Difference between revisions of "Bf 109 G-2 (Italy)"
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{{About | {{About | ||
− | | about = premium fighter '''{{PAGENAME}}''' | + | | about = premium Italian fighter '''{{PAGENAME}}''' |
− | | usage = other | + | | usage = other versions |
| link = Bf 109 (Family) | | link = Bf 109 (Family) | ||
}} | }} | ||
+ | {{Specs-Card | ||
+ | |code=bf-109g-2_hungary | ||
+ | |images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.jpg}} | ||
+ | }} | ||
+ | |||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
− | + | The '''{{Specs|name}}''' (Hungarian Air Force) is a premium rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced during [[Update 1.89 "Imperial Navy"]] in honour of the [[wt:en/news/6328-news-hungarian-bf-109g-2-in-the-italian-tree-en|Hungarian National holiday, St Istvan's Day]]. | |
− | |||
− | The '''{{Specs|name}}''' (Hungarian Air Force) is a rank {{Specs|rank}} Italian fighter {{Battle-rating}}. It was introduced during [[Update 1.89 "Imperial Navy"]] in honour of the [[wt:en/news/6328-news-hungarian-bf-109g-2-in-the-italian-tree-en|Hungarian National holiday, St Istvan's Day]]. | ||
== General info == | == General info == | ||
=== Flight performance === | === Flight performance === | ||
− | ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' | + | {{Specs-Avia-Flight}} |
+ | <!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' --> | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="70%" |
− | + | ! rowspan="2" | Characteristics | |
− | |||
− | |||
− | ! | ||
− | |||
! colspan="2" | Max Speed<br>(km/h at 6,700 m) | ! colspan="2" | Max Speed<br>(km/h at 6,700 m) | ||
− | ! rowspan="2" | Max altitude<br>( | + | ! rowspan="2" | Max altitude<br>(metres) |
! colspan="2" | Turn time<br>(seconds) | ! colspan="2" | Turn time<br>(seconds) | ||
− | ! colspan="2" | Rate of climb<br>( | + | ! colspan="2" | Rate of climb<br>(metres/second) |
− | ! rowspan="2" | Take-off run<br>( | + | ! rowspan="2" | Take-off run<br>(metres) |
|- | |- | ||
! AB !! RB !! AB !! RB !! AB !! RB | ! AB !! RB !! AB !! RB !! AB !! RB | ||
|- | |- | ||
− | | | + | ! Stock |
+ | | 673 || 656 || rowspan="2" | {{Specs|ceiling}} || 20.0 || 20.7 || 19.5 || 19.5 || rowspan="2" | 250 | ||
|- | |- | ||
− | ! | + | ! Upgraded |
− | + | | 721 || 696 || 18.1 || 19.0 || 27.7 || 23.1 | |
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|- | |- | ||
|} | |} | ||
==== Details ==== | ==== Details ==== | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
! colspan="5" | Features | ! colspan="5" | Features | ||
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|} | |} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
|- | |- | ||
− | ! colspan=" | + | ! colspan="7" | Limits |
|- | |- | ||
− | ! rowspan="2" | | + | ! rowspan="2" | Wings (km/h) |
− | ! rowspan="2" | Gear | + | ! rowspan="2" | Gear (km/h) |
− | ! | + | ! colspan="3" | Flaps (km/h) |
! colspan="2" | Max Static G | ! colspan="2" | Max Static G | ||
|- | |- | ||
− | ! + !! - | + | ! Combat !! Take-off !! Landing !! + !! - |
|- | |- | ||
− | | {{Specs|destruction| | + | | {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 437 || 408 || 260 || ~13 || ~6 |
|- | |- | ||
|} | |} | ||
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{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
|- | |- | ||
− | ! colspan="4" | Optimal velocities | + | ! colspan="4" | Optimal velocities (km/h) |
|- | |- | ||
− | ! Ailerons | + | ! Ailerons !! Rudder !! Elevators !! Radiator |
− | ! Rudder | ||
− | ! Elevators | ||
− | ! Radiator | ||
|- | |- | ||
| < 450 || < 390 || < 450 || > 715 | | < 450 || < 390 || < 450 || > 715 | ||
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|- | |- | ||
|} | |} | ||
=== Survivability and armour === | === Survivability and armour === | ||
+ | {{Specs-Avia-Armour}} | ||
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' | ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' | ||
+ | |||
+ | === Modifications and economy === | ||
+ | {{Specs-Economy}} | ||
== Armaments == | == Armaments == | ||
+ | {{Specs-Avia-Armaments}} | ||
=== Offensive armament === | === Offensive armament === | ||
+ | {{Specs-Avia-Offensive}} | ||
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | <!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' --> | ||
− | {{main|MG 151 | + | {{main|MG 151 (20 mm)|MG 17 (7.92 mm)}} |
The '''''{{PAGENAME}}''''' is armed with: | The '''''{{PAGENAME}}''''' is armed with: | ||
− | * 1 x 20 mm MG 151 | + | * 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg) |
* 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total) | * 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total) | ||
=== Suspended armament === | === Suspended armament === | ||
+ | {{Specs-Avia-Suspended}} | ||
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | <!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' --> | ||
− | {{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151 | + | {{main|SC50JA (50 kg)|SC250JA (250 kg)|MG 151 (20 mm)|Flam C 250 incendiary}} |
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance: | ||
Line 121: | Line 101: | ||
* 4 x 50 kg SC50JA bombs (200 kg total) | * 4 x 50 kg SC50JA bombs (200 kg total) | ||
* 1 x 250 kg SC250JA bomb (250 kg total) | * 1 x 250 kg SC250JA bomb (250 kg total) | ||
− | * 2 x 20 mm MG 151 | + | * 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total) |
+ | * 1 x Flam C 250 incendiary bomb | ||
== Usage in battles == | == Usage in battles == | ||
− | ''Describe the tactics of playing in | + | <!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
+ | |||
+ | '''Fighter:''' | ||
+ | |||
+ | The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151 is not sufficient, especially against bombers, utilising two extra MG 151 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance. | ||
+ | |||
+ | '''Bomber interceptor:''' | ||
+ | |||
+ | When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods. | ||
+ | |||
+ | '''Fighter Bomber:''' | ||
+ | |||
+ | The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission. | ||
+ | |||
+ | '''Arcade Battles''': The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable. The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to ''not'' have equipped the pods for better agility. | ||
+ | |||
+ | Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade. | ||
+ | |||
+ | '''Realistic Battles/Simulator Battles''': During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and until you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice. | ||
+ | |||
+ | While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities. | ||
+ | |||
+ | As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements. Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. [https://youtu.be/MYntUdGexUA?t=72 Example Video] | ||
+ | |||
+ | If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=398969 Split-S] and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards [http://forum.warthunder.com/index.php?/topic/33818-acm-and-tactics/?p=415273 barrel roll], when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him. | ||
=== Manual Engine Control === | === Manual Engine Control === | ||
Line 140: | Line 145: | ||
|- | |- | ||
| Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable | | Not controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Not controllable<br>1 gear || Not controllable | ||
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'''Pros:''' | '''Pros:''' | ||
+ | |||
* Very good climb rate | * Very good climb rate | ||
* Good performance at high altitudes | * Good performance at high altitudes | ||
− | |||
* Good energy retention | * Good energy retention | ||
+ | * All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence | ||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * Very bad dogfighting characteristics | ||
* Engine overheats quickly | * Engine overheats quickly | ||
* Very fragile engine | * Very fragile engine | ||
+ | * For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off | ||
== History == | == History == | ||
− | ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' | + | <!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' --> |
+ | |||
+ | The Bf 109 G (Gustav) is one of the many variants of the Bf 109, created in February 1942 and featured strengthening of the fuselage, better cockpit armour, a wider and better protected canopy, and use of the new DB 605 engine, producing 1,475 HP. | ||
+ | |||
+ | The horsepower was later lowered because with high horsepower the engine had too many problems (for example reliability and temperature). | ||
+ | [[File:Bf 109 G-2 Italy Media 1 History.png|thumb|Bf 109 G-2 (Hungary) during training]] | ||
+ | The Bf 109 G-1 was put into service in the Spring of 1942, introducing a pressurized cockpit, then the G-2 variant was created in June 1942 with the pressurized cockpit removed. | ||
+ | |||
+ | '''Hungary''' | ||
+ | |||
+ | In Hungary around 700-800 Bf 109s were licence produced, with over half of these being used by the Hungarian air force and the rest being given to the Luftwaffe. The vast majority of Bf 109s produced in Hungary were Bf 109 G variants. The Hungarian Bf 109s began to replace the MÁVAG Héjas and CR.42s in service with the Hungarian air force, and by the end of the war some 490 Bf 109 Gustavs were in use. | ||
+ | |||
+ | '''Romania''' | ||
+ | |||
+ | After Romania joined the Axis in November 1940, the Romanian Air Force ordered 40 Bf 109 E-4s before the beginning of 1942. After receiving 69 Bf 109 F-4s, these Bf 109s, which fought for 6 months, were replaced by Gustav variants. | ||
+ | |||
+ | '''Italy''' | ||
+ | |||
+ | By 27 February 1943, the Regia Aeronautica had requested 500 aircraft, this request had specified that the 500 vehicles should be composed of 60% fighters and 40% bombers. | ||
+ | |||
+ | By 5 May 1943, Germany had delivered to Italy 300 Bf 109 G (different variants), 200 Ju 87 and Ju 88, 50 Me 210 and 12 Dornier 217, as well as 60 DFS 230 gliders. | ||
+ | |||
+ | The delivery of Bf 109s began on 19 April 1943, before the armistice where the Regia Aeronautica received at least 15 Bf 109 F-4, 6 G-2, 10 G-4, 91 G-6, for a total of 122 aircraft. | ||
+ | |||
+ | On 22 May 1943, the 9th Group took charge of two Bf 109 G-2s, and made their first training flights, but these were interrupted because a complementary group was formed where they began to train pilots on Bf 109 G-6s. | ||
== Media == | == Media == | ||
− | ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' | + | <!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' --> |
+ | |||
+ | ;Skins | ||
+ | |||
+ | * [https://live.warthunder.com/feed/camouflages/?vehicle=bf-109g-2_hungary Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.] | ||
+ | |||
+ | ;Images | ||
+ | <gallery mode="packed-hover" heights="200"> | ||
+ | File:Bf 109 G-2 Italy Media 1.png | ||
+ | </gallery> | ||
== See also == | == See also == | ||
− | <!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | + | <!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' |
* ''reference to the series of the aircraft;'' | * ''reference to the series of the aircraft;'' | ||
− | * ''links to approximate analogues of other nations and research trees.''--> | + | * ''links to approximate analogues of other nations and research trees.'' --> |
;Aircraft of comparable role, configuration and era | ;Aircraft of comparable role, configuration and era | ||
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* Fiat [[G.55 serie 1|G.55]] | * Fiat [[G.55 serie 1|G.55]] | ||
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* Kawasaki [[Ki-61 (Family)|Ki-61]] | * Kawasaki [[Ki-61 (Family)|Ki-61]] | ||
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* Macchi [[C.205 serie 1|C.205]] | * Macchi [[C.205 serie 1|C.205]] | ||
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* North American [[P-51 (Family)|P-51]] Mustang | * North American [[P-51 (Family)|P-51]] Mustang | ||
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== External links == | == External links == | ||
− | <!--Paste links to sources and external resources, such as: | + | <!-- ''Paste links to sources and external resources, such as:'' |
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
− | + | * ''other literature.'' --> | |
− | * ''other literature.''--> | ||
− | * [[wt:en/news/6328-news-hungarian-bf-109g-2-in-the-italian-tree-en|[News | + | * [[wt:en/news/6328-news-hungarian-bf-109g-2-in-the-italian-tree-en|[News] Hungarian Bf 109G-2 in the Italian Tree]] |
+ | * [https://forum.warthunder.com/index.php?/topic/155556-messerschmitt-bf-109-g-2/ Official data sheet - more details about the performance] | ||
{{AirManufacturer BFW}} | {{AirManufacturer BFW}} | ||
{{Italy fighters}} | {{Italy fighters}} | ||
+ | {{Italy premium aircraft}} |
Latest revision as of 21:21, 6 November 2024
This page is about the premium Italian fighter Bf 109 G-2 (Italy). For other versions, see Bf 109 (Family). |
Contents
Description
The ◐Bf 109 G-2 (Hungarian Air Force) is a premium rank IV Italian fighter with a battle rating of 5.3 (AB) and 4.3 (RB/SB). It was introduced during Update 1.89 "Imperial Navy" in honour of the Hungarian National holiday, St Istvan's Day.
General info
Flight performance
Characteristics | Max Speed (km/h at 6,700 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 673 | 656 | 10360 | 20.0 | 20.7 | 19.5 | 19.5 | 250 |
Upgraded | 721 | 696 | 18.1 | 19.0 | 27.7 | 23.1 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
790 | 360 | 437 | 408 | 260 | ~13 | ~6 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 450 | < 390 | < 450 | > 715 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Offensive armament
The Bf 109 G-2 (Italy) is armed with:
- 1 x 20 mm MG 151 cannon, nose-mounted (200 rpg)
- 2 x 7.92 mm MG 17 machine guns, nose-mounted (500 rpg = 1,000 total)
Suspended armament
The Bf 109 G-2 (Italy) can be outfitted with the following ordnance:
- Without load
- 4 x 50 kg SC50JA bombs (200 kg total)
- 1 x 250 kg SC250JA bomb (250 kg total)
- 2 x 20 mm MG 151 cannons, wing-mounted (gunpods) (135 rpg = 270 total)
- 1 x Flam C 250 incendiary bomb
Usage in battles
Fighter:
The Bf 109 G-2 was designed as a fighter aircraft and thus excels in the role of it. It reaches its maximal performance with of course no secondary weapons equipped. However, if one 20 mm MG 151 is not sufficient, especially against bombers, utilising two extra MG 151 in form of gunpods will noticeably increase firepower at the expense of a slight loss in flight performance.
Bomber interceptor:
When facing any bombers (e.g. B-25, B-17, Wellington, Yer-2) one should never simply stay behind them and spray the guns all over the bomber. To take out any bomber effectively, the best tactic is to come in with high speed out of a steep angle and focus the guns on just one wing. This will give the bombers' gunners a harder time to ward off the attacker, whilst focusing on only one wing increases greatly the chance of a critical hit, either snapping off a wing or making the bomber uncontrollable. Since it can be quite hard to snap off a wing of a bomber with "only" one MG 151/20, it is highly recommended to make use of the previously mentioned 20 mm MG 151/20 gunpods.
Fighter Bomber:
The G-2 can also be used as a fighter bomber. To fulfil this role one has the choice between either one 250 kg bomb or four 50 kg bombs, which are dropped in pairs of two. The 250 kg bomb is quite easily capable of destroying hard ground targets like pillboxes and tanks, while the 50 kg bombs can only crack such targets with a direct hit/detonation on target. Please note that only on rare occasions it is helpful to waste the G-2s fighter capabilities with ground attacking in order to achieve victory in a mission.
Arcade Battles: The G-2 in AB has a massively elevated performance. Climb rate is insane due to the lack of engine damage from overheating and performance losses from the 2 gunpods are almost nonexistent or unnoticeable. The aforementioned gun pods greatly improve the damage output, important for the fast past action in Arcade. Although in a true one versus one against more agile opponents such as Spitfire Mk.V, one would wish to not have equipped the pods for better agility.
Flying the G-2 in a strict Boom and Zoom style is recommended for beginners in Arcade.
Realistic Battles/Simulator Battles: During a dive, redlining starts at 750 km/h (IAS) and your aircraft breaks apart around 820 km/h (IAS) and until you reach this speed you can not rip your wings off with pulling up. You have access to 20/30/45 minutes of fuel, for most maps 30 minutes of fuel is a good choice.
While in the offence against a fighter in the Bf 109 G-2/trop (i.e. with an energy advantage, ready to engage the enemy either by diving or zoom climbing), a swift pass landing 20 mm hits in the wing should suffice to take down the opponent. If the opponent avoids the attack by applying defensive manoeuvres, the energy the evading opponent lost in the process will put the attacking Bf 109 in an even larger advantage, so 'Gustav' pilots should face this situation as an advantage and handle it patiently, not wasting ammunition nor risking lengthy and risky horizontal turn fighting. The pilot should gain altitude (bear in mind that, without a comfortable distance from enemies, climbing can equate to giving an optimal shot to the enemy), get enough room to position for another strike and finally re-engage the enemy fighter, hopefully striking it down. All these precautions are of course much less necessary when no threats are nearby. In this case, aggressive dog fighting while still relying on the energy advantage can be the quickest way to take any opponent down. At speeds around 350-450 km/h (IAS) the horizontal turning ability of the G-2 is at its finest and can be further improved with the use of combat/take off flaps. The key is situational awareness to realize such opportunities.
As for situations when the Gustav-2 pilot is in the defence (i.e. with an energy disadvantage, prone to being fatally engaged by an enemy either by diving or zoom climbing), either due to not climbing optimally or by facing tough opponents such as the Spitfire F. Mk IX (known for its climb rate), (s)he will likely risk head-on engagements. Head-ons are generally a bad idea because you risk your own machine to take damage. But with the armament of the G-2 which is very accurate and deadly (especially with gunpods), you have good chances to kill or at least damage an enemy at distances of 1.0 - 1.2 km just by firing a burst and then evade the head on with for example a simple downwards barrel roll without taking a single hit. This needs, of course, some experience to hit at these long ranges. Example Video
If the enemy owns the energy advantage, your best bet is to avoid his attacks with simple and energy efficient manoeuvres like the Split-S and climb every time you have the time to. But keep in mind: Slow targets are much easier to hit than fast targets, so convert your altitude early enough to speed to avoid an incoming attack successfully. Another option can be to evade an enemy Boom and Zoom attack with a simple downwards barrel roll, when the enemy overshoots you and starts climbing again you have a small time window to fire a burst at him.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Not controllable | Controllable Auto control available |
Controllable Auto control available |
Controllable Auto control available |
Separate | Not controllable 1 gear |
Not controllable |
Pros and cons
Pros:
- Very good climb rate
- Good performance at high altitudes
- Good energy retention
- All weaponry mounted in the nose, allowing easy aiming without having to worry about convergence
Cons:
- Very bad dogfighting characteristics
- Engine overheats quickly
- Very fragile engine
- For Sim, the numerous canopy frames and razorback greatly limit the all-round view, and huge engine torque causes severe turning when taking off
History
The Bf 109 G (Gustav) is one of the many variants of the Bf 109, created in February 1942 and featured strengthening of the fuselage, better cockpit armour, a wider and better protected canopy, and use of the new DB 605 engine, producing 1,475 HP.
The horsepower was later lowered because with high horsepower the engine had too many problems (for example reliability and temperature).
The Bf 109 G-1 was put into service in the Spring of 1942, introducing a pressurized cockpit, then the G-2 variant was created in June 1942 with the pressurized cockpit removed.
Hungary
In Hungary around 700-800 Bf 109s were licence produced, with over half of these being used by the Hungarian air force and the rest being given to the Luftwaffe. The vast majority of Bf 109s produced in Hungary were Bf 109 G variants. The Hungarian Bf 109s began to replace the MÁVAG Héjas and CR.42s in service with the Hungarian air force, and by the end of the war some 490 Bf 109 Gustavs were in use.
Romania
After Romania joined the Axis in November 1940, the Romanian Air Force ordered 40 Bf 109 E-4s before the beginning of 1942. After receiving 69 Bf 109 F-4s, these Bf 109s, which fought for 6 months, were replaced by Gustav variants.
Italy
By 27 February 1943, the Regia Aeronautica had requested 500 aircraft, this request had specified that the 500 vehicles should be composed of 60% fighters and 40% bombers.
By 5 May 1943, Germany had delivered to Italy 300 Bf 109 G (different variants), 200 Ju 87 and Ju 88, 50 Me 210 and 12 Dornier 217, as well as 60 DFS 230 gliders.
The delivery of Bf 109s began on 19 April 1943, before the armistice where the Regia Aeronautica received at least 15 Bf 109 F-4, 6 G-2, 10 G-4, 91 G-6, for a total of 122 aircraft.
On 22 May 1943, the 9th Group took charge of two Bf 109 G-2s, and made their first training flights, but these were interrupted because a complementary group was formed where they began to train pilots on Bf 109 G-6s.
Media
- Skins
- Images
See also
- Aircraft of comparable role, configuration and era
External links
- [News] Hungarian Bf 109G-2 in the Italian Tree
- Official data sheet - more details about the performance
Italy fighters | |
---|---|
Fiat | CR.32 · CR.32 bis · CR.32 quater · CR.42 · Marcolin's C.R.42 CN |
G.50 serie 2 · G.50 AS serie 7 | |
G.55 sottoserie 0 · G.55 serie 1 · G.55S · G.56 | |
Reggiane | Re.2000 G.A. · Re.2000 serie 1 |
Re.2001 serie 1 · Re.2001 gruppo 22 · Re.2001 CB · Re.2001 CN | |
Re.2002 Early | |
Re.2005 serie 0 | |
Macchi | C. 200 serie 3 · C. 200 serie 7 |
C. 202 · C. 202D · C. 202EC | |
C. 205 serie 1 · C. 205 serie 3 · C. 205N2 | |
IMAM | Ro.44 |
Foreign: | |
Germany | ▄Bf 109 G-14/AS |
USA | ▄P-47D-30 |
Britain | ▄Spitfire Mk Vb/trop |
Hungary | ◐Bf 109 F-4 · ◐Bf 109 G-2 · ◔Yak-9P |
Romania | He 112 B-1/U2 · IAR-81C |
Italy premium aircraft | |
---|---|
Fighters | CR.32 bis · Marcolin's C.R.42 CN · He 112 B-1/U2 · Re.2001 gruppo 22 |
C. 202D · IAR-81C · ▄Spitfire Mk Vb/trop · ◐Bf 109 F-4 · ◐Bf 109 G-2 · G.55S | |
Jet fighters | Ariete · G.91 R/4 · ▄F-104S TAF |
Strike aircraft | ◐Bf 110 G-4 · Hs 129 B-2 (Romania) · Ro.57 Quadriarma |
AMX A-1A |