Difference between revisions of "A-7E"
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Ground RB is where the A-7E truly shines. Its poor flight performance and manoeuvrability is less of an issue due to a lessened fighter presence. In Ground RB, the A-7E's most potent weapon is the AGM-62A Walleye I ER guided bombs. These bombs can be dropped from more than five kilometers away and still reliably hit. Additionally, a FLIR pod can optionally be carried in place of one Walleye guided bomb. This pod grants night vision and thermal imaging capabilities, allowing for significantly easier location of enemy vehicles. When you first spawn in with the Walleyes, you must first gain some altitude. As the A-7E is very slow, it is essential that you enter the battlefield at higher altitudes (at least 5 kilometers) to ensure safety from enemy SAMs. Once you are at this altitude, locate targets using either the Walleye's own targeting sight or the FLIR pod. It is recommended to use the FLIR pod for this, as the Walleye's targeting sight uses very dark colors which make enemy tanks hard to distinguish from other objects such as rocks. Ideally, you will be high enough that SAMs cannot reach, so you can focus mainly on locating targets. Once you find an enemy, simply lock on to them with the bomb, go into a small dive to position yourself, and drop the bomb. Once this happens, pull up and regain your lost altitude quickly to get out of range of SAMs. You don't need to worry about the dropped bomb as it is fire-and-forget (no additional input is needed once it's dropped). Continue this until you run out of bombs; when this happens you can either use your gun and AIM-9s for air defense, or to go back to base and rearm. | Ground RB is where the A-7E truly shines. Its poor flight performance and manoeuvrability is less of an issue due to a lessened fighter presence. In Ground RB, the A-7E's most potent weapon is the AGM-62A Walleye I ER guided bombs. These bombs can be dropped from more than five kilometers away and still reliably hit. Additionally, a FLIR pod can optionally be carried in place of one Walleye guided bomb. This pod grants night vision and thermal imaging capabilities, allowing for significantly easier location of enemy vehicles. When you first spawn in with the Walleyes, you must first gain some altitude. As the A-7E is very slow, it is essential that you enter the battlefield at higher altitudes (at least 5 kilometers) to ensure safety from enemy SAMs. Once you are at this altitude, locate targets using either the Walleye's own targeting sight or the FLIR pod. It is recommended to use the FLIR pod for this, as the Walleye's targeting sight uses very dark colors which make enemy tanks hard to distinguish from other objects such as rocks. Ideally, you will be high enough that SAMs cannot reach, so you can focus mainly on locating targets. Once you find an enemy, simply lock on to them with the bomb, go into a small dive to position yourself, and drop the bomb. Once this happens, pull up and regain your lost altitude quickly to get out of range of SAMs. You don't need to worry about the dropped bomb as it is fire-and-forget (no additional input is needed once it's dropped). Continue this until you run out of bombs; when this happens you can either use your gun and AIM-9s for air defense, or to go back to base and rearm. | ||
− | In Air RB, the A-7E is unfortunately extremely outclassed. Its potent ground attack capabilities offer minimal advantages in Air RB. Your best bet will be to attack ground targets in Air RB using your cannon. Don't try bombing bases as you are simply too slow; either other planes will get to the bases first, or the enemy | + | In Air RB, the A-7E is unfortunately extremely outclassed. Its potent ground attack capabilities offer minimal advantages in Air RB, and you are left only with its poor flight performance and bad manoeuvrability. Your best bet will be to attack ground targets in Air RB using your cannon. Don't try bombing bases as you are simply too slow; either other planes will get to the bases first, or the enemy will get to you first. |
+ | |||
+ | If you do want to attempt air combat in air RB, the A-7E does also have the ability to carry AIM-9G missiles, which can be used in conjunction with the potent cannon against distracted enemy fighters. Additionally, either 20mm M61 or 30mm GAU-13/A rotary cannons can be equipped for devastating frontal firepower, though this decreases overall speed and manoeuvrability. One can make use of the A-7s reputation of being poor at air combat to bait people into head-ons (especially if gun pods are equipped), though this strategy is defeated if the enemy chooses to simply go up to simultaneously avoid your guns and energy trap you. The large quantity of countermeasures may improve survivability somewhat, but the poor manoeuvrability means if there is an enemy fighter on your tail trying to kill you with guns, you probably won’t be able to shake them off and survive. Overall, for air combat in Air RB, the A-7E will always be severely limited by it’s poor flight performance and manoeuvrability, and this sees that you simply won’t be doing much other than taking all head-ons or getting lucky kills. | ||
=== Pros and cons === | === Pros and cons === | ||
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* Wide variety of powerful air-to-ground payloads | * Wide variety of powerful air-to-ground payloads | ||
− | * Has thermal sights in the form of | + | * Has thermal sights in the form of an optional AN/AAR-45 FLIR pod which significantly helps in locating ground targets in mixed battles |
* Comes with an internal 20 mm M61A1 Vulcan cannon, with the option to add either more 20 mm M61A1 Vulcans or the devastating 30 mm GAU-13/A cannons as gunpods | * Comes with an internal 20 mm M61A1 Vulcan cannon, with the option to add either more 20 mm M61A1 Vulcans or the devastating 30 mm GAU-13/A cannons as gunpods | ||
* Large amount of countermeasures | * Large amount of countermeasures | ||
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* Poor manoeuvrability and loses lots of speed in turns | * Poor manoeuvrability and loses lots of speed in turns | ||
− | * | + | * Has poor speed for its BR which makes it very difficult to bomb bases without being intercepted |
* Equipping suspended ordnance further worsens its sluggish flight performance | * Equipping suspended ordnance further worsens its sluggish flight performance | ||
* The FLIR pod's thermal sight is not linked to the Walleye's targeting sight, so you may lose track of a target when switching between the sights | * The FLIR pod's thermal sight is not linked to the Walleye's targeting sight, so you may lose track of a target when switching between the sights | ||
* When using the thermal sight, it may be hard to distinguish alive enemy tanks from destroyed tanks and fires | * When using the thermal sight, it may be hard to distinguish alive enemy tanks from destroyed tanks and fires | ||
− | * Long landing distance | + | * Long landing distance (airbrake cannot be extended with landing gear out, and no drogue chute) |
== History == | == History == |
Revision as of 19:29, 30 July 2022
This page is about the American strike aircraft A-7E. For the other version, see A-7D. |
Contents
Description
The A-7E Corsair II is a rank VII American strike aircraft with a battle rating of 11.0 (AB), 10.7 (RB), and 10.3 (SB). It was introduced in Update "Ground Breaking". The A-7E Corsair II is among the most capable ground attack aircraft in the game, sporting a variety of air-to-ground payloads including large calibre rotary cannon pods, unguided bombs and rockets, and medium range guided bombs. Additionally, CCIP and CCRP can be used for accurate usage of unguided weaponry, while an optional FLIR pod grants night vision and thermal sights to easily spot targets. This supreme air-to-ground capability comes with a hefty price; the A-7E is strictly limited to that ground attack role, as it has very slow speed and poor manoeuvrability which leaves it basically helpless in air-to-air combat.
General info
Flight performance
Characteristics | Max Speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1,114 | 1,108 | 12497 | 35.4 | 37.0 | 42.1 | 41.7 | 1,000 |
Upgraded | 1,133 | 1,123 | 34.6 | 35.0 | 68.9 | 55.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1,254 | 407 | 484 | 457 | 406 | ~10 | ~4 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 700 | < 690 | < 500 | N/A |
Engine performance
Engine | Aircraft mass | |||||||
---|---|---|---|---|---|---|---|---|
Engine name | Number | Basic mass | Wing loading (full fuel) | |||||
Allison TF-41-A-2 | 1 | 9,106 kg | 392 kg/m2 | |||||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||||
Weight (each) | Type | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 53m fuel | ||
1,592 kg | Low-bypass turbofan | 10,472 kg | 10,820 kg | 11,678 kg | 12,963 kg | 13,658 kg | 19,051 kg | |
Maximum engine thrust @ 0 m (RB/SB) | Thrust to weight ratio @ 0 m (100%) | |||||||
Condition | 100% | WEP | 15m fuel | 20m fuel | 30m fuel | 45m fuel | 53m fuel | MTOW |
Stationary | 4,741 kgf | N/A | 0.45 | 0.44 | 0.41 | 0.37 | 0.35 | 0.25 |
Optimal | 6,378 kgf (200 km/h) |
N/A | 0.61 | 0.59 | 0.55 | 0.49 | 0.47 | 0.33 |
Survivability and armour
Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.
Modifications and economy
Armaments
Ballistic Computer | |||
---|---|---|---|
CCIP (Guns) | CCIP (Rockets) | CCIP (Bombs) | CCRP (Bombs) |
Offensive armament
The A-7E is armed with:
- A choice between two presets:
- 1 x 20 mm M61A1 cannon, chin-mounted (1,000 rpg)
- 1 x 20 mm M61A1 cannon + 120 x countermeasures
Suspended armament
The A-7E can be outfitted with the following ordnance:
- 2 x AIM-9D Sidewinder missiles
- 2 x 20 mm GAU-4 cannons (1,200 rpg = 2,400 total)
- 2 x 20 mm GAU-4 cannons + 2 x AIM-9G Sidewinder missiles
- 2 x 20 mm GAU-4 cannons + 2 x AIM-9D Sidewinder missiles
- 2 x 30 mm GAU-13/A cannons (353 rpg = 706 total)
- 2 x 30 mm GAU-13/A cannons + 2 x AIM-9G Sidewinder missiles
- 2 x 30 mm GAU-13/A cannons + 2 x AIM-9D Sidewinder missiles
- 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
- 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9G Sidewinder missiles (6,000 lb total)
- 24 x 250 lb LDGP Mk 81 bombs + 2 x AIM-9D Sidewinder missiles (6,000 lb total)
- 24 x 250 lb LDGP Mk 81 bombs (6,000 lb total)
- 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
- 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
- 24 x 500 lb LDGP Mk 82 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
- 24 x 500 lb LDGP Mk 82 bombs (12,000 lb total)
- 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
- 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
- 12 x 1,000 lb LDGP Mk 83 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
- 12 x 1,000 lb LDGP Mk 83 bombs (12,000 lb total)
- 6 x 2,000 lb LDGP Mk 84 bombs (12,000 lb total)
- 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9G Sidewinder missiles (12,000 lb total)
- 6 x 2,000 lb LDGP Mk 84 bombs + 2 x AIM-9D Sidewinder missiles (12,000 lb total)
- 5 x 2,000 lb LDGP Mk 84 bombs (10,000 lb total)
- 14 x 750 lb M117 cone 45 bombs (10,500 lb total)
- 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9G Sidewinder missiles (10,500 lb total)
- 14 x 750 lb M117 cone 45 bombs + 2 x AIM-9D Sidewinder missiles (10,500 lb total)
- 12 x 750 lb M117 cone 45 bombs (9,000 lb total)
- 228 x FFAR Mighty Mouse rockets
- 228 x FFAR Mighty Mouse rockets + 2 x AIM-9G Sidewinder missiles
- 228 x FFAR Mighty Mouse rockets + 2 x AIM-9D Sidewinder missiles
- 64 x Zuni Mk32 Mod 0 ATAP rockets
- 64 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9G Sidewinder missiles
- 64 x Zuni Mk32 Mod 0 ATAP rockets + 2 x AIM-9D Sidewinder missiles
- 2 x AIM-9G Sidewinder missiles
- 6 x 510 kg AGM-62A Walleye I ER bombs (3,060 kg total)
- 6 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9G Sidewinder missiles (3,060 kg total)
- 5 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9G Sidewinder missiles (2,550 kg total)
- 6 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9D Sidewinder missiles (3,060 kg total)
- 5 x 510 kg AGM-62A Walleye I ER bombs + 2 x AIM-9D Sidewinder missiles (2,550 kg total)
- 5 x 510 kg AGM-62A Walleye I ER bombs (2,550 kg total)
Usage in battles
Ground RB is where the A-7E truly shines. Its poor flight performance and manoeuvrability is less of an issue due to a lessened fighter presence. In Ground RB, the A-7E's most potent weapon is the AGM-62A Walleye I ER guided bombs. These bombs can be dropped from more than five kilometers away and still reliably hit. Additionally, a FLIR pod can optionally be carried in place of one Walleye guided bomb. This pod grants night vision and thermal imaging capabilities, allowing for significantly easier location of enemy vehicles. When you first spawn in with the Walleyes, you must first gain some altitude. As the A-7E is very slow, it is essential that you enter the battlefield at higher altitudes (at least 5 kilometers) to ensure safety from enemy SAMs. Once you are at this altitude, locate targets using either the Walleye's own targeting sight or the FLIR pod. It is recommended to use the FLIR pod for this, as the Walleye's targeting sight uses very dark colors which make enemy tanks hard to distinguish from other objects such as rocks. Ideally, you will be high enough that SAMs cannot reach, so you can focus mainly on locating targets. Once you find an enemy, simply lock on to them with the bomb, go into a small dive to position yourself, and drop the bomb. Once this happens, pull up and regain your lost altitude quickly to get out of range of SAMs. You don't need to worry about the dropped bomb as it is fire-and-forget (no additional input is needed once it's dropped). Continue this until you run out of bombs; when this happens you can either use your gun and AIM-9s for air defense, or to go back to base and rearm.
In Air RB, the A-7E is unfortunately extremely outclassed. Its potent ground attack capabilities offer minimal advantages in Air RB, and you are left only with its poor flight performance and bad manoeuvrability. Your best bet will be to attack ground targets in Air RB using your cannon. Don't try bombing bases as you are simply too slow; either other planes will get to the bases first, or the enemy will get to you first.
If you do want to attempt air combat in air RB, the A-7E does also have the ability to carry AIM-9G missiles, which can be used in conjunction with the potent cannon against distracted enemy fighters. Additionally, either 20mm M61 or 30mm GAU-13/A rotary cannons can be equipped for devastating frontal firepower, though this decreases overall speed and manoeuvrability. One can make use of the A-7s reputation of being poor at air combat to bait people into head-ons (especially if gun pods are equipped), though this strategy is defeated if the enemy chooses to simply go up to simultaneously avoid your guns and energy trap you. The large quantity of countermeasures may improve survivability somewhat, but the poor manoeuvrability means if there is an enemy fighter on your tail trying to kill you with guns, you probably won’t be able to shake them off and survive. Overall, for air combat in Air RB, the A-7E will always be severely limited by it’s poor flight performance and manoeuvrability, and this sees that you simply won’t be doing much other than taking all head-ons or getting lucky kills.
Pros and cons
Pros:
- Wide variety of powerful air-to-ground payloads
- Has thermal sights in the form of an optional AN/AAR-45 FLIR pod which significantly helps in locating ground targets in mixed battles
- Comes with an internal 20 mm M61A1 Vulcan cannon, with the option to add either more 20 mm M61A1 Vulcans or the devastating 30 mm GAU-13/A cannons as gunpods
- Large amount of countermeasures
- Cockpit has a heads-up display and tactical map, both of which are useful in simulator battles
Cons:
- Poor manoeuvrability and loses lots of speed in turns
- Has poor speed for its BR which makes it very difficult to bomb bases without being intercepted
- Equipping suspended ordnance further worsens its sluggish flight performance
- The FLIR pod's thermal sight is not linked to the Walleye's targeting sight, so you may lose track of a target when switching between the sights
- When using the thermal sight, it may be hard to distinguish alive enemy tanks from destroyed tanks and fires
- Long landing distance (airbrake cannot be extended with landing gear out, and no drogue chute)
History
The A-7E is the last iteration of the Corsair II that was adopted into service by the US armed forces, being used from 1968 until its retirement, in 1991. The A-7E is a navalized version of the A-7D, with the incorporation of an arrestor hook and gear, as well as modifying the wings to allow them to be folded. It also got its radar upgraded to a newer AN/APN-190 navigational radar, and saw the addition of an AN/APQ-128 terrain following one. As for the weapon loadout, it used different kind of missiles, like the AGM-84E SLAM, AGM-88 HARM, AGM-65F Maverick, between others.
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
Chance Vought Aircraft | |
---|---|
Fighters | |
Corsair | F4U-1A · F4U-1A (USMC) · F4U-1C · F4U-1D · F4U-4 · F4U-4B · F4U-4B VMF-214 |
Float planes | O3U-1 · OS2U-1 · OS2U-3 |
Attackers | AU-1 |
Bombers | SB2U-2 · SB2U-3 |
Jet aircraft | |
Corsair II | A-7D · A-7E · A-7K |
Crusader | F8U-2 · F-8E |
Export | V-156-B1 · V-156-F · ▄Corsair F Mk II · F4U-7 · ▄F-8E(FN) |
Captured | ▅F4U-1A |
USA jet aircraft | |
---|---|
Fighters | |
F9F | F9F-2 · F9F-5 · F9F-8 |
F-80 | F-80A-5 · F-80C-10 |
F-84 | F-84B-26 · F-84F · F-84G-21-RE |
F-86 | F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35 |
F-89 | F-89B · F-89D |
F-100 | F-100D |
F-104 | F-104A · F-104C |
F-4 | F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II |
F-5 | F-5A · F-5C · F-5E · F-20A |
F-8 | F8U-2 · F-8E |
F-14 | F-14A Early · ▄F-14A IRIAF · F-14B |
F-15 | F-15A · F-15C MSIP II · F-15E |
F-16 | F-16A · F-16A ADF · F-16C |
Other | P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1 |
Strike Aircraft | |
FJ-4 | FJ-4B · FJ-4B VMF-232 |
A-4 | A-4B · A-4E Early |
A-7 | A-7D · A-7E · A-7K |
AV-8 | AV-8A · AV-8C · AV-8B Plus · AV-8B (NA) |
A-10 | A-10A · A-10A Late · A-10C |
F-111 | F-111A · F-111F |
Other | A-6E TRAM · F-105D · F-117 |
Bombers | |
B-57 | B-57A · B-57B |