, so seize every opportunity cautiously. Opt for a 20-30 minute fuel load and refrain from using WEP upon reaching desired altitudes, as its usage is limited. Safeguard the altitude to prevent enemies from climbing freely towards the Ki-87, especially vulnerable planes like Spitfires during climbs. Preserve energy as much as possible, as there is no favourable matchmaking for the Ki-87; even 4.7 fighters outclass it.
  • Force head-ons: The Ki-87 can't energy fight or turn-fight with any props (save Ta 152 C-3 and P-47M-1-RE). It will be outclassed. The only time it should ever turn-fight is if the enemy aircraft is crippled or in a low-energy state. To deal with fighters that are at a higher altitude, the most forward tactic is to step up and force a head-on. Most likely, The enemy pilot will take the head-on. The guns' good velocity should be enough to destroy them in a good burst. Remember to pull off early after releasing a burst, as even a retaliatory burst can critically damage the Ki-87. If the enemy is higher and appears to engage, dive down. The enemy will most likely level out to maintain altitude. Keep speed high, as this will allow the Ki-87's pilot to pull up and engage in vertical head-ons. This is the pilot's last chance to score the kill, as the enemy will now be at a major advantage.
  • Tactical Adaptation: Exercise caution and restraint, acknowledging your bravery in selecting the Ki-87 for battle without feeling ashamed; retreat when necessary and adopt a passive approach as required. Best of luck and fight with honour. (Remember, if overwhelmed by enemy numbers with no viable path to victory, return to the main airfield, repair, and J-out to avoid penalties)

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Auto controlled

While climbing at steeper angles, progressively adjust the prop pitch between 80-85-90 %, increasing with altitude. However, avoid prolonged use of any radiator setting other than 100 %, as it significantly impacts energy retention and speed, leading to engine overheating.

When travelling above 700 km/h, reduce propeller pitch to 75 % to maintain optimal performance.

Upon reaching the desired altitude and preparing to dive or level out (at angles between 15 - 10°), switch propeller pitch to 75 % and radiator to 10 % to conserve energy effectively.

In vertical or stall fights, revert prop pitch to 100%, but only after the airspeed drops below 350 km/h.

For optimal performance in level flight, gradually increase prop pitch (between 5 - 10°) with increasing altitude. This ensures maximum efficiency and performance throughout the flight.

Pros and cons

The Ki-87 pulls out of a steep dive

Pros:

  • Excels in high-altitude bomber intercepting.
  • Decent gun velocity, you can engage bombers from 1 km away.
  • Powerful armament consisting of 2 x 30 mm cannons and 2 x 20 mm cannons.
  • No wing-mounted fuel tanks.
  • 30 mm cannons have a huge amount of ammo.
  • High red-line speed of 840 km/h.
  • Fast at diving.
  • Can equip bombs, although it will affect the aircraft's speed and turning time.
  • Sturdier than your typical Japanese fighter (yet still fragile compared to other nations).
  • Competitive horsepower output at 8000m thanks to turbocharger (Can runaway from planes that were not adapted to fight at high altitudes, while maintaining shallow climb angle).

Cons:

  • Manual Engine Controls are required to play plane competitively. Auto settings greatly hinder plane (already limited) performance.
  • Not as manoeuvrable as other aircraft, it's very sluggish.
  • Really bad energy retention without MEC, especially when coming out of a dive.
  • The fuselage fuel tank is susceptible to fire.
  • Mediocre climb rate (19m/s).
  • No interceptor spawn, has to spend 8 minutes on side climbing.
  • 30 mm HEF-T has only a maximum penetration of 2 mm.
  • 30 mm HEF round fuze will not trigger unless it hits some aircraft component (wing spar, fuel tank, crew member).
  • Begins to lock up at around 700 km/h (435 mph).
  • Can engage fighters only when it is in a higher energy state than its enemy. Any other 1v1 engagement will lead to death.

History

Improved metallurgy and engineering in the 1930s saw a massive leap in aircraft performance, especially the once bulky, boxy, lumbering bombers reborn as sleek and sexy machines that left old-fashioned wooden fighters in their vapour trail. It was not long before those flying rag fighters were also updated with gleaming aluminium and once again surpassed the bombers' top speed. Yet bombers still had a trick up their sleeves, altitude.

Flying above 9,000 m (29,500 ft) in super cold thin air and rarefied oxygen was both a technical and physiological challenge. The long wings and large interiors of bombers offered space needed for extremely high altitude flight, for example, the Ju 86P/R bomber which flew above 12,000 m (40,000 ft) with impunity over England, beyond the RAFs reach for months. The B-17 and B-24 could also operate at altitudes the Bf 109 and Fw 190 had difficulty reaching.

Predicting the same for Japan, the military wisely ordered research into high-altitude single-engine fighters as early as 1942 and by 1943 work was underway on the future Nakajima Ki-87 and the alternate Tachikawa Ki-94. At 12,000 m the air density is about 1/4 that of sea level necessitating a huge supercharged engine, but its internal "blower" needed an additional boost so a "turbo-supercharger" was added, powered by high velocity exhaust gas. This combination is exactly like the P-47 Thunderbolt has, except this time the turbo was mounted on the right side of the nose on the prototypes and not in the rear fuselage. High aspect-ratio wings were chosen for the thin air (compare Fw 190 with Ta 152), but with limited space to mount the dual pair of 30 mm and 20 mm cannons in an unusual step Nakajima chose a landing gear retraction like on P-40 Kittyhawk. High-altitude flight is also extremely uncomfortable for the pilot so the cockpit was partially pressurized and extra tanks of oxygen installed. Pilot armour, thick bulletproof glass, self-sealing fuel tanks, and hard points for bombs were also added. Finally enough fuel for at least 2 hours flight resulted in a massive aircraft for the Japanese, well over twice the weight of the A6M2 Zero.

It was an enormous technical challenge for Japanese industry taking a long time to overcome teething issues. Japanese aircraft rarely utilized turbo-superchargers in their planes, so experience in operation was limited, and although the 90° retracting gear was a favourite design, it took Nakajima months to get it to operate correctly.

The prototype flew for the first time in April 1945 at a time when the anticipated B-29 bomber was pounding Japan, but by then it was too late. Disruption by bombing and dwindling resources prevented the second prototype from flying and attrition of what little fighter defence Japan had. Ironically, with such weak home defence, the B-29s flew much lower so they could bomb more accurately, negating the purpose of the high altitude Ki-87.

Media

Skins
Images
Videos

See also

Aircraft of comparable role, configuration and era

External links


Nakajima Aircraft Company (中島飛行機株式会社 )
Fighters  Ki-27 otsu · Ki-27 otsu Tachiarai
  Ki-43-I · Ki-43-II · Ki-43-III otsu
  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
  Ki-84 ko · Ki-84 otsu · Ki-84 hei
  Ki-87
Hydroplanes  A6M2-N*
Interceptors  J1N1 · J5N1
Bombers  B5N2
  B6N1 Model 11 · B6N2 Model 12 · B6N2a Model 12Ko
  G5N1 · G8N1
  Ki-49-I · Ki-49-IIa · Ki-49-IIb · Ki-49-IIb/L
Recon  E8N2
Jet Fighters  Kikka
Captured  ␗Ki-27 otsu · ▃Ki-43-II · ␗Ki-43-III ko · ␗Ki-44-II hei · ␗Ki-84 ko
  *Refit of the Mitsubishi A6M2 mod. 11
See also  Fuji Heavy Industries (1957-2017)

Japan fighters
Navy 
Carrier-based fighter 
A5M  A5M4 · Hagiri's A5M4
A6M  A6M2 mod. 11 · A6M2 · A6M3 · A6M3 mod. 22 · A6M3 mod. 22Ko · A6M5 · A6M5 Ko · A6M5 otsu · A6M5 Hei · A6M6c
A7He  A7He1*
A7M  A7M1 (NK9H) · A7M2
Land-based Fighter 
J2M  J2M2 · J2M3 · J2M4 Kai · J2M5 · J2M5 (30 mm)
J6K  J6K1
J7W  J7W1
N1K-J  N1K1-Ja · N1K2-J · N1K2-Ja
Fighter seaplane 
N1K  N1K1
A6M-N  A6M2-N
Army 
Ki-10  Ki-10-I · Ki-10-I C · Ki-10-II · Ki-10-II C
Ki-27  Ki-27 otsu · Ki-27 otsu Tachiarai
Ki-43  Ki-43-I · Ki-43-II · Ki-43-III otsu
Ki-44  Ki-44-I · Ki-44-I 34 · Ki-44-II otsu · Ki-44-II hei
Ki-61  Ki-61-I ko · Ki-61-I otsu · Ki-61-I hei · Tada's Ki-61-I hei · Ki-61-I tei · Ki-61-II Otsu Kai
Ki-84  Ki-84 ko · Ki-84 otsu · Ki-84 hei
Ki-87  Ki-87
Ki-94  Ki-94-II
Ki-100  Ki-100 · Ki-100-II
Other countries  ▅F4U-1A · ▅P-51C-11-NT · ▅Bf 109 E-7 · ▅Fw 190 A-5
  *Imported designation of the He 112 (A6M was in development - A7M would take A7 designation after the cancelation of the A7He)

Japan premium aircraft
Fighters  Hagiri's A5M4 · A7He1 · Ki-27 otsu Tachiarai
  Ki-44-II otsu · ▅Bf 109 E-7 · ▅F4U-1A · Ki-100-II · Ki-44-I 34
  ▅Fw 190 A-5 · A7M1 (NK9H) · Tada's Ki-61-I hei · ▅P-51C-11-NT
  J2M4 Kai · A6M5 Ko · A6M6c · J2M5 · Ki-87 · J6K1
Twin-engine fighters  Ki-96
Jet fighters  F-86F-40 JASDF▅ · T-2 Early · F-4EJ ADTW
Strike aircraft  ▄AV-8S
Bombers  Ki-21-I hei · Ki-48-II otsu · H8K3 · B7A2 (Homare 23) · ▅B-17E