Difference between revisions of "Sea Fury FB 11"

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(Details: Corrected flap rip speed)
(Suspended armament: Updated)
 
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! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < 473 || < 500 || < 550 || > 350
+
| < 460 || < 450 || < 550 || > 420
|-
 
|}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="3" | Compressor (RB/SB)
 
|-
 
! colspan="3" | Setting 1
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 1,023 m || 2,160 hp || 2,484 hp
 
|-
 
! colspan="3" | Setting 2
 
|-
 
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| 4,900 m || 1,975 hp || 2,226 hp
 
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Suspended}}
 
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|RP-3|Triplex R.P.}}
+
{{main|G.P. Mk.IV (250 lb)|G.P. Mk.IV (500 lb)|S.A.P. Mk.II (500 lb)|M.C. Mk.I (1,000 lb)}}
 +
{{main|RP-3|Triplex R.P.}}
  
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
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* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
 
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
 +
* 2 x 500 lb S.A.P. Mk.II bombs (1,000 lb total)
 +
* 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
 
* 12 x RP-3 rockets
 
* 12 x RP-3 rockets
 
* 4 x Triplex R.P. rockets
 
* 4 x Triplex R.P. rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
In Realistic battles, the Sea Fury is a decent plane. It will struggle a little in the early parts of the battle, as its climb rate is only slightly above average. It will not be able to outclimb other fighters like the [[Bf 109 (Family)|Bf 109]], [[G.56]] or many Japanese interceptors, so climbing straight towards the map centre is not recommended.
 +
After meeting the enemy it can struggle to outturn them, its turn rate is at most as good as the [[Fw 190 (Family)|Fw 190 D]], dogfighting with anything will usually end badly for it, also when forced onto the defensive it will have some difficulties in scissors and other manoeuvres because of mediocre roll rate and low flap speed limits. Forcing an opponent into head-on situations might have mixed results, as although the plane has four cannons with good muzzle velocity, they are placed in its wings, so any plane with nose-mounted cannons (G.55, G.56, C.205N, Bf 109) will have a higher probability of getting a hit.
 +
The most suited role for this plane is trying to gain the altitude advantage over the target and utilize its good high speed handling by performing Boom and Zoom, or go for Hit and Run tactics. Its ammo count is high so it can destroy a few planes this way in one flight and the player will not have to worry about the ammunition amount so much.
 +
Its level speed is better or equal to most planes that it will meet, so for example outrunning the Bf 109 G should not be a problem, especially since it also has a higher structural speed limit.
 +
 
 +
In Simulator battles, the high level speed, very good cockpit visibility, and overall good low altitude performance which is important in Enduring Confrontation battles can make it a hard-to-kill plane. Turning with anything should be avoided, with the only exception being planes like the Fw 190 which are still very dangerous because of their superior roll rate. Since their speed is similar, trying to escape from them can be difficult.
 +
Against the Bf 109 or rank IV Italian fighters, it is best to either go for BnZ or Hit and Run tactics, those planes have much better turn rate and the later versions (Bf 109 K-4, G.56) also have better energy retention. In SB its roll rate performance can be slightly negated by the controls not being so responsive, which can make it hard to aim at a high speed target in situations when they notice you and start to perform defensive manoeuvres.
 +
The plane can be used to intercept the AI formations of attackers or bombers since its ammo count is very high, it can also help with winning ground battles. The Sea Fury can be used as a ground pounder, it can carry two bomb or rocket types which should be able to destroy light pillboxes or AI medium tanks, then take out some howitzers by using guns.
 +
 
 +
In faster-paced Ground Battles, it has the option to be used against the enemy ground vehicles, with access to the Triplex R.P. rockets. They are able to penetrate most medium tanks and heavy tanks from the side, with up to 66 mm of armour penetration. Attacking the ground units from the top can be hard because of poor manoeuvrability, flaps will not help so much with pulling out from the dive because of their low speed limit.
 +
Its offensive armaments, four Hispano Mk V cannons, do not have enough penetration to deal with any tanks, the only vehicles that they can destroy are either SPAAG units or light wheeled vehicles, but attacking by getting close to anything that can shoot back is not recommended, this plane does not handle any damage very well.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
[[File:FighterImage_Untitled 000041.jpeg|thumbnail|right|Sea Fury on deck and ready for deployment]]
+
[[File:Wallpaper Sea Fury FB 11.jpeg|thumbnail|right|Sea Fury on deck and ready for deployment]]
  
 
'''Pros:'''
 
'''Pros:'''
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* Carrier arrestor hook for extra versatility on RB and SB naval maps
 
* Carrier arrestor hook for extra versatility on RB and SB naval maps
 
* Clear visibility cockpit with good all-round vision
 
* Clear visibility cockpit with good all-round vision
* Control surfaces remain responsive even as the plane approaches the never-exceed speed
+
* Control surfaces remain responsive even as the plane approaches the max structural limit speed
  
 
'''Cons:'''
 
'''Cons:'''
  
* Large engine can hider visibility on taking off and landings for SB pilots
+
* Large engine can hinder visibility on taking off and landings for SB pilots
 
* Post-war aircraft that can see rank V games
 
* Post-war aircraft that can see rank V games
* Can sometimes be outmanoeuvred in situations against certain American, Russian Japanese aircraft of equal rank
+
* Can sometimes be outmanoeuvred in situations against certain American, Russian, and Japanese aircraft of equal rank
 
* Horrible turn rate at most speeds that dogfights take place at; even Fw 190s can out-turn the Sea Fury at most speeds
 
* Horrible turn rate at most speeds that dogfights take place at; even Fw 190s can out-turn the Sea Fury at most speeds
  
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[[File:FighterImage_Hawker Sea Fury T20 'VX281 - VL-120' (G-RNHF) (14130541842).jpg|thumbnail|right|Hawker Sea Fury T20 from the Royal Navy Historic Flight]]
 
[[File:FighterImage_Hawker Sea Fury T20 'VX281 - VL-120' (G-RNHF) (14130541842).jpg|thumbnail|right|Hawker Sea Fury T20 from the Royal Navy Historic Flight]]
  
Whilst the Sea Fury was too late to see service within the Second World War, it made its impact on the opening stages of the Korean war with great distinction. Initially escorting Fairy Firefly Mk V's and USAF aircraft like the B-29 Superfortress, the Sea Fury soon found its self on secondary roles due to the ever-increasing threat of the MiG-15 now in the hands of Chinese and North Korean pilots. Despite this, on the 9th August 1952, a flight from No.802 Squadron were en route to a ground attack sortie when they were bounced by MiG-15 fighters. Peter Carmichael, flying Hawker Sea Fury WJ232 (Coded 114), damaged one of the Jet fighters in a head-on attack with the first and only Air-to-Air kill for the Sea Fury in the Korean War. The feat showed the remarkable potential of the aircraft, even when faced with vastly superior opposition and secured its place in the rapidly developing history of aviation.
+
Whilst the Sea Fury was too late to see service within the Second World War, it made its impact on the opening stages of the Korean war with great distinction. Initially escorting Fairy Firefly Mk V's and USAF aircraft like the B-29 Superfortress, the Sea Fury soon found its self on secondary roles due to the ever-increasing threat of the MiG-15 now in the hands of Chinese and North Korean pilots. Despite this, on the 9th August 1952, a flight from No.802 Squadron were en-route to a ground attack sortie when they were bounced by MiG-15 fighters. Peter Carmichael, flying Hawker Sea Fury WJ232 (Coded 114), damaged one of the Jet fighters in a head-on attack with the first and only Air-to-Air kill for the Sea Fury in the Korean War. The feat showed the remarkable potential of the aircraft, even when faced with vastly superior opposition and secured its place in the rapidly developing history of aviation.
  
 
Other nations to operate the Sea Fury include Canada, Pakistan, Cuba, Netherlands, Iraq, Australia, Germany, Burma and Egypt. Whilst the majority built were of the Fighter or Fighter bomber versions, the two seat and two-seat trainer versions were also popular on the export market, with the Hawker Sea Fury T 20 being the best example of the two-seat variant. Even after its operational service ended, the Sea Fury is still a popular racing aircraft among pilots, particularly at the Chino Air Races. Several museums, air forces and private collections house and operate examples of the Sea Fury, with the best example of this being the Royal Navy Historic Flight who have operated multiple Sea Fury's since the type's retirement.
 
Other nations to operate the Sea Fury include Canada, Pakistan, Cuba, Netherlands, Iraq, Australia, Germany, Burma and Egypt. Whilst the majority built were of the Fighter or Fighter bomber versions, the two seat and two-seat trainer versions were also popular on the export market, with the Hawker Sea Fury T 20 being the best example of the two-seat variant. Even after its operational service ended, the Sea Fury is still a popular racing aircraft among pilots, particularly at the Chino Air Races. Several museums, air forces and private collections house and operate examples of the Sea Fury, with the best example of this being the Royal Navy Historic Flight who have operated multiple Sea Fury's since the type's retirement.
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* The Hawker Sea Fury FB 11 in game wears the code WJ232, which is the same Sea Fury that Peter Carmichael flew on the 9th August 1952 during the historic engagement with the MiG-15.
 
* The Hawker Sea Fury FB 11 in game wears the code WJ232, which is the same Sea Fury that Peter Carmichael flew on the 9th August 1952 during the historic engagement with the MiG-15.
  
=== In-game description ===
+
{{break}}
 +
{{Navigation-Start|{{Annotation|Archive of the in-game description|An archive of the historical description of the vehicle that was presented in-game prior to Update 1.55 'Royal Armour'}}}}
 +
{{Navigation-First-Simple-Line}}
 
The Hawker Sea Fury was the last piston engined fighter in front line service with the Fleet Air Arm and, according to many critics, the greatest piston engined fighter in history. However, as with its contemporary – the Seafire F Mk.47 – it was a fighter out of time; it may have been one of the greatest fighters of its type but it was propeller driven in a jet age, and competition was slim as many air forces had already moved on to jet fighters.
 
The Hawker Sea Fury was the last piston engined fighter in front line service with the Fleet Air Arm and, according to many critics, the greatest piston engined fighter in history. However, as with its contemporary – the Seafire F Mk.47 – it was a fighter out of time; it may have been one of the greatest fighters of its type but it was propeller driven in a jet age, and competition was slim as many air forces had already moved on to jet fighters.
  
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The Sea Fury also served with the militaries of Canada, Australia, Burma, Pakistan, the Netherlands and Cuba. It was Britain's last piston engine fighter but lives on to this day as an air racer in several guises across the globe.
 
The Sea Fury also served with the militaries of Canada, Australia, Burma, Pakistan, the Netherlands and Cuba. It was Britain's last piston engine fighter but lives on to this day as an air racer in several guises across the globe.
 +
{{Navigation-End}}
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
<gallery mode="packed" heights="200px">
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 +
;Skins
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 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sea_fury_fb11 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Images
 +
<gallery mode="packed" heights="150px">
 
File:FighterImage_Seafury 1920x1080 logo com.jpg
 
File:FighterImage_Seafury 1920x1080 logo com.jpg
File:FighterImage_Carmichael's Hawker Sea Fury.jpg|[http://live.warthunder.com/post/188932/ Peter "Hoagy" Carmichael's Hawker Sea Fury] Camouflage created by [http://live.warthunder.com/user/printf8via/ printf8via]
+
File:FighterImage_Carmichael's Hawker Sea Fury.jpg|Peter "Hoagy" Carmichael's Hawker Sea Fury camouflage by printf8via
 
</gallery>
 
</gallery>
 +
 +
;Videos
 +
{{Youtube-gallery|6QduvJHyPcw|'''The Shooting Range #272''' - ''Pages of History'' section at 04:47 discusses the Sea Fury.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  

Latest revision as of 17:58, 18 December 2023

RANK 5 FRANCE
Somua SM PACK
sea_fury_fb11.png
GarageImage Sea Fury FB 11.jpg
Sea Fury FB 11
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Sea Fury FB 11 is a rank IV British fighter with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.49 "Weapons of Victory".

Situated at the end of Rank IV, the aircraft sports a powerful engine, high speeds, good rate of climb, surprising agility as well as a wide track undercarriage for easier carrier recovery by comparison to its Seafire predecessors. Pilots who are familiar with the Hawker Tempest series within the British tree will be able to quickly master the Sea Fury. Indeed it inherits the excellent Bristol Centaurus radial engine as well as the sleek wing shape sporting a hard-hitting cannon arrangement from the Hawker Tempest II. The Sea Fury has 4 x 20 mm Hispano Mk V cannons with a total 580 maximum ammunition capacity. This extremely generous cannon load is further complemented by invested research into the "Offensive 20 mm belts" that offers the "Air Targets" configuration. This is a highly efficient and effective choice for air-to-air engagements and ensures the maximum potential out of your ammunition supply in dogfights. As well as this, the Sea Fury also has a range of external stores available after unlocking the appropriate modifications 250 lb or 500 lb bombs as well as RP-3 rockets which can be mounted on hardpoints under the wing, allowing the aircraft to remain flexible in a variety of situations and fulfil its role as a fighter-bomber.

Sea Fury on finals to HMAS Sydney

Much like its other Hawker brethren, the Sea Fury is very dependent on energy, but also still quite manoeuvrable. Most aircraft that it cannot beat in a turn fighting situation, it can simply out-dive and vice versa. This will, of course, require knowledge and understanding of your opponent and constant situational awareness to review the situation and act accordingly. Due to its high performance as one of the final production propeller-driven aircraft, the Sea Fury will often face the very best in piston engine aircraft as well as the early generation of jet aircraft. However, its combined all-around characteristics, particularly when further enhanced with researched upgrades, will be more than sufficient to engage almost any opposition the aircraft will come into contact with.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 6 096 m724 km/h
Turn time21 s
Max altitude10 900 m
EngineBristol Centaurus XVIII
TypeRadial
Cooling systemAir
Take-off weight7 t
Characteristics Max Speed
(km/h at 6,096 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 691 677 10900 22.6 23.0 17.9 17.9 292
Upgraded 760 724 19.9 21.0 27.4 22.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 360 413 390 273 ~11 ~7
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 460 < 450 < 550 > 420

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear360 km/h
  • 44.45 mm Bulletproof glass - Armoured windscreen
  • 16.9 mm Steel - Armoured plates behind the pilot (seatback and headrest)

Modifications and economy

Repair costBasic → Reference
AB2 561 → 3 216 Sl icon.png
RB5 936 → 7 455 Sl icon.png
SB8 784 → 11 032 Sl icon.png
Total cost of modifications47 400 Rp icon.png
86 700 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 210 / 440 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods armor frame.png
Airframe
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods compressor.png
Compressor
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods new engine.png
Engine
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods armor cover.png
Cover
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png
Mods ammo.png
hispano_belt_pack
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
HSBC mk.2
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
HMBC mk.2
Research:
3 500 Rp icon.png
Cost:
6 400 Sl icon.png
260 Ge icon.png
Mod arrow 0.png
Mods weapon.png
hispano_mk5_new_gun
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods pilon bomb.png
HLBC mk.2
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods pilon rocket.png
GRC mk.8
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
Triplex R.P.
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Sea Fury FB 11 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, wing-mounted (145 rpg = 580 total)

Suspended armament

Main articles: RP-3, Triplex R.P.

The Sea Fury FB 11 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 500 lb S.A.P. Mk.II bombs (1,000 lb total)
  • 2 x 1,000 lb M.C. Mk.I bombs (2,000 lb total)
  • 12 x RP-3 rockets
  • 4 x Triplex R.P. rockets

Usage in battles

In Realistic battles, the Sea Fury is a decent plane. It will struggle a little in the early parts of the battle, as its climb rate is only slightly above average. It will not be able to outclimb other fighters like the Bf 109, G.56 or many Japanese interceptors, so climbing straight towards the map centre is not recommended. After meeting the enemy it can struggle to outturn them, its turn rate is at most as good as the Fw 190 D, dogfighting with anything will usually end badly for it, also when forced onto the defensive it will have some difficulties in scissors and other manoeuvres because of mediocre roll rate and low flap speed limits. Forcing an opponent into head-on situations might have mixed results, as although the plane has four cannons with good muzzle velocity, they are placed in its wings, so any plane with nose-mounted cannons (G.55, G.56, C.205N, Bf 109) will have a higher probability of getting a hit. The most suited role for this plane is trying to gain the altitude advantage over the target and utilize its good high speed handling by performing Boom and Zoom, or go for Hit and Run tactics. Its ammo count is high so it can destroy a few planes this way in one flight and the player will not have to worry about the ammunition amount so much. Its level speed is better or equal to most planes that it will meet, so for example outrunning the Bf 109 G should not be a problem, especially since it also has a higher structural speed limit.

In Simulator battles, the high level speed, very good cockpit visibility, and overall good low altitude performance which is important in Enduring Confrontation battles can make it a hard-to-kill plane. Turning with anything should be avoided, with the only exception being planes like the Fw 190 which are still very dangerous because of their superior roll rate. Since their speed is similar, trying to escape from them can be difficult. Against the Bf 109 or rank IV Italian fighters, it is best to either go for BnZ or Hit and Run tactics, those planes have much better turn rate and the later versions (Bf 109 K-4, G.56) also have better energy retention. In SB its roll rate performance can be slightly negated by the controls not being so responsive, which can make it hard to aim at a high speed target in situations when they notice you and start to perform defensive manoeuvres. The plane can be used to intercept the AI formations of attackers or bombers since its ammo count is very high, it can also help with winning ground battles. The Sea Fury can be used as a ground pounder, it can carry two bomb or rocket types which should be able to destroy light pillboxes or AI medium tanks, then take out some howitzers by using guns.

In faster-paced Ground Battles, it has the option to be used against the enemy ground vehicles, with access to the Triplex R.P. rockets. They are able to penetrate most medium tanks and heavy tanks from the side, with up to 66 mm of armour penetration. Attacking the ground units from the top can be hard because of poor manoeuvrability, flaps will not help so much with pulling out from the dive because of their low speed limit. Its offensive armaments, four Hispano Mk V cannons, do not have enough penetration to deal with any tanks, the only vehicles that they can destroy are either SPAAG units or light wheeled vehicles, but attacking by getting close to anything that can shoot back is not recommended, this plane does not handle any damage very well.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Sea Fury on deck and ready for deployment

Pros:

  • Powerful armament of four x 20 mm Hispano Mk V cannons
  • Excellent dive capability
  • One of the fastest propeller-driven aircraft in the game
  • Good rate of climb
  • Incredible energy retention
  • Excellent roll rate and rolling characteristics
  • Wide track undercarriage for easier and more stable landings
  • Carrier arrestor hook for extra versatility on RB and SB naval maps
  • Clear visibility cockpit with good all-round vision
  • Control surfaces remain responsive even as the plane approaches the max structural limit speed

Cons:

  • Large engine can hinder visibility on taking off and landings for SB pilots
  • Post-war aircraft that can see rank V games
  • Can sometimes be outmanoeuvred in situations against certain American, Russian, and Japanese aircraft of equal rank
  • Horrible turn rate at most speeds that dogfights take place at; even Fw 190s can out-turn the Sea Fury at most speeds

History

A Sea Fury loaded with rockets gets airborne of the deck of HMS Glory

The Sea Fury was the result of Hawkers development of the original Fury biplane fighter, through to the Hurricane, Typhoon and Tempest finally culminating in the second design to be known as the "Fury". Experience with the Tempest and also through research of the Fw 190 lead to a lightweight version of the already successful Tempest II fighter. However, in an age when the skies were quickly being filled with Jet powered aircraft, the Royal Air Force turned down the Hawker Fury as they already have surplus Tempests and were beginning to receive their first jet aircraft. The Royal Navy's Fleet Air Arm, however, was much more welcoming of a carrier-borne version of the Fury due to the foreseen complications of operating early jet aircraft from Aircraft Carriers. With some Modification to meet Royal Navy specifications, the last and most powerful in the line of British piston engine aircraft was born.

Hawker Sea Fury T20 from the Royal Navy Historic Flight

Whilst the Sea Fury was too late to see service within the Second World War, it made its impact on the opening stages of the Korean war with great distinction. Initially escorting Fairy Firefly Mk V's and USAF aircraft like the B-29 Superfortress, the Sea Fury soon found its self on secondary roles due to the ever-increasing threat of the MiG-15 now in the hands of Chinese and North Korean pilots. Despite this, on the 9th August 1952, a flight from No.802 Squadron were en-route to a ground attack sortie when they were bounced by MiG-15 fighters. Peter Carmichael, flying Hawker Sea Fury WJ232 (Coded 114), damaged one of the Jet fighters in a head-on attack with the first and only Air-to-Air kill for the Sea Fury in the Korean War. The feat showed the remarkable potential of the aircraft, even when faced with vastly superior opposition and secured its place in the rapidly developing history of aviation.

Other nations to operate the Sea Fury include Canada, Pakistan, Cuba, Netherlands, Iraq, Australia, Germany, Burma and Egypt. Whilst the majority built were of the Fighter or Fighter bomber versions, the two seat and two-seat trainer versions were also popular on the export market, with the Hawker Sea Fury T 20 being the best example of the two-seat variant. Even after its operational service ended, the Sea Fury is still a popular racing aircraft among pilots, particularly at the Chino Air Races. Several museums, air forces and private collections house and operate examples of the Sea Fury, with the best example of this being the Royal Navy Historic Flight who have operated multiple Sea Fury's since the type's retirement.

Trivia

  • The Hawker Sea Fury FB 11 in game wears the code WJ232, which is the same Sea Fury that Peter Carmichael flew on the 9th August 1952 during the historic engagement with the MiG-15.


Archive of the in-game description

The Hawker Sea Fury was the last piston engined fighter in front line service with the Fleet Air Arm and, according to many critics, the greatest piston engined fighter in history. However, as with its contemporary – the Seafire F Mk.47 – it was a fighter out of time; it may have been one of the greatest fighters of its type but it was propeller driven in a jet age, and competition was slim as many air forces had already moved on to jet fighters.

The Hawker Fury (the second Hawker fighter to be so named) was originally designed as a lighter weight replacement for the superlative Hawker Tempest, although Sydney Camm's team also began work on a maritime version for the Fleet Air Arm. With the end of the war in sight and a smaller requirement for fighter aircraft for the RAF – coupled with a growing interest in jet aviation – the RAF cancelled its orders for the Fury before they were even in front line service. However, with a long list of complications with operating jets from aircraft carriers still to be overcome, the Fleet Air Arm continued to pursue the naval variant: the Sea Fury.

Powered by a 2480 hp Bristol Centaurus, the Sea Fury was capable of some 460 mph at 18000 feet, a rate of climb of 4600 feet per minute, and possessed an agility and balance of control which made it popular with pilots. After some initial problems with deck landing trials, the Sea Fury Mk.10 entered front line service with 807 Naval Air Squadron at Eglinton in September 1947. Hydraulically folded wings and greater ground attack capabilities were incorporated into the definitive variant – the Sea Fury FB Mk.XI, of which 615 aircraft were produced.

The Sea Fury operated with great success during the Korean War, flying from the carriers HMS Ocean, Theseus, Glory and Sydney. The Sea Fury was mainly employed in ground attack duties, artillery spotting and combat air patrols, but achieved immortality during the conflict when a MiG-15 was shot down by a Sea Fury of 802 Naval Air Squadron in August 1952. The kill is officially credited to the squadron's Senior Pilot, Lieutenant Peter 'Hoagy' Carmichael, although controversy and counter claims exist to this day.

The Sea Fury also served with the militaries of Canada, Australia, Burma, Pakistan, the Netherlands and Cuba. It was Britain's last piston engine fighter but lives on to this day as an air racer in several guises across the globe.


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See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

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Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · ◘Sea Fury FB 51
  ◘Sea Hawk Mk.50 · ◄Sea Hawk Mk.100 · ◘Hunter F.6 · ◌Hunter F.58 · J34 · AV-8A · AV-8C · ▄AV-8S
Captured  ▀Tempest Mk V
See Also  Fokker

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA