Difference between revisions of "LaGG-3-66"

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(Added tables and basic info.)
Line 2: Line 2:
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_LaGG366.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''LaGG-3-66''' is a Rank II Soviet fighter with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in Update 1.31.
 +
 
 +
The LaGG-3-66 is a jack of all trades type of fighter aircraft. Its key strength and weakness it does not have many weaknesses but does not have many advantages. When flying the LaGG-3-66, it can be used in a variety of roles depending on what you are engaging in combat. Always keep in mind certain planes you battle may be better than the LaGG-3-66 at something.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,300 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 573 || ? || 9,800 || 22.4 || ??.? || 11.2 || ??.? || 403
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,300 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 608 || ? || 9,800 || 20.9 || ??.? || 16.6 || ?.? || 403
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 700 || 450 || 520 || ~23 || ~23
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 380 || < 380 || < 420 || > 270
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 700 m || 1,260 hp || ?,??? hp
 +
|-
 +
<!--! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 2,300 m || 1,180 hp || ?,??? hp
 +
|-
 +
! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|ShVAK (20 mm)|Berezin UB (12.7 mm)}}
 +
 
 +
The LaGG-3-66 is armed with:
 +
 
 +
* 1 × 20 mm ShVAK cannon, nose mounted (150 rpg)
 +
* 1 × 12.7 mm Berezin UB machine gun, nose mounted (200 rpg)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Bombs|Rockets}}
  
 +
The LaGG-3-66 can be outfitted with external ordinance such as:
 +
 +
* 2 x 50 kg FAB-50 bombs (100 kg total)
 +
* 2 x 100 kg FAB-100 bombs (200 kg total)
 +
* 6 x 82 mm RS-82 rockets
 +
* 6 x 82 mm RBS-82 rockets
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
[[File:Cockpit_LaGG-3.jpg|thumbnail|right|The LaGG-3's instrument panel.]]
 +
The LaGG-3-66 compared to the other LaGG-3 series offers a little more performance but trades it with a higher BR. This plane is a "jack of all trades, master of none" type of aircraft. When the LaGG-3-66 gets up-tiered, it will face opponents in far superior planes that will out perform the LaGG-3-66 with no issues. Therefore, when flying the LaGG-3-66 in up-tiered matches, keep your energy high and always force the enemy to fight on your terms (basically on your advantage but at the same time his disadvantage).
  
== Usage in the battles ==
+
When using this plane, it can be used in a variety of roles depending what ordnance (secondary weapons), you may carry:
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
''Bomber Hunter:''
 +
The LaGG-3-66 is a capable bomber hunter especially when using the rockets. Bombers that you would meet will easily disintegrate from a single rocket hit majority of the time or be crippled so badly that they will eventually crash. Also the Cannon and Machine gun on the plane can do damage to enemy bombers as well, it will take some time but eventually the enemy bomber will go down.
 +
 
 +
''Air Superiority:''
 +
The LaGG-3-66 is a capable air superiority fighter as it can fight as a energy or turn fighter depending on what you face. But no matter what happens, you must keep your energy up always. There is a high chance in the LaGG-3-66 to face planes that can out perform this plane with no issues except in low speed maneuvers.
 +
 
 +
====Specific enemies worth noting====
 +
<!--Some concerning vehicles to worry about if playing this plane. (i.e. Japanese fighters will out turn you)-->
 +
Supermarine Spitfires: The Supermarine Spitfire is a plane to be feared when flying the LaGG-3-66 as many of the key strengths the LaGG-3-66 has, the Spitfire has (if not better). When battling the spitfire, always try to go for the initial hit as early spitfires (Spitfire Mk1/Mk IIa) do not react well to damage. If you are battling cannon armed spitfires, always go for the initial hit but remember the Cannon armed spitfire has far superior firepower compared to the LaGG-3-66 and will have no issues destroying the LaGG-3-66. Always remember do not get into maneuvering fights with Spitfires as they will easily out maneuver the LaGG-3-66 at any speeds.
 +
 
 +
Nakajima Ki-43 Hayabusa and Mitsubishi A6M Reisen: When battling these planes, altitude is everything. These two Japanese planes will have no issue out performing a LaGG-3-66 in maneuverability. Therefore when facing these two enemy planes, use Boom and Zoom tactics to defeat them. The Ki-43 and the A6M is one of the few planes that the LaGG-3-66 will face that can easily defeat the LaGG-3-66 at low speed maneuvering air to air combat.
 +
 
 +
Vought F4U Corsair and Grumman F6F Hellcat: The Corsair and the Hellcat should be feared as its firepower (compared to the LaGG-3-66's firepower) and superior speed will be a major factor to watch out for. Do not try to out run or go for head on attacks if possible when confronting the F4U Corsair or the F6F Hellcat. Turn fighting is your best chance of success as the LaGG-3-66 will have no issue out turning them.
 +
 
 +
Macchi C.205: This plane is another key enemy of the LaGG-3-66. The Macchi C.205 is a capable enemy that can out perform the LaGG-3-66 in every category except at low speeds. When facing the Macchi C.205 try to force low speed turn fighting, eventually the advantage will fall to the LaGG-3-66.
 +
 
 +
====Counter-tactics====
 +
<!--What to expect, if it would be in command of the enemy and how to counter it. (i.e. They will most likely BnZ, etc.)-->
 +
To counter the LaGG-3-66 is going to become a case of what your plane's advantage would be. The LaGG-3-66 does not have many weaknesses nor does it have any advantages. Therefore to shoot down the LaGG-3-66 is going to come down to what your plane's advantage is over the LaGG-3-66. If you are in a plane that has a higher BR than the LaGG-3-66, more than likely your plane's advantages will easily out match the LaGG-3-66's advantages except in low speed fights.
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair, Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
 +
 
 +
Primary upgrade targets are ''Compressor'' and ''Engine'' to improve the dogfight performance. Offensive 12.7 mm and Offensive 20 mm belts are next in the priority list. The other upgrade can be chosen at ones own needs, but the additional payload modules are cheap to get as tier 1 and 2 and can be good stepping stones to unlock the next tier.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Good armament.
 +
* Good energy fighter.
 +
* Rockets can be used for air to air combat.
 +
* Decent cannon ammo count.
 +
* Best performance at low altitude (< 3000 m).
 +
* Thick bulletproof glass to protect the pilot in head on attacks.
 +
* Stable gun platform.
 +
* Dangerous at low speeds.
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Control surface compression at high speeds.
 +
* Poor performance at high altitude.
 +
* When up tiered this plane faces opponents that easily out perform this plane.
  
 
== History ==
 
== History ==
Line 43: Line 262:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 269:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{USSR fighters}}

Revision as of 17:16, 15 November 2018

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
LaGG-3-66
lagg-3-66.png
LaGG-3-66
AB RB SB
3.0 2.7 2.7
Class:
Research:5 600 Specs-Card-Exp.png
Purchase:22 000 Specs-Card-Lion.png
Show in game

Description

GarageImage LaGG-3-66.jpg


The LaGG-3-66 is a Rank II Soviet fighter with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It was introduced in Update 1.31.

The LaGG-3-66 is a jack of all trades type of fighter aircraft. Its key strength and weakness it does not have many weaknesses but does not have many advantages. When flying the LaGG-3-66, it can be used in a variety of roles depending on what you are engaging in combat. Always keep in mind certain planes you battle may be better than the LaGG-3-66 at something.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,300 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
573  ? 9,800 22.4  ??.? 11.2  ??.? 403
Upgraded
Max Speed
(km/h at 3,300 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
608  ? 9,800 20.9  ??.? 16.6  ?.? 403

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
700 450 520 ~23 ~23
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 380 < 380 < 420 > 270
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
700 m 1,260 hp  ?,??? hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Offensive armament

The LaGG-3-66 is armed with:

  • 1 × 20 mm ShVAK cannon, nose mounted (150 rpg)
  • 1 × 12.7 mm Berezin UB machine gun, nose mounted (200 rpg)

Suspended armament

Main articles: Bombs, Rockets

The LaGG-3-66 can be outfitted with external ordinance such as:

  • 2 x 50 kg FAB-50 bombs (100 kg total)
  • 2 x 100 kg FAB-100 bombs (200 kg total)
  • 6 x 82 mm RS-82 rockets
  • 6 x 82 mm RBS-82 rockets

Usage in the battles

The LaGG-3's instrument panel.

The LaGG-3-66 compared to the other LaGG-3 series offers a little more performance but trades it with a higher BR. This plane is a "jack of all trades, master of none" type of aircraft. When the LaGG-3-66 gets up-tiered, it will face opponents in far superior planes that will out perform the LaGG-3-66 with no issues. Therefore, when flying the LaGG-3-66 in up-tiered matches, keep your energy high and always force the enemy to fight on your terms (basically on your advantage but at the same time his disadvantage).

When using this plane, it can be used in a variety of roles depending what ordnance (secondary weapons), you may carry:

Bomber Hunter: The LaGG-3-66 is a capable bomber hunter especially when using the rockets. Bombers that you would meet will easily disintegrate from a single rocket hit majority of the time or be crippled so badly that they will eventually crash. Also the Cannon and Machine gun on the plane can do damage to enemy bombers as well, it will take some time but eventually the enemy bomber will go down.

Air Superiority: The LaGG-3-66 is a capable air superiority fighter as it can fight as a energy or turn fighter depending on what you face. But no matter what happens, you must keep your energy up always. There is a high chance in the LaGG-3-66 to face planes that can out perform this plane with no issues except in low speed maneuvers.

Specific enemies worth noting

Supermarine Spitfires: The Supermarine Spitfire is a plane to be feared when flying the LaGG-3-66 as many of the key strengths the LaGG-3-66 has, the Spitfire has (if not better). When battling the spitfire, always try to go for the initial hit as early spitfires (Spitfire Mk1/Mk IIa) do not react well to damage. If you are battling cannon armed spitfires, always go for the initial hit but remember the Cannon armed spitfire has far superior firepower compared to the LaGG-3-66 and will have no issues destroying the LaGG-3-66. Always remember do not get into maneuvering fights with Spitfires as they will easily out maneuver the LaGG-3-66 at any speeds.

Nakajima Ki-43 Hayabusa and Mitsubishi A6M Reisen: When battling these planes, altitude is everything. These two Japanese planes will have no issue out performing a LaGG-3-66 in maneuverability. Therefore when facing these two enemy planes, use Boom and Zoom tactics to defeat them. The Ki-43 and the A6M is one of the few planes that the LaGG-3-66 will face that can easily defeat the LaGG-3-66 at low speed maneuvering air to air combat.

Vought F4U Corsair and Grumman F6F Hellcat: The Corsair and the Hellcat should be feared as its firepower (compared to the LaGG-3-66's firepower) and superior speed will be a major factor to watch out for. Do not try to out run or go for head on attacks if possible when confronting the F4U Corsair or the F6F Hellcat. Turn fighting is your best chance of success as the LaGG-3-66 will have no issue out turning them.

Macchi C.205: This plane is another key enemy of the LaGG-3-66. The Macchi C.205 is a capable enemy that can out perform the LaGG-3-66 in every category except at low speeds. When facing the Macchi C.205 try to force low speed turn fighting, eventually the advantage will fall to the LaGG-3-66.

Counter-tactics

To counter the LaGG-3-66 is going to become a case of what your plane's advantage would be. The LaGG-3-66 does not have many weaknesses nor does it have any advantages. Therefore to shoot down the LaGG-3-66 is going to come down to what your plane's advantage is over the LaGG-3-66. If you are in a plane that has a higher BR than the LaGG-3-66, more than likely your plane's advantages will easily out match the LaGG-3-66's advantages except in low speed fights.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator
II Compressor Airframe
III Wing Repair, Engine
IV Engine Injection Cover

Primary upgrade targets are Compressor and Engine to improve the dogfight performance. Offensive 12.7 mm and Offensive 20 mm belts are next in the priority list. The other upgrade can be chosen at ones own needs, but the additional payload modules are cheap to get as tier 1 and 2 and can be good stepping stones to unlock the next tier.

Pros and cons

Pros:

  • Good armament.
  • Good energy fighter.
  • Rockets can be used for air to air combat.
  • Decent cannon ammo count.
  • Best performance at low altitude (< 3000 m).
  • Thick bulletproof glass to protect the pilot in head on attacks.
  • Stable gun platform.
  • Dangerous at low speeds.

Cons:

  • Control surface compression at high speeds.
  • Poor performance at high altitude.
  • When up tiered this plane faces opponents that easily out perform this plane.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


USSR fighters
I-15  I-15 WR · I-15 M-22 · I-15 M-25 · I-15bis · Krasnolutsky's I-15bis
  I-153 M-62 · Zhukovsky's I-153-M62 · I-153P
I-16  I-16 type 5 · I-16 type 10 · I-16 type 18 · I-16 type 24 · I-16 type 27 · I-16 type 28 · I-180S
I-29  I-29
I-185  I-185 (M-71) · I-185 (M-82)
I-225  I-225
ITP  ITP (M-1)
MiG-3  MiG-3-15 · MiG-3-15 (BK) · MiG-3-34
LaGG  I-301 · LaGG-3-4 · LaGG-3-8 · LaGG-3-11 · LaGG-3-23 · LaGG-3-34 · LaGG-3-35 · LaGG-3-66
La  La-5 · La-5F · La-5FN · La-7 · Dolgushin's La-7 · La-7B-20 · La-9 · La-11
Yak-1/7  Yak-1 · Yak-1B · Yak-7B
Yak-3  Yak-3 · Yak-3P · Yak-3T · Yak-3U · Yak-3 (VK-107)
Yak-9  Yak-9 · Yak-9B · Golovachev's Yak-9M · Yak-9T · Yak-9K · Yak-9U · Yak-9UT · Yak-9P
Other countries  ▂P-40E-1 · ▂P-47D-27 · ▂Hurricane Mk IIB · ▂Fw 190 D-9 · ▂Spitfire Mk IXc
P-39  ▂P-39K-1 · ▂Pokryshkin's P-39N-0 · ▂P-39Q-15
P-63  ▂P-63A-5 · ▂P-63A-10 · ▂P-63C-5