Difference between revisions of "Bf 109 F-1"

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{{Specs-Card|code=bf-109f-1}}
 
 
{{About
 
{{About
 
| about = German fighter '''{{PAGENAME}}'''
 
| about = German fighter '''{{PAGENAME}}'''
| usage = other uses
+
| usage = other versions
 
| link = Bf 109 (Family)
 
| link = Bf 109 (Family)
 +
}}
 +
{{Specs-Card
 +
|code=bf-109f-1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. It was introduced in [[Update 1.37]]. Setting the basis for the definitive version of the Bf 109, the F-4, the Bf 109 F-1 saw substantial improvement over the earlier Emil.
  
[[File:GarageImage_Bf109F1.jpg|420px|thumb|left]]
+
Having picked up their Bf 109 trade in the earlier [[Bf 109 B-1/L|Bf 109 B-1]] and the [[Bf 109 E-1|Emil series]], the player will be presented with the Bf 109 F-1. Even though it's not the definitive version of the Friedrich, the F-1 is still a good starter plane for the series. If the player has done their best to understand how to handle the 109 during their time with the B-1 and Emils, they will rejoice at the performance of the F-1. Likewise, if the player has not gone through the trouble of learning the ins and outs of the Bf 109s with the earlier models, they will slowly realize the error of their ways when flying the Friedrichs.
{{break}}
 
The '''{{PAGENAME}}''' is a rank {{Specs|rank}} German fighter {{Battle-rating}}. This fighter was introduced in [[Update 1.37]]. Setting the basis for the definitive version of the Bf 109, the F-4, the Bf 109 F-1 saw substantial improvement over the earlier Emil.
 
  
Having picked up their Bf 109 trade in the earlier [[Bf 109 B-1/L| ''Bf 109 B-1'']] and the [[Bf 109 E-1|''Emil series'']], the player will be presented with the Bf 109 F-1. Even though it’s not the definitive version of the Friedrich just yet, the F-1 is still a good starter plane for the series. If the player has done their best to understand how to handle the 109 during their time with the B-1 and Emils, they will rejoice at the performance of the F-1. Likewise, if the player has not gone through the trouble of learning the ins and outs of the 109s with their earlier unlocks, they will slowly realize the error of their ways when flying the Friedrichs.
+
The F-1 is the perfect starting point for the Friedrich line. The most notable change of the Friedrich over the Emil is its performance. Having a more aerodynamically efficient design, especially in the nose, the plane is propelled forward by a powerful DB 601 N producing up to 1175 hp. Reaching speeds up to 615 km/h at 5.2 km altitude, the Friedrich is testimony to the trademark acceleration and speed found in the Bf 109s. A powerful climber, the F-1 quickly reaches altitude and can easily out climb most of its historic counterparts. As with all Bf 109s, the optimal climbing speed is 270 km/h (IAS). As such, the Bf 109 F-1 should largely be played like the Emils, with the bonus of additional performance making the flying and fighting even easier. As with the Emil, fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres, enable the Friedrich to quickly change an engagement to its favour.
  
The F-1 is the perfect starting point for the Friedrich line.  The most notable change of the Friedrich over the Emil is its performance. Having a more aerodynamically efficient design, especially in the nose, the plane is propelled forward by a powerful DB 601 N producing up to 1175 hp. Reaching speeds up to 615 km/h at 5.2 km altitude, the Friedrich is testimony to the trademark acceleration and speed found in the 109s. A powerful climber, the F-1 quickly reaches altitude and can easily out climb most of its historic counterparts. As with all 109s, the optimal climbing speed is 270 km/h (IAS). As such, the Bf 109 F-1 should largely be played like the Emils, with the bonus of additional performance making the flying and fighting even easier. As with the Emil, fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres, enable the Friedrich to quickly change an engagement to its favour.
+
That said, the player should keep in mind that the Bf 109 F-1 has less of a punch than the preceding E-3. While mounting a [[MG FF/M (20 mm)|20 mm MG FF/M]] cannon in the nose make the aiming somewhat easier, it does lose out on the two MG FFs that had previously been mounted in the wings. This downgrade is somewhat offset by the fact that the Friedrich's MG FF/M can shoot deadly Mineshells, but careful aiming and trigger discipline is required to make the most out of the 60 available shots. Attempting shots at range is a significant waste of ammo. Luckily, the F-1 holds a respectable amount of [[MG 17 (7.92 mm)|7.92 mm MG 17]] rounds (500 per gun, 1,000 total), allowing you to spray when needed. Using the "Stealth" ammunition belt for the machine guns may help aim, due to less visual interference from the machine-gun tracers, but this is personal preference.
  
That said, the player should keep in mind that the Bf 109 F-1 has less of a punch than the preceding E-3. While mounting a [[MG FF/M (20 mm)|20 mm MG FF/M]] cannon in the nose make the aiming somewhat easier, it does lose out on the two ''MG FFs'' that had previously been mounted in the wings. This 'downgrade' is somewhat offset by the fact that the Friedrichs MG FF/M can shoot deadly Mineshells, but careful aiming and trigger discipline is required to make the most out of the 60 available shots. Attempting shots at range is a significant waste of ammo. Luckily, the F-1 holds a respectable (500 per gun, 1000 total) amount of 7.92 mm MG 17 rounds, allowing you to spray when needed. Using the "Stealth" ammunition belt for the machine guns may help aim, due to less visual interference from the machine-gun tracers, but this is personal preference.
+
== General info ==
 +
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The climb rate of this aircraft is amazing, with a 16.7 m/s stock climb rate. Once fully upgraded, it can have reach a 20 m/s climb rate, out-performing fighters even a BR spread higher. The engine won't overheat if you keep it on 100%, only if you use WEP for a long time. Once fully upgraded it can out-climb almost anything it faces. However, its turn and roll rate is somewhat disappointing, though with enough energy you can turn fight someone. Just be careful because this plane bleeds a lot of energy when turning at high speed. The energy retention of this aircraft will outmatch most opponent at its BR. However, American aircraft can generally still out-dive you. The engine is also somewhat durable. If the radiator gets hit, the engine can still fly at 100% for a bit before it starts to deteriorate. The flaps can give you a bit of help in turn fighting but they will rip when going beyond 400 km/h (249 mph), so it's important to only use them for a short periods of time.
  
== General info ==
+
{| class="wikitable" style="text-align:center" width="70%"
=== Flight Performance ===
+
! rowspan="2" | Characteristics
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 583 || 574 || 10,000 || 19.2 || 19.7 || 16.7 || 16.7 || 358
+
! Stock
 +
| 591 || 575 || rowspan="2" | {{Specs|ceiling}} || 18.9 || 19.6 || 16.7 || 16.7 || rowspan="2" | 358
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 639 || 614 || 17.1 || 18.0 || 24.1 || 20.0
! colspan="2" | Max Speed<br>(km/h at 5,000 m)
 
! rowspan="2" |Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" |Take-off run (meters)
 
|-
 
! AB
 
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
|-
 
| 646 || 614 || 10,000 || 17.1 || 18.0 || 27.5 || 20.0 || 358
 
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flap
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flap<br> (km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| 790 || 450 ||460|| ~18 || ~11
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 390 || < 390 || < 450 || > 250
+
| < 450 || < 390 || < 450 || > 715
 
|-
 
|-
 
|}
 
|}
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! WEP Engine power
 
! WEP Engine power
 
|-
 
|-
| 4,850 m || 1,050 hp || 1,168 hp
+
| 4,850 m || 1,050 hp || 1,168 hp
|-
 
<!--! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp  
 
 
|-
 
|-
! colspan="3" | Setting 3
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 8 mm Steel - Plating behind and below the seat
 
* 8 mm Steel - Plating behind and below the seat
 
* No armour glazing
 
* No armour glazing
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
 
{{main|MG FF/M (20 mm)|MG 17 (7.92 mm)}}
  
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* 1 x 20 mm MG FF/M cannon, nose-mounted (60 rpg)
 
* 1 x 20 mm MG FF/M cannon, nose-mounted (60 rpg)
* 2 x 7.92 mm MG 17 machine gun, nose-mounted (500 rpg = 1,000 total)
+
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|SC50JA (50 kg)|SC250JA (250 kg)}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|SC50JA (50 kg)|SC250JA (250 kg)|Flam C 250 incendiary}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following external ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
 
* 4 x 50 kg SC50JA bombs (200 kg total)
 
* 4 x 50 kg SC50JA bombs (200 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
 
* 1 x 250 kg SC250JA bomb (250 kg total)
<!--
+
* 1 x Flam C 250 incendiary bomb
=== Defensive armament ===
+
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
== Usage in battles ==
-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
Just as the with the [[Bf 109 E-1|E-1]], new players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom & Zoom aircraft, the Bf 109s are not dedicated Boom & Zoomers, and many other aircraft such as the [[Fw 190 (Family)|Fw 190]] do it much better. While it is true that a pure Boom & Zooming approach can be used for the Bf 109s, limiting oneself to this enormously undermines plane efficiency. It is a pure breed energy fighter.
 +
 
 +
Keep in mind that while the B-1 and Emil were respectable turners, the Friedrichs turn somewhat worse, so you should begin to think twice before going into a turning engagement. Should you be shot down often and struggle when fighting enemies with the F-1, consider it a helpful and fair warning: you are most likely using the plane wrongly and need to brush up on your flying before attempting the later Bf 109s that nearly all have tough matchmaking.
 +
 
 +
While the Bf 109 F-1 loses out on the second cannon of the E-3, it still has a good punch. Use the 20 mm only at close range when you are sure to hit (like if you are in a close turn with another aircraft). When necessary, use the [[MG 17 (7.92 mm)|7.92 mm MG 17]] to hose down an enemy or force them to break off from a friendly when you can't get a sure shot in with your cannon. Engaging bombers in the F-1 is a thankless task since they will most likely soak up a great number of hits. Unless you enjoy being out of ammo and thus defenceless, bombers are just about your lowest priority in the F-1. If you are forced to attack one, aim for its wings, engines and fuel tanks, not the centre.
 +
 
 +
The F-1 can load either 4 x 50 kg or 1 x 250 kg bombs. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match, for example after refuelling/restocking at the base. The bomb load is nowhere near large enough to make a fighter bombing trip worth it. Additionally, save the bomb unlocks while grinding out the plane for last and focus on performance.
 +
 
 +
The F-1 can be particularly effective when used in air realistic battles on account of its reasonable battle rating. The flight performance of the F-1 is excellent for this BR allowing it to outperform many aircraft that it is likely to go up against. This is conjunction with the heavy-hitting HEI (Minengeschoß) round from the 20 mm Motorkanone make for a very powerful fighter if you can get your rounds on target.
 +
 
 +
'''Simulator Battles'''
  
== Usage in the battles ==
+
In Simulator, the Bf 109 F-1 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. The F and all later models enjoy concentrated firepower over the E models, which does not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose vision. There are also a few bomb options to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Friedrichs do have worse views comparing to early models due to their thicker canopy frames. It also starts to behave poorly during takeoffs due to an increase in engine horsepower and thus propeller torque.
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
Just as the with the [[Bf 109 E-1|''E-1'']], new players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom & Zoom aircraft, the 109s are not dedicated Boom & Zoomers, and many other aircraft such as the [[Fw 190 (Family)|Fw 190]] do it much better. While it is true that a pure Boom & Zooming approach can be used for the 109s, limiting oneself to this enormously undermines plane efficiency. It is a pure breed ''energy fighter''.
 
  
Keep in mind that while the B-1 and Emil were respectable turners, the Friedrichs turn somewhat worse, so you should begin to think twice before going into a turning engagement. Should you be shot down often and struggle when fighting enemies with the F-1, consider it a helpful and fair warning: you are most likely using the plane wrongly and need to brush up on your flying before attempting the later 109s that nearly all have tough matchmaking.
+
You can bring the least fuel amount, since the 60-round drum runs out fast, making you constantly return to base to rearm so there is no point bringing more fuel. The convergence does not really matter, it might be anywhere between 250-600 m depending on your preferences.
  
While the Bf 109 F-1 loses out on the second cannon of the E-3, it still has a good punch. Use the 20 mm only at close range when you are sure to hit. When necessary, use the 7.92 mm [[MG 17 (7.92 mm)|MG 17]] to hose down an enemy or force them to break off from a friendly when you can't get a sure shot in with your cannon. Engaging bombers in the F-1 is a thankless task since they will most likely soak up a great number of hits. Unless you enjoy being out of ammo and thus defenceless, bombers are just about your lowest priority in the F-1. If you are forced to attack one, aim for its wings, engines and fuel tanks, not the centre.  
+
Taking off in a Bf 109 F is considerably harder than its predecessors. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane is just lifting off the ground it will start rolling to the left due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.
  
The F-1 can load either 4 x 50 kg or 1 x 250 kg bombs. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match, for example after refuelling/restocking at the base. The bomb load is nowhere near large enough to make a fighter bombing trip worth it. Additionally, save the bomb unlocks while grinding out the plane for last and focus on performance.
+
Dogfighting in SB involves everyday RB tactics. Utilise common manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. You may want to practice smoothing the aim to make every shell count. Get close and "let the enemy fill up your windscreen". A good distance to open fire is when their wingtips fully fill up the reticule circle. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the Bf 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.
  
The F-1 can be particularly effective when used in air realistic battles on account of its low battle rating at 2.3.  This puts it on par with the E-1 in terms of matchmaking. The flight performance of the F-1 is excellent for this battle rating allowing it to outperform many aircraft that it is likely to go up against.  This is conjunction with the heavy-hitting HEI (Minengeschoß) round from the 20 mm motorkanone make for a very powerful fighter if you can get your rounds on target.
+
Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in order, fly at ~200 km/h before touchdown. If the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.
  
===Manual Engine Control===
+
=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
 
! colspan="7" | MEC elements
 
! colspan="7" | MEC elements
 
|-
 
|-
! rowspan="2" |Mixer
+
! rowspan="2" | Mixer
! rowspan="2" |Pitch
+
! rowspan="2" | Pitch
! colspan="3" |Radiator
+
! colspan="3" | Radiator
! rowspan="2" |Supercharger
+
! rowspan="2" | Supercharger
! rowspan="2" |Turbocharger
+
! rowspan="2" | Turbocharger
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 
|-
 
|}
 
 
 
===Modules===
 
{| class="wikitable"
 
! Tier
 
! Flight performance
 
! Survivability
 
! Weaponry
 
|-
 
| I
 
| Fuselage Repair, Radiator
 
|
 
| Offensive 7 mm, ETC 50/VIIId
 
 
|-
 
|-
| II
+
! Oil !! Water !! Type
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
 
|-
 
|-
| III
+
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable
| Wing Repair, Engine
 
|  
 
| Offensive 20 mm, ETC 500/IXb I
 
|-
 
| IV
 
| Engine Injection
 
| Cover
 
| New 20 mm Cannons
 
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 234: Line 176:
 
* Superb climb rate and acceleration
 
* Superb climb rate and acceleration
 
* Great speed
 
* Great speed
* All weaponry mounted on the nose
+
* All weaponry mounted on the nose, allowing easy aiming without having to worry about convergence
* Very damaging cannon utilizing minengeschoß ammo
+
* Very damaging cannon utilizing Minengeschoß ammo
* Ammo counter in the cockpit (useful in [[:Category:Game_modes|Simulator Battles]])
+
* Ammo counter in the cockpit (useful in Simulator Battles)
 
* Good energy retention
 
* Good energy retention
* Very favourable matchmaking (same BF as BF 109 E-1
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 244: Line 185:
 
* Less turning ability than a lot of its opposition
 
* Less turning ability than a lot of its opposition
 
* Low ammo
 
* Low ammo
* Low cannon rate of fire
+
* Low rate of fire
 
* Low cannon muzzle velocity
 
* Low cannon muzzle velocity
* Poor cockpit visibility
+
* In Sim, the numerous canopy frames and razorback greatly limit the all-round view, and the huge engine torque causes severe turning when taking off
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
While the Emil saw combat during the Poland and France campaigns and was used as the mainstream German fighter during the Battle of Britain, it had reached its zenith with the E-4. While arguably still a better performer than its historic counterparts, with enemy planes being either as good or worse than the Emil, Messerschmitt began to reevaluate the E-design and attempt to improve upon its design. Drawing on data provided by pilots, the industry and in line with the wishes of the German High Command, the Friedrich was developed.
 
While the Emil saw combat during the Poland and France campaigns and was used as the mainstream German fighter during the Battle of Britain, it had reached its zenith with the E-4. While arguably still a better performer than its historic counterparts, with enemy planes being either as good or worse than the Emil, Messerschmitt began to reevaluate the E-design and attempt to improve upon its design. Drawing on data provided by pilots, the industry and in line with the wishes of the German High Command, the Friedrich was developed.
  
 
The Bf 109 F saw major improvement over the Bf 109 E. Its complete front section was overhauled with a more streamlined look and a more aerodynamically efficient profile developed. The wings were improved, ending in a semi-elliptical design reminiscent of the Spitfire. Due to the various changes, it became heavier than the Emil, yet its DB 601 N engine and the better design allowed it to considerably outperform the Emil.
 
The Bf 109 F saw major improvement over the Bf 109 E. Its complete front section was overhauled with a more streamlined look and a more aerodynamically efficient profile developed. The wings were improved, ending in a semi-elliptical design reminiscent of the Spitfire. Due to the various changes, it became heavier than the Emil, yet its DB 601 N engine and the better design allowed it to considerably outperform the Emil.
  
Quite a few Bf 109 F-1 were lost in aerial engagements without battle damage, due to pilots having been unused to its performance. The lack of an accurate speed display that compensated for altitude also complicated matters. Later 109s would have such a display installed. As such, the maximum allowed speed of 750 km/h was often by-passed in the heat of engagements; with the overall structure of the plane not able to withstand outside forces of such magnitude, the plane was lost unless the pilot could somehow recover the plane in time.  
+
Quite a few Bf 109 F-1 were lost in aerial engagements without battle damage, due to pilots having been unused to its performance. The lack of an accurate speed display that compensated for altitude also complicated matters. Later Bf 109s would have such a display installed. As such, the maximum allowed speed of 750 km/h was often by-passed in the heat of engagements; with the overall structure of the plane not able to withstand outside forces of such magnitude, the plane was lost unless the pilot could somehow recover the plane in time.
  
 
While complimentary of its performance, many pilots were somewhat disappointed with the Friedrich due to its armament 'downgrade'. Most notably, Adolf Galland would often critique the lack of additional cannon armament. His Friedrich was eventually upgraded with two additional MGFFs in the wings, similar to the E-3.
 
While complimentary of its performance, many pilots were somewhat disappointed with the Friedrich due to its armament 'downgrade'. Most notably, Adolf Galland would often critique the lack of additional cannon armament. His Friedrich was eventually upgraded with two additional MGFFs in the wings, similar to the E-3.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
 
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109f-1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''-->
+
* ''links to approximate analogues of other nations and research trees.'' -->
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
  
* Mitsubishi [[A6M (Family)|A6M]]
+
* Lavochkin [[LaGG-3-66]]
* Bell [[P-39 (Family)|P-39]] Airacobra
+
* Yakovlev [[Yak-1 (Family)|Yak-1]]
* Curtiss [[P-36 (Family)|P-36]]
 
* Curtiss [[P-40 (Family)|P-40]]
 
* Dewoitine [[D.520]]
 
* Fiat [[G.55 serie 1|G.55]]
 
* Focke-Wulf [[Fw 190 (Family)|Fw 190]]
 
* Grumman [[F4F (Family)|F4F]] Wildcat
 
* Grumman [[F6F (Family)|F6F]] Hellcat
 
* Hawker [[Hurricane (Family)|Hurricane]]
 
* Heinkel [[He 112 (Family)|He 112]]
 
* [[IAR-81C|IAR-81]]
 
* Kawasaki [[Ki-61 (Family)|Ki-61]]
 
* Lavochkin [[LaGG-3 (Family)|LaGG-3]]
 
* Macchi [[C.202]]
 
* Macchi [[C.205 serie 1|C.205]]
 
* Mikoyan-Gurevich [[MiG-3 (Family)|MiG-3]]
 
* Morane-Saulnier [[M.S.406C1|MS.406]]
 
* Nakajima [[Ki-43 (Family)|Ki-43]]
 
* North American [[P-51 (Family)|P-51]] Mustang
 
* Polikarpov [[I-16 (Family)|I-16]]
 
* Supermarine [[Spitfire (Family)|Spitfire]]
 
* Yakovlev [[Yak-1]]
 
 
* Yakovlev [[Yak-9]]
 
* Yakovlev [[Yak-9]]
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on aircraft encyclopedia;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
 +
* [https://forum.warthunder.com/index.php?/topic/155547-messerschmitt-bf-109-f-1-and-f-2/ Official data sheet - more details about the performance]
 +
* [[wikipedia:Messerschmitt_Bf_109_variants#F-0.2C_F-1.2C_F-2|[Wikipedia] Messerschmitt Bf 109 variants &ndash; Bf 109 F]]
 +
* [http://kurfurst.org/#Friedrich <nowiki>[kurfurst.org]</nowiki> Performance Information Bf 109F]
 
* Radinger, Willy & Otto, Wolfgang, Messerschmitt Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K, Aviatic Verlag, Oberhachingen: 2011
 
* Radinger, Willy & Otto, Wolfgang, Messerschmitt Me 109 - Das meistgebaute Jagdflugzeug der Welt - Entwicklung, Erprobung, Technik - Bf 109A bis 109K, Aviatic Verlag, Oberhachingen: 2011
* [http://www.messerschmitt-bf109.de/web.php?lang=de&auth=e&name=bf109b&versionscategory=8 "Falcon's Messerschmitt Bf 109 Hangar" Bf 109F subpage]
 
* [http://en.wikipedia.org/wiki/Messerschmitt_Bf_109_variants#F-0.2C_F-1.2C_F-2 English Wikipedia: "Messerschmitt Bf 109 variants &ndash; Bf 109 F"]
 
* [http://kurfurst.org/#Friedrich "Performance Information Bf 109F"]
 
  
 
{{AirManufacturer BFW}}
 
{{AirManufacturer BFW}}
 
{{Germany fighters}}
 
{{Germany fighters}}

Latest revision as of 08:16, 1 September 2024

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the German fighter Bf 109 F-1. For other versions, see Bf 109 (Family).
Bf 109 F-1
bf-109f-1.png
GarageImage Bf 109 F-1.jpg
ArtImage Bf 109 F-1.png
Bf 109 F-1
AB RB SB
3.0 2.7 3.3
Class:
Research:11 000 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

The Bf 109 F-1 is a rank II German fighter with a battle rating of 3.0 (AB), 2.7 (RB), and 3.3 (SB). It was introduced in Update 1.37. Setting the basis for the definitive version of the Bf 109, the F-4, the Bf 109 F-1 saw substantial improvement over the earlier Emil.

Having picked up their Bf 109 trade in the earlier Bf 109 B-1 and the Emil series, the player will be presented with the Bf 109 F-1. Even though it's not the definitive version of the Friedrich, the F-1 is still a good starter plane for the series. If the player has done their best to understand how to handle the 109 during their time with the B-1 and Emils, they will rejoice at the performance of the F-1. Likewise, if the player has not gone through the trouble of learning the ins and outs of the Bf 109s with the earlier models, they will slowly realize the error of their ways when flying the Friedrichs.

The F-1 is the perfect starting point for the Friedrich line. The most notable change of the Friedrich over the Emil is its performance. Having a more aerodynamically efficient design, especially in the nose, the plane is propelled forward by a powerful DB 601 N producing up to 1175 hp. Reaching speeds up to 615 km/h at 5.2 km altitude, the Friedrich is testimony to the trademark acceleration and speed found in the Bf 109s. A powerful climber, the F-1 quickly reaches altitude and can easily out climb most of its historic counterparts. As with all Bf 109s, the optimal climbing speed is 270 km/h (IAS). As such, the Bf 109 F-1 should largely be played like the Emils, with the bonus of additional performance making the flying and fighting even easier. As with the Emil, fluid and speedy transitions between altitude and speed, together with well-timed uses of flaps, throttle and manoeuvres, enable the Friedrich to quickly change an engagement to its favour.

That said, the player should keep in mind that the Bf 109 F-1 has less of a punch than the preceding E-3. While mounting a 20 mm MG FF/M cannon in the nose make the aiming somewhat easier, it does lose out on the two MG FFs that had previously been mounted in the wings. This downgrade is somewhat offset by the fact that the Friedrich's MG FF/M can shoot deadly Mineshells, but careful aiming and trigger discipline is required to make the most out of the 60 available shots. Attempting shots at range is a significant waste of ammo. Luckily, the F-1 holds a respectable amount of 7.92 mm MG 17 rounds (500 per gun, 1,000 total), allowing you to spray when needed. Using the "Stealth" ammunition belt for the machine guns may help aim, due to less visual interference from the machine-gun tracers, but this is personal preference.

General info

Flight performance

Max speed
at 5 000 m614 km/h
Turn time18 s
Max altitude10 000 m
EngineDaimler-Benz DB-601N
TypeInline
Cooling systemWater
Take-off weight3 t

The climb rate of this aircraft is amazing, with a 16.7 m/s stock climb rate. Once fully upgraded, it can have reach a 20 m/s climb rate, out-performing fighters even a BR spread higher. The engine won't overheat if you keep it on 100%, only if you use WEP for a long time. Once fully upgraded it can out-climb almost anything it faces. However, its turn and roll rate is somewhat disappointing, though with enough energy you can turn fight someone. Just be careful because this plane bleeds a lot of energy when turning at high speed. The energy retention of this aircraft will outmatch most opponent at its BR. However, American aircraft can generally still out-dive you. The engine is also somewhat durable. If the radiator gets hit, the engine can still fly at 100% for a bit before it starts to deteriorate. The flaps can give you a bit of help in turn fighting but they will rip when going beyond 400 km/h (249 mph), so it's important to only use them for a short periods of time.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 591 575 10000 18.9 19.6 16.7 16.7 358
Upgraded 639 614 17.1 18.0 24.1 20.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
790 360 437 408 260 ~13 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 450 < 390 < 450 > 715
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,850 m 1,050 hp 1,168 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural790 km/h
Gear360 km/h
  • 8 mm Steel - Plating behind and below the seat
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)

Modifications and economy

Repair costBasic → Reference
AB631 → 798 Sl icon.png
RB1 286 → 1 628 Sl icon.png
SB1 949 → 2 467 Sl icon.png
Total cost of modifications10 340 Rp icon.png
13 740 Sl icon.png
Talisman cost750 Ge icon.png
Crew training6 300 Sl icon.png
Experts22 000 Sl icon.png
Aces250 Ge icon.png
Research Aces220 000 Rp icon.png
Reward for battleAB / RB / SB
40 / 100 / 200 % Sl icon.png
124 / 124 / 124 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods radiator.png
Radiator
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods compressor.png
Compressor
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods new engine.png
Engine
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods armor frame.png
Airframe
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png
Mods ammo.png
mg_belt_pack
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 50
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
Flamm C 250
Research:
420 Rp icon.png
Cost:
560 Sl icon.png
75 Ge icon.png
Mods weapon.png
mg17_new_gun
Research:
780 Rp icon.png
Cost:
1 000 Sl icon.png
135 Ge icon.png
Mods ammo.png
mgff_belt_pack
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SC 250
Research:
650 Rp icon.png
Cost:
860 Sl icon.png
115 Ge icon.png
Mods weapon.png
mgffm_new_gun
Research:
1 100 Rp icon.png
Cost:
1 500 Sl icon.png
190 Ge icon.png

Armaments

Offensive armament

Ammunition60 rounds
Fire rate520 shots/min
Ammunition1 000 rounds
Fire rate1 200 shots/min

The Bf 109 F-1 is armed with:

  • 1 x 20 mm MG FF/M cannon, nose-mounted (60 rpg)
  • 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)

Suspended armament

List of setups (3)
Setup 14 x 50 kg SC50JA bomb
Setup 21 x 250 kg SC250JA bomb
Setup 31 x Flam C 250 incendiary bomb

The Bf 109 F-1 can be outfitted with the following ordnance:

  • Without load
  • 4 x 50 kg SC50JA bombs (200 kg total)
  • 1 x 250 kg SC250JA bomb (250 kg total)
  • 1 x Flam C 250 incendiary bomb

Usage in battles

Just as the with the E-1, new players should adopt a hit and run tactic with the Bf 109s (also known as Boom and Run). While often called a Boom & Zoom aircraft, the Bf 109s are not dedicated Boom & Zoomers, and many other aircraft such as the Fw 190 do it much better. While it is true that a pure Boom & Zooming approach can be used for the Bf 109s, limiting oneself to this enormously undermines plane efficiency. It is a pure breed energy fighter.

Keep in mind that while the B-1 and Emil were respectable turners, the Friedrichs turn somewhat worse, so you should begin to think twice before going into a turning engagement. Should you be shot down often and struggle when fighting enemies with the F-1, consider it a helpful and fair warning: you are most likely using the plane wrongly and need to brush up on your flying before attempting the later Bf 109s that nearly all have tough matchmaking.

While the Bf 109 F-1 loses out on the second cannon of the E-3, it still has a good punch. Use the 20 mm only at close range when you are sure to hit (like if you are in a close turn with another aircraft). When necessary, use the 7.92 mm MG 17 to hose down an enemy or force them to break off from a friendly when you can't get a sure shot in with your cannon. Engaging bombers in the F-1 is a thankless task since they will most likely soak up a great number of hits. Unless you enjoy being out of ammo and thus defenceless, bombers are just about your lowest priority in the F-1. If you are forced to attack one, aim for its wings, engines and fuel tanks, not the centre.

The F-1 can load either 4 x 50 kg or 1 x 250 kg bombs. Unless you like to fly at a severe disadvantage, do not use the bombs unless you have to in order to win a match, for example after refuelling/restocking at the base. The bomb load is nowhere near large enough to make a fighter bombing trip worth it. Additionally, save the bomb unlocks while grinding out the plane for last and focus on performance.

The F-1 can be particularly effective when used in air realistic battles on account of its reasonable battle rating. The flight performance of the F-1 is excellent for this BR allowing it to outperform many aircraft that it is likely to go up against. This is conjunction with the heavy-hitting HEI (Minengeschoß) round from the 20 mm Motorkanone make for a very powerful fighter if you can get your rounds on target.

Simulator Battles

In Simulator, the Bf 109 F-1 is quite a friendly fighter that can perform many tasks. It offers great flight performance with its smooth handling, adequate speed, and impressive climb rate and turn rate. The F and all later models enjoy concentrated firepower over the E models, which does not require any convergence setting, making it very easy to aim. The nose gently slopes down from the windscreen, offering great over-the-nose vision. There are also a few bomb options to choose from which are beneficial for ground-pounding or base-bombing, although these are not its primary objectives. However, the Friedrichs do have worse views comparing to early models due to their thicker canopy frames. It also starts to behave poorly during takeoffs due to an increase in engine horsepower and thus propeller torque.

You can bring the least fuel amount, since the 60-round drum runs out fast, making you constantly return to base to rearm so there is no point bringing more fuel. The convergence does not really matter, it might be anywhere between 250-600 m depending on your preferences.

Taking off in a Bf 109 F is considerably harder than its predecessors. When taking off, the Bf 109 will shift severely to the left side due to the huge torque, so consider setting keybinds for left and right brakes, as they are more effective at directional control than the rudder while on the ground. As the plane is just lifting off the ground it will start rolling to the left due to the torque, so you must immediately roll a little right to keep it level, or the left wingtip will strike the ground.

Dogfighting in SB involves everyday RB tactics. Utilise common manoeuvres such as Immelmann, Split-S, scissor, barrel roll, etc. You may want to practice smoothing the aim to make every shell count. Get close and "let the enemy fill up your windscreen". A good distance to open fire is when their wingtips fully fill up the reticule circle. Note: the Bf 109 handles very sluggishly in the roll axis at low speed, so take this into account if dogfighting at low speed/altitude. You can even pull the elevator fully for maximum agility, but only if you pull gently and gradually will the Bf 109 manoeuvre as you wish. If maximum elevator input is harsh and sudden, the plane will start swaying around and enter a flat spin. The aircraft can quite easily recover from a flat spin by fully deflecting elevators downward and rudder to the opposite side of which the plane is spinning, and wait until it starts a dive and gather some speed to pull up.

Landing may need practice for some. It is easy at first: decelerate and descent towards the runway, deploy combat, takeoff, landing flaps and gears in order, fly at ~200 km/h before touchdown. If the plane bounces up with landing flaps, use takeoff/combat flaps instead to reduce lift. Note that you must align the plane with the airstrip correctly prior to touchdown and do not yaw/break one side too much when breaking, as the main landing gears are so close together that they cannot support such sideways force, causing the plane to wobble dangerously or even tilt towards one side, striking a wingtip into the ground.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • Superb climb rate and acceleration
  • Great speed
  • All weaponry mounted on the nose, allowing easy aiming without having to worry about convergence
  • Very damaging cannon utilizing Minengeschoß ammo
  • Ammo counter in the cockpit (useful in Simulator Battles)
  • Good energy retention

Cons:

  • Less turning ability than a lot of its opposition
  • Low ammo
  • Low rate of fire
  • Low cannon muzzle velocity
  • In Sim, the numerous canopy frames and razorback greatly limit the all-round view, and the huge engine torque causes severe turning when taking off

History

While the Emil saw combat during the Poland and France campaigns and was used as the mainstream German fighter during the Battle of Britain, it had reached its zenith with the E-4. While arguably still a better performer than its historic counterparts, with enemy planes being either as good or worse than the Emil, Messerschmitt began to reevaluate the E-design and attempt to improve upon its design. Drawing on data provided by pilots, the industry and in line with the wishes of the German High Command, the Friedrich was developed.

The Bf 109 F saw major improvement over the Bf 109 E. Its complete front section was overhauled with a more streamlined look and a more aerodynamically efficient profile developed. The wings were improved, ending in a semi-elliptical design reminiscent of the Spitfire. Due to the various changes, it became heavier than the Emil, yet its DB 601 N engine and the better design allowed it to considerably outperform the Emil.

Quite a few Bf 109 F-1 were lost in aerial engagements without battle damage, due to pilots having been unused to its performance. The lack of an accurate speed display that compensated for altitude also complicated matters. Later Bf 109s would have such a display installed. As such, the maximum allowed speed of 750 km/h was often by-passed in the heat of engagements; with the overall structure of the plane not able to withstand outside forces of such magnitude, the plane was lost unless the pilot could somehow recover the plane in time.

While complimentary of its performance, many pilots were somewhat disappointed with the Friedrich due to its armament 'downgrade'. Most notably, Adolf Galland would often critique the lack of additional cannon armament. His Friedrich was eventually upgraded with two additional MGFFs in the wings, similar to the E-3.

Media

Skins

See also

Aircraft of comparable role, configuration and era

External links


Bavarian Aircraft Corporation (BFW*)
Bf 109  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1 · Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2
  Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop · Bf 109 G-2/trop · Bf 109 G-6 · Bf 109 K-4 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 Z-1
Bf 110  Bf 110 C-6 · Bf 110 C-7 · Bf 110 F-2 · Bf 110 G-2 · Bf 110 G-4
Me 410  Me 410 A-1 · Me 410 A-1/U2 · Me 410 A-1/U4 · Me 410 B-1 · Me 410 B-1/U2 · Me 410 B-2/U4 · Me 410 B-6/R3
Bombers  Me 264
Jet Fighters  Me 163 B · Me 163 B-0 · Me 262 A-1a · Me 262 A-1a/Jabo · Me 262 A-1a/U1 · Me 262 A-1/U4 · Me 262 A-2a · Me 262 C-1a · Me 262 C-2b
Export  ▅Bf 109 E-7 · ▄Bf 109 G-14/AS · ◐Bf 109 F-4 · ◐Bf 109 G-2 · Bf 109 G-2 · ▄Bf 109 G-2 · ▄Bf 109 G-6 · ▄Bf 109 G-6 Erla · ◐Bf 110 G-4
Captured  ▃Bf 109 F-4
  * BFW was later renamed Messerschmitt Aktiengesellschaft (AG) on 11 July 1938. All aircraft currently in production at this time retained the designation Bf while those developed after this date had the designation Me.

Germany fighters
Heinkel 
He 51  He 51 A-1 · He 51 B-1 · He 51 B-2/H · He 51 C-1 · He 51 C-1/L
He 100  He 100 D-1
He 112  He 112 A-0 · He 112 B-0 · He 112 B-1/U2 · He 112 B-2/U2 · He 112 V-5
Messerschmitt 
Bf 109 (Jumo)  Flegel's Bf 109 A · Bf 109 B-1 · Bf 109 C-1 · Bf 109 C-1
Bf 109 (DB-601)  Bf 109 E-1 · Bf 109 E-3 · Bf 109 E-4 · Bf 109 E-7/U2 · Bf 109 F-1 · Bf 109 F-2 · Bf 109 F-4 · Bf 109 F-4/trop
Bf 109 (DB-605)  Bf 109 G-2/trop · Bf 109 G-2 · Bf 109 G-6 · Bf 109 G-10 · Bf 109 G-14 · Bf 109 K-4
Focke-Wulf 
Fw 190 (early)  Fw 190 A-1 · Fw 190 A-4 · Fw 190 A-5 · Fw 190 A-5 · Fw 190 A-5/U2 · Fw 190 A-5/U14 · Fw 190 A-8 · Fw 190 C
Fw 190 (late)  Fw 190 D-9 · Fw 190 D-12 · Fw 190 D-13
Ta 152  Ta 152 C-3 · Ta 152 H-1
Blohm & Voss 
BV 155  BV 155 B-1
  Captured:
USA  ▀P-47D-16-RE · ▀P-47D
USSR  ▀La-5FN · ▀Yak-1B
Britain  ▀Tempest Mk V
Italy 
CR.42  ▀CR.42 · ▀Marcolin's C.R.42 CN
G.50  ▀G.50 serie 2 · ▀G.50 AS serie 7
C.200  ▀C. 200 serie 3 · ▀C. 200 serie 7
C.202  ▀C. 202
Finland  ▀Hawk H-75A-2